ref: 095bc1110b3c11fbf2e17bfd51bf78909fe34662
dir: /src/heretic/info.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #include "doomdef.h" // generated by multigen char *sprnames[] = { "IMPX","ACLO","PTN1","SHLD","SHD2","BAGH","SPMP","INVS","PTN2","SOAR", "INVU","PWBK","EGGC","EGGM","FX01","SPHL","TRCH","FBMB","XPL1","ATLP", "PPOD","AMG1","SPSH","LVAS","SLDG","SKH1","SKH2","SKH3","SKH4","CHDL", "SRTC","SMPL","STGS","STGL","STCS","STCL","KFR1","BARL","BRPL","MOS1", "MOS2","WTRH","HCOR","KGZ1","KGZB","KGZG","KGZY","VLCO","VFBL","VTFB", "SFFI","TGLT","TELE","STFF","PUF3","PUF4","BEAK","WGNT","GAUN","PUF1", "WBLS","BLSR","FX18","FX17","WMCE","MACE","FX02","WSKL","HROD","FX00", "FX20","FX21","FX22","FX23","GWND","PUF2","WPHX","PHNX","FX04","FX08", "FX09","WBOW","CRBW","FX03","BLOD","PLAY","FDTH","BSKL","CHKN","MUMM", "FX15","BEAS","FRB1","SNKE","SNFX","HEAD","FX05","FX06","FX07","CLNK", "WZRD","FX11","FX10","KNIG","SPAX","RAXE","SRCR","FX14","SOR2","SDTH", "FX16","MNTR","FX12","FX13","AKYY","BKYY","CKYY","AMG2","AMM1","AMM2", "AMC1","AMC2","AMS1","AMS2","AMP1","AMP2","AMB1","AMB2", NULL }; void A_FreeTargMobj(); void A_RestoreSpecialThing1(); void A_RestoreSpecialThing2(); void A_HideThing(); void A_UnHideThing(); void A_RestoreArtifact(); void A_Scream(); void A_Explode(); void A_PodPain(); void A_RemovePod(); void A_MakePod(); void A_InitKeyGizmo(); void A_VolcanoSet(); void A_VolcanoBlast(); void A_BeastPuff(); void A_VolcBallImpact(); void A_SpawnTeleGlitter(); void A_SpawnTeleGlitter2(); void A_AccTeleGlitter(); void A_Light0(); void A_WeaponReady(); void A_Lower(); void A_Raise(); void A_StaffAttackPL1(); void A_ReFire(); void A_StaffAttackPL2(); void A_BeakReady(); void A_BeakRaise(); void A_BeakAttackPL1(); void A_BeakAttackPL2(); void A_GauntletAttack(); void A_FireBlasterPL1(); void A_FireBlasterPL2(); void A_SpawnRippers(); void A_FireMacePL1(); void A_FireMacePL2(); void A_MacePL1Check(); void A_MaceBallImpact(); void A_MaceBallImpact2(); void A_DeathBallImpact(); void A_FireSkullRodPL1(); void A_FireSkullRodPL2(); void A_SkullRodPL2Seek(); void A_AddPlayerRain(); void A_HideInCeiling(); void A_SkullRodStorm(); void A_RainImpact(); void A_FireGoldWandPL1(); void A_FireGoldWandPL2(); void A_FirePhoenixPL1(); void A_InitPhoenixPL2(); void A_FirePhoenixPL2(); void A_ShutdownPhoenixPL2(); void A_PhoenixPuff(); void A_FlameEnd(); void A_FloatPuff(); void A_FireCrossbowPL1(); void A_FireCrossbowPL2(); void A_BoltSpark(); void A_Pain(); void A_NoBlocking(); void A_AddPlayerCorpse(); void A_SkullPop(); void A_FlameSnd(); void A_CheckBurnGone(); void A_CheckSkullFloor(); void A_CheckSkullDone(); void A_Feathers(); void A_ChicLook(); void A_ChicChase(); void A_ChicPain(); void A_FaceTarget(); void A_ChicAttack(); void A_Look(); void A_Chase(); void A_MummyAttack(); void A_MummyAttack2(); void A_MummySoul(); void A_ContMobjSound(); void A_MummyFX1Seek(); void A_BeastAttack(); void A_SnakeAttack(); void A_SnakeAttack2(); void A_HeadAttack(); void A_BossDeath(); void A_HeadIceImpact(); void A_HeadFireGrow(); void A_WhirlwindSeek(); void A_ClinkAttack(); void A_WizAtk1(); void A_WizAtk2(); void A_WizAtk3(); void A_GhostOff(); void A_ImpMeAttack(); void A_ImpMsAttack(); void A_ImpMsAttack2(); void A_ImpDeath(); void A_ImpXDeath1(); void A_ImpXDeath2(); void A_ImpExplode(); void A_KnightAttack(); void A_DripBlood(); void A_Sor1Chase(); void A_Sor1Pain(); void A_Srcr1Attack(); void A_SorZap(); void A_SorcererRise(); void A_SorRise(); void A_SorSightSnd(); void A_Srcr2Decide(); void A_Srcr2Attack(); void A_Sor2DthInit(); void A_SorDSph(); void A_Sor2DthLoop(); void A_SorDExp(); void A_SorDBon(); void A_BlueSpark(); void A_GenWizard(); void A_MinotaurAtk1(); void A_MinotaurDecide(); void A_MinotaurAtk2(); void A_MinotaurAtk3(); void A_MinotaurCharge(); void A_MntrFloorFire(); void A_ESound(); state_t states[NUMSTATES] = { {SPR_IMPX, 0, -1, NULL, S_NULL, 0, 0}, // S_NULL {SPR_ACLO, 4, 1050, A_FreeTargMobj, S_NULL, 0, 0}, // S_FREETARGMOBJ {SPR_PTN1, 0, 3, NULL, S_ITEM_PTN1_2, 0, 0}, // S_ITEM_PTN1_1 {SPR_PTN1, 1, 3, NULL, S_ITEM_PTN1_3, 0, 0}, // S_ITEM_PTN1_2 {SPR_PTN1, 2, 3, NULL, S_ITEM_PTN1_1, 0, 0}, // S_ITEM_PTN1_3 {SPR_SHLD, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHLD1 {SPR_SHD2, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SHD2_1 {SPR_BAGH, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_BAGH1 {SPR_SPMP, 0, -1, NULL, S_NULL, 0, 0}, // S_ITEM_SPMP1 {SPR_ACLO, 4, 1400, NULL, S_HIDESPECIAL2, 0, 0}, // S_HIDESPECIAL1 {SPR_ACLO, 0, 4, A_RestoreSpecialThing1, S_HIDESPECIAL3, 0, 0}, // S_HIDESPECIAL2 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL4, 0, 0}, // S_HIDESPECIAL3 {SPR_ACLO, 0, 4, NULL, S_HIDESPECIAL5, 0, 0}, // S_HIDESPECIAL4 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL6, 0, 0}, // S_HIDESPECIAL5 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL7, 0, 0}, // S_HIDESPECIAL6 {SPR_ACLO, 1, 4, NULL, S_HIDESPECIAL8, 0, 0}, // S_HIDESPECIAL7 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL9, 0, 0}, // S_HIDESPECIAL8 {SPR_ACLO, 3, 4, NULL, S_HIDESPECIAL10, 0, 0}, // S_HIDESPECIAL9 {SPR_ACLO, 2, 4, NULL, S_HIDESPECIAL11, 0, 0}, // S_HIDESPECIAL10 {SPR_ACLO, 3, 4, A_RestoreSpecialThing2, S_NULL, 0, 0}, // S_HIDESPECIAL11 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI2, 0, 0}, // S_DORMANTARTI1 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI3, 0, 0}, // S_DORMANTARTI2 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI4, 0, 0}, // S_DORMANTARTI3 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI5, 0, 0}, // S_DORMANTARTI4 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI6, 0, 0}, // S_DORMANTARTI5 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI7, 0, 0}, // S_DORMANTARTI6 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI8, 0, 0}, // S_DORMANTARTI7 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI9, 0, 0}, // S_DORMANTARTI8 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI10, 0, 0}, // S_DORMANTARTI9 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI11, 0, 0}, // S_DORMANTARTI10 {SPR_ACLO, 0, 1400, A_HideThing, S_DORMANTARTI12, 0, 0}, // S_DORMANTARTI11 {SPR_ACLO, 0, 3, A_UnHideThing, S_DORMANTARTI13, 0, 0}, // S_DORMANTARTI12 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI14, 0, 0}, // S_DORMANTARTI13 {SPR_ACLO, 0, 3, NULL, S_DORMANTARTI15, 0, 0}, // S_DORMANTARTI14 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI16, 0, 0}, // S_DORMANTARTI15 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI17, 0, 0}, // S_DORMANTARTI16 {SPR_ACLO, 1, 3, NULL, S_DORMANTARTI18, 0, 0}, // S_DORMANTARTI17 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI19, 0, 0}, // S_DORMANTARTI18 {SPR_ACLO, 3, 3, NULL, S_DORMANTARTI20, 0, 0}, // S_DORMANTARTI19 {SPR_ACLO, 2, 3, NULL, S_DORMANTARTI21, 0, 0}, // S_DORMANTARTI20 {SPR_ACLO, 3, 3, A_RestoreArtifact, S_NULL, 0, 0}, // S_DORMANTARTI21 {SPR_ACLO, 3, 3, NULL, S_DEADARTI2, 0, 0}, // S_DEADARTI1 {SPR_ACLO, 2, 3, NULL, S_DEADARTI3, 0, 0}, // S_DEADARTI2 {SPR_ACLO, 3, 3, NULL, S_DEADARTI4, 0, 0}, // S_DEADARTI3 {SPR_ACLO, 2, 3, NULL, S_DEADARTI5, 0, 0}, // S_DEADARTI4 {SPR_ACLO, 1, 3, NULL, S_DEADARTI6, 0, 0}, // S_DEADARTI5 {SPR_ACLO, 2, 3, NULL, S_DEADARTI7, 0, 0}, // S_DEADARTI6 {SPR_ACLO, 1, 3, NULL, S_DEADARTI8, 0, 0}, // S_DEADARTI7 {SPR_ACLO, 0, 3, NULL, S_DEADARTI9, 0, 0}, // S_DEADARTI8 {SPR_ACLO, 1, 3, NULL, S_DEADARTI10, 0, 0}, // S_DEADARTI9 {SPR_ACLO, 0, 3, NULL, S_NULL, 0, 0}, // S_DEADARTI10 {SPR_INVS, 32768, 350, NULL, S_ARTI_INVS1, 0, 0}, // S_ARTI_INVS1 {SPR_PTN2, 0, 4, NULL, S_ARTI_PTN2_2, 0, 0}, // S_ARTI_PTN2_1 {SPR_PTN2, 1, 4, NULL, S_ARTI_PTN2_3, 0, 0}, // S_ARTI_PTN2_2 {SPR_PTN2, 2, 4, NULL, S_ARTI_PTN2_1, 0, 0}, // S_ARTI_PTN2_3 {SPR_SOAR, 0, 5, NULL, S_ARTI_SOAR2, 0, 0}, // S_ARTI_SOAR1 {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR3, 0, 0}, // S_ARTI_SOAR2 {SPR_SOAR, 2, 5, NULL, S_ARTI_SOAR4, 0, 0}, // S_ARTI_SOAR3 {SPR_SOAR, 1, 5, NULL, S_ARTI_SOAR1, 0, 0}, // S_ARTI_SOAR4 {SPR_INVU, 0, 3, NULL, S_ARTI_INVU2, 0, 0}, // S_ARTI_INVU1 {SPR_INVU, 1, 3, NULL, S_ARTI_INVU3, 0, 0}, // S_ARTI_INVU2 {SPR_INVU, 2, 3, NULL, S_ARTI_INVU4, 0, 0}, // S_ARTI_INVU3 {SPR_INVU, 3, 3, NULL, S_ARTI_INVU1, 0, 0}, // S_ARTI_INVU4 {SPR_PWBK, 0, 350, NULL, S_ARTI_PWBK1, 0, 0}, // S_ARTI_PWBK1 {SPR_EGGC, 0, 6, NULL, S_ARTI_EGGC2, 0, 0}, // S_ARTI_EGGC1 {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC3, 0, 0}, // S_ARTI_EGGC2 {SPR_EGGC, 2, 6, NULL, S_ARTI_EGGC4, 0, 0}, // S_ARTI_EGGC3 {SPR_EGGC, 1, 6, NULL, S_ARTI_EGGC1, 0, 0}, // S_ARTI_EGGC4 {SPR_EGGM, 0, 4, NULL, S_EGGFX2, 0, 0}, // S_EGGFX1 {SPR_EGGM, 1, 4, NULL, S_EGGFX3, 0, 0}, // S_EGGFX2 {SPR_EGGM, 2, 4, NULL, S_EGGFX4, 0, 0}, // S_EGGFX3 {SPR_EGGM, 3, 4, NULL, S_EGGFX5, 0, 0}, // S_EGGFX4 {SPR_EGGM, 4, 4, NULL, S_EGGFX1, 0, 0}, // S_EGGFX5 {SPR_FX01, 32772, 3, NULL, S_EGGFXI1_2, 0, 0}, // S_EGGFXI1_1 {SPR_FX01, 32773, 3, NULL, S_EGGFXI1_3, 0, 0}, // S_EGGFXI1_2 {SPR_FX01, 32774, 3, NULL, S_EGGFXI1_4, 0, 0}, // S_EGGFXI1_3 {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_EGGFXI1_4 {SPR_SPHL, 0, 350, NULL, S_ARTI_SPHL1, 0, 0}, // S_ARTI_SPHL1 {SPR_TRCH, 32768, 3, NULL, S_ARTI_TRCH2, 0, 0}, // S_ARTI_TRCH1 {SPR_TRCH, 32769, 3, NULL, S_ARTI_TRCH3, 0, 0}, // S_ARTI_TRCH2 {SPR_TRCH, 32770, 3, NULL, S_ARTI_TRCH1, 0, 0}, // S_ARTI_TRCH3 {SPR_FBMB, 4, 350, NULL, S_ARTI_FBMB1, 0, 0}, // S_ARTI_FBMB1 {SPR_FBMB, 0, 10, NULL, S_FIREBOMB2, 0, 0}, // S_FIREBOMB1 {SPR_FBMB, 1, 10, NULL, S_FIREBOMB3, 0, 0}, // S_FIREBOMB2 {SPR_FBMB, 2, 10, NULL, S_FIREBOMB4, 0, 0}, // S_FIREBOMB3 {SPR_FBMB, 3, 10, NULL, S_FIREBOMB5, 0, 0}, // S_FIREBOMB4 {SPR_FBMB, 4, 6, A_Scream, S_FIREBOMB6, 0, 0}, // S_FIREBOMB5 {SPR_XPL1, 32768, 4, A_Explode, S_FIREBOMB7, 0, 0}, // S_FIREBOMB6 {SPR_XPL1, 32769, 4, NULL, S_FIREBOMB8, 0, 0}, // S_FIREBOMB7 {SPR_XPL1, 32770, 4, NULL, S_FIREBOMB9, 0, 0}, // S_FIREBOMB8 {SPR_XPL1, 32771, 4, NULL, S_FIREBOMB10, 0, 0}, // S_FIREBOMB9 {SPR_XPL1, 32772, 4, NULL, S_FIREBOMB11, 0, 0}, // S_FIREBOMB10 {SPR_XPL1, 32773, 4, NULL, S_NULL, 0, 0}, // S_FIREBOMB11 {SPR_ATLP, 0, 4, NULL, S_ARTI_ATLP2, 0, 0}, // S_ARTI_ATLP1 {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP3, 0, 0}, // S_ARTI_ATLP2 {SPR_ATLP, 2, 4, NULL, S_ARTI_ATLP4, 0, 0}, // S_ARTI_ATLP3 {SPR_ATLP, 1, 4, NULL, S_ARTI_ATLP1, 0, 0}, // S_ARTI_ATLP4 {SPR_PPOD, 0, 10, NULL, S_POD_WAIT1, 0, 0}, // S_POD_WAIT1 {SPR_PPOD, 1, 14, A_PodPain, S_POD_WAIT1, 0, 0}, // S_POD_PAIN1 {SPR_PPOD, 32770, 5, A_RemovePod, S_POD_DIE2, 0, 0}, // S_POD_DIE1 {SPR_PPOD, 32771, 5, A_Scream, S_POD_DIE3, 0, 0}, // S_POD_DIE2 {SPR_PPOD, 32772, 5, A_Explode, S_POD_DIE4, 0, 0}, // S_POD_DIE3 {SPR_PPOD, 32773, 10, NULL, S_FREETARGMOBJ, 0, 0}, // S_POD_DIE4 {SPR_PPOD, 8, 3, NULL, S_POD_GROW2, 0, 0}, // S_POD_GROW1 {SPR_PPOD, 9, 3, NULL, S_POD_GROW3, 0, 0}, // S_POD_GROW2 {SPR_PPOD, 10, 3, NULL, S_POD_GROW4, 0, 0}, // S_POD_GROW3 {SPR_PPOD, 11, 3, NULL, S_POD_GROW5, 0, 0}, // S_POD_GROW4 {SPR_PPOD, 12, 3, NULL, S_POD_GROW6, 0, 0}, // S_POD_GROW5 {SPR_PPOD, 13, 3, NULL, S_POD_GROW7, 0, 0}, // S_POD_GROW6 {SPR_PPOD, 14, 3, NULL, S_POD_GROW8, 0, 0}, // S_POD_GROW7 {SPR_PPOD, 15, 3, NULL, S_POD_WAIT1, 0, 0}, // S_POD_GROW8 {SPR_PPOD, 6, 8, NULL, S_PODGOO2, 0, 0}, // S_PODGOO1 {SPR_PPOD, 7, 8, NULL, S_PODGOO1, 0, 0}, // S_PODGOO2 {SPR_PPOD, 6, 10, NULL, S_NULL, 0, 0}, // S_PODGOOX {SPR_AMG1, 0, 35, A_MakePod, S_PODGENERATOR, 0, 0}, // S_PODGENERATOR {SPR_SPSH, 0, 8, NULL, S_SPLASH2, 0, 0}, // S_SPLASH1 {SPR_SPSH, 1, 8, NULL, S_SPLASH3, 0, 0}, // S_SPLASH2 {SPR_SPSH, 2, 8, NULL, S_SPLASH4, 0, 0}, // S_SPLASH3 {SPR_SPSH, 3, 16, NULL, S_NULL, 0, 0}, // S_SPLASH4 {SPR_SPSH, 3, 10, NULL, S_NULL, 0, 0}, // S_SPLASHX {SPR_SPSH, 4, 5, NULL, S_SPLASHBASE2, 0, 0}, // S_SPLASHBASE1 {SPR_SPSH, 5, 5, NULL, S_SPLASHBASE3, 0, 0}, // S_SPLASHBASE2 {SPR_SPSH, 6, 5, NULL, S_SPLASHBASE4, 0, 0}, // S_SPLASHBASE3 {SPR_SPSH, 7, 5, NULL, S_SPLASHBASE5, 0, 0}, // S_SPLASHBASE4 {SPR_SPSH, 8, 5, NULL, S_SPLASHBASE6, 0, 0}, // S_SPLASHBASE5 {SPR_SPSH, 9, 5, NULL, S_SPLASHBASE7, 0, 0}, // S_SPLASHBASE6 {SPR_SPSH, 10, 5, NULL, S_NULL, 0, 0}, // S_SPLASHBASE7 {SPR_LVAS, 32768, 5, NULL, S_LAVASPLASH2, 0, 0}, // S_LAVASPLASH1 {SPR_LVAS, 32769, 5, NULL, S_LAVASPLASH3, 0, 0}, // S_LAVASPLASH2 {SPR_LVAS, 32770, 5, NULL, S_LAVASPLASH4, 0, 0}, // S_LAVASPLASH3 {SPR_LVAS, 32771, 5, NULL, S_LAVASPLASH5, 0, 0}, // S_LAVASPLASH4 {SPR_LVAS, 32772, 5, NULL, S_LAVASPLASH6, 0, 0}, // S_LAVASPLASH5 {SPR_LVAS, 32773, 5, NULL, S_NULL, 0, 0}, // S_LAVASPLASH6 {SPR_LVAS, 32774, 5, NULL, S_LAVASMOKE2, 0, 0}, // S_LAVASMOKE1 {SPR_LVAS, 32775, 5, NULL, S_LAVASMOKE3, 0, 0}, // S_LAVASMOKE2 {SPR_LVAS, 32776, 5, NULL, S_LAVASMOKE4, 0, 0}, // S_LAVASMOKE3 {SPR_LVAS, 32777, 5, NULL, S_LAVASMOKE5, 0, 0}, // S_LAVASMOKE4 {SPR_LVAS, 32778, 5, NULL, S_NULL, 0, 0}, // S_LAVASMOKE5 {SPR_SLDG, 0, 8, NULL, S_SLUDGECHUNK2, 0, 0}, // S_SLUDGECHUNK1 {SPR_SLDG, 1, 8, NULL, S_SLUDGECHUNK3, 0, 0}, // S_SLUDGECHUNK2 {SPR_SLDG, 2, 8, NULL, S_SLUDGECHUNK4, 0, 0}, // S_SLUDGECHUNK3 {SPR_SLDG, 3, 8, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNK4 {SPR_SLDG, 3, 6, NULL, S_NULL, 0, 0}, // S_SLUDGECHUNKX {SPR_SLDG, 4, 5, NULL, S_SLUDGESPLASH2, 0, 0}, // S_SLUDGESPLASH1 {SPR_SLDG, 5, 5, NULL, S_SLUDGESPLASH3, 0, 0}, // S_SLUDGESPLASH2 {SPR_SLDG, 6, 5, NULL, S_SLUDGESPLASH4, 0, 0}, // S_SLUDGESPLASH3 {SPR_SLDG, 7, 5, NULL, S_NULL, 0, 0}, // S_SLUDGESPLASH4 {SPR_SKH1, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG70_1 {SPR_SKH2, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG60_1 {SPR_SKH3, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG45_1 {SPR_SKH4, 0, -1, NULL, S_NULL, 0, 0}, // S_SKULLHANG35_1 {SPR_CHDL, 0, 4, NULL, S_CHANDELIER2, 0, 0}, // S_CHANDELIER1 {SPR_CHDL, 1, 4, NULL, S_CHANDELIER3, 0, 0}, // S_CHANDELIER2 {SPR_CHDL, 2, 4, NULL, S_CHANDELIER1, 0, 0}, // S_CHANDELIER3 {SPR_SRTC, 0, 4, NULL, S_SERPTORCH2, 0, 0}, // S_SERPTORCH1 {SPR_SRTC, 1, 4, NULL, S_SERPTORCH3, 0, 0}, // S_SERPTORCH2 {SPR_SRTC, 2, 4, NULL, S_SERPTORCH1, 0, 0}, // S_SERPTORCH3 {SPR_SMPL, 0, -1, NULL, S_NULL, 0, 0}, // S_SMALLPILLAR {SPR_STGS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITESMALL {SPR_STGL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALAGMITELARGE {SPR_STCS, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITESMALL {SPR_STCL, 0, -1, NULL, S_NULL, 0, 0}, // S_STALACTITELARGE {SPR_KFR1, 32768, 3, NULL, S_FIREBRAZIER2, 0, 0}, // S_FIREBRAZIER1 {SPR_KFR1, 32769, 3, NULL, S_FIREBRAZIER3, 0, 0}, // S_FIREBRAZIER2 {SPR_KFR1, 32770, 3, NULL, S_FIREBRAZIER4, 0, 0}, // S_FIREBRAZIER3 {SPR_KFR1, 32771, 3, NULL, S_FIREBRAZIER5, 0, 0}, // S_FIREBRAZIER4 {SPR_KFR1, 32772, 3, NULL, S_FIREBRAZIER6, 0, 0}, // S_FIREBRAZIER5 {SPR_KFR1, 32773, 3, NULL, S_FIREBRAZIER7, 0, 0}, // S_FIREBRAZIER6 {SPR_KFR1, 32774, 3, NULL, S_FIREBRAZIER8, 0, 0}, // S_FIREBRAZIER7 {SPR_KFR1, 32775, 3, NULL, S_FIREBRAZIER1, 0, 0}, // S_FIREBRAZIER8 {SPR_BARL, 0, -1, NULL, S_NULL, 0, 0}, // S_BARREL {SPR_BRPL, 0, -1, NULL, S_NULL, 0, 0}, // S_BRPILLAR {SPR_MOS1, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS1 {SPR_MOS2, 0, -1, NULL, S_NULL, 0, 0}, // S_MOSS2 {SPR_WTRH, 32768, 6, NULL, S_WALLTORCH2, 0, 0}, // S_WALLTORCH1 {SPR_WTRH, 32769, 6, NULL, S_WALLTORCH3, 0, 0}, // S_WALLTORCH2 {SPR_WTRH, 32770, 6, NULL, S_WALLTORCH1, 0, 0}, // S_WALLTORCH3 {SPR_HCOR, 0, -1, NULL, S_NULL, 0, 0}, // S_HANGINGCORPSE {SPR_KGZ1, 0, 1, NULL, S_KEYGIZMO2, 0, 0}, // S_KEYGIZMO1 {SPR_KGZ1, 0, 1, A_InitKeyGizmo, S_KEYGIZMO3, 0, 0}, // S_KEYGIZMO2 {SPR_KGZ1, 0, -1, NULL, S_NULL, 0, 0}, // S_KEYGIZMO3 {SPR_KGZB, 0, 1, NULL, S_KGZ_START, 0, 0}, // S_KGZ_START {SPR_KGZB, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_BLUEFLOAT1 {SPR_KGZG, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_GREENFLOAT1 {SPR_KGZY, 32768, -1, NULL, S_NULL, 0, 0}, // S_KGZ_YELLOWFLOAT1 {SPR_VLCO, 0, 350, NULL, S_VOLCANO2, 0, 0}, // S_VOLCANO1 {SPR_VLCO, 0, 35, A_VolcanoSet, S_VOLCANO3, 0, 0}, // S_VOLCANO2 {SPR_VLCO, 1, 3, NULL, S_VOLCANO4, 0, 0}, // S_VOLCANO3 {SPR_VLCO, 2, 3, NULL, S_VOLCANO5, 0, 0}, // S_VOLCANO4 {SPR_VLCO, 3, 3, NULL, S_VOLCANO6, 0, 0}, // S_VOLCANO5 {SPR_VLCO, 1, 3, NULL, S_VOLCANO7, 0, 0}, // S_VOLCANO6 {SPR_VLCO, 2, 3, NULL, S_VOLCANO8, 0, 0}, // S_VOLCANO7 {SPR_VLCO, 3, 3, NULL, S_VOLCANO9, 0, 0}, // S_VOLCANO8 {SPR_VLCO, 4, 10, A_VolcanoBlast, S_VOLCANO2, 0, 0}, // S_VOLCANO9 {SPR_VFBL, 0, 4, A_BeastPuff, S_VOLCANOBALL2, 0, 0}, // S_VOLCANOBALL1 {SPR_VFBL, 1, 4, A_BeastPuff, S_VOLCANOBALL1, 0, 0}, // S_VOLCANOBALL2 {SPR_XPL1, 0, 4, A_VolcBallImpact, S_VOLCANOBALLX2, 0, 0}, // S_VOLCANOBALLX1 {SPR_XPL1, 1, 4, NULL, S_VOLCANOBALLX3, 0, 0}, // S_VOLCANOBALLX2 {SPR_XPL1, 2, 4, NULL, S_VOLCANOBALLX4, 0, 0}, // S_VOLCANOBALLX3 {SPR_XPL1, 3, 4, NULL, S_VOLCANOBALLX5, 0, 0}, // S_VOLCANOBALLX4 {SPR_XPL1, 4, 4, NULL, S_VOLCANOBALLX6, 0, 0}, // S_VOLCANOBALLX5 {SPR_XPL1, 5, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOBALLX6 {SPR_VTFB, 0, 4, NULL, S_VOLCANOTBALL2, 0, 0}, // S_VOLCANOTBALL1 {SPR_VTFB, 1, 4, NULL, S_VOLCANOTBALL1, 0, 0}, // S_VOLCANOTBALL2 {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX2, 0, 0}, // S_VOLCANOTBALLX1 {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX3, 0, 0}, // S_VOLCANOTBALLX2 {SPR_SFFI, 0, 4, NULL, S_VOLCANOTBALLX4, 0, 0}, // S_VOLCANOTBALLX3 {SPR_SFFI, 1, 4, NULL, S_VOLCANOTBALLX5, 0, 0}, // S_VOLCANOTBALLX4 {SPR_SFFI, 2, 4, NULL, S_VOLCANOTBALLX6, 0, 0}, // S_VOLCANOTBALLX5 {SPR_SFFI, 3, 4, NULL, S_VOLCANOTBALLX7, 0, 0}, // S_VOLCANOTBALLX6 {SPR_SFFI, 4, 4, NULL, S_NULL, 0, 0}, // S_VOLCANOTBALLX7 {SPR_TGLT, 0, 8, A_SpawnTeleGlitter, S_TELEGLITGEN1, 0, 0}, // S_TELEGLITGEN1 {SPR_TGLT, 5, 8, A_SpawnTeleGlitter2, S_TELEGLITGEN2, 0, 0}, // S_TELEGLITGEN2 {SPR_TGLT, 32768, 2, NULL, S_TELEGLITTER1_2, 0, 0}, // S_TELEGLITTER1_1 {SPR_TGLT, 32769, 2, A_AccTeleGlitter, S_TELEGLITTER1_3, 0, 0}, // S_TELEGLITTER1_2 {SPR_TGLT, 32770, 2, NULL, S_TELEGLITTER1_4, 0, 0}, // S_TELEGLITTER1_3 {SPR_TGLT, 32771, 2, A_AccTeleGlitter, S_TELEGLITTER1_5, 0, 0}, // S_TELEGLITTER1_4 {SPR_TGLT, 32772, 2, NULL, S_TELEGLITTER1_1, 0, 0}, // S_TELEGLITTER1_5 {SPR_TGLT, 32773, 2, NULL, S_TELEGLITTER2_2, 0, 0}, // S_TELEGLITTER2_1 {SPR_TGLT, 32774, 2, A_AccTeleGlitter, S_TELEGLITTER2_3, 0, 0}, // S_TELEGLITTER2_2 {SPR_TGLT, 32775, 2, NULL, S_TELEGLITTER2_4, 0, 0}, // S_TELEGLITTER2_3 {SPR_TGLT, 32776, 2, A_AccTeleGlitter, S_TELEGLITTER2_5, 0, 0}, // S_TELEGLITTER2_4 {SPR_TGLT, 32777, 2, NULL, S_TELEGLITTER2_1, 0, 0}, // S_TELEGLITTER2_5 {SPR_TELE, 32768, 6, NULL, S_TFOG2, 0, 0}, // S_TFOG1 {SPR_TELE, 32769, 6, NULL, S_TFOG3, 0, 0}, // S_TFOG2 {SPR_TELE, 32770, 6, NULL, S_TFOG4, 0, 0}, // S_TFOG3 {SPR_TELE, 32771, 6, NULL, S_TFOG5, 0, 0}, // S_TFOG4 {SPR_TELE, 32772, 6, NULL, S_TFOG6, 0, 0}, // S_TFOG5 {SPR_TELE, 32773, 6, NULL, S_TFOG7, 0, 0}, // S_TFOG6 {SPR_TELE, 32774, 6, NULL, S_TFOG8, 0, 0}, // S_TFOG7 {SPR_TELE, 32775, 6, NULL, S_TFOG9, 0, 0}, // S_TFOG8 {SPR_TELE, 32774, 6, NULL, S_TFOG10, 0, 0}, // S_TFOG9 {SPR_TELE, 32773, 6, NULL, S_TFOG11, 0, 0}, // S_TFOG10 {SPR_TELE, 32772, 6, NULL, S_TFOG12, 0, 0}, // S_TFOG11 {SPR_TELE, 32771, 6, NULL, S_TFOG13, 0, 0}, // S_TFOG12 {SPR_TELE, 32770, 6, NULL, S_NULL, 0, 0}, // S_TFOG13 {SPR_STFF, 0, 0, A_Light0, S_NULL, 0, 0}, // S_LIGHTDONE {SPR_STFF, 0, 1, A_WeaponReady, S_STAFFREADY, 0, 0}, // S_STAFFREADY {SPR_STFF, 0, 1, A_Lower, S_STAFFDOWN, 0, 0}, // S_STAFFDOWN {SPR_STFF, 0, 1, A_Raise, S_STAFFUP, 0, 0}, // S_STAFFUP {SPR_STFF, 3, 4, A_WeaponReady, S_STAFFREADY2_2, 0, 0}, // S_STAFFREADY2_1 {SPR_STFF, 4, 4, A_WeaponReady, S_STAFFREADY2_3, 0, 0}, // S_STAFFREADY2_2 {SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3 {SPR_STFF, 3, 1, A_Lower, S_STAFFDOWN2, 0, 0}, // S_STAFFDOWN2 {SPR_STFF, 3, 1, A_Raise, S_STAFFUP2, 0, 0}, // S_STAFFUP2 {SPR_STFF, 1, 6, NULL, S_STAFFATK1_2, 0, 0}, // S_STAFFATK1_1 {SPR_STFF, 2, 8, A_StaffAttackPL1, S_STAFFATK1_3, 0, 0}, // S_STAFFATK1_2 {SPR_STFF, 1, 8, A_ReFire, S_STAFFREADY, 0, 0}, // S_STAFFATK1_3 {SPR_STFF, 6, 6, NULL, S_STAFFATK2_2, 0, 0}, // S_STAFFATK2_1 {SPR_STFF, 7, 8, A_StaffAttackPL2, S_STAFFATK2_3, 0, 0}, // S_STAFFATK2_2 {SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3 {SPR_PUF3, 32768, 4, NULL, S_STAFFPUFF2, 0, 0}, // S_STAFFPUFF1 {SPR_PUF3, 1, 4, NULL, S_STAFFPUFF3, 0, 0}, // S_STAFFPUFF2 {SPR_PUF3, 2, 4, NULL, S_STAFFPUFF4, 0, 0}, // S_STAFFPUFF3 {SPR_PUF3, 3, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF4 {SPR_PUF4, 32768, 4, NULL, S_STAFFPUFF2_2, 0, 0}, // S_STAFFPUFF2_1 {SPR_PUF4, 32769, 4, NULL, S_STAFFPUFF2_3, 0, 0}, // S_STAFFPUFF2_2 {SPR_PUF4, 32770, 4, NULL, S_STAFFPUFF2_4, 0, 0}, // S_STAFFPUFF2_3 {SPR_PUF4, 32771, 4, NULL, S_STAFFPUFF2_5, 0, 0}, // S_STAFFPUFF2_4 {SPR_PUF4, 32772, 4, NULL, S_STAFFPUFF2_6, 0, 0}, // S_STAFFPUFF2_5 {SPR_PUF4, 32773, 4, NULL, S_NULL, 0, 0}, // S_STAFFPUFF2_6 {SPR_BEAK, 0, 1, A_BeakReady, S_BEAKREADY, 0, 0}, // S_BEAKREADY {SPR_BEAK, 0, 1, A_Lower, S_BEAKDOWN, 0, 0}, // S_BEAKDOWN {SPR_BEAK, 0, 1, A_BeakRaise, S_BEAKUP, 0, 0}, // S_BEAKUP {SPR_BEAK, 0, 18, A_BeakAttackPL1, S_BEAKREADY, 0, 0}, // S_BEAKATK1_1 {SPR_BEAK, 0, 12, A_BeakAttackPL2, S_BEAKREADY, 0, 0}, // S_BEAKATK2_1 {SPR_WGNT, 0, -1, NULL, S_NULL, 0, 0}, // S_WGNT {SPR_GAUN, 0, 1, A_WeaponReady, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETREADY {SPR_GAUN, 0, 1, A_Lower, S_GAUNTLETDOWN, 0, 0}, // S_GAUNTLETDOWN {SPR_GAUN, 0, 1, A_Raise, S_GAUNTLETUP, 0, 0}, // S_GAUNTLETUP {SPR_GAUN, 6, 4, A_WeaponReady, S_GAUNTLETREADY2_2, 0, 0}, // S_GAUNTLETREADY2_1 {SPR_GAUN, 7, 4, A_WeaponReady, S_GAUNTLETREADY2_3, 0, 0}, // S_GAUNTLETREADY2_2 {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3 {SPR_GAUN, 6, 1, A_Lower, S_GAUNTLETDOWN2, 0, 0}, // S_GAUNTLETDOWN2 {SPR_GAUN, 6, 1, A_Raise, S_GAUNTLETUP2, 0, 0}, // S_GAUNTLETUP2 {SPR_GAUN, 1, 4, NULL, S_GAUNTLETATK1_2, 0, 0}, // S_GAUNTLETATK1_1 {SPR_GAUN, 2, 4, NULL, S_GAUNTLETATK1_3, 0, 0}, // S_GAUNTLETATK1_2 {SPR_GAUN, 32771, 4, A_GauntletAttack, S_GAUNTLETATK1_4, 0, 0}, // S_GAUNTLETATK1_3 {SPR_GAUN, 32772, 4, A_GauntletAttack, S_GAUNTLETATK1_5, 0, 0}, // S_GAUNTLETATK1_4 {SPR_GAUN, 32773, 4, A_GauntletAttack, S_GAUNTLETATK1_6, 0, 0}, // S_GAUNTLETATK1_5 {SPR_GAUN, 2, 4, A_ReFire, S_GAUNTLETATK1_7, 0, 0}, // S_GAUNTLETATK1_6 {SPR_GAUN, 1, 4, A_Light0, S_GAUNTLETREADY, 0, 0}, // S_GAUNTLETATK1_7 {SPR_GAUN, 9, 4, NULL, S_GAUNTLETATK2_2, 0, 0}, // S_GAUNTLETATK2_1 {SPR_GAUN, 10, 4, NULL, S_GAUNTLETATK2_3, 0, 0}, // S_GAUNTLETATK2_2 {SPR_GAUN, 32779, 4, A_GauntletAttack, S_GAUNTLETATK2_4, 0, 0}, // S_GAUNTLETATK2_3 {SPR_GAUN, 32780, 4, A_GauntletAttack, S_GAUNTLETATK2_5, 0, 0}, // S_GAUNTLETATK2_4 {SPR_GAUN, 32781, 4, A_GauntletAttack, S_GAUNTLETATK2_6, 0, 0}, // S_GAUNTLETATK2_5 {SPR_GAUN, 10, 4, A_ReFire, S_GAUNTLETATK2_7, 0, 0}, // S_GAUNTLETATK2_6 {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7 {SPR_PUF1, 32768, 4, NULL, S_GAUNTLETPUFF1_2, 0, 0}, // S_GAUNTLETPUFF1_1 {SPR_PUF1, 32769, 4, NULL, S_GAUNTLETPUFF1_3, 0, 0}, // S_GAUNTLETPUFF1_2 {SPR_PUF1, 32770, 4, NULL, S_GAUNTLETPUFF1_4, 0, 0}, // S_GAUNTLETPUFF1_3 {SPR_PUF1, 32771, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF1_4 {SPR_PUF1, 32772, 4, NULL, S_GAUNTLETPUFF2_2, 0, 0}, // S_GAUNTLETPUFF2_1 {SPR_PUF1, 32773, 4, NULL, S_GAUNTLETPUFF2_3, 0, 0}, // S_GAUNTLETPUFF2_2 {SPR_PUF1, 32774, 4, NULL, S_GAUNTLETPUFF2_4, 0, 0}, // S_GAUNTLETPUFF2_3 {SPR_PUF1, 32775, 4, NULL, S_NULL, 0, 0}, // S_GAUNTLETPUFF2_4 {SPR_WBLS, 0, -1, NULL, S_NULL, 0, 0}, // S_BLSR {SPR_BLSR, 0, 1, A_WeaponReady, S_BLASTERREADY, 0, 0}, // S_BLASTERREADY {SPR_BLSR, 0, 1, A_Lower, S_BLASTERDOWN, 0, 0}, // S_BLASTERDOWN {SPR_BLSR, 0, 1, A_Raise, S_BLASTERUP, 0, 0}, // S_BLASTERUP {SPR_BLSR, 1, 3, NULL, S_BLASTERATK1_2, 0, 0}, // S_BLASTERATK1_1 {SPR_BLSR, 2, 3, NULL, S_BLASTERATK1_3, 0, 0}, // S_BLASTERATK1_2 {SPR_BLSR, 3, 2, A_FireBlasterPL1, S_BLASTERATK1_4, 0, 0}, // S_BLASTERATK1_3 {SPR_BLSR, 2, 2, NULL, S_BLASTERATK1_5, 0, 0}, // S_BLASTERATK1_4 {SPR_BLSR, 1, 2, NULL, S_BLASTERATK1_6, 0, 0}, // S_BLASTERATK1_5 {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK1_6 {SPR_BLSR, 1, 0, NULL, S_BLASTERATK2_2, 0, 0}, // S_BLASTERATK2_1 {SPR_BLSR, 2, 0, NULL, S_BLASTERATK2_3, 0, 0}, // S_BLASTERATK2_2 {SPR_BLSR, 3, 3, A_FireBlasterPL2, S_BLASTERATK2_4, 0, 0}, // S_BLASTERATK2_3 {SPR_BLSR, 2, 4, NULL, S_BLASTERATK2_5, 0, 0}, // S_BLASTERATK2_4 {SPR_BLSR, 1, 4, NULL, S_BLASTERATK2_6, 0, 0}, // S_BLASTERATK2_5 {SPR_BLSR, 0, 0, A_ReFire, S_BLASTERREADY, 0, 0}, // S_BLASTERATK2_6 {SPR_ACLO, 4, 200, NULL, S_BLASTERFX1_1, 0, 0}, // S_BLASTERFX1_1 {SPR_FX18, 32768, 3, A_SpawnRippers, S_BLASTERFXI1_2, 0, 0}, // S_BLASTERFXI1_1 {SPR_FX18, 32769, 3, NULL, S_BLASTERFXI1_3, 0, 0}, // S_BLASTERFXI1_2 {SPR_FX18, 32770, 4, NULL, S_BLASTERFXI1_4, 0, 0}, // S_BLASTERFXI1_3 {SPR_FX18, 32771, 4, NULL, S_BLASTERFXI1_5, 0, 0}, // S_BLASTERFXI1_4 {SPR_FX18, 32772, 4, NULL, S_BLASTERFXI1_6, 0, 0}, // S_BLASTERFXI1_5 {SPR_FX18, 32773, 4, NULL, S_BLASTERFXI1_7, 0, 0}, // S_BLASTERFXI1_6 {SPR_FX18, 32774, 4, NULL, S_NULL, 0, 0}, // S_BLASTERFXI1_7 {SPR_FX18, 7, 4, NULL, S_BLASTERSMOKE2, 0, 0}, // S_BLASTERSMOKE1 {SPR_FX18, 8, 4, NULL, S_BLASTERSMOKE3, 0, 0}, // S_BLASTERSMOKE2 {SPR_FX18, 9, 4, NULL, S_BLASTERSMOKE4, 0, 0}, // S_BLASTERSMOKE3 {SPR_FX18, 10, 4, NULL, S_BLASTERSMOKE5, 0, 0}, // S_BLASTERSMOKE4 {SPR_FX18, 11, 4, NULL, S_NULL, 0, 0}, // S_BLASTERSMOKE5 {SPR_FX18, 12, 4, NULL, S_RIPPER2, 0, 0}, // S_RIPPER1 {SPR_FX18, 13, 5, NULL, S_RIPPER1, 0, 0}, // S_RIPPER2 {SPR_FX18, 32782, 4, NULL, S_RIPPERX2, 0, 0}, // S_RIPPERX1 {SPR_FX18, 32783, 4, NULL, S_RIPPERX3, 0, 0}, // S_RIPPERX2 {SPR_FX18, 32784, 4, NULL, S_RIPPERX4, 0, 0}, // S_RIPPERX3 {SPR_FX18, 32785, 4, NULL, S_RIPPERX5, 0, 0}, // S_RIPPERX4 {SPR_FX18, 32786, 4, NULL, S_NULL, 0, 0}, // S_RIPPERX5 {SPR_FX17, 32768, 4, NULL, S_BLASTERPUFF1_2, 0, 0}, // S_BLASTERPUFF1_1 {SPR_FX17, 32769, 4, NULL, S_BLASTERPUFF1_3, 0, 0}, // S_BLASTERPUFF1_2 {SPR_FX17, 32770, 4, NULL, S_BLASTERPUFF1_4, 0, 0}, // S_BLASTERPUFF1_3 {SPR_FX17, 32771, 4, NULL, S_BLASTERPUFF1_5, 0, 0}, // S_BLASTERPUFF1_4 {SPR_FX17, 32772, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF1_5 {SPR_FX17, 32773, 3, NULL, S_BLASTERPUFF2_2, 0, 0}, // S_BLASTERPUFF2_1 {SPR_FX17, 32774, 3, NULL, S_BLASTERPUFF2_3, 0, 0}, // S_BLASTERPUFF2_2 {SPR_FX17, 32775, 4, NULL, S_BLASTERPUFF2_4, 0, 0}, // S_BLASTERPUFF2_3 {SPR_FX17, 32776, 4, NULL, S_BLASTERPUFF2_5, 0, 0}, // S_BLASTERPUFF2_4 {SPR_FX17, 32777, 4, NULL, S_BLASTERPUFF2_6, 0, 0}, // S_BLASTERPUFF2_5 {SPR_FX17, 32778, 4, NULL, S_BLASTERPUFF2_7, 0, 0}, // S_BLASTERPUFF2_6 {SPR_FX17, 32779, 4, NULL, S_NULL, 0, 0}, // S_BLASTERPUFF2_7 {SPR_WMCE, 0, -1, NULL, S_NULL, 0, 0}, // S_WMCE {SPR_MACE, 0, 1, A_WeaponReady, S_MACEREADY, 0, 0}, // S_MACEREADY {SPR_MACE, 0, 1, A_Lower, S_MACEDOWN, 0, 0}, // S_MACEDOWN {SPR_MACE, 0, 1, A_Raise, S_MACEUP, 0, 0}, // S_MACEUP {SPR_MACE, 1, 4, NULL, S_MACEATK1_2, 0, 0}, // S_MACEATK1_1 {SPR_MACE, 2, 3, A_FireMacePL1, S_MACEATK1_3, 0, 0}, // S_MACEATK1_2 {SPR_MACE, 3, 3, A_FireMacePL1, S_MACEATK1_4, 0, 0}, // S_MACEATK1_3 {SPR_MACE, 4, 3, A_FireMacePL1, S_MACEATK1_5, 0, 0}, // S_MACEATK1_4 {SPR_MACE, 5, 3, A_FireMacePL1, S_MACEATK1_6, 0, 0}, // S_MACEATK1_5 {SPR_MACE, 2, 4, A_ReFire, S_MACEATK1_7, 0, 0}, // S_MACEATK1_6 {SPR_MACE, 3, 4, NULL, S_MACEATK1_8, 0, 0}, // S_MACEATK1_7 {SPR_MACE, 4, 4, NULL, S_MACEATK1_9, 0, 0}, // S_MACEATK1_8 {SPR_MACE, 5, 4, NULL, S_MACEATK1_10, 0, 0}, // S_MACEATK1_9 {SPR_MACE, 1, 4, NULL, S_MACEREADY, 0, 0}, // S_MACEATK1_10 {SPR_MACE, 1, 4, NULL, S_MACEATK2_2, 0, 0}, // S_MACEATK2_1 {SPR_MACE, 3, 4, A_FireMacePL2, S_MACEATK2_3, 0, 0}, // S_MACEATK2_2 {SPR_MACE, 1, 4, NULL, S_MACEATK2_4, 0, 0}, // S_MACEATK2_3 {SPR_MACE, 0, 8, A_ReFire, S_MACEREADY, 0, 0}, // S_MACEATK2_4 {SPR_FX02, 0, 4, A_MacePL1Check, S_MACEFX1_2, 0, 0}, // S_MACEFX1_1 {SPR_FX02, 1, 4, A_MacePL1Check, S_MACEFX1_1, 0, 0}, // S_MACEFX1_2 {SPR_FX02, 32773, 4, A_MaceBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI1_1 {SPR_FX02, 32774, 4, NULL, S_MACEFXI1_3, 0, 0}, // S_MACEFXI1_2 {SPR_FX02, 32775, 4, NULL, S_MACEFXI1_4, 0, 0}, // S_MACEFXI1_3 {SPR_FX02, 32776, 4, NULL, S_MACEFXI1_5, 0, 0}, // S_MACEFXI1_4 {SPR_FX02, 32777, 4, NULL, S_NULL, 0, 0}, // S_MACEFXI1_5 {SPR_FX02, 2, 4, NULL, S_MACEFX2_2, 