ref: dd88a3bf36323b1917aad54943766529bcfbe9d0
dir: /modules/noise.c/
/* This code is placed in the public domain. */ #include <math.h> #include <stdlib.h> #include "soundpipe.h" int sp_noise_create(sp_noise **ns) { *ns = malloc(sizeof(sp_noise)); return SP_OK; } int sp_noise_init(sp_data *sp, sp_noise *ns) { ns->amp = 1.0; return SP_OK; } int sp_noise_compute(sp_data *sp, sp_noise *ns, SPFLOAT *in, SPFLOAT *out) { *out = ((sp_rand(sp) % SP_RANDMAX) / (SP_RANDMAX * 1.0)); *out = (*out * 2) - 1; *out *= ns->amp; return SP_OK; } int sp_noise_destroy(sp_noise **ns) { free(*ns); return SP_OK; }