shithub: choc

ref: 350fe185784d6d0350ed8b675630440ff425a6ca
dir: /src/heretic/sb_bar.c/

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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------

// SB_bar.c

#include "doomdef.h"
#include "i_video.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "v_video.h"

// Macros

#define CHEAT_ENCRYPT(a) \
	((((a)&1)<<5)+ \
	(((a)&2)<<1)+ \
	(((a)&4)<<4)+ \
	(((a)&8)>>3)+ \
	(((a)&16)>>3)+ \
	(((a)&32)<<2)+ \
	(((a)&64)>>2)+ \
	(((a)&128)>>4))

// Types

typedef struct Cheat_s
{
    void (*func) (player_t * player, struct Cheat_s * cheat);
    byte *sequence;
    byte *pos;
    int args[2];
    int currentArg;
} Cheat_t;

// Private Functions

static void DrawSoundInfo(void);
static void ShadeLine(int x, int y, int height, int shade);
static void ShadeChain(void);
static void DrINumber(signed int val, int x, int y);
static void DrBNumber(signed int val, int x, int y);
static void DrawCommonBar(void);
static void DrawMainBar(void);
static void DrawInventoryBar(void);
static void DrawFullScreenStuff(void);
static boolean HandleCheats(byte key);
static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat);
static void CheatGodFunc(player_t * player, Cheat_t * cheat);
static void CheatNoClipFunc(player_t * player, Cheat_t * cheat);
static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat);
static void CheatPowerFunc(player_t * player, Cheat_t * cheat);
static void CheatHealthFunc(player_t * player, Cheat_t * cheat);
static void CheatKeysFunc(player_t * player, Cheat_t * cheat);
static void CheatSoundFunc(player_t * player, Cheat_t * cheat);
static void CheatTickerFunc(player_t * player, Cheat_t * cheat);
static void CheatArtifact1Func(player_t * player, Cheat_t * cheat);
static void CheatArtifact2Func(player_t * player, Cheat_t * cheat);
static void CheatArtifact3Func(player_t * player, Cheat_t * cheat);
static void CheatWarpFunc(player_t * player, Cheat_t * cheat);
static void CheatChickenFunc(player_t * player, Cheat_t * cheat);
static void CheatMassacreFunc(player_t * player, Cheat_t * cheat);
static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat);
static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat);

// Public Data

boolean DebugSound;             // debug flag for displaying sound info

boolean inventory;
int curpos;
int inv_ptr;
int ArtifactFlash;

// Private Data

static int HealthMarker;
static int ChainWiggle;
static player_t *CPlayer;
int playpalette;

patch_t *PatchLTFACE;
patch_t *PatchRTFACE;
patch_t *PatchBARBACK;
patch_t *PatchCHAIN;
patch_t *PatchSTATBAR;
patch_t *PatchLIFEGEM;
//patch_t *PatchEMPWEAP;
//patch_t *PatchLIL4BOX;
patch_t *PatchLTFCTOP;
patch_t *PatchRTFCTOP;
//patch_t *PatchARMORBOX;
//patch_t *PatchARTIBOX;
patch_t *PatchSELECTBOX;
//patch_t *PatchKILLSPIC;
//patch_t *PatchMANAPIC;
//patch_t *PatchPOWERICN;
patch_t *PatchINVLFGEM1;
patch_t *PatchINVLFGEM2;
patch_t *PatchINVRTGEM1;
patch_t *PatchINVRTGEM2;
patch_t *PatchINumbers[10];
patch_t *PatchNEGATIVE;
patch_t *PatchSmNumbers[10];
patch_t *PatchBLACKSQ;
patch_t *PatchINVBAR;
patch_t *PatchARMCLEAR;
patch_t *PatchCHAINBACK;
//byte *ShadeTables;
int FontBNumBase;
int spinbooklump;
int spinflylump;

static byte CheatLookup[256];

// Toggle god mode
static byte CheatGodSeq[] = {
    CHEAT_ENCRYPT('q'),
    CHEAT_ENCRYPT('u'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('e'),
    CHEAT_ENCRYPT('n'),
    0xff
};

// Toggle no clipping mode
static byte CheatNoClipSeq[] = {
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('t'),
    CHEAT_ENCRYPT('t'),
    CHEAT_ENCRYPT('y'),
    0xff
};

// Get all weapons and ammo
static byte CheatWeaponsSeq[] = {
    CHEAT_ENCRYPT('r'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('b'),
    CHEAT_ENCRYPT('o'),
    0xff
};

// Toggle tome of power
static byte CheatPowerSeq[] = {
    CHEAT_ENCRYPT('s'),
    CHEAT_ENCRYPT('h'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('z'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('m'),
    0xff, 0
};

// Get full health
static byte CheatHealthSeq[] = {
    CHEAT_ENCRYPT('p'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('n'),
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('e'),
    0xff
};

