Set default sound devices to SNDDEVICE_SB, so that sfx and music are on by
Add compatibility options dialog.
Add ENDOOM and startup delay to display settings dialog.
Fix some warnings in textscreen code.
Use NULL for initialising pointers rather than 0.
Use DEFAULT_INT enum value rather than 0.
Fix a lot of warnings (for fussy compilers) and one always-true check
Add new codeblocks build files to dist.
Code::Blocks project and workspace.
Make sure modified copyright banners always end in a newline. If they don't, add
Fill in some default values for the player name and the chat macros
Add sound config dialog. Convert some of the mouse settings to use
Change the default optimisation level to -O2 and add
Add multiplayer configuration dialog.
Add HACKING file with guidelines for Chocolate Doom hackers.
add extra defines when building
Add "Enable mouse" checkbox to mouse config dialog. Reorder options.
Fix chocolate-setup warnings.
'widgets' variable was used uninitialised. For some reason this didn't
Build with debugging symbols by default.
Move the grab mouse setting to the mouse config dialog.
New display settings dialog!
Check column is valid when finding a selectable column. Fixes weird
make the icon work in the client binary
Fix TXT_SelectWidgets with NULL spacers.
Add function to set button label.
Repeat key presses when the key is held down - thanks to Mad_Mac for this
Split off query data into a net_querydata_t structure in net_structrw.c
Always wait for a keypress before closing the ENDOOM window; do not
Undo previous commit: 'comport' and 'showmessages' are only generated
Preserve 'comport' variable in configuration files even though it is unused.
Interpret the snd_sfxdevice and snd_musicdevice values in the configuration
Fix Z_FreeTags in z_native.c (chains were not set to NULL when freed).
Add codeblocks project files; thanks to Russell Rice.
Fix the -nomusic parameter.
Add command line arguments to main() in textscreen examples.
Add config.h for a possible MSVC build in the future. Add mkinstalldirs
Include SDL.h in the textscreen headers; the SDL headers need to be
Add reference counts on callback tables so that if a callback destroys
Remove hack accidentally committed that always updates the palette
Add -nwtmerge option, which behaves the same as NWT's -merge option. What this
Allow loading dehacked 2.3 patches.
Don't allow \0 in dehacked strings read with DEH_ReadLine.
Sync the -loadgame parameter across all clients connected to a server.
Better spechits emulation. Remove support for emulating the higher-memory
Call R_ExecuteSetViewSize immediately after calling I_InitGraphics.
Add missing copyright notices to textscreen and setup files.
Add new chocolate-setup source files into build.
Build man/ and setup/ directories from main makefile.
Fix problem with 'c:\' in doom-options.in
Change the 'abort' button to a quit button on the main menu. Change the
Add display.c with missing ConfigDisplay and multiplayer.c with
Add key and mouse input widgets for selecting keys and mouse buttons.
Check for 'ff_end' not 'ff_start' when displaying warning message about
Allow the demo size limit to be disabled through the config file.
Bomb out with an error when a dehacked string is set that is longer than
Use the new TXT_Sleep function in Doom.
Add dropdown listbox widget
Exit the main loop automatically after all windows are closed
Add window listener functions to allow spying on keys and mouse buttons
Change name of escape window actions to 'Close' and add a separate
Center the calculator in the window.
Add TXT_SelectWidget function to select a widget in a table,
Allow multiple callbacks for the same signal on widgets
Initialise string input boxes to not editing
More efficient TXT_Sleep function that puts the textscreen code to sleep
Bomb out with an error when trying to draw patches that go off the screen,
Try to convert MUS even if the MUS header is not present. The new code
New mus -> mid conversion code thanks to Ben Ryves <[email protected]>
Add inverted checkboxes (tick in box when value is false)
Initial mouse configuration window.
Hugely refactor the response file loading code. Allow arguments to be
Let the SDL parachute catch crashes and shut down properly. Don't crash
Add a fake nonfunctional key bindings configuration menu.
Always add a bit of padding inside windows (removes the need to add padding
Add deh_section_sound to dehacked sections list (thanks to rpeter on the
Add hash table for fast texture lookup; refactor P_GroupLines to use an
Stop sending data to the server when a connection drops. Print a message
Detect recursive calls to I_Error to prevent an infinite loop.
Bomb out with an error message if game options are specified to a
Make clicking on "accept" action buttons send enter keypresses to the window.
Make mouse button presses on widgets actually do useful things
Rearrange the buttons in the setup exit confirmation box.
Add utility functions to create "Abort" and "Accept" window actions
Draw the bottom separator in windows at the full window width.
Add initial code for a setup utility.