ref: 1670801dba930b9fa9d6a2b4a953091970dc180a
dir: /src/heretic/sounds.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // sounds.c #include "doomdef.h" #include "i_sound.h" #include "sounds.h" // Music info #define MUSIC(name) \ { name, 0, NULL, NULL } musicinfo_t S_music[] = { MUSIC("MUS_E1M1"), // 1-1 MUSIC("MUS_E1M2"), MUSIC("MUS_E1M3"), MUSIC("MUS_E1M4"), MUSIC("MUS_E1M5"), MUSIC("MUS_E1M6"), MUSIC("MUS_E1M7"), MUSIC("MUS_E1M8"), MUSIC("MUS_E1M9"), MUSIC("MUS_E2M1"), // 2-1 MUSIC("MUS_E2M2"), MUSIC("MUS_E2M3"), MUSIC("MUS_E2M4"), MUSIC("MUS_E1M4"), MUSIC("MUS_E2M6"), MUSIC("MUS_E2M7"), MUSIC("MUS_E2M8"), MUSIC("MUS_E2M9"), MUSIC("MUS_E1M1"), // 3-1 MUSIC("MUS_E3M2"), MUSIC("MUS_E3M3"), MUSIC("MUS_E1M6"), MUSIC("MUS_E1M3"), MUSIC("MUS_E1M2"), MUSIC("MUS_E1M5"), MUSIC("MUS_E1M9"), MUSIC("MUS_E2M6"), MUSIC("MUS_E1M6"), // 4-1 MUSIC("MUS_E1M2"), MUSIC("MUS_E1M3"), MUSIC("MUS_E1M4"), MUSIC("MUS_E1M5"), MUSIC("MUS_E1M1"), MUSIC("MUS_E1M7"), MUSIC("MUS_E1M8"), MUSIC("MUS_E1M9"), MUSIC("MUS_E2M1"), // 5-1 MUSIC("MUS_E2M2"), MUSIC("MUS_E2M3"), MUSIC("MUS_E2M4"), MUSIC("MUS_E1M4"), MUSIC("MUS_E2M6"), MUSIC("MUS_E2M7"), MUSIC("MUS_E2M8"), MUSIC("MUS_E2M9"), MUSIC("MUS_E3M2"), // 6-1 MUSIC("MUS_E3M3"), // 6-2 MUSIC("MUS_E1M6"), // 6-3 MUSIC("MUS_TITL"), MUSIC("MUS_INTR"), MUSIC("MUS_CPTD") }; // Sound info /* Macro for original heretic sfxinfo_t #define SOUND(name, priority, numchannels) \ { name, NULL, priority, -1, NULL, 0, numchannels } #define SOUND_LINK(name, link_id, priority, numchannels) \ { name, &S_sfx[link_id], priority, -1, NULL, 0, numchannels } */ #define SOUND(name, priority, numchannels) \ { NULL, name, priority, NULL, -1, -1, -1, 0, numchannels, NULL } #define SOUND_LINK(name, link_id, priority, numchannels) \ { NULL, name, priority, &S_sfx[link_id], 0, 0, -1, 0, numchannels, NULL } sfxinfo_t S_sfx[] = { SOUND("", 0, 0), SOUND("gldhit", 32, 2), SOUND("gntful", 32, -1), SOUND("gnthit", 32, -1), SOUND("gntpow", 32, -1), SOUND("gntact", 32, -1), SOUND("gntuse", 32, -1), SOUND("phosht", 32, 2), SOUND("phohit", 32, -1), SOUND_LINK("-phopow", sfx_hedat1, 32, 1), SOUND("lobsht", 20, 2), SOUND("lobhit", 20, 2), SOUND("lobpow", 20, 2), SOUND("hrnsht", 32, 2), SOUND("hrnhit", 32, 2), SOUND("hrnpow", 32, 2), SOUND("ramphit", 32, 2), SOUND("ramrain", 10, 2), SOUND("bowsht", 32, 2), SOUND("stfhit", 32, 2), SOUND("stfpow", 32, 2), SOUND("stfcrk", 32, 2), SOUND("impsit", 32, 2), SOUND("impat1", 32, 2), SOUND("impat2", 32, 2), SOUND("impdth", 80, 2), SOUND_LINK("-impact", sfx_impsit, 20, 2), SOUND("imppai", 32, 2), SOUND("mumsit", 32, 2), SOUND("mumat1", 32, 2), SOUND("mumat2", 32, 2), SOUND("mumdth", 80, 2), SOUND_LINK("-mumact", sfx_mumsit, 20, 2), SOUND("mumpai", 