ref: 1fa73503eff445004d4eee2112017c25c42aeba1
dir: /src/st_stuff.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: st_stuff.h 162 2005-10-04 21:41:42Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Status bar code. // Does the face/direction indicator animatin. // Does palette indicators as well (red pain/berserk, bright pickup) // //----------------------------------------------------------------------------- #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" #include "m_cheat.h" // Size of statusbar. // Now sensitive for scaling. #define ST_HEIGHT 32*SCREEN_MUL #define ST_WIDTH SCREENWIDTH #define ST_Y (SCREENHEIGHT - ST_HEIGHT) // // STATUS BAR // // Called by main loop. boolean ST_Responder (event_t* ev); // Called by main loop. void ST_Ticker (void); // Called by main loop. void ST_Drawer (boolean fullscreen, boolean refresh); // Called when the console player is spawned on each level. void ST_Start (void); // Called by startup code. void ST_Init (void); // States for status bar code. typedef enum { AutomapState, FirstPersonState } st_stateenum_t; // States for the chat code. typedef enum { StartChatState, WaitDestState, GetChatState } st_chatstateenum_t; boolean ST_Responder(event_t* ev); extern cheatseq_t cheat_mus; extern cheatseq_t cheat_god; extern cheatseq_t cheat_ammo; extern cheatseq_t cheat_ammonokey; extern cheatseq_t cheat_noclip; extern cheatseq_t cheat_commercial_noclip; extern cheatseq_t cheat_powerup[7]; extern cheatseq_t cheat_choppers; extern cheatseq_t cheat_clev; extern cheatseq_t cheat_mypos; #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.3 2005/10/04 21:41:42 fraggle // Rewrite cheats code. Add dehacked cheat replacement. // // Revision 1.2 2005/07/23 16:44:57 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:07 fraggle // Initial import // // //-----------------------------------------------------------------------------