ref: a9967dd8bdb1371b76bf91d1ef118e4a77a6fa76
dir: /yuv.c/
#include <u.h> void yuv420_rgb24( int width, int height, u8int *y, u8int *u, u8int *v, u32int ystride, u32int uvstride, u8int *rgb, u32int rgbstride) { u32int w, h; int r, g, b; int yy, cb, cr, go; for(h = 0; h < height-1; h += 2){ for(w = 0; w < width-1; w += 2){ cb = *u - 0x80; cr = *v - 0x80; go = 22554*cb + 46802*cr; #define ONE do{ \ yy = *y * 0x10101; \ b = yy + 116130*cb; \ rgb[0] = (b >> 24) ? ~(b >> 31) : (b>>16); \ g = yy - go; \ rgb[1] = (g >> 24) ? ~(g >> 31) : (g>>16); \ r = yy + 91881*cr; \ rgb[2] = (r >> 24) ? ~(r >> 31) : (r>>16); \ }while(0) ONE; y += 1; rgb += 3; ONE; y += ystride; rgb += rgbstride; ONE; y -= 1; rgb -= 3; ONE; y -= ystride; rgb -= rgbstride - 6; y += 2; u += 1; v += 1; } y += ystride*2 - w; u += uvstride - w/2; v += uvstride - w/2; rgb += rgbstride*2 - 3*w; } }