32, 2), SOUND("mumhed", 32, 2), SOUND("bstsit", 32, 2), SOUND("bstatk", 32, 2), SOUND("bstdth", 80, 2), SOUND("bstact", 20, 2), SOUND("bstpai", 32, 2), SOUND("clksit", 32, 2), SOUND("clkatk", 32, 2), SOUND("clkdth", 80, 2), SOUND("clkact", 20, 2), SOUND("clkpai", 32, 2), SOUND("snksit", 32, 2), SOUND("snkatk", 32, 2), SOUND("snkdth", 80, 2), SOUND("snkact", 20, 2), SOUND("snkpai", 32, 2), SOUND("kgtsit", 32, 2), SOUND("kgtatk", 32, 2), SOUND("kgtat2", 32, 2), SOUND("kgtdth", 80, 2), SOUND_LINK("-kgtact", sfx_kgtsit, 20, 2), SOUND("kgtpai", 32, 2), SOUND("wizsit", 32, 2), SOUND("wizatk", 32, 2), SOUND("wizdth", 80, 2), SOUND("wizact", 20, 2), SOUND("wizpai", 32, 2), SOUND("minsit", 32, 2), SOUND("minat1", 32, 2), SOUND("minat2", 32, 2), SOUND("minat3", 32, 2), SOUND("mindth", 80, 2), SOUND("minact", 20, 2), SOUND("minpai", 32, 2), SOUND("hedsit", 32, 2), SOUND("hedat1", 32, 2), SOUND("hedat2", 32, 2), SOUND("hedat3", 32, 2), SOUND("heddth", 80, 2), SOUND("hedact", 20, 2), SOUND("hedpai", 32, 2), SOUND("sorzap", 32, 2), SOUND("sorrise", 32, 2), SOUND("sorsit", 200, 2), SOUND("soratk", 32, 2), SOUND("soract", 200, 2), SOUND("sorpai", 200, 2), SOUND("sordsph", 200, 2), SOUND("sordexp", 200, 2), SOUND("sordbon", 200, 2), SOUND_LINK("-sbtsit", sfx_bstsit, 32, 2), SOUND_LINK("-sbtatk", sfx_bstatk, 32, 2), SOUND("sbtdth", 80, 2), SOUND("sbtact", 20, 2), SOUND("sbtpai", 32, 2), SOUND("plroof", 32, 2), SOUND("plrpai", 32, 2), SOUND("plrdth", 80, 2), SOUND("gibdth", 100, 2), SOUND("plrwdth", 80, 2), SOUND("plrcdth", 100, 2), SOUND("itemup", 32, 2), SOUND("wpnup", 32, 2), SOUND("telept", 50, 2), SOUND("doropn", 40, 2), SOUND("dorcls", 40, 2), SOUND("dormov", 40, 2), SOUND("artiup", 32, 2), SOUND("switch", 40, 2), SOUND("pstart", 40, 2), SOUND("pstop", 40, 2), SOUND("stnmov", 40, 2), SOUND("chicpai", 32, 2), SOUND("chicatk", 32, 2), SOUND("chicdth", 40, 2), SOUND("chicact", 32, 2), SOUND("chicpk1", 32, 2), SOUND("chicpk2", 32, 2), SOUND("chicpk3", 32, 2), SOUND("keyup", 50, 2), SOUND("ripslop", 16, 2), SOUND("newpod", 16, -1), SOUND("podexp", 40, -1), SOUND("bounce", 16, 2), SOUND_LINK("-volsht", sfx_bstatk, 16, 2), SOUND_LINK("-volhit", sfx_lobhit, 16, 2), SOUND("burn", 10, 2), SOUND("splash", 10, 1), SOUND("gloop", 10, 2), SOUND("respawn", 10, 1), SOUND("blssht", 32, 2), SOUND("blshit", 32, 2), SOUND("chat", 100, 1), SOUND("artiuse", 32, 1), SOUND("gfrag", 100, 1), SOUND("waterfl", 16, 2), // Monophonic sounds SOUND("wind", 16, 1), SOUND("amb1", 1, 1), SOUND("amb2", 1, 1), SOUND("amb3", 1, 1), SOUND("amb4", 1, 1), SOUND("amb5", 1, 1), SOUND("amb6", 1, 1), SOUND("amb7", 1, 1), SOUND("amb8", 1, 1), SOUND("amb9", 1, 1), SOUND("amb10", 1, 1), SOUND("amb11", 1, 0) };