shithub: choc

ref: 095bc1110b3c11fbf2e17bfd51bf78909fe34662
dir: /src/heretic/p_tick.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
// Copyright(C) 2008 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------

// P_tick.c

#include "doomdef.h"
#include "i_system.h"
#include "p_local.h"
#include "v_video.h"

int leveltime;
int TimerGame;

/*
====================
=
= P_ArchivePlayers
=
====================
*/

void P_ArchivePlayers(void)
{
    int i;
    int j;
    player_t dest;

    for (i = 0; i < MAXPLAYERS; i++)
    {
        if (!playeringame[i])
        {
            continue;
        }
        memcpy(&dest, &players[i], sizeof(player_t));
        for (j = 0; j < NUMPSPRITES; j++)
        {
            if (dest.psprites[j].state)
            {
                dest.psprites[j].state =
                    (state_t *) (dest.psprites[j].state - states);
            }
        }
        SV_Write(&dest, sizeof(player_t));
    }
}

/*
====================
=
= P_UnArchivePlayers
=
====================
*/

void P_UnArchivePlayers(void)
{
    int i, j;

    for (i = 0; i < MAXPLAYERS; i++)
    {
        if (!playeringame[i])
            continue;
        memcpy(&players[i], save_p, sizeof(player_t));
        save_p += sizeof(player_t);
        players[i].mo = NULL;   // will be set when unarc thinker
        players[i].message = NULL;
        players[i].attacker = NULL;
        for (j = 0; j < NUMPSPRITES; j++)
            if (players[i].psprites[j].state)
                players[i].psprites[j].state
                    = &states[(int) players[i].psprites[j].state];
    }
}

//=============================================================================


/*
====================
=
= P_ArchiveWorld
=
====================
*/

void P_ArchiveWorld(void)
{
    int i, j;
    sector_t *sec;
    line_t *li;
    side_t *si;

    // Sectors
    for (i = 0, sec = sectors; i < numsectors; i++, sec++)
    {
        SV_WriteWord(sec->floorheight >> FRACBITS);
        SV_WriteWord(sec->ceilingheight >> FRACBITS);
        SV_WriteWord(sec->floorpic);
        SV_WriteWord(sec->ceilingpic);
        SV_WriteWord(sec->lightlevel);
        SV_WriteWord(sec->special);     // needed?
        SV_WriteWord(sec->tag); // needed?
    }

    // Lines
    for (i = 0, li = lines; i < numlines; i++, li++)
    {
        SV_WriteWord(li->flags);
        SV_WriteWord(li->special);
        SV_WriteWord(li->tag);
        for (j = 0; j < 2; j++)
        {
            if (li->sidenum[j] == -1)
            {
                continue;
            }
            si = &sides[li->sidenum[j]];
            SV_WriteWord(si->textureoffset >> FRACBITS);
            SV_WriteWord(si->rowoffset >> FRACBITS);
            SV_WriteWord(si->toptexture);
            SV_WriteWord(si->bottomtexture);
            SV_WriteWord(si->midtexture);
        }
    }
}

/*
====================
=
= P_UnArchiveWorld
=
====================
*/

void P_UnArchiveWorld(void)
{
    int i, j;
    sector_t *sec;
    line_t *li;
    side_t *si;
    short *get;

    get = (short *) save_p;

//
// do sectors
//
    for (i = 0, sec = sectors; i < numsectors; i++, sec++)
    {
        sec->floorheight = *get++ << FRACBITS;
        sec->ceilingheight = *get++ << FRACBITS;
        sec->floorpic = *get++;
        sec->ceilingpic = *get++;
        sec->lightlevel = *get++;
        sec->special = *get++;  // needed?
        sec->tag = *get++;      // needed?
        sec->specialdata = 0;
        sec->soundtarget = 0;
    }

