textscreen: Fix input of Unicode characters.
textscreen: Use SDL API for getting key names.
textscreen: Decode UTF8 of character from event.
textscreen: Stop tracking modifier state.
textscreen: Add input mode switching.
Merge remote-tracking branch 'origin/master' into sdl2-branch
Try multiple capitalizations when searching for WADs.
Merge pull request #818 from CapnClever/hexen-copyfile
hexen/sv_save.c: fix variable 'write_count' set but not used
hexen/p_acs.c: fix redundant redeclaration of CheckACSPresent()
hexen/sv_save.c: revert 9e71dbb, fix fwrite check
Merge pull request #814 from CapnClever/hexen-mousecontrols
Merge pull request #812 from CapnClever/raven-demoplayback-args
hexen/g_game.c: Include miscellaneous mouse functionality
g_game.c: Don't overwrite Heretic/Hexen timedemo arguments
Merge pull request #805 from AXDOOMER/master
Fix number of joystick buttons so Chocolate-Setup doesn't crash
Merge pull request #804 from CapnClever/raven-demoplayback-args
g_game.c: Don't overwrite Heretic/Hexen demo playback arguments
Merge pull request #797 from CapnClever/setup-testmouse-thresholdzero
v_video.c: Enhance V_DrawMouseSpeedBox in non-acceleration cases
Merge pull request #800 from fabiangreffrath/issue794
p_saveg.c: initialize result in saveg_read8()
Merge pull request #790 from CapnClever/raven-compat-setup
Update branch with requested changes
Add compatibility options to Heretic/Hexen
hexen/sv_save.c: Rewrite save-reading code and CopyFile, misc cleanup
heretic/p_saveg.c: Reproduce vanilla savegame error
i_sdlsound.c: fix compilation with libsamplerate 0.1.9
Merge branch 'master' into sdl2-branch
Merge pull request #786 from CapnClever/raven-demo-expansion
g_game.c: Remove extra demo pointer shift (causes desync)
p_saveg.c/g_game.c: move common defines into the p_saveg.h header
Merge pull request #784 from CapnClever/raven-demo-expansion
Update branch with requested changes, fourth pass
Update year
Add demo support to automatically playback parameters in Heretic/Hexen
Update branch with requested changes, third pass
Update branch with requested changes, second pass
Merge pull request #785 from CapnClever/raven-config-multiplayer
Fix network player name binding in Heretic/Hexen (#612)
Update branch with requested changes
g_game.c: Fix -timedemo "realtics" duration in Heretic/Hexen
Add -demoextend parameter to improve Heretic/Hexen demo support
g_game.c: Add -shortticfix optional feature for Heretic/Hexen.
Add longtics and lowres_turn feature to Heretic/Hexen
g_game.c: Add -maxdemo parameter to Heretic/Hexen
Merge pull request #762 from jmtd/korax
doomtype.h: include <string.h> for declaration of stricmp() on _WIN32 systems
heretic/r_bsp.c: include "i_system.h" for I_Error()
i_iwad: comment out AddXdgDirs() if building on _WIN32 systems
Merge pull request #780 from CapnClever/demorecord-rebind
g_game.c: Fix rebinding of "Finish recording demo"
README.Music: Fix subsectioning
README.Music: add hint for CMI8738 on Windows
#include "i_system.h" for I_Error()
Merge branch 'master' into sdl2-branch
video: call SDL_GetWindowPixelFormat() only once
NEWS: Update for recent changes.
d_iwad: Really ensure vanilla loading order for GOG.com installs
Ignore Emacs temp files and src/*.cfg src/*.txt
Overflow safety for solidsegs; hopefully interim.
Enable map file in debug build for Hexen
Ignore hexndata under msvc project directory
Get rid of debug comment, and move call up
Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom
Mix_HaltChannel must always be called when releasing a sound. Fixes #773.
p_spec: fix the wording of a comment about sector overflows
Ensure values retrieved with RegQueryValueEx are null-terminated.
Adjust SFC30 controller defaults to be consistent
Add joystick virtual button for toggle automap
SetVideoMode(): make re-entrant
CreateUpscaledTexture(): set max texture dimensions more generally
SetVideoMode(): remove unused "doompal" variable
Merge pull request #760 from jmtd/defined-random
Add CheckACSPresent and gracefully exit
textscreen: Fix rendering when using a tiling WM.
d_iwad: re-sort the GOG.com games by vanilla IWAD loading order
I don't think we need this anymore
Add P_SubRandom and fix P_Random ambiguities
Implement Vanilla limit of 4046 lumps in a WAD
man: Fix build to allow out-of-tree builds.
docgen: Read included templates from relative path.
Merge pull request #755 from chungy/sdl2-getprefpath
Use SDL_GetPrefPath for the configuration directory.
Merge pull request #754 from chocolate-doom/sdl2-png-screenshots
Revert using SDL_Image for PNG screenshots
Remove some autoconf foo for GL
Merge pull request #745 from chocolate-doom/sdl2-swmode
use SDL_GL_GetProcAddress to avoid GL dependency
Merge pull request #750 from nukeykt/nukedopl174
Add autoconf check for GL and link the engines to it.
Add CheckGLVersion to warn about software GL
Add force_software_renderer video rendering option
Merge pull request #748 from nukeykt/retailfix
diskicon: Use *saved_background for sizeof().
do not naively assume singly-byte frame buffers
video: Set pixel format correctly for rgbabuffer.