ref: 126b5a4c8d5ea4ad895110b5b0a25427fb98f73c
dir: /src/dstrings.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.4 2005/09/04 14:51:19 fraggle // Display the correct quit messages according to which game is being played. // Remove "language" variable (do this through gettext, if ever) // // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:13 fraggle // Initial import // // // DESCRIPTION: // Globally defined strings. // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: dstrings.c 66 2005-09-04 14:51:19Z fraggle $"; #include "dstrings.h" char *doom1_endmsg[] = { "please don't leave, there's more\ndemons to toast!", "let's beat it -- this is turning\ninto a bloodbath!", "i wouldn't leave if i were you. \ndos is much worse.", "you're trying to say you like dos\nbetter than me, right?", "don't leave yet -- there's a\ndemon around that corner!", "ya know, next time you come in here\ni'm gonna toast ya.", "go ahead and leave. see if i care.", }; char *doom2_endmsg[] = { // QuitDOOM II messages "you want to quit?\nthen, thou hast lost an eighth!", "don't go now, there's a \ndimensional shambler waiting \nat the dos prompt!", "get outta here and go back\nto your boring programs.", "if i were your boss, i'd \n deathmatch ya in a minute!", "look, bud. you leave now\nand you forfeit your body count!", "just leave. when you come\nback, i'll be waiting with a bat.", "you're lucky i don't smack\nyou for thinking about leaving.", }; #if 0 // UNUSED messages included in the source release char* endmsg[] = { // DOOM1 QUITMSG, // FinalDOOM? "fuck you, pussy!\nget the fuck out!", "you quit and i'll jizz\nin your cystholes!", "if you leave, i'll make\nthe lord drink my jizz.", "hey, ron! can we say\n'fuck' in the game?", "i'd leave: this is just\nmore monsters and levels.\nwhat a load.", "suck it down, asshole!\nyou're a fucking wimp!", "don't quit now! we're \nstill spending your money!", // Internal debug. Different style, too. "THIS IS NO MESSAGE!\nPage intentionally left blank." }; #endif