//
// do lines
//
    for (i = 0, li = lines; i < numlines; i++, li++)
    {
        li->flags = *get++;
        li->special = *get++;
        li->tag = *get++;
        for (j = 0; j < 2; j++)
        {
            if (li->sidenum[j] == -1)
                continue;
            si = &sides[li->sidenum[j]];
            si->textureoffset = *get++ << FRACBITS;
            si->rowoffset = *get++ << FRACBITS;
            si->toptexture = *get++;
            si->bottomtexture = *get++;
            si->midtexture = *get++;
        }
    }

    save_p = (byte *) get;
}

//=============================================================================

typedef enum
{
    tc_end,
    tc_mobj
} thinkerclass_t;

/*
====================
=
= P_ArchiveThinkers
=
====================
*/

void P_ArchiveThinkers(void)
{
    thinker_t *th;
    mobj_t mobj;

    for (th = thinkercap.next; th != &thinkercap; th = th->next)
    {
        if (th->function == P_MobjThinker)
        {
            SV_WriteByte(tc_mobj);
            memcpy(&mobj, th, sizeof(mobj_t));
            mobj.state = (state_t *) (mobj.state - states);
            if (mobj.player)
            {
                mobj.player = (player_t *) ((mobj.player - players) + 1);
            }
            SV_Write(&mobj, sizeof(mobj_t));
            continue;
        }
        //I_Error("P_ArchiveThinkers: Unknown thinker function");
    }

    // Add a terminating marker
    SV_WriteByte(tc_end);
}

/*
====================
=
= P_UnArchiveThinkers
=
====================
*/

void P_UnArchiveThinkers(void)
{
    byte tclass;
    thinker_t *currentthinker, *next;
    mobj_t *mobj;

//
// remove all the current thinkers
//
    currentthinker = thinkercap.next;
    while (currentthinker != &thinkercap)
    {
        next = currentthinker->next;
        if (currentthinker->function == P_MobjThinker)
            P_RemoveMobj((mobj_t *) currentthinker);
        else
            Z_Free(currentthinker);
        currentthinker = next;
    }
    P_InitThinkers();

// read in saved thinkers
    while (1)
    {
        tclass = *save_p++;
        switch (tclass)
        {
            case tc_end:
                return;         // end of list

            case tc_mobj:
                mobj = Z_Malloc(sizeof(*mobj), PU_LEVEL, NULL);
                memcpy(mobj, save_p, sizeof(*mobj));
                save_p += sizeof(*mobj);
                mobj->state = &states[(int) mobj->state];
                mobj->target = NULL;
                if (mobj->player)
                {
                    mobj->player = &players[(int) mobj->player - 1];
                    mobj->player->mo = mobj;
                }
                P_SetThingPosition(mobj);
                mobj->info = &mobjinfo[mobj->type];
                mobj->floorz = mobj->subsector->sector->floorheight;
                mobj->ceilingz = mobj->subsector->sector->ceilingheight;
                mobj->thinker.function = P_MobjThinker;
                P_AddThinker(&mobj->thinker);
                break;

            default:
                I_Error("Unknown tclass %i in savegame", tclass);
        }

    }

}

//=============================================================================


/*
====================
=
= P_ArchiveSpecials
=
====================
*/
enum
{
    tc_ceiling,
    tc_door,
    tc_floor,
    tc_plat,
    tc_flash,
    tc_strobe,
    tc_glow,
    tc_endspecials
} specials_e;

void P_ArchiveSpecials(void)
{
/*
T_MoveCeiling, (ceiling_t: sector_t * swizzle), - active list
T_VerticalDoor, (vldoor_t: sector_t * swizzle),
T_MoveFloor, (floormove_t: sector_t * swizzle),
T_LightFlash, (lightflash_t: sector_t * swizzle),
T_StrobeFlash, (strobe_t: sector_t *),
T_Glow, (glow_t: sector_t *),
T_PlatRaise, (plat_t: sector_t *), - active list
*/

    thinker_t *th;
    ceiling_t ceiling;
    vldoor_t door;
    floormove_t floor;
    plat_t plat;
    lightflash_t flash;
    strobe_t strobe;
    glow_t glow;