0, 0}, // S_MACEFX2_1 {SPR_FX02, 3, 4, NULL, S_MACEFX2_1, 0, 0}, // S_MACEFX2_2 {SPR_FX02, 32773, 4, A_MaceBallImpact2, S_MACEFXI1_2, 0, 0}, // S_MACEFXI2_1 {SPR_FX02, 0, 4, NULL, S_MACEFX3_2, 0, 0}, // S_MACEFX3_1 {SPR_FX02, 1, 4, NULL, S_MACEFX3_1, 0, 0}, // S_MACEFX3_2 {SPR_FX02, 4, 99, NULL, S_MACEFX4_1, 0, 0}, // S_MACEFX4_1 {SPR_FX02, 32770, 4, A_DeathBallImpact, S_MACEFXI1_2, 0, 0}, // S_MACEFXI4_1 {SPR_WSKL, 0, -1, NULL, S_NULL, 0, 0}, // S_WSKL {SPR_HROD, 0, 1, A_WeaponReady, S_HORNRODREADY, 0, 0}, // S_HORNRODREADY {SPR_HROD, 0, 1, A_Lower, S_HORNRODDOWN, 0, 0}, // S_HORNRODDOWN {SPR_HROD, 0, 1, A_Raise, S_HORNRODUP, 0, 0}, // S_HORNRODUP {SPR_HROD, 0, 4, A_FireSkullRodPL1, S_HORNRODATK1_2, 0, 0}, // S_HORNRODATK1_1 {SPR_HROD, 1, 4, A_FireSkullRodPL1, S_HORNRODATK1_3, 0, 0}, // S_HORNRODATK1_2 {SPR_HROD, 1, 0, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK1_3 {SPR_HROD, 2, 2, NULL, S_HORNRODATK2_2, 0, 0}, // S_HORNRODATK2_1 {SPR_HROD, 3, 3, NULL, S_HORNRODATK2_3, 0, 0}, // S_HORNRODATK2_2 {SPR_HROD, 4, 2, NULL, S_HORNRODATK2_4, 0, 0}, // S_HORNRODATK2_3 {SPR_HROD, 5, 3, NULL, S_HORNRODATK2_5, 0, 0}, // S_HORNRODATK2_4 {SPR_HROD, 6, 4, A_FireSkullRodPL2, S_HORNRODATK2_6, 0, 0}, // S_HORNRODATK2_5 {SPR_HROD, 5, 2, NULL, S_HORNRODATK2_7, 0, 0}, // S_HORNRODATK2_6 {SPR_HROD, 4, 3, NULL, S_HORNRODATK2_8, 0, 0}, // S_HORNRODATK2_7 {SPR_HROD, 3, 2, NULL, S_HORNRODATK2_9, 0, 0}, // S_HORNRODATK2_8 {SPR_HROD, 2, 2, A_ReFire, S_HORNRODREADY, 0, 0}, // S_HORNRODATK2_9 {SPR_FX00, 32768, 6, NULL, S_HRODFX1_2, 0, 0}, // S_HRODFX1_1 {SPR_FX00, 32769, 6, NULL, S_HRODFX1_1, 0, 0}, // S_HRODFX1_2 {SPR_FX00, 32775, 5, NULL, S_HRODFXI1_2, 0, 0}, // S_HRODFXI1_1 {SPR_FX00, 32776, 5, NULL, S_HRODFXI1_3, 0, 0}, // S_HRODFXI1_2 {SPR_FX00, 32777, 4, NULL, S_HRODFXI1_4, 0, 0}, // S_HRODFXI1_3 {SPR_FX00, 32778, 4, NULL, S_HRODFXI1_5, 0, 0}, // S_HRODFXI1_4 {SPR_FX00, 32779, 3, NULL, S_HRODFXI1_6, 0, 0}, // S_HRODFXI1_5 {SPR_FX00, 32780, 3, NULL, S_NULL, 0, 0}, // S_HRODFXI1_6 {SPR_FX00, 32770, 3, NULL, S_HRODFX2_2, 0, 0}, // S_HRODFX2_1 {SPR_FX00, 32771, 3, A_SkullRodPL2Seek, S_HRODFX2_3, 0, 0}, // S_HRODFX2_2 {SPR_FX00, 32772, 3, NULL, S_HRODFX2_4, 0, 0}, // S_HRODFX2_3 {SPR_FX00, 32773, 3, A_SkullRodPL2Seek, S_HRODFX2_1, 0, 0}, // S_HRODFX2_4 {SPR_FX00, 32775, 5, A_AddPlayerRain, S_HRODFXI2_2, 0, 0}, // S_HRODFXI2_1 {SPR_FX00, 32776, 5, NULL, S_HRODFXI2_3, 0, 0}, // S_HRODFXI2_2 {SPR_FX00, 32777, 4, NULL, S_HRODFXI2_4, 0, 0}, // S_HRODFXI2_3 {SPR_FX00, 32778, 3, NULL, S_HRODFXI2_5, 0, 0}, // S_HRODFXI2_4 {SPR_FX00, 32779, 3, NULL, S_HRODFXI2_6, 0, 0}, // S_HRODFXI2_5 {SPR_FX00, 32780, 3, NULL, S_HRODFXI2_7, 0, 0}, // S_HRODFXI2_6 {SPR_FX00, 6, 1, A_HideInCeiling, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_7 {SPR_FX00, 6, 1, A_SkullRodStorm, S_HRODFXI2_8, 0, 0}, // S_HRODFXI2_8 {SPR_FX20, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR1_1 {SPR_FX21, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR2_1 {SPR_FX22, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR3_1 {SPR_FX23, 32768, -1, NULL, S_NULL, 0, 0}, // S_RAINPLR4_1 {SPR_FX20, 32769, 4, A_RainImpact, S_RAINPLR1X_2, 0, 0}, // S_RAINPLR1X_1 {SPR_FX20, 32770, 4, NULL, S_RAINPLR1X_3, 0, 0}, // S_RAINPLR1X_2 {SPR_FX20, 32771, 4, NULL, S_RAINPLR1X_4, 0, 0}, // S_RAINPLR1X_3 {SPR_FX20, 32772, 4, NULL, S_RAINPLR1X_5, 0, 0}, // S_RAINPLR1X_4 {SPR_FX20, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR1X_5 {SPR_FX21, 32769, 4, A_RainImpact, S_RAINPLR2X_2, 0, 0}, // S_RAINPLR2X_1 {SPR_FX21, 32770, 4, NULL, S_RAINPLR2X_3, 0, 0}, // S_RAINPLR2X_2 {SPR_FX21, 32771, 4, NULL, S_RAINPLR2X_4, 0, 0}, // S_RAINPLR2X_3 {SPR_FX21, 32772, 4, NULL, S_RAINPLR2X_5, 0, 0}, // S_RAINPLR2X_4 {SPR_FX21, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR2X_5 {SPR_FX22, 32769, 4, A_RainImpact, S_RAINPLR3X_2, 0, 0}, // S_RAINPLR3X_1 {SPR_FX22, 32770, 4, NULL, S_RAINPLR3X_3, 0, 0}, // S_RAINPLR3X_2 {SPR_FX22, 32771, 4, NULL, S_RAINPLR3X_4, 0, 0}, // S_RAINPLR3X_3 {SPR_FX22, 32772, 4, NULL, S_RAINPLR3X_5, 0, 0}, // S_RAINPLR3X_4 {SPR_FX22, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR3X_5 {SPR_FX23, 32769, 4, A_RainImpact, S_RAINPLR4X_2, 0, 0}, // S_RAINPLR4X_1 {SPR_FX23, 32770, 4, NULL, S_RAINPLR4X_3, 0, 0}, // S_RAINPLR4X_2 {SPR_FX23, 32771, 4, NULL, S_RAINPLR4X_4, 0, 0}, // S_RAINPLR4X_3 {SPR_FX23, 32772, 4, NULL, S_RAINPLR4X_5, 0, 0}, // S_RAINPLR4X_4 {SPR_FX23, 32773, 4, NULL, S_NULL, 0, 0}, // S_RAINPLR4X_5 {SPR_FX20, 32774, 4, NULL, S_RAINAIRXPLR1_2, 0, 0}, // S_RAINAIRXPLR1_1 {SPR_FX21, 32774, 4, NULL, S_RAINAIRXPLR2_2, 0, 0}, // S_RAINAIRXPLR2_1 {SPR_FX22, 32774, 4, NULL, S_RAINAIRXPLR3_2, 0, 0}, // S_RAINAIRXPLR3_1 {SPR_FX23, 32774, 4, NULL, S_RAINAIRXPLR4_2, 0, 0}, // S_RAINAIRXPLR4_1 {SPR_FX20, 32775, 4, NULL, S_RAINAIRXPLR1_3, 0, 0}, // S_RAINAIRXPLR1_2 {SPR_FX21, 32775, 4, NULL, S_RAINAIRXPLR2_3, 0, 0}, // S_RAINAIRXPLR2_2 {SPR_FX22, 32775, 4, NULL, S_RAINAIRXPLR3_3, 0, 0}, // S_RAINAIRXPLR3_2 {SPR_FX23, 32775, 4, NULL, S_RAINAIRXPLR4_3, 0, 0}, // S_RAINAIRXPLR4_2 {SPR_FX20, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR1_3 {SPR_FX21, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR2_3 {SPR_FX22, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR3_3 {SPR_FX23, 32776, 4, NULL, S_NULL, 0, 0}, // S_RAINAIRXPLR4_3 {SPR_GWND, 0, 1, A_WeaponReady, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDREADY {SPR_GWND, 0, 1, A_Lower, S_GOLDWANDDOWN, 0, 0}, // S_GOLDWANDDOWN {SPR_GWND, 0, 1, A_Raise, S_GOLDWANDUP, 0, 0}, // S_GOLDWANDUP {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK1_2, 0, 0}, // S_GOLDWANDATK1_1 {SPR_GWND, 2, 5, A_FireGoldWandPL1, S_GOLDWANDATK1_3, 0, 0}, // S_GOLDWANDATK1_2 {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK1_4, 0, 0}, // S_GOLDWANDATK1_3 {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK1_4 {SPR_GWND, 1, 3, NULL, S_GOLDWANDATK2_2, 0, 0}, // S_GOLDWANDATK2_1 {SPR_GWND, 2, 4, A_FireGoldWandPL2, S_GOLDWANDATK2_3, 0, 0}, // S_GOLDWANDATK2_2 {SPR_GWND, 3, 3, NULL, S_GOLDWANDATK2_4, 0, 0}, // S_GOLDWANDATK2_3 {SPR_GWND, 3, 0, A_ReFire, S_GOLDWANDREADY, 0, 0}, // S_GOLDWANDATK2_4 {SPR_FX01, 32768, 6, NULL, S_GWANDFX1_2, 0, 0}, // S_GWANDFX1_1 {SPR_FX01, 32769, 6, NULL, S_GWANDFX1_1, 0, 0}, // S_GWANDFX1_2 {SPR_FX01, 32772, 3, NULL, S_GWANDFXI1_2, 0, 0}, // S_GWANDFXI1_1 {SPR_FX01, 32773, 3, NULL, S_GWANDFXI1_3, 0, 0}, // S_GWANDFXI1_2 {SPR_FX01, 32774, 3, NULL, S_GWANDFXI1_4, 0, 0}, // S_GWANDFXI1_3 {SPR_FX01, 32775, 3, NULL, S_NULL, 0, 0}, // S_GWANDFXI1_4 {SPR_FX01, 32770, 6, NULL, S_GWANDFX2_2, 0, 0}, // S_GWANDFX2_1 {SPR_FX01, 32771, 6, NULL, S_GWANDFX2_1, 0, 0}, // S_GWANDFX2_2 {SPR_PUF2, 32768, 3, NULL, S_GWANDPUFF1_2, 0, 0}, // S_GWANDPUFF1_1 {SPR_PUF2, 32769, 3, NULL, S_GWANDPUFF1_3, 0, 0}, // S_GWANDPUFF1_2 {SPR_PUF2, 32770, 3, NULL, S_GWANDPUFF1_4, 0, 0}, // S_GWANDPUFF1_3 {SPR_PUF2, 32771, 3, NULL, S_GWANDPUFF1_5, 0, 0}, // S_GWANDPUFF1_4 {SPR_PUF2, 32772, 3, NULL, S_NULL, 0, 0}, // S_GWANDPUFF1_5 {SPR_WPHX, 0, -1, NULL, S_NULL, 0, 0}, // S_WPHX {SPR_PHNX, 0, 1, A_WeaponReady, S_PHOENIXREADY, 0, 0}, // S_PHOENIXREADY {SPR_PHNX, 0, 1, A_Lower, S_PHOENIXDOWN, 0, 0}, // S_PHOENIXDOWN {SPR_PHNX, 0, 1, A_Raise, S_PHOENIXUP, 0, 0}, // S_PHOENIXUP {SPR_PHNX, 1, 5, NULL, S_PHOENIXATK1_2, 0, 0}, // S_PHOENIXATK1_1 {SPR_PHNX, 2, 7, A_FirePhoenixPL1, S_PHOENIXATK1_3, 0, 0}, // S_PHOENIXATK1_2 {SPR_PHNX, 3, 4, NULL, S_PHOENIXATK1_4, 0, 0}, // S_PHOENIXATK1_3 {SPR_PHNX, 1, 4, NULL, S_PHOENIXATK1_5, 0, 0}, // S_PHOENIXATK1_4 {SPR_PHNX, 1, 0, A_ReFire, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK1_5 {SPR_PHNX, 1, 3, A_InitPhoenixPL2, S_PHOENIXATK2_2, 0, 0}, // S_PHOENIXATK2_1 {SPR_PHNX, 32770, 1, A_FirePhoenixPL2, S_PHOENIXATK2_3, 0, 0}, // S_PHOENIXATK2_2 {SPR_PHNX, 1, 4, A_ReFire, S_PHOENIXATK2_4, 0, 0}, // S_PHOENIXATK2_3 {SPR_PHNX, 1, 4, A_ShutdownPhoenixPL2, S_PHOENIXREADY, 0, 0}, // S_PHOENIXATK2_4 {SPR_FX04, 32768, 4, A_PhoenixPuff, S_PHOENIXFX1_1, 0, 0}, // S_PHOENIXFX1_1 {SPR_FX08, 32768, 6, A_Explode, S_PHOENIXFXI1_2, 0, 0}, // S_PHOENIXFXI1_1 {SPR_FX08, 32769, 5, NULL, S_PHOENIXFXI1_3, 0, 0}, // S_PHOENIXFXI1_2 {SPR_FX08, 32770, 5, NULL, S_PHOENIXFXI1_4, 0, 0}, // S_PHOENIXFXI1_3 {SPR_FX08, 32771, 4, NULL, S_PHOENIXFXI1_5, 0, 0}, // S_PHOENIXFXI1_4 {SPR_FX08, 32772, 4, NULL, S_PHOENIXFXI1_6, 0, 0}, // S_PHOENIXFXI1_5 {SPR_FX08, 32773, 4, NULL, S_PHOENIXFXI1_7, 0, 0}, // S_PHOENIXFXI1_6 {SPR_FX08, 32774, 4, NULL, S_PHOENIXFXI1_8, 0, 0}, // S_PHOENIXFXI1_7 {SPR_FX08, 32775, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI1_8 {SPR_FX04, 1, 4, NULL, S_PHOENIXPUFF2, 0, 0}, // S_PHOENIXPUFF1 {SPR_FX04, 2, 4, NULL, S_PHOENIXPUFF3, 0, 0}, // S_PHOENIXPUFF2 {SPR_FX04, 3, 4, NULL, S_PHOENIXPUFF4, 0, 0}, // S_PHOENIXPUFF3 {SPR_FX04, 4, 4, NULL, S_PHOENIXPUFF5, 0, 0}, // S_PHOENIXPUFF4 {SPR_FX04, 5, 4, NULL, S_NULL, 0, 0}, // S_PHOENIXPUFF5 {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_2, 0, 0}, // S_PHOENIXFX2_1 {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_3, 0, 0}, // S_PHOENIXFX2_2 {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_4, 0, 0}, // S_PHOENIXFX2_3 {SPR_FX09, 32769, 2, NULL, S_PHOENIXFX2_5, 0, 0}, // S_PHOENIXFX2_4 {SPR_FX09, 32768, 2, NULL, S_PHOENIXFX2_6, 0, 0}, // S_PHOENIXFX2_5 {SPR_FX09, 32769, 2, A_FlameEnd, S_PHOENIXFX2_7, 0, 0}, // S_PHOENIXFX2_6 {SPR_FX09, 32770, 2, NULL, S_PHOENIXFX2_8, 0, 0}, // S_PHOENIXFX2_7 {SPR_FX09, 32771, 2, NULL, S_PHOENIXFX2_9, 0, 0}, // S_PHOENIXFX2_8 {SPR_FX09, 32772, 2, NULL, S_PHOENIXFX2_10, 0, 0}, // S_PHOENIXFX2_9 {SPR_FX09, 32773, 2, NULL, S_NULL, 0, 0}, // S_PHOENIXFX2_10 {SPR_FX09, 32774, 3, NULL, S_PHOENIXFXI2_2, 0, 0}, // S_PHOENIXFXI2_1 {SPR_FX09, 32775, 3, A_FloatPuff, S_PHOENIXFXI2_3, 0, 0}, // S_PHOENIXFXI2_2 {SPR_FX09, 32776, 4, NULL, S_PHOENIXFXI2_4, 0, 0}, // S_PHOENIXFXI2_3 {SPR_FX09, 32777, 5, NULL, S_PHOENIXFXI2_5, 0, 0}, // S_PHOENIXFXI2_4 {SPR_FX09, 32778, 5, NULL, S_NULL, 0, 0}, // S_PHOENIXFXI2_5 {SPR_WBOW, 0, -1, NULL, S_NULL, 0, 0}, // S_WBOW {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW2, 0, 0}, // S_CRBOW1 {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW3, 0, 0}, // S_CRBOW2 {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW4, 0, 0}, // S_CRBOW3 {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW5, 0, 0}, // S_CRBOW4 {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW6, 0, 0}, // S_CRBOW5 {SPR_CRBW, 0, 1, A_WeaponReady, S_CRBOW7, 0, 0}, // S_CRBOW6 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW8, 0, 0}, // S_CRBOW7 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW9, 0, 0}, // S_CRBOW8 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW10, 0, 0}, // S_CRBOW9 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW11, 0, 0}, // S_CRBOW10 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW12, 0, 0}, // S_CRBOW11 {SPR_CRBW, 1, 1, A_WeaponReady, S_CRBOW13, 0, 0}, // S_CRBOW12 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW14, 0, 0}, // S_CRBOW13 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW15, 0, 0}, // S_CRBOW14 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW16, 0, 0}, // S_CRBOW15 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW17, 0, 0}, // S_CRBOW16 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW18, 0, 0}, // S_CRBOW17 {SPR_CRBW, 2, 1, A_WeaponReady, S_CRBOW1, 0, 0}, // S_CRBOW18 {SPR_CRBW, 0, 1, A_Lower, S_CRBOWDOWN, 0, 0}, // S_CRBOWDOWN {SPR_CRBW, 0, 1, A_Raise, S_CRBOWUP, 0, 0}, // S_CRBOWUP {SPR_CRBW, 3, 6, A_FireCrossbowPL1, S_CRBOWATK1_2, 0, 0}, // S_CRBOWATK1_1 {SPR_CRBW, 4, 3, NULL, S_CRBOWATK1_3, 0, 0}, // S_CRBOWATK1_2 {SPR_CRBW, 5, 3, NULL, S_CRBOWATK1_4, 0, 0}, // S_CRBOWATK1_3 {SPR_CRBW, 6, 3, NULL, S_CRBOWATK1_5, 0, 0}, // S_CRBOWATK1_4 {SPR_CRBW, 7, 3, NULL, S_CRBOWATK1_6, 0, 0}, // S_CRBOWATK1_5 {SPR_CRBW, 0, 4, NULL, S_CRBOWATK1_7, 0, 0}, // S_CRBOWATK1_6 {SPR_CRBW, 1, 4, NULL, S_CRBOWATK1_8, 0, 0}, // S_CRBOWATK1_7 {SPR_CRBW, 2, 5, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK1_8 {SPR_CRBW, 3, 5, A_FireCrossbowPL2, S_CRBOWATK2_2, 0, 0}, // S_CRBOWATK2_1 {SPR_CRBW, 4, 3, NULL, S_CRBOWATK2_3, 0, 0}, // S_CRBOWATK2_2 {SPR_CRBW, 5, 2, NULL, S_CRBOWATK2_4, 0, 0}, // S_CRBOWATK2_3 {SPR_CRBW, 6, 3, NULL, S_CRBOWATK2_5, 0, 0}, // S_CRBOWATK2_4 {SPR_CRBW, 7, 2, NULL, S_CRBOWATK2_6, 0, 0}, // S_CRBOWATK2_5 {SPR_CRBW, 0, 3, NULL, S_CRBOWATK2_7, 0, 0}, // S_CRBOWATK2_6 {SPR_CRBW, 1, 3, NULL, S_CRBOWATK2_8, 0, 0}, // S_CRBOWATK2_7 {SPR_CRBW, 2, 4, A_ReFire, S_CRBOW1, 0, 0}, // S_CRBOWATK2_8 {SPR_FX03, 32769, 1, NULL, S_CRBOWFX1, 0, 0}, // S_CRBOWFX1 {SPR_FX03, 32775, 8, NULL, S_CRBOWFXI1_2, 0, 0}, // S_CRBOWFXI1_1 {SPR_FX03, 32776, 8, NULL, S_CRBOWFXI1_3, 0, 0}, // S_CRBOWFXI1_2 {SPR_FX03, 32777, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI1_3 {SPR_FX03, 32769, 1, A_BoltSpark, S_CRBOWFX2, 0, 0}, // S_CRBOWFX2 {SPR_FX03, 32768, 1, NULL, S_CRBOWFX3, 0, 0}, // S_CRBOWFX3 {SPR_FX03, 32770, 8, NULL, S_CRBOWFXI3_2, 0, 0}, // S_CRBOWFXI3_1 {SPR_FX03, 32771, 8, NULL, S_CRBOWFXI3_3, 0, 0}, // S_CRBOWFXI3_2 {SPR_FX03, 32772, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFXI3_3 {SPR_FX03, 32773, 8, NULL, S_CRBOWFX4_2, 0, 0}, // S_CRBOWFX4_1 {SPR_FX03, 32774, 8, NULL, S_NULL, 0, 0}, // S_CRBOWFX4_2 {SPR_BLOD, 2, 8, NULL, S_BLOOD2, 0, 0}, // S_BLOOD1 {SPR_BLOD, 1, 8, NULL, S_BLOOD3, 0, 0}, // S_BLOOD2 {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOOD3 {SPR_BLOD, 2, 8, NULL, S_BLOODSPLATTER2, 0, 0}, // S_BLOODSPLATTER1 {SPR_BLOD, 1, 8, NULL, S_BLOODSPLATTER3, 0, 0}, // S_BLOODSPLATTER2 {SPR_BLOD, 0, 8, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTER3 {SPR_BLOD, 0, 6, NULL, S_NULL, 0, 0}, // S_BLOODSPLATTERX {SPR_PLAY, 0, -1, NULL, S_NULL, 0, 0}, // S_PLAY {SPR_PLAY, 0, 4, NULL, S_PLAY_RUN2, 0, 0}, // S_PLAY_RUN1 {SPR_PLAY, 1, 4, NULL, S_PLAY_RUN3, 0, 0}, // S_PLAY_RUN2 {SPR_PLAY, 2, 4, NULL, S_PLAY_RUN4, 0, 0}, // S_PLAY_RUN3 {SPR_PLAY, 3, 4, NULL, S_PLAY_RUN1, 0, 0}, // S_PLAY_RUN4 {SPR_PLAY, 4, 12, NULL, S_PLAY, 0, 0}, // S_PLAY_ATK1 {SPR_PLAY, 32773, 6, NULL, S_PLAY_ATK1, 0, 0}, // S_PLAY_ATK2 {SPR_PLAY, 6, 4, NULL, S_PLAY_PAIN2, 0, 0}, // S_PLAY_PAIN {SPR_PLAY, 6, 4, A_Pain, S_PLAY, 