ref: 2932aef2247dd4f6c654416e4272cfbf872401a1
dir: /src/setup/compatibility.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // Sound control menu #include <stdlib.h> #include "m_config.h" #include "textscreen.h" #include "mode.h" #include "compatibility.h" int vanilla_savegame_limit = 1; int vanilla_demo_limit = 1; void CompatibilitySettings(void) { txt_window_t *window; window = TXT_NewWindow("Compatibility"); TXT_AddWidgets(window, TXT_NewCheckBox("Vanilla savegame limit", &vanilla_savegame_limit), TXT_NewCheckBox("Vanilla demo limit", &vanilla_demo_limit), NULL); } void BindCompatibilityVariables(void) { if (gamemission == doom) { M_BindVariable("vanilla_savegame_limit", &vanilla_savegame_limit); M_BindVariable("vanilla_demo_limit", &vanilla_demo_limit); } }