    for (th = thinkercap.next; th != &thinkercap; th = th->next)
    {
        if (th->function == T_MoveCeiling)
        {
            SV_WriteByte(tc_ceiling);
            memcpy(&ceiling, th, sizeof(ceiling_t));
            ceiling.sector = (sector_t *) (ceiling.sector - sectors);
            SV_Write(&ceiling, sizeof(ceiling_t));
            continue;
        }
        if (th->function == T_VerticalDoor)
        {
            SV_WriteByte(tc_door);
            memcpy(&door, th, sizeof(vldoor_t));
            door.sector = (sector_t *) (door.sector - sectors);
            SV_Write(&door, sizeof(vldoor_t));
            continue;
        }
        if (th->function == T_MoveFloor)
        {
            SV_WriteByte(tc_floor);
            memcpy(&floor, th, sizeof(floormove_t));
            floor.sector = (sector_t *) (floor.sector - sectors);
            SV_Write(&floor, sizeof(floormove_t));
            continue;
        }
        if (th->function == T_PlatRaise)
        {
            SV_WriteByte(tc_plat);
            memcpy(&plat, th, sizeof(plat_t));
            plat.sector = (sector_t *) (plat.sector - sectors);
            SV_Write(&plat, sizeof(plat_t));
            continue;
        }
        if (th->function == T_LightFlash)
        {
            SV_WriteByte(tc_flash);
            memcpy(&flash, th, sizeof(lightflash_t));
            flash.sector = (sector_t *) (flash.sector - sectors);
            SV_Write(&flash, sizeof(lightflash_t));
            continue;
        }
        if (th->function == T_StrobeFlash)
        {
            SV_WriteByte(tc_strobe);
            memcpy(&strobe, th, sizeof(strobe_t));
            strobe.sector = (sector_t *) (strobe.sector - sectors);
            SV_Write(&strobe, sizeof(strobe_t));
            continue;
        }
        if (th->function == T_Glow)
        {
            SV_WriteByte(tc_glow);
            memcpy(&glow, th, sizeof(glow_t));
            glow.sector = (sector_t *) (glow.sector - sectors);
            SV_Write(&glow, sizeof(glow_t));
            continue;
        }
    }
    // Add a terminating marker
    SV_WriteByte(tc_endspecials);
}

/*
====================
=
= P_UnArchiveSpecials
=
====================
*/

void P_UnArchiveSpecials(void)
{
    byte tclass;
    ceiling_t *ceiling;
    vldoor_t *door;
    floormove_t *floor;
    plat_t *plat;
    lightflash_t *flash;
    strobe_t *strobe;
    glow_t *glow;


// read in saved thinkers
    while (1)
    {
        tclass = *save_p++;
        switch (tclass)
        {
            case tc_endspecials:
                return;         // end of list

            case tc_ceiling:
                ceiling = Z_Malloc(sizeof(*ceiling), PU_LEVEL, NULL);
                memcpy(ceiling, save_p, sizeof(*ceiling));
                save_p += sizeof(*ceiling);
                ceiling->sector = &sectors[(int) ceiling->sector];
                ceiling->sector->specialdata = T_MoveCeiling;
                if (ceiling->thinker.function)
                    ceiling->thinker.function = T_MoveCeiling;
                P_AddThinker(&ceiling->thinker);
                P_AddActiveCeiling(ceiling);
                break;

            case tc_door:
                door = Z_Malloc(sizeof(*door), PU_LEVEL, NULL);
                memcpy(door, save_p, sizeof(*door));
                save_p += sizeof(*door);
                door->sector = &sectors[(int) door->sector];
                door->sector->specialdata = door;
                door->thinker.function = T_VerticalDoor;
                P_AddThinker(&door->thinker);
                break;

            case tc_floor:
                floor = Z_Malloc(sizeof(*floor), PU_LEVEL, NULL);
                memcpy(floor, save_p, sizeof(*floor));
                save_p += sizeof(*floor);
                floor->sector = &sectors[(int) floor->sector];
                floor->sector->specialdata = T_MoveFloor;
                floor->thinker.function = T_MoveFloor;
                P_AddThinker(&floor->thinker);
                break;