// Get all keys
static byte CheatKeysSeq[] = {
    CHEAT_ENCRYPT('s'),
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('e'),
    CHEAT_ENCRYPT('l'),
    0xff, 0
};

// Toggle sound debug info
static byte CheatSoundSeq[] = {
    CHEAT_ENCRYPT('n'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('s'),
    CHEAT_ENCRYPT('e'),
    0xff
};

// Toggle ticker
static byte CheatTickerSeq[] = {
    CHEAT_ENCRYPT('t'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('e'),
    CHEAT_ENCRYPT('r'),
    0xff, 0
};

// Get an artifact 1st stage (ask for type)
static byte CheatArtifact1Seq[] = {
    CHEAT_ENCRYPT('g'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('e'),
    0xff
};

// Get an artifact 2nd stage (ask for count)
static byte CheatArtifact2Seq[] = {
    CHEAT_ENCRYPT('g'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('e'),
    0, 0xff, 0
};

// Get an artifact final stage
static byte CheatArtifact3Seq[] = {
    CHEAT_ENCRYPT('g'),
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('e'),
    0, 0, 0xff
};

// Warp to new level
static byte CheatWarpSeq[] = {
    CHEAT_ENCRYPT('e'),
    CHEAT_ENCRYPT('n'),
    CHEAT_ENCRYPT('g'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('g'),
    CHEAT_ENCRYPT('e'),
    0, 0, 0xff, 0
};

// Save a screenshot
static byte CheatChickenSeq[] = {
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('l'),
    CHEAT_ENCRYPT('e'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('o'),
    CHEAT_ENCRYPT('o'),
    0xff, 0
};

// Kill all monsters
static byte CheatMassacreSeq[] = {
    CHEAT_ENCRYPT('m'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('s'),
    CHEAT_ENCRYPT('s'),
    CHEAT_ENCRYPT('a'),
    CHEAT_ENCRYPT('c'),
    CHEAT_ENCRYPT('r'),
    CHEAT_ENCRYPT('e'),
    0xff, 0
};

static byte CheatIDKFASeq[] = {
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('k'),
    CHEAT_ENCRYPT('f'),
    CHEAT_ENCRYPT('a'),
    0xff, 0
};

static byte CheatIDDQDSeq[] = {
    CHEAT_ENCRYPT('i'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('d'),
    CHEAT_ENCRYPT('q'),
    CHEAT_ENCRYPT('d'),
    0xff, 0
};

static Cheat_t Cheats[] = {
    {CheatGodFunc, CheatGodSeq, NULL, 0, 0, 0},
    {CheatNoClipFunc, CheatNoClipSeq, NULL, 0, 0, 0},
    {CheatWeaponsFunc, CheatWeaponsSeq, NULL, 0, 0, 0},
    {CheatPowerFunc, CheatPowerSeq, NULL, 0, 0, 0},
    {CheatHealthFunc, CheatHealthSeq, NULL, 0, 0, 0},
    {CheatKeysFunc, CheatKeysSeq, NULL, 0, 0, 0},
    {CheatSoundFunc, CheatSoundSeq, NULL, 0, 0, 0},
    {CheatTickerFunc, CheatTickerSeq, NULL, 0, 0, 0},
    {CheatArtifact1Func, CheatArtifact1Seq, NULL, 0, 0, 0},
    {CheatArtifact2Func, CheatArtifact2Seq, NULL, 0, 0, 0},
    {CheatArtifact3Func, CheatArtifact3Seq, NULL, 0, 0, 0},
    {CheatWarpFunc, CheatWarpSeq, NULL, 0, 0, 0},
    {CheatChickenFunc, CheatChickenSeq, NULL, 0, 0, 0},
    {CheatMassacreFunc, CheatMassacreSeq, NULL, 0, 0, 0},
    {CheatIDKFAFunc, CheatIDKFASeq, NULL, 0, 0, 0},
    {CheatIDDQDFunc, CheatIDDQDSeq, NULL, 0, 0, 0},
    {NULL, NULL, NULL, 0, 0, 0} // Terminator
};

//---------------------------------------------------------------------------
//
// PROC SB_Init
//
//---------------------------------------------------------------------------

void SB_Init(void)
{
    int i;
    int startLump;

