ref: 0a120a0989c221a351338c3a98e5f8e2cf6e9d13
dir: /src/doom/statdump.c/
/* Copyright(C) 2005-2014 Simon Howard This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -- Functions for presenting the information captured from the statistics buffer to a file. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "d_player.h" #include "d_mode.h" #include "m_argv.h" #include "statdump.h" /* Par times for E1M1-E1M9. */ static const int doom1_par_times[] = { 30, 75, 120, 90, 165, 180, 180, 30, 165, }; /* Par times for MAP01-MAP09. */ static const int doom2_par_times[] = { 30, 90, 120, 120, 90, 150, 120, 120, 270, }; /* Player colors. */ static const char *player_colors[] = { "Green", "Indigo", "Brown", "Red" }; // Array of end-of-level statistics that have been captured. #define MAX_CAPTURES 32 static wbstartstruct_t captured_stats[MAX_CAPTURES]; static int num_captured_stats = 0; static GameMission_t discovered_gamemission = none; /* Try to work out whether this is a Doom 1 or Doom 2 game, by looking * at the episode and map, and the par times. This is used to decide * how to format the level name. Unfortunately, in some cases it is * impossible to determine whether this is Doom 1 or Doom 2. */ static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats) { int partime; int level; int i; if (discovered_gamemission != none) { return; } for (i=0; i<num_stats; ++i) { level = stats[i].last; /* If episode 2, 3 or 4, this is Doom 1. */ if (stats[i].epsd > 0) { discovered_gamemission = doom; return; } /* This is episode 1. If this is level 10 or higher, it must be Doom 2. */ if (level >= 9) { discovered_gamemission = doom2; return; } /* Try to work out if this is Doom 1 or Doom 2 by looking at the par time. */ partime = stats[i].partime; if (partime == doom1_par_times[level] * TICRATE && partime != doom2_par_times[level] * TICRATE) { discovered_gamemission = doom; return; } if (partime != doom1_par_times[level] * TICRATE && partime == doom2_par_times[level] * TICRATE) { discovered_gamemission = doom2; return; } } } /* Returns the number of players active in the given stats buffer. */ static int GetNumPlayers(wbstartstruct_t *stats) { int i; int num_players = 0; for (i=0; i<MAXPLAYERS; ++i) { if (stats->plyr[i].in) { ++num_players; } } return num_players; } static void PrintBanner(FILE *stream) { fprintf(stream, "===========================================\n"); } static void PrintPercentage(FILE *stream, int amount, int total) { if (total == 0) { fprintf(stream, "0"); } else { fprintf(stream, "%i / %i", amount, total); // statdump.exe is a 16-bit program, so very occasionally an // integer overflow can occur when doing this calculation with // a large value. Therefore, cast to short to give the same // output. fprintf(stream, " (%i%%)", (short) (amount * 100) / total); } } /* Display statistics for a single player. */ static void PrintPlayerStats(FILE *stream, wbstartstruct_t *stats, int player_num) { wbplayerstruct_t *player = &stats->plyr[player_num]; fprintf(stream, "Player %i (%s):\n", player_num + 1, player_colors[player_num]); /* Kills percentage */ fprintf(stream, "\tKills: "); PrintPercentage(stream, player->skills, stats->maxkills); fprintf(stream, "\n"); /* Items percentage */ fprintf(stream, "\tItems: "); PrintPercentage(stream, player->sitems, stats->maxitems); fprintf(stream, "\n"); /* Secrets percentage */ fprintf(stream, "\tSecrets: "); PrintPercentage(stream, player->ssecret, stats->maxsecret); fprintf(stream, "\n"); } /* Frags table for multiplayer games. */ static void PrintFragsTable(FILE *stream, wbstartstruct_t *stats) { int x, y; fprintf(stream, "Frags:\n"); /* Print header */ fprintf(stream, "\t\t"); for (x=0; x<MAXPLAYERS; ++x) { if (!stats->plyr[x].in) { continue; } fprintf(stream, "%s\t", player_colors[x]); } fprintf(stream, "\n"); fprintf(stream, "\t\t-------------------------------- VICTIMS\n"); /* Print table */ for (y=0; y<MAXPLAYERS; ++y) { if (!stats->plyr[y].in) { continue; } fprintf(stream, "\t%s\t|", player_colors[y]); for (x=0; x<MAXPLAYERS; ++x) { if (!stats->plyr[x].in) { continue; } fprintf(stream, "%i\t", stats->plyr[y].frags[x]); } fprintf(stream, "\n"); } fprintf(stream, "\t\t|\n"); fprintf(stream, "\t KILLERS\n"); } /* Displays the level name: MAPxy or ExMy, depending on game mode. */ static void PrintLevelName(FILE *stream, int episode, int level) { PrintBanner(stream); switch (discovered_gamemission) { case doom: fprintf(stream, "E%iM%i\n", episode + 1, level + 1); break; case doom2: fprintf(stream, "MAP%02i\n", level + 1); break; default: case none: fprintf(stream, "E%iM%i / MAP%02i\n", episode + 1, level + 1, level + 1); break; } PrintBanner(stream); } /* Print details of a statistics buffer to the given file. */ static void PrintStats(FILE *stream, wbstartstruct_t *stats) { int leveltime, partime; int i; PrintLevelName(stream, stats->epsd, stats->last); fprintf(stream, "\n"); leveltime = stats->plyr[0].stime / TICRATE; partime = stats->partime / TICRATE; fprintf(stream, "Time: %i:%02i", leveltime / 60, leveltime % 60); fprintf(stream, " (par: %i:%02i)\n", partime / 60, partime % 60); fprintf(stream, "\n"); for (i=0; i<MAXPLAYERS; ++i) { if (stats->plyr[i].in) { PrintPlayerStats(stream, stats, i); } } if (GetNumPlayers(stats) >= 2) { PrintFragsTable(stream, stats); } fprintf(stream, "\n"); } void StatCopy(wbstartstruct_t *stats) { if (M_ParmExists("-statdump") && num_captured_stats < MAX_CAPTURES) { memcpy(&captured_stats[num_captured_stats], stats, sizeof(wbstartstruct_t)); ++num_captured_stats; } } void StatDump(void) { FILE *dumpfile; int i; //! // @category compat // @arg <filename> // // Dump statistics information to the specified file on the levels // that were played. The output from this option matches the output // from statdump.exe (see ctrlapi.zip in the /idgames archive). // i = M_CheckParmWithArgs("-statdump", 1); if (i > 0) { printf("Statistics captured for %i level(s)\n", num_captured_stats); // We actually know what the real gamemission is, but this has // to match the output from statdump.exe. DiscoverGamemode(captured_stats, num_captured_stats); // Allow "-" as output file, for stdout. if (strcmp(myargv[i + 1], "-") != 0) { dumpfile = fopen(myargv[i + 1], "w"); } else { dumpfile = NULL; } for (i = 0; i < num_captured_stats; ++i) { PrintStats(dumpfile, &captured_stats[i]); } if (dumpfile != NULL) { fclose(dumpfile); } } }