            case tc_plat:
                plat = Z_Malloc(sizeof(*plat), PU_LEVEL, NULL);
                memcpy(plat, save_p, sizeof(*plat));
                save_p += sizeof(*plat);
                plat->sector = &sectors[(int) plat->sector];
                plat->sector->specialdata = T_PlatRaise;
                if (plat->thinker.function)
                    plat->thinker.function = T_PlatRaise;
                P_AddThinker(&plat->thinker);
                P_AddActivePlat(plat);
                break;

            case tc_flash:
                flash = Z_Malloc(sizeof(*flash), PU_LEVEL, NULL);
                memcpy(flash, save_p, sizeof(*flash));
                save_p += sizeof(*flash);
                flash->sector = &sectors[(int) flash->sector];
                flash->thinker.function = T_LightFlash;
                P_AddThinker(&flash->thinker);
                break;

            case tc_strobe:
                strobe = Z_Malloc(sizeof(*strobe), PU_LEVEL, NULL);
                memcpy(strobe, save_p, sizeof(*strobe));
                save_p += sizeof(*strobe);
                strobe->sector = &sectors[(int) strobe->sector];
                strobe->thinker.function = T_StrobeFlash;
                P_AddThinker(&strobe->thinker);
                break;

            case tc_glow:
                glow = Z_Malloc(sizeof(*glow), PU_LEVEL, NULL);
                memcpy(glow, save_p, sizeof(*glow));
                save_p += sizeof(*glow);
                glow->sector = &sectors[(int) glow->sector];
                glow->thinker.function = T_Glow;
                P_AddThinker(&glow->thinker);
                break;

            default:
                I_Error("P_UnarchiveSpecials:Unknown tclass %i "
                        "in savegame", tclass);
        }

    }

}



/*
===============================================================================

								THINKERS

All thinkers should be allocated by Z_Malloc so they can be operated on uniformly.  The actual
structures will vary in size, but the first element must be thinker_t.

===============================================================================
*/

thinker_t thinkercap;           // both the head and tail of the thinker list

/*
===============
=
= P_InitThinkers
=
===============
*/

void P_InitThinkers(void)
{
    thinkercap.prev = thinkercap.next = &thinkercap;
}


/*
===============
=
= P_AddThinker
=
= Adds a new thinker at the end of the list
=
===============
*/

void P_AddThinker(thinker_t * thinker)
{
    thinkercap.prev->next = thinker;
    thinker->next = &thinkercap;
    thinker->prev = thinkercap.prev;
    thinkercap.prev = thinker;
}

/*
===============
=
= P_RemoveThinker
=
= Deallocation is lazy -- it will not actually be freed until its
= thinking turn comes up
=
===============
*/

void P_RemoveThinker(thinker_t * thinker)
{
    thinker->function = (think_t) - 1;
}

/*
===============
=
= P_AllocateThinker
=
= Allocates memory and adds a new thinker at the end of the list
=
===============
*/

void P_AllocateThinker(thinker_t * thinker)
{
}


/*
===============
=
= P_RunThinkers
=
===============
*/

void P_RunThinkers(void)
{
    thinker_t *currentthinker;

    currentthinker = thinkercap.next;
    while (currentthinker != &thinkercap)
    {
        if (currentthinker->function == (think_t) - 1)
        {                       // time to remove it
            currentthinker->next->prev = currentthinker->prev;
            currentthinker->prev->next = currentthinker->next;
            Z_Free(currentthinker);
        }
        else
        {
            if (currentthinker->function)
                currentthinker->function(currentthinker);
        }
        currentthinker = currentthinker->next;
    }
}

//----------------------------------------------------------------------------
//
// PROC P_Ticker
//
//----------------------------------------------------------------------------

void P_Ticker(void)
{
    int i;

    if (paused)
    {
        return;
    }
    for (i = 0; i < MAXPLAYERS; i++)
    {
        if (playeringame[i])
        {
            P_PlayerThink(&players[i]);
        }
    }
    if (TimerGame)
    {
        if (!--TimerGame)
        {
            G_ExitLevel();
        }
    }
    P_RunThinkers();
    P_UpdateSpecials();
    P_AmbientSound();
    leveltime++;
}