0, 0}, // S_PLAY_PAIN2 {SPR_PLAY, 7, 6, NULL, S_PLAY_DIE2, 0, 0}, // S_PLAY_DIE1 {SPR_PLAY, 8, 6, A_Scream, S_PLAY_DIE3, 0, 0}, // S_PLAY_DIE2 {SPR_PLAY, 9, 6, NULL, S_PLAY_DIE4, 0, 0}, // S_PLAY_DIE3 {SPR_PLAY, 10, 6, NULL, S_PLAY_DIE5, 0, 0}, // S_PLAY_DIE4 {SPR_PLAY, 11, 6, A_NoBlocking, S_PLAY_DIE6, 0, 0}, // S_PLAY_DIE5 {SPR_PLAY, 12, 6, NULL, S_PLAY_DIE7, 0, 0}, // S_PLAY_DIE6 {SPR_PLAY, 13, 6, NULL, S_PLAY_DIE8, 0, 0}, // S_PLAY_DIE7 {SPR_PLAY, 14, 6, NULL, S_PLAY_DIE9, 0, 0}, // S_PLAY_DIE8 {SPR_PLAY, 15, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_DIE9 {SPR_PLAY, 16, 5, A_Scream, S_PLAY_XDIE2, 0, 0}, // S_PLAY_XDIE1 {SPR_PLAY, 17, 5, A_SkullPop, S_PLAY_XDIE3, 0, 0}, // S_PLAY_XDIE2 {SPR_PLAY, 18, 5, A_NoBlocking, S_PLAY_XDIE4, 0, 0}, // S_PLAY_XDIE3 {SPR_PLAY, 19, 5, NULL, S_PLAY_XDIE5, 0, 0}, // S_PLAY_XDIE4 {SPR_PLAY, 20, 5, NULL, S_PLAY_XDIE6, 0, 0}, // S_PLAY_XDIE5 {SPR_PLAY, 21, 5, NULL, S_PLAY_XDIE7, 0, 0}, // S_PLAY_XDIE6 {SPR_PLAY, 22, 5, NULL, S_PLAY_XDIE8, 0, 0}, // S_PLAY_XDIE7 {SPR_PLAY, 23, 5, NULL, S_PLAY_XDIE9, 0, 0}, // S_PLAY_XDIE8 {SPR_PLAY, 24, -1, A_AddPlayerCorpse, S_NULL, 0, 0}, // S_PLAY_XDIE9 {SPR_FDTH, 32768, 5, A_FlameSnd, S_PLAY_FDTH2, 0, 0}, // S_PLAY_FDTH1 {SPR_FDTH, 32769, 4, NULL, S_PLAY_FDTH3, 0, 0}, // S_PLAY_FDTH2 {SPR_FDTH, 32770, 5, NULL, S_PLAY_FDTH4, 0, 0}, // S_PLAY_FDTH3 {SPR_FDTH, 32771, 4, A_Scream, S_PLAY_FDTH5, 0, 0}, // S_PLAY_FDTH4 {SPR_FDTH, 32772, 5, NULL, S_PLAY_FDTH6, 0, 0}, // S_PLAY_FDTH5 {SPR_FDTH, 32773, 4, NULL, S_PLAY_FDTH7, 0, 0}, // S_PLAY_FDTH6 {SPR_FDTH, 32774, 5, A_FlameSnd, S_PLAY_FDTH8, 0, 0}, // S_PLAY_FDTH7 {SPR_FDTH, 32775, 4, NULL, S_PLAY_FDTH9, 0, 0}, // S_PLAY_FDTH8 {SPR_FDTH, 32776, 5, NULL, S_PLAY_FDTH10, 0, 0}, // S_PLAY_FDTH9 {SPR_FDTH, 32777, 4, NULL, S_PLAY_FDTH11, 0, 0}, // S_PLAY_FDTH10 {SPR_FDTH, 32778, 5, NULL, S_PLAY_FDTH12, 0, 0}, // S_PLAY_FDTH11 {SPR_FDTH, 32779, 4, NULL, S_PLAY_FDTH13, 0, 0}, // S_PLAY_FDTH12 {SPR_FDTH, 32780, 5, NULL, S_PLAY_FDTH14, 0, 0}, // S_PLAY_FDTH13 {SPR_FDTH, 32781, 4, NULL, S_PLAY_FDTH15, 0, 0}, // S_PLAY_FDTH14 {SPR_FDTH, 32782, 5, A_NoBlocking, S_PLAY_FDTH16, 0, 0}, // S_PLAY_FDTH15 {SPR_FDTH, 32783, 4, NULL, S_PLAY_FDTH17, 0, 0}, // S_PLAY_FDTH16 {SPR_FDTH, 32784, 5, NULL, S_PLAY_FDTH18, 0, 0}, // S_PLAY_FDTH17 {SPR_FDTH, 32785, 4, NULL, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH18 {SPR_ACLO, 4, 35, A_CheckBurnGone, S_PLAY_FDTH19, 0, 0}, // S_PLAY_FDTH19 {SPR_ACLO, 4, 8, NULL, S_NULL, 0, 0}, // S_PLAY_FDTH20 {SPR_BSKL, 0, 5, A_CheckSkullFloor, S_BLOODYSKULL2, 0, 0}, // S_BLOODYSKULL1 {SPR_BSKL, 1, 5, A_CheckSkullFloor, S_BLOODYSKULL3, 0, 0}, // S_BLOODYSKULL2 {SPR_BSKL, 2, 5, A_CheckSkullFloor, S_BLOODYSKULL4, 0, 0}, // S_BLOODYSKULL3 {SPR_BSKL, 3, 5, A_CheckSkullFloor, S_BLOODYSKULL5, 0, 0}, // S_BLOODYSKULL4 {SPR_BSKL, 4, 5, A_CheckSkullFloor, S_BLOODYSKULL1, 0, 0}, // S_BLOODYSKULL5 {SPR_BSKL, 5, 16, A_CheckSkullDone, S_BLOODYSKULLX1, 0, 0}, // S_BLOODYSKULLX1 {SPR_BSKL, 5, 1050, NULL, S_NULL, 0, 0}, // S_BLOODYSKULLX2 {SPR_CHKN, 0, -1, NULL, S_NULL, 0, 0}, // S_CHICPLAY {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN2, 0, 0}, // S_CHICPLAY_RUN1 {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN3, 0, 0}, // S_CHICPLAY_RUN2 {SPR_CHKN, 0, 3, NULL, S_CHICPLAY_RUN4, 0, 0}, // S_CHICPLAY_RUN3 {SPR_CHKN, 1, 3, NULL, S_CHICPLAY_RUN1, 0, 0}, // S_CHICPLAY_RUN4 {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1 {SPR_CHKN, 3, 4, A_Feathers, S_CHICPLAY_PAIN2, 0, 0}, // S_CHICPLAY_PAIN {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2 {SPR_CHKN, 0, 10, A_ChicLook, S_CHICKEN_LOOK2, 0, 0}, // S_CHICKEN_LOOK1 {SPR_CHKN, 1, 10, A_ChicLook, S_CHICKEN_LOOK1, 0, 0}, // S_CHICKEN_LOOK2 {SPR_CHKN, 0, 3, A_ChicChase, S_CHICKEN_WALK2, 0, 0}, // S_CHICKEN_WALK1 {SPR_CHKN, 1, 3, A_ChicChase, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_WALK2 {SPR_CHKN, 3, 5, A_Feathers, S_CHICKEN_PAIN2, 0, 0}, // S_CHICKEN_PAIN1 {SPR_CHKN, 2, 5, A_ChicPain, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_PAIN2 {SPR_CHKN, 0, 8, A_FaceTarget, S_CHICKEN_ATK2, 0, 0}, // S_CHICKEN_ATK1 {SPR_CHKN, 2, 10, A_ChicAttack, S_CHICKEN_WALK1, 0, 0}, // S_CHICKEN_ATK2 {SPR_CHKN, 4, 6, A_Scream, S_CHICKEN_DIE2, 0, 0}, // S_CHICKEN_DIE1 {SPR_CHKN, 5, 6, A_Feathers, S_CHICKEN_DIE3, 0, 0}, // S_CHICKEN_DIE2 {SPR_CHKN, 6, 6, NULL, S_CHICKEN_DIE4, 0, 0}, // S_CHICKEN_DIE3 {SPR_CHKN, 7, 6, A_NoBlocking, S_CHICKEN_DIE5, 0, 0}, // S_CHICKEN_DIE4 {SPR_CHKN, 8, 6, NULL, S_CHICKEN_DIE6, 0, 0}, // S_CHICKEN_DIE5 {SPR_CHKN, 9, 6, NULL, S_CHICKEN_DIE7, 0, 0}, // S_CHICKEN_DIE6 {SPR_CHKN, 10, 6, NULL, S_CHICKEN_DIE8, 0, 0}, // S_CHICKEN_DIE7 {SPR_CHKN, 11, -1, NULL, S_NULL, 0, 0}, // S_CHICKEN_DIE8 {SPR_CHKN, 12, 3, NULL, S_FEATHER2, 0, 0}, // S_FEATHER1 {SPR_CHKN, 13, 3, NULL, S_FEATHER3, 0, 0}, // S_FEATHER2 {SPR_CHKN, 14, 3, NULL, S_FEATHER4, 0, 0}, // S_FEATHER3 {SPR_CHKN, 15, 3, NULL, S_FEATHER5, 0, 0}, // S_FEATHER4 {SPR_CHKN, 16, 3, NULL, S_FEATHER6, 0, 0}, // S_FEATHER5 {SPR_CHKN, 15, 3, NULL, S_FEATHER7, 0, 0}, // S_FEATHER6 {SPR_CHKN, 14, 3, NULL, S_FEATHER8, 0, 0}, // S_FEATHER7 {SPR_CHKN, 13, 3, NULL, S_FEATHER1, 0, 0}, // S_FEATHER8 {SPR_CHKN, 13, 6, NULL, S_NULL, 0, 0}, // S_FEATHERX {SPR_MUMM, 0, 10, A_Look, S_MUMMY_LOOK2, 0, 0}, // S_MUMMY_LOOK1 {SPR_MUMM, 1, 10, A_Look, S_MUMMY_LOOK1, 0, 0}, // S_MUMMY_LOOK2 {SPR_MUMM, 0, 4, A_Chase, S_MUMMY_WALK2, 0, 0}, // S_MUMMY_WALK1 {SPR_MUMM, 1, 4, A_Chase, S_MUMMY_WALK3, 0, 0}, // S_MUMMY_WALK2 {SPR_MUMM, 2, 4, A_Chase, S_MUMMY_WALK4, 0, 0}, // S_MUMMY_WALK3 {SPR_MUMM, 3, 4, A_Chase, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_WALK4 {SPR_MUMM, 4, 6, A_FaceTarget, S_MUMMY_ATK2, 0, 0}, // S_MUMMY_ATK1 {SPR_MUMM, 5, 6, A_MummyAttack, S_MUMMY_ATK3, 0, 0}, // S_MUMMY_ATK2 {SPR_MUMM, 6, 6, A_FaceTarget, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_ATK3 {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK2, 0, 0}, // S_MUMMYL_ATK1 {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK3, 0, 0}, // S_MUMMYL_ATK2 {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK4, 0, 0}, // S_MUMMYL_ATK3 {SPR_MUMM, 32792, 5, A_FaceTarget, S_MUMMYL_ATK5, 0, 0}, // S_MUMMYL_ATK4 {SPR_MUMM, 23, 5, A_FaceTarget, S_MUMMYL_ATK6, 0, 0}, // S_MUMMYL_ATK5 {SPR_MUMM, 32792, 15, A_MummyAttack2, S_MUMMY_WALK1, 0, 0}, // S_MUMMYL_ATK6 {SPR_MUMM, 7, 4, NULL, S_MUMMY_PAIN2, 0, 0}, // S_MUMMY_PAIN1 {SPR_MUMM, 7, 4, A_Pain, S_MUMMY_WALK1, 0, 0}, // S_MUMMY_PAIN2 {SPR_MUMM, 8, 5, NULL, S_MUMMY_DIE2, 0, 0}, // S_MUMMY_DIE1 {SPR_MUMM, 9, 5, A_Scream, S_MUMMY_DIE3, 0, 0}, // S_MUMMY_DIE2 {SPR_MUMM, 10, 5, A_MummySoul, S_MUMMY_DIE4, 0, 0}, // S_MUMMY_DIE3 {SPR_MUMM, 11, 5, NULL, S_MUMMY_DIE5, 0, 0}, // S_MUMMY_DIE4 {SPR_MUMM, 12, 5, A_NoBlocking, S_MUMMY_DIE6, 0, 0}, // S_MUMMY_DIE5 {SPR_MUMM, 13, 5, NULL, S_MUMMY_DIE7, 0, 0}, // S_MUMMY_DIE6 {SPR_MUMM, 14, 5, NULL, S_MUMMY_DIE8, 0, 0}, // S_MUMMY_DIE7 {SPR_MUMM, 15, -1, NULL, S_NULL, 0, 0}, // S_MUMMY_DIE8 {SPR_MUMM, 16, 5, NULL, S_MUMMY_SOUL2, 0, 0}, // S_MUMMY_SOUL1 {SPR_MUMM, 17, 5, NULL, S_MUMMY_SOUL3, 0, 0}, // S_MUMMY_SOUL2 {SPR_MUMM, 18, 5, NULL, S_MUMMY_SOUL4, 0, 0}, // S_MUMMY_SOUL3 {SPR_MUMM, 19, 9, NULL, S_MUMMY_SOUL5, 0, 0}, // S_MUMMY_SOUL4 {SPR_MUMM, 20, 5, NULL, S_MUMMY_SOUL6, 0, 0}, // S_MUMMY_SOUL5 {SPR_MUMM, 21, 5, NULL, S_MUMMY_SOUL7, 0, 0}, // S_MUMMY_SOUL6 {SPR_MUMM, 22, 5, NULL, S_NULL, 0, 0}, // S_MUMMY_SOUL7 {SPR_FX15, 32768, 5, A_ContMobjSound, S_MUMMYFX1_2, 0, 0}, // S_MUMMYFX1_1 {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_3, 0, 0}, // S_MUMMYFX1_2 {SPR_FX15, 32770, 5, NULL, S_MUMMYFX1_4, 0, 0}, // S_MUMMYFX1_3 {SPR_FX15, 32769, 5, A_MummyFX1Seek, S_MUMMYFX1_1, 0, 0}, // S_MUMMYFX1_4 {SPR_FX15, 32771, 5, NULL, S_MUMMYFXI1_2, 0, 0}, // S_MUMMYFXI1_1 {SPR_FX15, 32772, 5, NULL, S_MUMMYFXI1_3, 0, 0}, // S_MUMMYFXI1_2 {SPR_FX15, 32773, 5, NULL, S_MUMMYFXI1_4, 0, 0}, // S_MUMMYFXI1_3 {SPR_FX15, 32774, 5, NULL, S_NULL, 0, 0}, // S_MUMMYFXI1_4 {SPR_BEAS, 0, 10, A_Look, S_BEAST_LOOK2, 0, 0}, // S_BEAST_LOOK1 {SPR_BEAS, 1, 10, A_Look, S_BEAST_LOOK1, 0, 0}, // S_BEAST_LOOK2 {SPR_BEAS, 0, 3, A_Chase, S_BEAST_WALK2, 0, 0}, // S_BEAST_WALK1 {SPR_BEAS, 1, 3, A_Chase, S_BEAST_WALK3, 0, 0}, // S_BEAST_WALK2 {SPR_BEAS, 2, 3, A_Chase, S_BEAST_WALK4, 0, 0}, // S_BEAST_WALK3 {SPR_BEAS, 3, 3, A_Chase, S_BEAST_WALK5, 0, 0}, // S_BEAST_WALK4 {SPR_BEAS, 4, 3, A_Chase, S_BEAST_WALK6, 0, 0}, // S_BEAST_WALK5 {SPR_BEAS, 5, 3, A_Chase, S_BEAST_WALK1, 0, 0}, // S_BEAST_WALK6 {SPR_BEAS, 7, 10, A_FaceTarget, S_BEAST_ATK2, 0, 0}, // S_BEAST_ATK1 {SPR_BEAS, 8, 10, A_BeastAttack, S_BEAST_WALK1, 0, 0}, // S_BEAST_ATK2 {SPR_BEAS, 6, 3, NULL, S_BEAST_PAIN2, 0, 0}, // S_BEAST_PAIN1 {SPR_BEAS, 6, 3, A_Pain, S_BEAST_WALK1, 0, 0}, // S_BEAST_PAIN2 {SPR_BEAS, 17, 6, NULL, S_BEAST_DIE2, 0, 0}, // S_BEAST_DIE1 {SPR_BEAS, 18, 6, A_Scream, S_BEAST_DIE3, 0, 0}, // S_BEAST_DIE2 {SPR_BEAS, 19, 6, NULL, S_BEAST_DIE4, 0, 0}, // S_BEAST_DIE3 {SPR_BEAS, 20, 6, NULL, S_BEAST_DIE5, 0, 0}, // S_BEAST_DIE4 {SPR_BEAS, 21, 6, NULL, S_BEAST_DIE6, 0, 0}, // S_BEAST_DIE5 {SPR_BEAS, 22, 6, A_NoBlocking, S_BEAST_DIE7, 0, 0}, // S_BEAST_DIE6 {SPR_BEAS, 23, 6, NULL, S_BEAST_DIE8, 0, 0}, // S_BEAST_DIE7 {SPR_BEAS, 24, 6, NULL, S_BEAST_DIE9, 0, 0}, // S_BEAST_DIE8 {SPR_BEAS, 25, -1, NULL, S_NULL, 0, 0}, // S_BEAST_DIE9 {SPR_BEAS, 9, 5, NULL, S_BEAST_XDIE2, 0, 0}, // S_BEAST_XDIE1 {SPR_BEAS, 10, 6, A_Scream, S_BEAST_XDIE3, 0, 0}, // S_BEAST_XDIE2 {SPR_BEAS, 11, 5, NULL, S_BEAST_XDIE4, 0, 0}, // S_BEAST_XDIE3 {SPR_BEAS, 12, 6, NULL, S_BEAST_XDIE5, 0, 0}, // S_BEAST_XDIE4 {SPR_BEAS, 13, 5, NULL, S_BEAST_XDIE6, 0, 0}, // S_BEAST_XDIE5 {SPR_BEAS, 14, 6, A_NoBlocking, S_BEAST_XDIE7, 0, 0}, // S_BEAST_XDIE6 {SPR_BEAS, 15, 5, NULL, S_BEAST_XDIE8, 0, 0}, // S_BEAST_XDIE7 {SPR_BEAS, 16, -1, NULL, S_NULL, 0, 0}, // S_BEAST_XDIE8 {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL2, 0, 0}, // S_BEASTBALL1 {SPR_FRB1, 0, 2, A_BeastPuff, S_BEASTBALL3, 0, 0}, // S_BEASTBALL2 {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL4, 0, 0}, // S_BEASTBALL3 {SPR_FRB1, 1, 2, A_BeastPuff, S_BEASTBALL5, 0, 0}, // S_BEASTBALL4 {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL6, 0, 0}, // S_BEASTBALL5 {SPR_FRB1, 2, 2, A_BeastPuff, S_BEASTBALL1, 0, 0}, // S_BEASTBALL6 {SPR_FRB1, 3, 4, NULL, S_BEASTBALLX2, 0, 0}, // S_BEASTBALLX1 {SPR_FRB1, 4, 4, NULL, S_BEASTBALLX3, 0, 0}, // S_BEASTBALLX2 {SPR_FRB1, 5, 4, NULL, S_BEASTBALLX4, 0, 0}, // S_BEASTBALLX3 {SPR_FRB1, 6, 4, NULL, S_BEASTBALLX5, 0, 0}, // S_BEASTBALLX4 {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BEASTBALLX5 {SPR_FRB1, 0, 4, NULL, S_BURNBALL2, 0, 0}, // S_BURNBALL1 {SPR_FRB1, 1, 4, NULL, S_BURNBALL3, 0, 0}, // S_BURNBALL2 {SPR_FRB1, 2, 4, NULL, S_BURNBALL4, 0, 0}, // S_BURNBALL3 {SPR_FRB1, 3, 4, NULL, S_BURNBALL5, 0, 0}, // S_BURNBALL4 {SPR_FRB1, 4, 4, NULL, S_BURNBALL6, 0, 0}, // S_BURNBALL5 {SPR_FRB1, 5, 4, NULL, S_BURNBALL7, 0, 0}, // S_BURNBALL6 {SPR_FRB1, 6, 4, NULL, S_BURNBALL8, 0, 0}, // S_BURNBALL7 {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_BURNBALL8 {SPR_FRB1, 32768, 4, NULL, S_BURNBALLFB2, 0, 0}, // S_BURNBALLFB1 {SPR_FRB1, 32769, 4, NULL, S_BURNBALLFB3, 0, 0}, // S_BURNBALLFB2 {SPR_FRB1, 32770, 4, NULL, S_BURNBALLFB4, 0, 0}, // S_BURNBALLFB3 {SPR_FRB1, 32771, 4, NULL, S_BURNBALLFB5, 0, 0}, // S_BURNBALLFB4 {SPR_FRB1, 32772, 4, NULL, S_BURNBALLFB6, 0, 0}, // S_BURNBALLFB5 {SPR_FRB1, 32773, 4, NULL, S_BURNBALLFB7, 0, 0}, // S_BURNBALLFB6 {SPR_FRB1, 32774, 4, NULL, S_BURNBALLFB8, 0, 0}, // S_BURNBALLFB7 {SPR_FRB1, 32775, 4, NULL, S_NULL, 0, 0}, // S_BURNBALLFB8 {SPR_FRB1, 3, 4, NULL, S_PUFFY2, 0, 0}, // S_PUFFY1 {SPR_FRB1, 4, 4, NULL, S_PUFFY3, 0, 0}, // S_PUFFY2 {SPR_FRB1, 5, 4, NULL, S_PUFFY4, 0, 0}, // S_PUFFY3 {SPR_FRB1, 6, 4, NULL, S_PUFFY5, 0, 0}, // S_PUFFY4 {SPR_FRB1, 7, 4, NULL, S_NULL, 0, 0}, // S_PUFFY5 {SPR_SNKE, 0, 10, A_Look, S_SNAKE_LOOK2, 0, 0}, // S_SNAKE_LOOK1 {SPR_SNKE, 1, 10, A_Look, S_SNAKE_LOOK1, 0, 0}, // S_SNAKE_LOOK2 {SPR_SNKE, 0, 4, A_Chase, S_SNAKE_WALK2, 0, 0}, // S_SNAKE_WALK1 {SPR_SNKE, 1, 4, A_Chase, S_SNAKE_WALK3, 0, 0}, // S_SNAKE_WALK2 {SPR_SNKE, 2, 4, A_Chase, S_SNAKE_WALK4, 0, 0}, // S_SNAKE_WALK3 {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4 {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK2, 0, 0}, // S_SNAKE_ATK1 {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK3, 0, 0}, // S_SNAKE_ATK2 {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK4, 0, 0}, // S_SNAKE_ATK3 {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK5, 0, 0}, // S_SNAKE_ATK4 {SPR_SNKE, 5, 4, A_SnakeAttack, S_SNAKE_ATK6, 0, 0}, // S_SNAKE_ATK5 {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK7, 0, 0}, // S_SNAKE_ATK6 {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK8, 0, 0}, // S_SNAKE_ATK7 {SPR_SNKE, 5, 5, A_FaceTarget, S_SNAKE_ATK9, 0, 0}, // S_SNAKE_ATK8 {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9 {SPR_SNKE, 4, 3, NULL, S_SNAKE_PAIN2, 0, 0}, // S_SNAKE_PAIN1 {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2 {SPR_SNKE, 6, 5, NULL, S_SNAKE_DIE2, 0, 0}, // S_SNAKE_DIE1 {SPR_SNKE, 7, 5, A_Scream, S_SNAKE_DIE3, 0, 0}, // S_SNAKE_DIE2 {SPR_SNKE, 8, 5, NULL, S_SNAKE_DIE4, 0, 0}, // S_SNAKE_DIE3 {SPR_SNKE, 9, 5, NULL, S_SNAKE_DIE5, 0, 0}, // S_SNAKE_DIE4 {SPR_SNKE, 10, 5, NULL, S_SNAKE_DIE6, 0, 0}, // S_SNAKE_DIE5 {SPR_SNKE, 11, 5, NULL, S_SNAKE_DIE7, 0, 0}, // S_SNAKE_DIE6 {SPR_SNKE, 12, 5, A_NoBlocking, S_SNAKE_DIE8, 0, 0}, // S_SNAKE_DIE7 {SPR_SNKE, 13, 5, NULL, S_SNAKE_DIE9, 0, 0}, // S_SNAKE_DIE8 {SPR_SNKE, 14, 5, NULL, S_SNAKE_DIE10, 0, 0}, // S_SNAKE_DIE9 {SPR_SNKE, 15, -1, NULL, S_NULL, 0, 0}, // S_SNAKE_DIE10 {SPR_SNFX, 32768, 5, NULL, S_SNAKEPRO_A2, 0, 0}, // S_SNAKEPRO_A1 {SPR_SNFX, 32769, 5, NULL, S_SNAKEPRO_A3, 0, 0}, // S_SNAKEPRO_A2 {SPR_SNFX, 32770, 5, NULL, S_SNAKEPRO_A4, 0, 0}, // S_SNAKEPRO_A3 {SPR_SNFX, 32771, 5, NULL, S_SNAKEPRO_A1, 0, 0}, // S_SNAKEPRO_A4 {SPR_SNFX, 32772, 5, NULL, S_SNAKEPRO_AX2, 0, 0}, // S_SNAKEPRO_AX1 {SPR_SNFX, 32773, 5, NULL, S_SNAKEPRO_AX3, 0, 0}, // S_SNAKEPRO_AX2 {SPR_SNFX, 32774, 4, NULL, S_SNAKEPRO_AX4, 0, 0}, // S_SNAKEPRO_AX3 {SPR_SNFX, 32775, 3, NULL, S_SNAKEPRO_AX5, 0, 