shithub: libmujs

ref: a3975e7b0a4a2b694ee635cb9d27b413234c846a
dir: /jsmath.c/

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#include "jsi.h"

#if defined(_MSC_VER) && (_MSC_VER < 1700) /* VS2012 has stdint.h */
typedef unsigned int uint32_t;
typedef unsigned __int64 uint64_t;
#else
#include <stdint.h>
#endif

#include <time.h>

static double jsM_round(double x)
{
	if (isnan(x)) return x;
	if (isinf(x)) return x;
	if (x == 0) return x;
	if (x > 0 && x < 0.5) return 0;
	if (x < 0 && x >= -0.5) return -0;
	return floor(x + 0.5);
}

static void Math_abs(js_State *J)
{
	js_pushnumber(J, fabs(js_tonumber(J, 1)));
}

static void Math_acos(js_State *J)
{
	js_pushnumber(J, acos(js_tonumber(J, 1)));
}

static void Math_asin(js_State *J)
{
	js_pushnumber(J, asin(js_tonumber(J, 1)));
}

static void Math_atan(js_State *J)
{
	js_pushnumber(J, atan(js_tonumber(J, 1)));
}

static void Math_atan2(js_State *J)
{
	double y = js_tonumber(J, 1);
	double x = js_tonumber(J, 2);
	js_pushnumber(J, atan2(y, x));
}

static void Math_ceil(js_State *J)
{
	js_pushnumber(J, ceil(js_tonumber(J, 1)));
}

static void Math_cos(js_State *J)
{
	js_pushnumber(J, cos(js_tonumber(J, 1)));
}

static void Math_exp(js_State *J)
{
	js_pushnumber(J, exp(js_tonumber(J, 1)));
}

static void Math_floor(js_State *J)
{
	js_pushnumber(J, floor(js_tonumber(J, 1)));
}

static void Math_log(js_State *J)
{
	js_pushnumber(J, log(js_tonumber(J, 1)));
}

static void Math_pow(js_State *J)
{
	double x = js_tonumber(J, 1);
	double y = js_tonumber(J, 2);
	if (!isfinite(y) && fabs(x) == 1)
		js_pushnumber(J, NAN);
	else
		js_pushnumber(J, pow(x,y));
}

static void Math_random(js_State *J)
{
	/* Lehmer generator with a=48271 and m=2^31-1 */
	/* Park & Miller (1988). Random Number Generators: Good ones are hard to find. */
	J->seed = (uint64_t) J->seed * 48271 % 0x7fffffff;
	js_pushnumber(J, (double) J->seed / 0x7fffffff);
}

static void Math_init_random(js_State *J)
{
	/* Pick initial seed by scrambling current time with Xorshift. */
	/* Marsaglia (2003). Xorshift RNGs. */
	J->seed = time(0) + 123;
	J->seed ^= J->seed << 13;
	J->seed ^= J->seed >> 17;
	J->seed ^= J->seed << 5;
	J->seed %= 0x7fffffff;
}

static void Math_round(js_State *J)
{
	double x = js_tonumber(J, 1);
	js_pushnumber(J, jsM_round(x));
}

static void Math_sin(js_State *J)
{
	js_pushnumber(J, sin(js_tonumber(J, 1)));
}

static void Math_sqrt(js_State *J)
{
	js_pushnumber(J, sqrt(js_tonumber(J, 1)));
}

static void Math_tan(js_State *J)
{
	js_pushnumber(J, tan(js_tonumber(J, 1)));
}

static void Math_max(js_State *J)
{
	int i, n = js_gettop(J);
	double x = -INFINITY;
	for (i = 1; i < n; ++i) {
		double y = js_tonumber(J, i);
		if (isnan(y)) {
			x = y;
			break;
		}
		if (signbit(x) == signbit(y))
			x = x > y ? x : y;
		else if (signbit(x))
			x = y;
	}
	js_pushnumber(J, x);
}

static void Math_min(js_State *J)
{
	int i, n = js_gettop(J);
	double x = INFINITY;
	for (i = 1; i < n; ++i) {
		double y = js_tonumber(J, i);
		if (isnan(y)) {
			x = y;
			break;
		}
		if (signbit(x) == signbit(y))
			x = x < y ? x : y;
		else if (signbit(y))
			x = y;
	}
	js_pushnumber(J, x);
}

void jsB_initmath(js_State *J)
{
	Math_init_random(J);
	js_pushobject(J, jsV_newobject(J, JS_CMATH, J->Object_prototype));
	{
		jsB_propn(J, "E", 2.7182818284590452354);
		jsB_propn(J, "LN10", 2.302585092994046);
		jsB_propn(J, "LN2", 0.6931471805599453);
		jsB_propn(J, "LOG2E", 1.4426950408889634);
		jsB_propn(J, "LOG10E", 0.4342944819032518);
		jsB_propn(J, "PI", 3.1415926535897932);
		jsB_propn(J, "SQRT1_2", 0.7071067811865476);
		jsB_propn(J, "SQRT2", 1.4142135623730951);

		jsB_propf(J, "Math.abs", Math_abs, 1);
		jsB_propf(J, "Math.acos", Math_acos, 1);
		jsB_propf(J, "Math.asin", Math_asin, 1);
		jsB_propf(J, "Math.atan", Math_atan, 1);
		jsB_propf(J, "Math.atan2", Math_atan2, 2);
		jsB_propf(J, "Math.ceil", Math_ceil, 1);
		jsB_propf(J, "Math.cos", Math_cos, 1);
		jsB_propf(J, "Math.exp", Math_exp, 1);
		jsB_propf(J, "Math.floor", Math_floor, 1);
		jsB_propf(J, "Math.log", Math_log, 1);
		jsB_propf(J, "Math.max", Math_max, 0); /* 2 */
		jsB_propf(J, "Math.min", Math_min, 0); /* 2 */
		jsB_propf(J, "Math.pow", Math_pow, 2);
		jsB_propf(J, "Math.random", Math_random, 0);
		jsB_propf(J, "Math.round", Math_round, 1);
		jsB_propf(J, "Math.sin", Math_sin, 1);
		jsB_propf(J, "Math.sqrt", Math_sqrt, 1);
		jsB_propf(J, "Math.tan", Math_tan, 1);
	}
	js_defglobal(J, "Math", JS_DONTENUM);
}