0}, // S_SNAKEPRO_AX4 {SPR_SNFX, 32776, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_AX5 {SPR_SNFX, 32777, 6, NULL, S_SNAKEPRO_B2, 0, 0}, // S_SNAKEPRO_B1 {SPR_SNFX, 32778, 6, NULL, S_SNAKEPRO_B1, 0, 0}, // S_SNAKEPRO_B2 {SPR_SNFX, 32779, 5, NULL, S_SNAKEPRO_BX2, 0, 0}, // S_SNAKEPRO_BX1 {SPR_SNFX, 32780, 5, NULL, S_SNAKEPRO_BX3, 0, 0}, // S_SNAKEPRO_BX2 {SPR_SNFX, 32781, 4, NULL, S_SNAKEPRO_BX4, 0, 0}, // S_SNAKEPRO_BX3 {SPR_SNFX, 32782, 3, NULL, S_NULL, 0, 0}, // S_SNAKEPRO_BX4 {SPR_HEAD, 0, 10, A_Look, S_HEAD_LOOK, 0, 0}, // S_HEAD_LOOK {SPR_HEAD, 0, 4, A_Chase, S_HEAD_FLOAT, 0, 0}, // S_HEAD_FLOAT {SPR_HEAD, 0, 5, A_FaceTarget, S_HEAD_ATK2, 0, 0}, // S_HEAD_ATK1 {SPR_HEAD, 1, 20, A_HeadAttack, S_HEAD_FLOAT, 0, 0}, // S_HEAD_ATK2 {SPR_HEAD, 0, 4, NULL, S_HEAD_PAIN2, 0, 0}, // S_HEAD_PAIN1 {SPR_HEAD, 0, 4, A_Pain, S_HEAD_FLOAT, 0, 0}, // S_HEAD_PAIN2 {SPR_HEAD, 2, 7, NULL, S_HEAD_DIE2, 0, 0}, // S_HEAD_DIE1 {SPR_HEAD, 3, 7, A_Scream, S_HEAD_DIE3, 0, 0}, // S_HEAD_DIE2 {SPR_HEAD, 4, 7, NULL, S_HEAD_DIE4, 0, 0}, // S_HEAD_DIE3 {SPR_HEAD, 5, 7, NULL, S_HEAD_DIE5, 0, 0}, // S_HEAD_DIE4 {SPR_HEAD, 6, 7, A_NoBlocking, S_HEAD_DIE6, 0, 0}, // S_HEAD_DIE5 {SPR_HEAD, 7, 7, NULL, S_HEAD_DIE7, 0, 0}, // S_HEAD_DIE6 {SPR_HEAD, 8, -1, A_BossDeath, S_NULL, 0, 0}, // S_HEAD_DIE7 {SPR_FX05, 0, 6, NULL, S_HEADFX1_2, 0, 0}, // S_HEADFX1_1 {SPR_FX05, 1, 6, NULL, S_HEADFX1_3, 0, 0}, // S_HEADFX1_2 {SPR_FX05, 2, 6, NULL, S_HEADFX1_1, 0, 0}, // S_HEADFX1_3 {SPR_FX05, 3, 5, A_HeadIceImpact, S_HEADFXI1_2, 0, 0}, // S_HEADFXI1_1 {SPR_FX05, 4, 5, NULL, S_HEADFXI1_3, 0, 0}, // S_HEADFXI1_2 {SPR_FX05, 5, 5, NULL, S_HEADFXI1_4, 0, 0}, // S_HEADFXI1_3 {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI1_4 {SPR_FX05, 7, 6, NULL, S_HEADFX2_2, 0, 0}, // S_HEADFX2_1 {SPR_FX05, 8, 6, NULL, S_HEADFX2_3, 0, 0}, // S_HEADFX2_2 {SPR_FX05, 9, 6, NULL, S_HEADFX2_1, 0, 0}, // S_HEADFX2_3 {SPR_FX05, 3, 5, NULL, S_HEADFXI2_2, 0, 0}, // S_HEADFXI2_1 {SPR_FX05, 4, 5, NULL, S_HEADFXI2_3, 0, 0}, // S_HEADFXI2_2 {SPR_FX05, 5, 5, NULL, S_HEADFXI2_4, 0, 0}, // S_HEADFXI2_3 {SPR_FX05, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI2_4 {SPR_FX06, 0, 4, A_HeadFireGrow, S_HEADFX3_2, 0, 0}, // S_HEADFX3_1 {SPR_FX06, 1, 4, A_HeadFireGrow, S_HEADFX3_3, 0, 0}, // S_HEADFX3_2 {SPR_FX06, 2, 4, A_HeadFireGrow, S_HEADFX3_1, 0, 0}, // S_HEADFX3_3 {SPR_FX06, 0, 5, NULL, S_HEADFX3_5, 0, 0}, // S_HEADFX3_4 {SPR_FX06, 1, 5, NULL, S_HEADFX3_6, 0, 0}, // S_HEADFX3_5 {SPR_FX06, 2, 5, NULL, S_HEADFX3_4, 0, 0}, // S_HEADFX3_6 {SPR_FX06, 3, 5, NULL, S_HEADFXI3_2, 0, 0}, // S_HEADFXI3_1 {SPR_FX06, 4, 5, NULL, S_HEADFXI3_3, 0, 0}, // S_HEADFXI3_2 {SPR_FX06, 5, 5, NULL, S_HEADFXI3_4, 0, 0}, // S_HEADFXI3_3 {SPR_FX06, 6, 5, NULL, S_NULL, 0, 0}, // S_HEADFXI3_4 {SPR_FX07, 3, 3, NULL, S_HEADFX4_2, 0, 0}, // S_HEADFX4_1 {SPR_FX07, 4, 3, NULL, S_HEADFX4_3, 0, 0}, // S_HEADFX4_2 {SPR_FX07, 5, 3, NULL, S_HEADFX4_4, 0, 0}, // S_HEADFX4_3 {SPR_FX07, 6, 3, NULL, S_HEADFX4_5, 0, 0}, // S_HEADFX4_4 {SPR_FX07, 0, 3, A_WhirlwindSeek, S_HEADFX4_6, 0, 0}, // S_HEADFX4_5 {SPR_FX07, 1, 3, A_WhirlwindSeek, S_HEADFX4_7, 0, 0}, // S_HEADFX4_6 {SPR_FX07, 2, 3, A_WhirlwindSeek, S_HEADFX4_5, 0, 0}, // S_HEADFX4_7 {SPR_FX07, 6, 4, NULL, S_HEADFXI4_2, 0, 0}, // S_HEADFXI4_1 {SPR_FX07, 5, 4, NULL, S_HEADFXI4_3, 0, 0}, // S_HEADFXI4_2 {SPR_FX07, 4, 4, NULL, S_HEADFXI4_4, 0, 0}, // S_HEADFXI4_3 {SPR_FX07, 3, 4, NULL, S_NULL, 0, 0}, // S_HEADFXI4_4 {SPR_CLNK, 0, 10, A_Look, S_CLINK_LOOK2, 0, 0}, // S_CLINK_LOOK1 {SPR_CLNK, 1, 10, A_Look, S_CLINK_LOOK1, 0, 0}, // S_CLINK_LOOK2 {SPR_CLNK, 0, 3, A_Chase, S_CLINK_WALK2, 0, 0}, // S_CLINK_WALK1 {SPR_CLNK, 1, 3, A_Chase, S_CLINK_WALK3, 0, 0}, // S_CLINK_WALK2 {SPR_CLNK, 2, 3, A_Chase, S_CLINK_WALK4, 0, 0}, // S_CLINK_WALK3 {SPR_CLNK, 3, 3, A_Chase, S_CLINK_WALK1, 0, 0}, // S_CLINK_WALK4 {SPR_CLNK, 4, 5, A_FaceTarget, S_CLINK_ATK2, 0, 0}, // S_CLINK_ATK1 {SPR_CLNK, 5, 4, A_FaceTarget, S_CLINK_ATK3, 0, 0}, // S_CLINK_ATK2 {SPR_CLNK, 6, 7, A_ClinkAttack, S_CLINK_WALK1, 0, 0}, // S_CLINK_ATK3 {SPR_CLNK, 7, 3, NULL, S_CLINK_PAIN2, 0, 0}, // S_CLINK_PAIN1 {SPR_CLNK, 7, 3, A_Pain, S_CLINK_WALK1, 0, 0}, // S_CLINK_PAIN2 {SPR_CLNK, 8, 6, NULL, S_CLINK_DIE2, 0, 0}, // S_CLINK_DIE1 {SPR_CLNK, 9, 6, NULL, S_CLINK_DIE3, 0, 0}, // S_CLINK_DIE2 {SPR_CLNK, 10, 5, A_Scream, S_CLINK_DIE4, 0, 0}, // S_CLINK_DIE3 {SPR_CLNK, 11, 5, A_NoBlocking, S_CLINK_DIE5, 0, 0}, // S_CLINK_DIE4 {SPR_CLNK, 12, 5, NULL, S_CLINK_DIE6, 0, 0}, // S_CLINK_DIE5 {SPR_CLNK, 13, 5, NULL, S_CLINK_DIE7, 0, 0}, // S_CLINK_DIE6 {SPR_CLNK, 14, -1, NULL, S_NULL, 0, 0}, // S_CLINK_DIE7 {SPR_WZRD, 0, 10, A_Look, S_WIZARD_LOOK2, 0, 0}, // S_WIZARD_LOOK1 {SPR_WZRD, 1, 10, A_Look, S_WIZARD_LOOK1, 0, 0}, // S_WIZARD_LOOK2 {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK2, 0, 0}, // S_WIZARD_WALK1 {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK3, 0, 0}, // S_WIZARD_WALK2 {SPR_WZRD, 0, 3, A_Chase, S_WIZARD_WALK4, 0, 0}, // S_WIZARD_WALK3 {SPR_WZRD, 0, 4, A_Chase, S_WIZARD_WALK5, 0, 0}, // S_WIZARD_WALK4 {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK6, 0, 0}, // S_WIZARD_WALK5 {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK7, 0, 0}, // S_WIZARD_WALK6 {SPR_WZRD, 1, 3, A_Chase, S_WIZARD_WALK8, 0, 0}, // S_WIZARD_WALK7 {SPR_WZRD, 1, 4, A_Chase, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_WALK8 {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK2, 0, 0}, // S_WIZARD_ATK1 {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK3, 0, 0}, // S_WIZARD_ATK2 {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK4, 0, 0}, // S_WIZARD_ATK3 {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK5, 0, 0}, // S_WIZARD_ATK4 {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK6, 0, 0}, // S_WIZARD_ATK5 {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK7, 0, 0}, // S_WIZARD_ATK6 {SPR_WZRD, 2, 4, A_WizAtk1, S_WIZARD_ATK8, 0, 0}, // S_WIZARD_ATK7 {SPR_WZRD, 2, 4, A_WizAtk2, S_WIZARD_ATK9, 0, 0}, // S_WIZARD_ATK8 {SPR_WZRD, 3, 12, A_WizAtk3, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_ATK9 {SPR_WZRD, 4, 3, A_GhostOff, S_WIZARD_PAIN2, 0, 0}, // S_WIZARD_PAIN1 {SPR_WZRD, 4, 3, A_Pain, S_WIZARD_WALK1, 0, 0}, // S_WIZARD_PAIN2 {SPR_WZRD, 5, 6, A_GhostOff, S_WIZARD_DIE2, 0, 0}, // S_WIZARD_DIE1 {SPR_WZRD, 6, 6, A_Scream, S_WIZARD_DIE3, 0, 0}, // S_WIZARD_DIE2 {SPR_WZRD, 7, 6, NULL, S_WIZARD_DIE4, 0, 0}, // S_WIZARD_DIE3 {SPR_WZRD, 8, 6, NULL, S_WIZARD_DIE5, 0, 0}, // S_WIZARD_DIE4 {SPR_WZRD, 9, 6, A_NoBlocking, S_WIZARD_DIE6, 0, 0}, // S_WIZARD_DIE5 {SPR_WZRD, 10, 6, NULL, S_WIZARD_DIE7, 0, 0}, // S_WIZARD_DIE6 {SPR_WZRD, 11, 6, NULL, S_WIZARD_DIE8, 0, 0}, // S_WIZARD_DIE7 {SPR_WZRD, 12, -1, NULL, S_NULL, 0, 0}, // S_WIZARD_DIE8 {SPR_FX11, 32768, 6, NULL, S_WIZFX1_2, 0, 0}, // S_WIZFX1_1 {SPR_FX11, 32769, 6, NULL, S_WIZFX1_1, 0, 0}, // S_WIZFX1_2 {SPR_FX11, 32770, 5, NULL, S_WIZFXI1_2, 0, 0}, // S_WIZFXI1_1 {SPR_FX11, 32771, 5, NULL, S_WIZFXI1_3, 0, 0}, // S_WIZFXI1_2 {SPR_FX11, 32772, 5, NULL, S_WIZFXI1_4, 0, 0}, // S_WIZFXI1_3 {SPR_FX11, 32773, 5, NULL, S_WIZFXI1_5, 0, 0}, // S_WIZFXI1_4 {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_WIZFXI1_5 {SPR_IMPX, 0, 10, A_Look, S_IMP_LOOK2, 0, 0}, // S_IMP_LOOK1 {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK3, 0, 0}, // S_IMP_LOOK2 {SPR_IMPX, 2, 10, A_Look, S_IMP_LOOK4, 0, 0}, // S_IMP_LOOK3 {SPR_IMPX, 1, 10, A_Look, S_IMP_LOOK1, 0, 0}, // S_IMP_LOOK4 {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY2, 0, 0}, // S_IMP_FLY1 {SPR_IMPX, 0, 3, A_Chase, S_IMP_FLY3, 0, 0}, // S_IMP_FLY2 {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY4, 0, 0}, // S_IMP_FLY3 {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY5, 0, 0}, // S_IMP_FLY4 {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY6, 0, 0}, // S_IMP_FLY5 {SPR_IMPX, 2, 3, A_Chase, S_IMP_FLY7, 0, 0}, // S_IMP_FLY6 {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY8, 0, 0}, // S_IMP_FLY7 {SPR_IMPX, 1, 3, A_Chase, S_IMP_FLY1, 0, 0}, // S_IMP_FLY8 {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MEATK2, 0, 0}, // S_IMP_MEATK1 {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MEATK3, 0, 0}, // S_IMP_MEATK2 {SPR_IMPX, 5, 6, A_ImpMeAttack, S_IMP_FLY1, 0, 0}, // S_IMP_MEATK3 {SPR_IMPX, 0, 10, A_FaceTarget, S_IMP_MSATK1_2, 0, 0}, // S_IMP_MSATK1_1 {SPR_IMPX, 1, 6, A_ImpMsAttack, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_2 {SPR_IMPX, 2, 6, NULL, S_IMP_MSATK1_4, 0, 0}, // S_IMP_MSATK1_3 {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_5, 0, 0}, // S_IMP_MSATK1_4 {SPR_IMPX, 0, 6, NULL, S_IMP_MSATK1_6, 0, 0}, // S_IMP_MSATK1_5 {SPR_IMPX, 1, 6, NULL, S_IMP_MSATK1_3, 0, 0}, // S_IMP_MSATK1_6 {SPR_IMPX, 3, 6, A_FaceTarget, S_IMP_MSATK2_2, 0, 0}, // S_IMP_MSATK2_1 {SPR_IMPX, 4, 6, A_FaceTarget, S_IMP_MSATK2_3, 0, 0}, // S_IMP_MSATK2_2 {SPR_IMPX, 5, 6, A_ImpMsAttack2, S_IMP_FLY1, 0, 0}, // S_IMP_MSATK2_3 {SPR_IMPX, 6, 3, NULL, S_IMP_PAIN2, 0, 0}, // S_IMP_PAIN1 {SPR_IMPX, 6, 3, A_Pain, S_IMP_FLY1, 0, 0}, // S_IMP_PAIN2 {SPR_IMPX, 6, 4, A_ImpDeath, S_IMP_DIE2, 0, 0}, // S_IMP_DIE1 {SPR_IMPX, 7, 5, NULL, S_IMP_DIE2, 0, 0}, // S_IMP_DIE2 {SPR_IMPX, 18, 5, A_ImpXDeath1, S_IMP_XDIE2, 0, 0}, // S_IMP_XDIE1 {SPR_IMPX, 19, 5, NULL, S_IMP_XDIE3, 0, 0}, // S_IMP_XDIE2 {SPR_IMPX, 20, 5, NULL, S_IMP_XDIE4, 0, 0}, // S_IMP_XDIE3 {SPR_IMPX, 21, 5, A_ImpXDeath2, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE4 {SPR_IMPX, 22, 5, NULL, S_IMP_XDIE5, 0, 0}, // S_IMP_XDIE5 {SPR_IMPX, 8, 7, A_ImpExplode, S_IMP_CRASH2, 0, 0}, // S_IMP_CRASH1 {SPR_IMPX, 9, 7, A_Scream, S_IMP_CRASH3, 0, 0}, // S_IMP_CRASH2 {SPR_IMPX, 10, 7, NULL, S_IMP_CRASH4, 0, 0}, // S_IMP_CRASH3 {SPR_IMPX, 11, -1, NULL, S_NULL, 0, 0}, // S_IMP_CRASH4 {SPR_IMPX, 23, 7, NULL, S_IMP_XCRASH2, 0, 0}, // S_IMP_XCRASH1 {SPR_IMPX, 24, 7, NULL, S_IMP_XCRASH3, 0, 0}, // S_IMP_XCRASH2 {SPR_IMPX, 25, -1, NULL, S_NULL, 0, 0}, // S_IMP_XCRASH3 {SPR_IMPX, 12, 5, NULL, S_IMP_CHUNKA2, 0, 0}, // S_IMP_CHUNKA1 {SPR_IMPX, 13, 700, NULL, S_IMP_CHUNKA3, 0, 0}, // S_IMP_CHUNKA2 {SPR_IMPX, 14, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKA3 {SPR_IMPX, 15, 5, NULL, S_IMP_CHUNKB2, 0, 0}, // S_IMP_CHUNKB1 {SPR_IMPX, 16, 700, NULL, S_IMP_CHUNKB3, 0, 0}, // S_IMP_CHUNKB2 {SPR_IMPX, 17, 700, NULL, S_NULL, 0, 0}, // S_IMP_CHUNKB3 {SPR_FX10, 32768, 6, NULL, S_IMPFX2, 0, 0}, // S_IMPFX1 {SPR_FX10, 32769, 6, NULL, S_IMPFX3, 0, 0}, // S_IMPFX2 {SPR_FX10, 32770, 6, NULL, S_IMPFX1, 0, 0}, // S_IMPFX3 {SPR_FX10, 32771, 5, NULL, S_IMPFXI2, 0, 0}, // S_IMPFXI1 {SPR_FX10, 32772, 5, NULL, S_IMPFXI3, 0, 0}, // S_IMPFXI2 {SPR_FX10, 32773, 5, NULL, S_IMPFXI4, 0, 0}, // S_IMPFXI3 {SPR_FX10, 32774, 5, NULL, S_NULL, 0, 0}, // S_IMPFXI4 {SPR_KNIG, 0, 10, A_Look, S_KNIGHT_STND2, 0, 0}, // S_KNIGHT_STND1 {SPR_KNIG, 1, 10, A_Look, S_KNIGHT_STND1, 0, 0}, // S_KNIGHT_STND2 {SPR_KNIG, 0, 4, A_Chase, S_KNIGHT_WALK2, 0, 0}, // S_KNIGHT_WALK1 {SPR_KNIG, 1, 4, A_Chase, S_KNIGHT_WALK3, 0, 0}, // S_KNIGHT_WALK2 {SPR_KNIG, 2, 4, A_Chase, S_KNIGHT_WALK4, 0, 0}, // S_KNIGHT_WALK3 {SPR_KNIG, 3, 4, A_Chase, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_WALK4 {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK2, 0, 0}, // S_KNIGHT_ATK1 {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK3, 0, 0}, // S_KNIGHT_ATK2 {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_ATK4, 0, 0}, // S_KNIGHT_ATK3 {SPR_KNIG, 4, 10, A_FaceTarget, S_KNIGHT_ATK5, 0, 0}, // S_KNIGHT_ATK4 {SPR_KNIG, 5, 8, A_FaceTarget, S_KNIGHT_ATK6, 0, 0}, // S_KNIGHT_ATK5 {SPR_KNIG, 6, 8, A_KnightAttack, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_ATK6 {SPR_KNIG, 7, 3, NULL, S_KNIGHT_PAIN2, 0, 0}, // S_KNIGHT_PAIN1 {SPR_KNIG, 7, 3, A_Pain, S_KNIGHT_WALK1, 0, 0}, // S_KNIGHT_PAIN2 {SPR_KNIG, 8, 6, NULL, S_KNIGHT_DIE2, 0, 0}, // S_KNIGHT_DIE1 {SPR_KNIG, 9, 6, A_Scream, S_KNIGHT_DIE3, 0, 0}, // S_KNIGHT_DIE2 {SPR_KNIG, 10, 6, NULL, S_KNIGHT_DIE4, 0, 0}, // S_KNIGHT_DIE3 {SPR_KNIG, 11, 6, A_NoBlocking, S_KNIGHT_DIE5, 0, 0}, // S_KNIGHT_DIE4 {SPR_KNIG, 12, 6, NULL, S_KNIGHT_DIE6, 0, 0}, // S_KNIGHT_DIE5 {SPR_KNIG, 13, 6, NULL, S_KNIGHT_DIE7, 0, 0}, // S_KNIGHT_DIE6 {SPR_KNIG, 14, -1, NULL, S_NULL, 0, 0}, // S_KNIGHT_DIE7 {SPR_SPAX, 32768, 3, A_ContMobjSound, S_SPINAXE2, 0, 0}, // S_SPINAXE1 {SPR_SPAX, 32769, 3, NULL, S_SPINAXE3, 0, 0}, // S_SPINAXE2 {SPR_SPAX, 32770, 3, NULL, S_SPINAXE1, 0, 0}, // S_SPINAXE3 {SPR_SPAX, 32771, 6, NULL, S_SPINAXEX2, 0, 0}, // S_SPINAXEX1 {SPR_SPAX, 32772, 6, NULL, S_SPINAXEX3, 0, 0}, // S_SPINAXEX2 {SPR_SPAX, 32773, 6, NULL, S_NULL, 0, 0}, // S_SPINAXEX3 {SPR_RAXE, 32768, 5, A_DripBlood, S_REDAXE2, 0, 0}, // S_REDAXE1 {SPR_RAXE, 32769, 5, A_DripBlood, S_REDAXE1, 0, 0}, // S_REDAXE2 {SPR_RAXE, 32770, 6, NULL, S_REDAXEX2, 0, 0}, // S_REDAXEX1 {SPR_RAXE, 32771, 6, NULL, S_REDAXEX3, 0, 0}, // S_REDAXEX2 {SPR_RAXE, 32772, 6, NULL, S_NULL, 0, 0}, // S_REDAXEX3 {SPR_SRCR, 0, 10, A_Look, S_SRCR1_LOOK2, 0, 0}, // S_SRCR1_LOOK1 {SPR_SRCR, 1, 10, A_Look, S_SRCR1_LOOK1, 0, 0}, // S_SRCR1_LOOK2 {SPR_SRCR, 0, 5, A_Sor1Chase, S_SRCR1_WALK2, 0, 0}, // S_SRCR1_WALK1 {SPR_SRCR, 1, 5, A_Sor1Chase, S_SRCR1_WALK3, 0, 0}, // S_SRCR1_WALK2 {SPR_SRCR, 2, 5, A_Sor1Chase, S_SRCR1_WALK4, 0, 0}, // S_SRCR1_WALK3 {SPR_SRCR, 3, 5, A_Sor1Chase, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_WALK4 {SPR_SRCR, 16, 6, A_Sor1Pain, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_PAIN1 {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK2, 0, 0}, // S_SRCR1_ATK1 {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK3, 0, 0}, // S_SRCR1_ATK2 {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK3 {SPR_SRCR, 18, 10, A_FaceTarget, S_SRCR1_ATK5, 0, 0}, // S_SRCR1_ATK4 {SPR_SRCR, 16, 7, A_FaceTarget, S_SRCR1_ATK6, 0, 0}, // S_SRCR1_ATK5 {SPR_SRCR, 17, 6, A_FaceTarget, S_SRCR1_ATK7, 0, 0}, // S_SRCR1_ATK6 {SPR_SRCR, 18, 10, A_Srcr1Attack, S_SRCR1_WALK1, 0, 0}, // S_SRCR1_ATK7 {SPR_SRCR, 4, 7, NULL, S_SRCR1_DIE2, 0, 0}, // S_SRCR1_DIE1 {SPR_SRCR, 5, 7, A_Scream, S_SRCR1_DIE3, 0, 0}, // S_SRCR1_DIE2 {SPR_SRCR, 6, 7, NULL, S_SRCR1_DIE4, 0, 0}, // S_SRCR1_DIE3 {SPR_SRCR, 7, 6, NULL, S_SRCR1_DIE5, 0, 0}, // S_SRCR1_DIE4 {SPR_SRCR, 8, 6, NULL, S_SRCR1_DIE6, 0, 0}, // S_SRCR1_DIE5 {SPR_SRCR, 9, 6, NULL, S_SRCR1_DIE7, 0, 0}, // S_SRCR1_DIE6 {SPR_SRCR, 10, 6, NULL, S_SRCR1_DIE8, 0, 0}, // S_SRCR1_DIE7 {SPR_SRCR, 11, 25, A_SorZap, S_SRCR1_DIE9, 0, 0}, // S_SRCR1_DIE8 {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE10, 0, 0}, // S_SRCR1_DIE9 {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE11, 0, 0}, // S_SRCR1_DIE10 {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE12, 0, 0}, // S_SRCR1_DIE11 {SPR_SRCR, 11, 20, A_SorZap, S_SRCR1_DIE13, 0, 0}, // S_SRCR1_DIE12 {SPR_SRCR, 12, 5, NULL, S_SRCR1_DIE14, 0, 0}, // S_SRCR1_DIE13 {SPR_SRCR, 13, 5, NULL, S_SRCR1_DIE15, 0, 0}, // S_SRCR1_DIE14 {SPR_SRCR, 14, 4, NULL, S_SRCR1_DIE16, 0, 0}, // S_SRCR1_DIE15 {SPR_SRCR, 11, 12, NULL, S_SRCR1_DIE17, 0, 0}, // S_SRCR1_DIE16 {SPR_SRCR, 15, -1, A_SorcererRise, S_NULL, 0, 0}, // S_SRCR1_DIE17 {SPR_FX14, 32768, 6, NULL, S_SRCRFX1_2, 0, 0}, // S_SRCRFX1_1 {SPR_FX14, 32769, 6, NULL, S_SRCRFX1_3, 0, 0}, // S_SRCRFX1_2 {SPR_FX14, 32770, 6, NULL, S_SRCRFX1_1, 0, 0}, // S_SRCRFX1_3 {SPR_FX14, 32771, 5, NULL, S_SRCRFXI1_2, 0, 0}, // S_SRCRFXI1_1 {SPR_FX14, 32772, 5, NULL, S_SRCRFXI1_3, 0, 0}, // S_SRCRFXI1_2 {SPR_FX14, 32773, 5, NULL, S_SRCRFXI1_4, 0, 0}, // S_SRCRFXI1_3 {SPR_FX14, 32774, 5, NULL, S_SRCRFXI1_5, 0, 0}, // S_SRCRFXI1_4 {SPR_FX14, 32775, 5, NULL, S_NULL, 0, 0}, // S_SRCRFXI1_5 {SPR_SOR2, 0, 4, NULL, S_SOR2_RISE2, 0, 0}, // S_SOR2_RISE1 {SPR_SOR2, 1, 4, NULL, S_SOR2_RISE3, 0, 0}, // S_SOR2_RISE2 {SPR_SOR2, 2, 4, A_SorRise, S_SOR2_RISE4, 0, 0}, // S_SOR2_RISE3 {SPR_SOR2, 3, 4, NULL, S_SOR2_RISE5, 0, 0}, // S_SOR2_RISE4 {SPR_SOR2, 4, 4, NULL, S_SOR2_RISE6, 0, 0}, // S_SOR2_RISE5 {SPR_SOR2, 5, 4, NULL, S_SOR2_RISE7, 0, 0}, // S_SOR2_RISE6 {SPR_SOR2, 6, 12, A_SorSightSnd, S_SOR2_WALK1, 0, 0}, // S_SOR2_RISE7 {SPR_SOR2, 12, 10, A_Look, S_SOR2_LOOK2, 0, 0}, // S_SOR2_LOOK1 {SPR_SOR2, 13, 10, A_Look, S_SOR2_LOOK1, 0, 0}, // S_SOR2_LOOK2 {SPR_SOR2, 12, 4, A_Chase, S_SOR2_WALK2, 0, 0}, // S_SOR2_WALK1 {SPR_SOR2, 13, 4, A_Chase, S_SOR2_WALK3, 0, 0}, // S_SOR2_WALK2 {SPR_SOR2, 14, 4, A_Chase, S_SOR2_WALK4, 0, 0}, // S_SOR2_WALK3 {SPR_SOR2, 15, 4, A_Chase, S_SOR2_WALK1, 0, 0}, // S_SOR2_WALK4 {SPR_SOR2, 16, 3, NULL, S_SOR2_PAIN2, 0, 0}, // S_SOR2_PAIN1 {SPR_SOR2, 16, 6, A_Pain, S_SOR2_WALK1, 0, 0}, // S_SOR2_PAIN2 {SPR_SOR2, 17, 9, A_Srcr2Decide, S_SOR2_ATK2, 0, 0}, // S_SOR2_ATK1 {SPR_SOR2, 18, 9, A_FaceTarget, S_SOR2_ATK3, 0, 0}, // S_SOR2_ATK2 {SPR_SOR2, 19, 20, A_Srcr2Attack, S_SOR2_WALK1, 0, 0}, // S_SOR2_ATK3 {SPR_SOR2, 11, 6, NULL, S_SOR2_TELE2, 0, 0}, // S_SOR2_TELE1 {SPR_SOR2, 10, 6, NULL, S_SOR2_TELE3, 0, 0}, // S_SOR2_TELE2 {SPR_SOR2, 9, 6, NULL, S_SOR2_TELE4, 0, 0}, // S_SOR2_TELE3 {SPR_SOR2, 8, 6, NULL, S_SOR2_TELE5, 0, 0}, // S_SOR2_TELE4 {SPR_SOR2, 7, 6, NULL, S_SOR2_TELE6, 0, 0}, // S_SOR2_TELE5 {SPR_SOR2, 6, 6, NULL, S_SOR2_WALK1, 0, 0}, // S_SOR2_TELE6 {SPR_SDTH, 0, 8, A_Sor2DthInit, S_SOR2_DIE2, 0, 0}, // S_SOR2_DIE1 {SPR_SDTH, 1, 8, NULL, S_SOR2_DIE3, 0, 0}, // S_SOR2_DIE2 {SPR_SDTH, 2, 8, A_SorDSph, S_SOR2_DIE4, 0, 0}, // S_SOR2_DIE3 {SPR_SDTH, 3, 7, NULL, S_SOR2_DIE5, 0, 0}, // S_SOR2_DIE4 {SPR_SDTH, 4, 7, NULL, S_SOR2_DIE6, 0, 0}, // S_SOR2_DIE5 {SPR_SDTH, 5, 7, A_Sor2DthLoop, S_SOR2_DIE7, 0, 0}, // S_SOR2_DIE6 {SPR_SDTH, 6, 6, A_SorDExp, S_SOR2_DIE8, 0, 0}, // S_SOR2_DIE7 {SPR_SDTH, 7, 6, NULL, S_SOR2_DIE9, 0, 0}, // S_SOR2_DIE8 {SPR_SDTH, 8, 18, NULL, S_SOR2_DIE10, 0, 0}, // S_SOR2_DIE9 {SPR_SDTH, 9, 6, A_NoBlocking, S_SOR2_DIE11, 0, 0}, // S_SOR2_DIE10 {SPR_SDTH, 10, 6, A_SorDBon, S_SOR2_DIE12, 0, 0}, // S_SOR2_DIE11 {SPR_SDTH, 11, 6, NULL, S_SOR2_DIE13, 0, 0}, // S_SOR2_DIE12 {SPR_SDTH, 12, 6, NULL, S_SOR2_DIE14, 0, 0}, // S_SOR2_DIE13 {SPR_SDTH, 13, 6, NULL, S_SOR2_DIE15, 0, 0}, // S_SOR2_DIE14 {SPR_SDTH, 14, -1, A_BossDeath, S_NULL, 0, 0}, // S_SOR2_DIE15 {SPR_FX16, 32768, 3, A_BlueSpark, S_SOR2FX1_2, 0, 0}, // S_SOR2FX1_1 {SPR_FX16, 32769, 3, A_BlueSpark, S_SOR2FX1_3, 0, 0}, // S_SOR2FX1_2 {SPR_FX16, 32770, 3, A_BlueSpark, S_SOR2FX1_1, 0, 0}, // S_SOR2FX1_3 {SPR_FX16, 32774, 5, A_Explode, S_SOR2FXI1_2, 0, 0}, // S_SOR2FXI1_1 {SPR_FX16, 32775, 5, NULL, S_SOR2FXI1_3, 0, 0}, // S_SOR2FXI1_2 {SPR_FX16, 32776, 5, NULL, S_SOR2FXI1_4, 0, 0}, // S_SOR2FXI1_3 {SPR_FX16, 32777, 5, NULL, S_SOR2FXI1_5, 0, 0}, // S_SOR2FXI1_4 {SPR_FX16, 32778, 5, NULL, S_SOR2FXI1_6, 0, 0}, // S_SOR2FXI1_5 {SPR_FX16, 32779, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI1_6 {SPR_FX16, 32771, 12, NULL, S_SOR2FXSPARK2, 0, 0}, // S_SOR2FXSPARK1 {SPR_FX16, 32772, 12, NULL, S_SOR2FXSPARK3, 0, 0}, // S_SOR2FXSPARK2 {SPR_FX16, 32773, 12, NULL, S_NULL, 0, 0}, // S_SOR2FXSPARK3 {SPR_FX11, 32768, 35, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_1 {SPR_FX11, 32768, 5, A_GenWizard, S_SOR2FX2_3, 0, 0}, // S_SOR2FX2_2 {SPR_FX11, 32769, 5, NULL, S_SOR2FX2_2, 0, 0}, // S_SOR2FX2_3 {SPR_FX11, 32770, 5, NULL, S_SOR2FXI2_2, 0, 0}, // S_SOR2FXI2_1 {SPR_FX11, 32771, 5, NULL, S_SOR2FXI2_3, 0, 0}, // S_SOR2FXI2_2 {SPR_FX11, 32772, 5, NULL, S_SOR2FXI2_4, 0, 0}, // S_SOR2FXI2_3 {SPR_FX11, 32773, 5, NULL, S_SOR2FXI2_5, 0, 0}, // S_SOR2FXI2_4 {SPR_FX11, 32774, 5, NULL, S_NULL, 0, 0}, // S_SOR2FXI2_5 {SPR_SOR2, 6, 8, NULL, S_SOR2TELEFADE2, 0, 0}, // S_SOR2TELEFADE1 {SPR_SOR2, 7, 6, NULL, S_SOR2TELEFADE3, 0, 0}, // S_SOR2TELEFADE2 {SPR_SOR2, 8, 6, NULL, S_SOR2TELEFADE4, 0, 0}, // S_SOR2TELEFADE3 {SPR_SOR2, 9, 6, NULL, S_SOR2TELEFADE5, 0, 0}, // S_SOR2TELEFADE4 {SPR_SOR2, 10, 6, NULL, S_SOR2TELEFADE6, 0, 0}, // S_SOR2TELEFADE5 {SPR_SOR2, 11, 6, NULL, S_NULL, 0, 0}, // S_SOR2TELEFADE6 {SPR_MNTR, 0, 10, A_Look, S_MNTR_LOOK2, 0, 0}, // S_MNTR_LOOK1 {SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2 {SPR_MNTR, 0, 5, A_Chase, S_MNTR_WALK2, 0, 0}, // S_MNTR_WALK1 {SPR_MNTR, 1, 5, A_Chase, S_MNTR_WALK3, 0, 0}, // S_MNTR_WALK2 {SPR_MNTR, 2, 5, A_Chase, S_MNTR_WALK4, 0, 0}, // S_MNTR_WALK3 {SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4 {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK1_2, 0, 0}, // S_MNTR_ATK1_1 {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK1_3, 0, 0}, // S_MNTR_ATK1_2 {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3 {SPR_MNTR, 21, 10, A_MinotaurDecide, S_MNTR_ATK2_2, 0, 0}, // S_MNTR_ATK2_1 {SPR_MNTR, 24, 4, A_FaceTarget, S_MNTR_ATK2_3, 0, 0}, // S_MNTR_ATK2_2 {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3 {SPR_MNTR, 21, 10, A_FaceTarget, S_MNTR_ATK3_2, 0, 0}, // S_MNTR_ATK3_1 {SPR_MNTR, 22, 7, A_FaceTarget, S_MNTR_ATK3_3, 0, 0}, // S_MNTR_ATK3_2 {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3 {SPR_MNTR, 23, 12, NULL, S_MNTR_ATK3_1, 0, 0}, // S_MNTR_ATK3_4 {SPR_MNTR, 20, 2, A_MinotaurCharge, S_MNTR_ATK4_1, 0, 0}, // S_MNTR_ATK4_1 {SPR_MNTR, 4, 3, NULL, S_MNTR_PAIN2, 0, 0}, // S_MNTR_PAIN1 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2 {SPR_MNTR, 5, 6, NULL, S_MNTR_DIE2, 0, 0}, // S_MNTR_DIE1 {SPR_MNTR, 6, 5, NULL, S_MNTR_DIE3, 0, 0}, // S_MNTR_DIE2 {SPR_MNTR, 7, 6, A_Scream, S_MNTR_DIE4, 0, 0}, // S_MNTR_DIE3 {SPR_MNTR, 8, 5, NULL, S_MNTR_DIE5, 0, 0}, // S_MNTR_DIE4 {SPR_MNTR, 9, 6, NULL, S_MNTR_DIE6, 0, 0}, // S_MNTR_DIE5 {SPR_MNTR, 10, 5, NULL, S_MNTR_DIE7, 0, 0}, // S_MNTR_DIE6 {SPR_MNTR, 11, 6, NULL, S_MNTR_DIE8, 0, 0}, // S_MNTR_DIE7 {SPR_MNTR, 12, 5, A_NoBlocking, S_MNTR_DIE9, 0, 0}, // S_MNTR_DIE8 {SPR_MNTR, 13, 6, NULL, S_MNTR_DIE10, 0, 0}, // S_MNTR_DIE9 {SPR_MNTR, 14, 5, NULL, S_MNTR_DIE11, 0, 0}, // S_MNTR_DIE10 {SPR_MNTR, 15, 6, NULL, S_MNTR_DIE12, 0, 0}, // S_MNTR_DIE11 {SPR_MNTR, 16, 5, NULL, S_MNTR_DIE13, 0, 0}, // S_MNTR_DIE12 {SPR_MNTR, 17, 6, NULL, S_MNTR_DIE14, 0, 0}, // S_MNTR_DIE13 {SPR_MNTR, 18, 5, NULL, S_MNTR_DIE15, 0, 0}, // S_MNTR_DIE14 {SPR_MNTR, 19, -1, A_BossDeath, S_NULL, 0, 0}, // S_MNTR_DIE15 {SPR_FX12, 32768, 6, NULL, S_MNTRFX1_2, 0, 0}, // S_MNTRFX1_1 {SPR_FX12, 32769, 6, NULL, S_MNTRFX1_1, 0, 0}, // S_MNTRFX1_2 {SPR_FX12, 32770, 5, NULL, S_MNTRFXI1_2, 0, 0}, // S_MNTRFXI1_1 {SPR_FX12, 32771, 5, NULL, S_MNTRFXI1_3, 0, 0}, // S_MNTRFXI1_2 {SPR_FX12, 32772, 5, NULL, S_MNTRFXI1_4, 0, 0}, // S_MNTRFXI1_3 {SPR_FX12, 32773, 5, NULL, S_MNTRFXI1_5, 0, 0}, // S_MNTRFXI1_4 {SPR_FX12, 32774, 5, NULL, S_MNTRFXI1_6, 0, 0}, // S_MNTRFXI1_5 {SPR_FX12, 32775, 5, NULL, S_NULL, 0, 0}, // S_MNTRFXI1_6 {SPR_FX13, 0, 2, A_MntrFloorFire, S_MNTRFX2_1, 0, 0}, // S_MNTRFX2_1 {SPR_FX13, 32776, 4, A_Explode, S_MNTRFXI2_2, 0, 0}, // S_MNTRFXI2_1 {SPR_FX13, 32777, 4, NULL, S_MNTRFXI2_3, 0, 0}, // S_MNTRFXI2_2 {SPR_FX13, 32778, 4, NULL, S_MNTRFXI2_4, 0, 0}, // S_MNTRFXI2_3 {SPR_FX13, 32779, 4, NULL, S_MNTRFXI2_5, 0, 0}, // S_MNTRFXI2_4 {SPR_FX13, 32780, 4, NULL, S_NULL, 0, 0}, // S_MNTRFXI2_5 {SPR_FX13, 32771, 4, NULL, S_MNTRFX3_2, 0, 0}, // S_MNTRFX3_1 {SPR_FX13, 32770, 4, NULL, S_MNTRFX3_3, 0, 0}, // S_MNTRFX3_2 {SPR_FX13, 32769, 5, NULL, S_MNTRFX3_4, 0, 0}, // S_MNTRFX3_3 {SPR_FX13, 32770, 5, NULL, S_MNTRFX3_5, 0, 0}, // S_MNTRFX3_4 {SPR_FX13, 32771, 5, NULL, S_MNTRFX3_6, 0, 0}, // S_MNTRFX3_5 {SPR_FX13, 32772, 5, NULL, S_MNTRFX3_7, 0, 0}, // S_MNTRFX3_6 {SPR_FX13, 32773, 4, NULL, S_MNTRFX3_8, 0, 0}, // S_MNTRFX3_7 {SPR_FX13, 32774, 4, NULL, S_MNTRFX3_9, 0, 0}, // S_MNTRFX3_8 {SPR_FX13, 32775, 4, NULL, S_NULL, 0, 0}, // S_MNTRFX3_9 {SPR_AKYY, 32768, 3, NULL, S_AKYY2, 0, 0}, // S_AKYY1 {SPR_AKYY, 32769, 3, NULL, S_AKYY3, 0, 0}, // S_AKYY2 {SPR_AKYY, 32770, 3, NULL, S_AKYY4, 0, 0}, // S_AKYY3 {SPR_AKYY, 32771, 3, NULL, S_AKYY5, 0, 0}, // S_AKYY4 {SPR_AKYY, 32772, 3, NULL, S_AKYY6, 0, 0}, // S_AKYY5 {SPR_AKYY, 32773, 3, NULL, S_AKYY7, 0, 0}, // S_AKYY6 {SPR_AKYY, 32774, 3, NULL, S_AKYY8, 0, 0}, // S_AKYY7 {SPR_AKYY, 32775, 3, NULL, S_AKYY9, 0, 0}, // S_AKYY8 {SPR_AKYY, 32776, 3, NULL, S_AKYY10, 0, 0}, // S_AKYY9 {SPR_AKYY, 32777, 3, NULL, S_AKYY1, 0, 0}, // S_AKYY10 {SPR_BKYY, 32768, 3, NULL, S_BKYY2, 0, 0}, // S_BKYY1 {SPR_BKYY, 32769, 3, NULL, S_BKYY3, 0, 0}, // S_BKYY2 {SPR_BKYY, 32770, 3, NULL, S_BKYY4, 0, 0}, // S_BKYY3 {SPR_BKYY, 32771, 3, NULL, S_BKYY5, 0, 0}, // S_BKYY4 {SPR_BKYY, 32772, 3, NULL, S_BKYY6, 0, 0}, // S_BKYY5 {SPR_BKYY, 32773, 3, NULL, S_BKYY7, 0, 0}, // S_BKYY6 {SPR_BKYY, 32774, 3, NULL, S_BKYY8, 0, 0}, // S_BKYY7 {SPR_BKYY, 32775, 3, NULL, S_BKYY9, 0, 0}, // S_BKYY8 {SPR_BKYY, 32776, 3, NULL, S_BKYY10, 0, 0}, // S_BKYY9 {SPR_BKYY, 32777, 3, NULL, S_BKYY1, 0, 0}, // S_BKYY10 {SPR_CKYY, 32768, 3, NULL, S_CKYY2, 0, 0}, // S_CKYY1 {SPR_CKYY, 32769, 3, NULL, S_CKYY3, 0, 0}, // S_CKYY2 {SPR_CKYY, 32770, 3, NULL, S_CKYY4, 0, 0}, // S_CKYY3 {SPR_CKYY, 32771, 3, NULL, S_CKYY5, 0, 0}, // S_CKYY4 {SPR_CKYY, 32772, 3, NULL, S_CKYY6, 0, 0}, // S_CKYY5 {SPR_CKYY, 32773, 3, NULL, S_CKYY7, 0, 0}, // S_CKYY6 {SPR_CKYY, 32774, 3, NULL, S_CKYY8, 0, 0}, // S_CKYY7 {SPR_CKYY, 32775, 3, NULL, S_CKYY9, 0, 0}, // S_CKYY8 {SPR_CKYY, 32776, 3, NULL, S_CKYY1, 0, 0}, // S_CKYY9 {SPR_AMG1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMG1 {SPR_AMG2, 0, 4, NULL, S_AMG2_2, 0, 0}, // S_AMG2_1 {SPR_AMG2, 1, 4, NULL, S_AMG2_3, 0, 0}, // S_AMG2_2 {SPR_AMG2, 2, 4, NULL, S_AMG2_1, 0, 0}, // S_AMG2_3 {SPR_AMM1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM1 {SPR_AMM2, 0, -1, NULL, S_NULL, 0, 0}, // S_AMM2 {SPR_AMC1, 0, -1, NULL, S_NULL, 0, 0}, // S_AMC1 {SPR_AMC2, 0, 5, NULL, S_AMC2_2, 0, 0}, // S_AMC2_1 {SPR_AMC2, 1, 5, NULL, S_AMC2_3, 0, 0}, // S_AMC2_2 {SPR_AMC2, 2, 5, NULL, S_AMC2_1, 0, 0}, // S_AMC2_3 {SPR_AMS1, 0, 5, NULL, S_AMS1_2, 0, 0}, // S_AMS1_1 {SPR_AMS1, 1, 5, NULL, S_AMS1_1, 0, 0}, // S_AMS1_2 {SPR_AMS2, 0, 5, NULL, S_AMS2_2, 0, 0}, // S_AMS2_1 {SPR_AMS2, 1, 5, NULL, S_AMS2_1, 0, 0}, // S_AMS2_2 {SPR_AMP1, 0, 4, NULL, S_AMP1_2, 0, 0}, // S_AMP1_1 {SPR_AMP1, 1, 4, NULL, S_AMP1_3, 0, 0}, // S_AMP1_2 {SPR_AMP1, 2, 4, NULL, S_AMP1_1, 0, 0}, // S_AMP1_3 {SPR_AMP2, 0, 4, NULL, S_AMP2_2, 0, 0}, // S_AMP2_1 {SPR_AMP2, 1, 4, NULL, S_AMP2_3, 0, 0}, // S_AMP2_2 {SPR_AMP2, 2, 4, NULL, S_AMP2_1, 0, 0}, // S_AMP2_3 {SPR_AMB1, 0, 4, NULL, S_AMB1_2, 0, 0}, // S_AMB1_1 {SPR_AMB1, 1, 4, NULL, S_AMB1_3, 0, 0}, // S_AMB1_2 {SPR_AMB1, 2, 4, NULL, S_AMB1_1, 0, 0}, // S_AMB1_3 {SPR_AMB2, 0, 4, NULL, S_AMB2_2, 0, 0}, // S_AMB2_1 {SPR_AMB2, 1, 4, NULL, S_AMB2_3, 0, 0}, // S_AMB2_2 {SPR_AMB2, 2, 4, NULL, S_AMB2_1, 0, 0}, // S_AMB2_3 {SPR_AMG1, 0, 100, A_ESound, S_SND_WIND, 0, 0}, // S_SND_WIND {SPR_AMG1, 0, 85, A_ESound, S_SND_WATERFALL, 0, 0} // S_SND_WATERFALL }; mobjinfo_t mobjinfo[NUMMOBJTYPES] = { { // MT_MISC0 81, // doomednum S_ITEM_PTN1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ITEMSHIELD1 85, // doomednum S_ITEM_SHLD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_ITEMSHIELD2 31, // doomednum S_ITEM_SHD2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC1 8, // doomednum S_ITEM_BAGH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC2 35, // doomednum S_ITEM_SPMP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVISIBILITY 75, // doomednum S_ARTI_INVS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_SHADOW | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC3 82, // doomednum S_ARTI_PTN2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIFLY 83, // doomednum S_ARTI_SOAR1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIINVULNERABILITY 84, // doomednum S_ARTI_INVU1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTITOMEOFPOWER 86, // doomednum S_ARTI_PWBK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_ARTIEGG 30, // doomednum S_ARTI_EGGC1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_EGGFX -1, // doomednum S_EGGFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_EGGFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_ARTISUPERHEAL 32, // doomednum S_ARTI_SPHL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC4 33, // doomednum S_ARTI_TRCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_MISC5 34, // doomednum S_ARTI_FBMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_FIREBOMB -1, // doomednum S_FIREBOMB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_ARTITELEPORT 36, // doomednum S_ARTI_ATLP1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_COUNTITEM, // flags MF2_FLOATBOB // flags2 }, { // MT_POD 2035, // doomednum S_POD_WAIT1, // spawnstate 45, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_POD_PAIN1, // painstate 255, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_POD_DIE1, // deathstate S_NULL, // xdeathstate sfx_podexp, // deathsound 0, // speed 16 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_NOBLOOD | MF_SHOOTABLE | MF_DROPOFF, // flags MF2_WINDTHRUST | MF2_PUSHABLE | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2 }, { // MT_PODGOO -1, // doomednum S_PODGOO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PODGOOX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_PODGENERATOR 43, // doomednum S_PODGENERATOR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SPLASH -1, // doomednum S_SPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPLASHX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_SPLASHBASE -1, // doomednum S_SPLASHBASE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASPLASH -1, // doomednum S_LAVASPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_LAVASMOKE -1, // doomednum S_LAVASMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_SLUDGECHUNK -1, // doomednum S_SLUDGECHUNK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SLUDGECHUNKX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_SLUDGESPLASH -1, // doomednum S_SLUDGESPLASH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_SKULLHANG70 17, // doomednum S_SKULLHANG70_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG60 24, // doomednum S_SKULLHANG60_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG45 25, // doomednum S_SKULLHANG45_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 45 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SKULLHANG35 26, // doomednum S_SKULLHANG35_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 35 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_CHANDELIER 28, // doomednum S_CHANDELIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 60 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_SERPTORCH 27, // doomednum S_SERPTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 54 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_SMALLPILLAR 29, // doomednum S_SMALLPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 34 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALAGMITESMALL 37, // doomednum S_STALAGMITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALAGMITELARGE 38, // doomednum S_STALAGMITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 64 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_STALACTITESMALL 39, // doomednum S_STALACTITESMALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 36 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_STALACTITELARGE 40, // doomednum S_STALACTITELARGE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC6 76, // doomednum S_FIREBRAZIER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 44 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_BARREL 44, // doomednum S_BARREL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 32 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC7 47, // doomednum S_BRPILLAR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 14 * FRACUNIT, // radius 128 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_MISC8 48, // doomednum S_MOSS1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 23 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC9 49, // doomednum S_MOSS2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 27 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC10 50, // doomednum S_WALLTORCH1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC11 51, // doomednum S_HANGINGCORPSE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 8 * FRACUNIT, // radius 104 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SPAWNCEILING | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_KEYGIZMOBLUE 94, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOGREEN 95, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOYELLOW 96, // doomednum S_KEYGIZMO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 50 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_KEYGIZMOFLOAT -1, // doomednum S_KGZ_START, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 16 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC12 87, // doomednum S_VOLCANO1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 12 * FRACUNIT, // radius 20 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID, // flags 0 // flags2 }, { // MT_VOLCANOBLAST -1, // doomednum S_VOLCANOBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOBALLX1, // deathstate S_NULL, // xdeathstate sfx_volhit, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_VOLCANOTBLAST -1, // doomednum S_VOLCANOTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_VOLCANOTBALLX1, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 2 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_LOGRAV | MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_TELEGLITGEN 74, // doomednum S_TELEGLITGEN1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_TELEGLITGEN2 52, // doomednum S_TELEGLITGEN2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_TELEGLITTER -1, // doomednum S_TELEGLITTER1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0 // flags2 }, { // MT_TELEGLITTER2 -1, // doomednum S_TELEGLITTER2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags 0 // flags2 }, { // MT_TFOG -1, // doomednum S_TFOG1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_TELEPORTMAN 14, // doomednum S_NULL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_STAFFPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfhit, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_STAFFPUFF2 -1, // doomednum S_STAFFPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_stfpow, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BEAKPUFF -1, // doomednum S_STAFFPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MISC13 2005, // doomednum S_WGNT, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_GAUNTLETPUFF1 -1, // doomednum S_GAUNTLETPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_GAUNTLETPUFF2 -1, // doomednum S_GAUNTLETPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags 0 // flags2 }, { // MT_MISC14 53, // doomednum S_BLSR, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_BLASTERFX1 -1, // doomednum S_BLASTERFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLASTERFXI1_1, // deathstate S_NULL, // xdeathstate sfx_blshit, // deathsound 184 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_BLASTERSMOKE -1, // doomednum S_BLASTERSMOKE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_RIPPER -1, // doomednum S_RIPPER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RIPPERX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 14 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_RIP // flags2 }, { // MT_BLASTERPUFF1 -1, // doomednum S_BLASTERPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_BLASTERPUFF2 -1, // doomednum S_BLASTERPUFF2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_WMACE 2002, // doomednum S_WMCE, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_MACEFX1 -1, // doomednum S_MACEFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_lobsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, { // MT_MACEFX2 -1, // doomednum S_MACEFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, { // MT_MACEFX3 -1, // doomednum S_MACEFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, { // MT_MACEFX4 -1, // doomednum S_MACEFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MACEFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 7 * FRACUNIT, // speed 8 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 18, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_LOGRAV | MF2_FLOORBOUNCE | MF2_THRUGHOST | MF2_TELESTOMP // flags2 }, { // MT_WSKULLROD 2004, // doomednum S_WSKL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_HORNRODFX1 -1, // doomednum S_HRODFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT // flags2 }, { // MT_HORNRODFX2 -1, // doomednum S_HRODFX2_1, // spawnstate 4 * 35, // spawnhealth S_NULL, // seestate sfx_hrnsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HRODFXI2_1, // deathstate S_NULL, // xdeathstate sfx_ramphit, // deathsound 22 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR1 -1, // doomednum S_RAINPLR1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR1X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR2 -1, // doomednum S_RAINPLR2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR2X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR3 -1, // doomednum S_RAINPLR3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR3X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_RAINPLR4 -1, // doomednum S_RAINPLR4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_RAINPLR4X_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDFX1 -1, // doomednum S_GWANDFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate sfx_gldhit, // deathsound 22 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDFX2 -1, // doomednum S_GWANDFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_GWANDFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_GOLDWANDPUFF1 -1, // doomednum S_GWANDPUFF1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_GOLDWANDPUFF2 -1, // doomednum S_GWANDFXI1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_WPHOENIXROD 2003, // doomednum S_WPHX, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_PHOENIXFX1 -1, // doomednum S_PHOENIXFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_phosht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI1_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 20, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, { // MT_PHOENIXPUFF -1, // doomednum S_PHOENIXPUFF1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_PHOENIXFX2 -1, // doomednum S_PHOENIXFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PHOENIXFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MISC15 2001, // doomednum S_WBOW, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_CRBOWFX1 -1, // doomednum S_CRBOWFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 30 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX2 -1, // doomednum S_CRBOWFX2, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_bowsht, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI1_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 32 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 6, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX3 -1, // doomednum S_CRBOWFX3, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_CRBOWFXI3_1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 20 * FRACUNIT, // speed 11 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_THRUGHOST | MF2_NOTELEPORT // flags2 }, { // MT_CRBOWFX4 -1, // doomednum S_CRBOWFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags MF2_LOGRAV // flags2 }, { // MT_BLOOD -1, // doomednum S_BLOOD1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_BLOODSPLATTER -1, // doomednum S_BLOODSPLATTER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BLOODSPLATTERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_PLAYER -1, // doomednum S_PLAY, // spawnstate 100, // spawnhealth S_PLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_PLAY_PAIN, // painstate 255, // painchance sfx_plrpai, // painsound S_NULL, // meleestate S_PLAY_ATK1, // missilestate S_NULL, // crashstate S_PLAY_DIE1, // deathstate S_PLAY_XDIE1, // xdeathstate sfx_plrdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 56 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_PICKUP | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_SLIDE | MF2_PASSMOBJ | MF2_TELESTOMP // flags2 }, { // MT_BLOODYSKULL -1, // doomednum S_BLOODYSKULL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 4 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_DROPOFF, // flags MF2_LOGRAV | MF2_CANNOTPUSH // flags2 }, { // MT_CHICPLAYER -1, // doomednum S_CHICPLAY, // spawnstate 100, // spawnhealth S_CHICPLAY_RUN1, // seestate sfx_None, // seesound 0, // reactiontime sfx_None, // attacksound S_CHICPLAY_PAIN, // painstate 255, // painchance sfx_chicpai, // painsound S_NULL, // meleestate S_CHICPLAY_ATK1, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 0, // speed 16 * FRACUNIT, // radius 24 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SOLID | MF_SHOOTABLE | MF_DROPOFF | MF_NOTDMATCH, // flags MF2_WINDTHRUST | MF2_SLIDE | MF2_PASSMOBJ | MF2_FOOTCLIP | MF2_LOGRAV | MF2_TELESTOMP // flags2 }, { // MT_CHICKEN -1, // doomednum S_CHICKEN_LOOK1, // spawnstate 10, // spawnhealth S_CHICKEN_WALK1, // seestate sfx_chicpai, // seesound 8, // reactiontime sfx_chicatk, // attacksound S_CHICKEN_PAIN1, // painstate 200, // painchance sfx_chicpai, // painsound S_CHICKEN_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CHICKEN_DIE1, // deathstate S_NULL, // xdeathstate sfx_chicdth, // deathsound 4, // speed 9 * FRACUNIT, // radius 22 * FRACUNIT, // height 40, // mass 0, // damage sfx_chicact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags MF2_WINDTHRUST | MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_FEATHER -1, // doomednum S_FEATHER1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_FEATHERX, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 2 * FRACUNIT, // radius 4 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF, // flags MF2_NOTELEPORT | MF2_LOGRAV | MF2_CANNOTPUSH | MF2_WINDTHRUST // flags2 }, { // MT_MUMMY 68, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_MUMMYLEADER 45, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_MUMMYGHOST 69, // doomednum S_MUMMY_LOOK1, // spawnstate 80, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 128, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_MUMMYLEADERGHOST 46, // doomednum S_MUMMY_LOOK1, // spawnstate 100, // spawnhealth S_MUMMY_WALK1, // seestate sfx_mumsit, // seesound 8, // reactiontime sfx_mumat1, // attacksound S_MUMMY_PAIN1, // painstate 64, // painchance sfx_mumpai, // painsound S_MUMMY_ATK1, // meleestate S_MUMMYL_ATK1, // missilestate S_NULL, // crashstate S_MUMMY_DIE1, // deathstate S_NULL, // xdeathstate sfx_mumdth, // deathsound 12, // speed 22 * FRACUNIT, // radius 62 * FRACUNIT, // height 75, // mass 0, // damage sfx_mumact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_MUMMYSOUL -1, // doomednum S_MUMMY_SOUL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags 0 // flags2 }, { // MT_MUMMYFX1 -1, // doomednum S_MUMMYFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MUMMYFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 9 * FRACUNIT, // speed 8 * FRACUNIT, // radius 14 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_BEAST 70, // doomednum S_BEAST_LOOK1, // spawnstate 220, // spawnhealth S_BEAST_WALK1, // seestate sfx_bstsit, // seesound 8, // reactiontime sfx_bstatk, // attacksound S_BEAST_PAIN1, // painstate 100, // painchance sfx_bstpai, // painsound 0, // meleestate S_BEAST_ATK1, // missilestate S_NULL, // crashstate S_BEAST_DIE1, // deathstate S_BEAST_XDIE1, // xdeathstate sfx_bstdth, // deathsound 14, // speed 32 * FRACUNIT, // radius 74 * FRACUNIT, // height 200, // mass 0, // damage sfx_bstact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_BEASTBALL -1, // doomednum S_BEASTBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 12 * FRACUNIT, // speed 9 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT // flags2 }, { // MT_BURNBALL -1, // doomednum S_BURNBALL1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_BURNBALLFB -1, // doomednum S_BURNBALLFB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_BEASTBALLX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_PUFFY -1, // doomednum S_PUFFY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_PUFFY1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 6 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY | MF_MISSILE, // flags MF2_NOTELEPORT // flags2 }, { // MT_SNAKE 92, // doomednum S_SNAKE_LOOK1, // spawnstate 280, // spawnhealth S_SNAKE_WALK1, // seestate sfx_snksit, // seesound 8, // reactiontime sfx_snkatk, // attacksound S_SNAKE_PAIN1, // painstate 48, // painchance sfx_snkpai, // painsound 0, // meleestate S_SNAKE_ATK1, // missilestate S_NULL, // crashstate S_SNAKE_DIE1, // deathstate S_NULL, // xdeathstate sfx_snkdth, // deathsound 10, // speed 22 * FRACUNIT, // radius 70 * FRACUNIT, // height 100, // mass 0, // damage sfx_snkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_SNAKEPRO_A -1, // doomednum S_SNAKEPRO_A1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_AX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT // flags2 }, { // MT_SNAKEPRO_B -1, // doomednum S_SNAKEPRO_B1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SNAKEPRO_BX1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14 * FRACUNIT, // speed 12 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_HEAD 6, // doomednum S_HEAD_LOOK, // spawnstate 700, // spawnhealth S_HEAD_FLOAT, // seestate sfx_hedsit, // seesound 8, // reactiontime sfx_hedat1, // attacksound S_HEAD_PAIN1, // painstate 32, // painchance sfx_hedpai, // painsound 0, // meleestate S_HEAD_ATK1, // missilestate S_NULL, // crashstate S_HEAD_DIE1, // deathstate S_NULL, // xdeathstate sfx_heddth, // deathsound 6, // speed 40 * FRACUNIT, // radius 72 * FRACUNIT, // height 325, // mass 0, // damage sfx_hedact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_PASSMOBJ // flags2 }, { // MT_HEADFX1 -1, // doomednum S_HEADFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 13 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_THRUGHOST // flags2 }, { // MT_HEADFX2 -1, // doomednum S_HEADFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 8 * FRACUNIT, // speed 12 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_HEADFX3 -1, // doomednum S_HEADFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI3_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 14 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 5, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT // flags2 }, { // MT_WHIRLWIND -1, // doomednum S_HEADFX4_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_HEADFXI4_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 16 * FRACUNIT, // radius 74 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY | MF_SHADOW, // flags MF2_NOTELEPORT // flags2 }, { // MT_CLINK 90, // doomednum S_CLINK_LOOK1, // spawnstate 150, // spawnhealth S_CLINK_WALK1, // seestate sfx_clksit, // seesound 8, // reactiontime sfx_clkatk, // attacksound S_CLINK_PAIN1, // painstate 32, // painchance sfx_clkpai, // painsound S_CLINK_ATK1, // meleestate 0, // missilestate S_NULL, // crashstate S_CLINK_DIE1, // deathstate S_NULL, // xdeathstate sfx_clkdth, // deathsound 14, // speed 20 * FRACUNIT, // radius 64 * FRACUNIT, // height 75, // mass 0, // damage sfx_clkact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_NOBLOOD, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_WIZARD 15, // doomednum S_WIZARD_LOOK1, // spawnstate 180, // spawnhealth S_WIZARD_WALK1, // seestate sfx_wizsit, // seesound 8, // reactiontime sfx_wizatk, // attacksound S_WIZARD_PAIN1, // painstate 64, // painchance sfx_wizpai, // painsound 0, // meleestate S_WIZARD_ATK1, // missilestate S_NULL, // crashstate S_WIZARD_DIE1, // deathstate S_NULL, // xdeathstate sfx_wizdth, // deathsound 12, // speed 16 * FRACUNIT, // radius 68 * FRACUNIT, // height 100, // mass 0, // damage sfx_wizact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_FLOAT | MF_NOGRAVITY, // flags MF2_PASSMOBJ // flags2 }, { // MT_WIZFX1 -1, // doomednum S_WIZFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_WIZFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 18 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_IMP 66, // doomednum S_IMP_LOOK1, // spawnstate 40, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat1, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound S_IMP_MEATK1, // meleestate S_IMP_MSATK1_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2 }, { // MT_IMPLEADER 5, // doomednum S_IMP_LOOK1, // spawnstate 80, // spawnhealth S_IMP_FLY1, // seestate sfx_impsit, // seesound 8, // reactiontime sfx_impat2, // attacksound S_IMP_PAIN1, // painstate 200, // painchance sfx_imppai, // painsound 0, // meleestate S_IMP_MSATK2_1, // missilestate S_IMP_CRASH1, // crashstate S_IMP_DIE1, // deathstate S_IMP_XDIE1, // xdeathstate sfx_impdth, // deathsound 10, // speed 16 * FRACUNIT, // radius 36 * FRACUNIT, // height 50, // mass 0, // damage sfx_impact, // activesound MF_SOLID | MF_SHOOTABLE | MF_FLOAT | MF_NOGRAVITY | MF_COUNTKILL, // flags MF2_SPAWNFLOAT | MF2_PASSMOBJ // flags2 }, { // MT_IMPCHUNK1 -1, // doomednum S_IMP_CHUNKA1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_IMPCHUNK2 -1, // doomednum S_IMP_CHUNKB1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_IMPBALL -1, // doomednum S_IMPFX1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_IMPFXI1, // deathstate S_NULL, // xdeathstate 0, // deathsound 10 * FRACUNIT, // speed 8 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT // flags2 }, { // MT_KNIGHT 64, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_KNIGHTGHOST 65, // doomednum S_KNIGHT_STND1, // spawnstate 200, // spawnhealth S_KNIGHT_WALK1, // seestate sfx_kgtsit, // seesound 8, // reactiontime sfx_kgtatk, // attacksound S_KNIGHT_PAIN1, // painstate 100, // painchance sfx_kgtpai, // painsound S_KNIGHT_ATK1, // meleestate S_KNIGHT_ATK1, // missilestate S_NULL, // crashstate S_KNIGHT_DIE1, // deathstate S_NULL, // xdeathstate sfx_kgtdth, // deathsound 12, // speed 24 * FRACUNIT, // radius 78 * FRACUNIT, // height 150, // mass 0, // damage sfx_kgtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_SHADOW, // flags MF2_FOOTCLIP | MF2_PASSMOBJ // flags2 }, { // MT_KNIGHTAXE -1, // doomednum S_SPINAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SPINAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 2, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_WINDTHRUST | MF2_NOTELEPORT | MF2_THRUGHOST // flags2 }, { // MT_REDAXE -1, // doomednum S_REDAXE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_REDAXEX1, // deathstate S_NULL, // xdeathstate sfx_hrnhit, // deathsound 9 * FRACUNIT, // speed 10 * FRACUNIT, // radius 8 * FRACUNIT, // height 100, // mass 7, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_THRUGHOST // flags2 }, { // MT_SORCERER1 7, // doomednum S_SRCR1_LOOK1, // spawnstate 2000, // spawnhealth S_SRCR1_WALK1, // seestate sfx_sbtsit, // seesound 8, // reactiontime sfx_sbtatk, // attacksound S_SRCR1_PAIN1, // painstate 56, // painchance sfx_sbtpai, // painsound 0, // meleestate S_SRCR1_ATK1, // missilestate S_NULL, // crashstate S_SRCR1_DIE1, // deathstate S_NULL, // xdeathstate sfx_sbtdth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 0, // damage sfx_sbtact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2 }, { // MT_SRCRFX1 -1, // doomednum S_SRCRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SRCRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 10 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_SORCERER2 -1, // doomednum S_SOR2_LOOK1, // spawnstate 3500, // spawnhealth S_SOR2_WALK1, // seestate sfx_sorsit, // seesound 8, // reactiontime sfx_soratk, // attacksound S_SOR2_PAIN1, // painstate 32, // painchance sfx_sorpai, // painsound 0, // meleestate S_SOR2_ATK1, // missilestate S_NULL, // crashstate S_SOR2_DIE1, // deathstate S_NULL, // xdeathstate 0, // deathsound 14, // speed 16 * FRACUNIT, // radius 70 * FRACUNIT, // height 300, // mass 0, // damage sfx_soract, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2 }, { // MT_SOR2FX1 -1, // doomednum S_SOR2FX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 1, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SOR2FXSPARK -1, // doomednum S_SOR2FXSPARK1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_CANNOTPUSH // flags2 }, { // MT_SOR2FX2 -1, // doomednum S_SOR2FX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_SOR2FXI2_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 6 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 10, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT // flags2 }, { // MT_SOR2TELEFADE -1, // doomednum S_SOR2TELEFADE1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP, // flags 0 // flags2 }, { // MT_MINOTAUR 9, // doomednum S_MNTR_LOOK1, // spawnstate 3000, // spawnhealth S_MNTR_WALK1, // seestate sfx_minsit, // seesound 8, // reactiontime sfx_minat1, // attacksound S_MNTR_PAIN1, // painstate 25, // painchance sfx_minpai, // painsound S_MNTR_ATK1_1, // meleestate S_MNTR_ATK2_1, // missilestate S_NULL, // crashstate S_MNTR_DIE1, // deathstate S_NULL, // xdeathstate sfx_mindth, // deathsound 16, // speed 28 * FRACUNIT, // radius 100 * FRACUNIT, // height 800, // mass 7, // damage sfx_minact, // activesound MF_SOLID | MF_SHOOTABLE | MF_COUNTKILL | MF_DROPOFF, // flags MF2_FOOTCLIP | MF2_PASSMOBJ | MF2_BOSS // flags2 }, { // MT_MNTRFX1 -1, // doomednum S_MNTRFX1_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI1_1, // deathstate S_NULL, // xdeathstate 0, // deathsound 20 * FRACUNIT, // speed 10 * FRACUNIT, // radius 6 * FRACUNIT, // height 100, // mass 3, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX2 -1, // doomednum S_MNTRFX2_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 14 * FRACUNIT, // speed 5 * FRACUNIT, // radius 12 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_MNTRFX3 -1, // doomednum S_MNTRFX3_1, // spawnstate 1000, // spawnhealth S_NULL, // seestate 0, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_MNTRFXI2_1, // deathstate S_NULL, // xdeathstate sfx_phohit, // deathsound 0, // speed 8 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 4, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_MISSILE | MF_DROPOFF | MF_NOGRAVITY, // flags MF2_NOTELEPORT | MF2_FIREDAMAGE // flags2 }, { // MT_AKYY 73, // doomednum S_AKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_BKYY 79, // doomednum S_BKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_CKEY 80, // doomednum S_CKYY1, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL | MF_NOTDMATCH, // flags 0 // flags2 }, { // MT_AMGWNDWIMPY 10, // doomednum S_AMG1, // spawnstate AMMO_GWND_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMGWNDHEFTY 12, // doomednum S_AMG2_1, // spawnstate AMMO_GWND_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMMACEWIMPY 13, // doomednum S_AMM1, // spawnstate AMMO_MACE_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMMACEHEFTY 16, // doomednum S_AMM2, // spawnstate AMMO_MACE_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMCBOWWIMPY 18, // doomednum S_AMC1, // spawnstate AMMO_CBOW_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMCBOWHEFTY 19, // doomednum S_AMC2_1, // spawnstate AMMO_CBOW_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMSKRDWIMPY 20, // doomednum S_AMS1_1, // spawnstate AMMO_SKRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMSKRDHEFTY 21, // doomednum S_AMS2_1, // spawnstate AMMO_SKRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMPHRDWIMPY 22, // doomednum S_AMP1_1, // spawnstate AMMO_PHRD_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMPHRDHEFTY 23, // doomednum S_AMP2_1, // spawnstate AMMO_PHRD_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMBLSRWIMPY 54, // doomednum S_AMB1_1, // spawnstate AMMO_BLSR_WIMPY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_AMBLSRHEFTY 55, // doomednum S_AMB2_1, // spawnstate AMMO_BLSR_HEFTY, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_SPECIAL, // flags 0 // flags2 }, { // MT_SOUNDWIND 42, // doomednum S_SND_WIND, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 }, { // MT_SOUNDWATERFALL 41, // doomednum S_SND_WATERFALL, // spawnstate 1000, // spawnhealth S_NULL, // seestate sfx_None, // seesound 8, // reactiontime sfx_None, // attacksound S_NULL, // painstate 0, // painchance sfx_None, // painsound S_NULL, // meleestate S_NULL, // missilestate S_NULL, // crashstate S_NULL, // deathstate S_NULL, // xdeathstate sfx_None, // deathsound 0, // speed 20 * FRACUNIT, // radius 16 * FRACUNIT, // height 100, // mass 0, // damage sfx_None, // activesound MF_NOBLOCKMAP | MF_NOSECTOR, // flags 0 // flags2 } };