    PatchLTFACE = W_CacheLumpName("LTFACE", PU_STATIC);
    PatchRTFACE = W_CacheLumpName("RTFACE", PU_STATIC);
    PatchBARBACK = W_CacheLumpName("BARBACK", PU_STATIC);
    PatchINVBAR = W_CacheLumpName("INVBAR", PU_STATIC);
    PatchCHAIN = W_CacheLumpName("CHAIN", PU_STATIC);
    if (deathmatch)
    {
        PatchSTATBAR = W_CacheLumpName("STATBAR", PU_STATIC);
    }
    else
    {
        PatchSTATBAR = W_CacheLumpName("LIFEBAR", PU_STATIC);
    }
    if (!netgame)
    {                           // single player game uses red life gem
        PatchLIFEGEM = W_CacheLumpName("LIFEGEM2", PU_STATIC);
    }
    else
    {
        PatchLIFEGEM = W_CacheLumpNum(W_GetNumForName("LIFEGEM0")
                                      + consoleplayer, PU_STATIC);
    }
    PatchLTFCTOP = W_CacheLumpName("LTFCTOP", PU_STATIC);
    PatchRTFCTOP = W_CacheLumpName("RTFCTOP", PU_STATIC);
    PatchSELECTBOX = W_CacheLumpName("SELECTBOX", PU_STATIC);
    PatchINVLFGEM1 = W_CacheLumpName("INVGEML1", PU_STATIC);
    PatchINVLFGEM2 = W_CacheLumpName("INVGEML2", PU_STATIC);
    PatchINVRTGEM1 = W_CacheLumpName("INVGEMR1", PU_STATIC);
    PatchINVRTGEM2 = W_CacheLumpName("INVGEMR2", PU_STATIC);
    PatchBLACKSQ = W_CacheLumpName("BLACKSQ", PU_STATIC);
    PatchARMCLEAR = W_CacheLumpName("ARMCLEAR", PU_STATIC);
    PatchCHAINBACK = W_CacheLumpName("CHAINBACK", PU_STATIC);
    startLump = W_GetNumForName("IN0");
    for (i = 0; i < 10; i++)
    {
        PatchINumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
    }
    PatchNEGATIVE = W_CacheLumpName("NEGNUM", PU_STATIC);
    FontBNumBase = W_GetNumForName("FONTB16");
    startLump = W_GetNumForName("SMALLIN0");
    for (i = 0; i < 10; i++)
    {
        PatchSmNumbers[i] = W_CacheLumpNum(startLump + i, PU_STATIC);
    }
    playpalette = W_GetNumForName("PLAYPAL");
    spinbooklump = W_GetNumForName("SPINBK0");
    spinflylump = W_GetNumForName("SPFLY0");
    for (i = 0; i < 256; i++)
    {
        CheatLookup[i] = CHEAT_ENCRYPT(i);
    }
}

//---------------------------------------------------------------------------
//
// PROC SB_Ticker
//
//---------------------------------------------------------------------------

void SB_Ticker(void)
{
    int delta;
    int curHealth;

    if (leveltime & 1)
    {
        ChainWiggle = P_Random() & 1;
    }
    curHealth = players[consoleplayer].mo->health;
    if (curHealth < 0)
    {
        curHealth = 0;
    }
    if (curHealth < HealthMarker)
    {
        delta = (HealthMarker - curHealth) >> 2;
        if (delta < 1)
        {
            delta = 1;
        }
        else if (delta > 8)
        {
            delta = 8;
        }
        HealthMarker -= delta;
    }
    else if (curHealth > HealthMarker)
    {
        delta = (curHealth - HealthMarker) >> 2;
        if (delta < 1)
        {
            delta = 1;
        }
        else if (delta > 8)
        {
            delta = 8;
        }
        HealthMarker += delta;
    }
}

//---------------------------------------------------------------------------
//
// PROC DrINumber
//
// Draws a three digit number.
//
//---------------------------------------------------------------------------

static void DrINumber(signed int val, int x, int y)
{
    patch_t *patch;
    int oldval;

    oldval = val;
    if (val < 0)
    {
        if (val < -9)
        {
            V_DrawPatch(x + 1, y + 1, W_CacheLumpName("LAME", PU_CACHE));
        }
        else
        {
            val = -val;
            V_DrawPatch(x + 18, y, PatchINumbers[val]);
            V_DrawPatch(x + 9, y, PatchNEGATIVE);
        }
        return;
    }
    if (val > 99)
    {
        patch = PatchINumbers[val / 100];
        V_DrawPatch(x, y, patch);
    }
    val = val % 100;
    if (val > 9 || oldval > 99)
    {
        patch = PatchINumbers[val / 10];
        V_DrawPatch(x + 9, y, patch);
    }
    val = val % 10;
    patch = PatchINumbers[val];
    V_DrawPatch(x + 18, y, patch);
}

//---------------------------------------------------------------------------
//
// PROC DrBNumber
//
// Draws a three digit number using FontB
//
//---------------------------------------------------------------------------

static void DrBNumber(signed int val, int x, int y)
{
    patch_t *patch;
    int xpos;
    int oldval;

    oldval = val;
    xpos = x;
    if (val < 0)
    {
        val = 0;
    }
    if (val > 99)
    {
        patch = W_CacheLumpNum(FontBNumBase + val / 100, PU_CACHE);
        V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
    }
    val = val % 100;
    xpos += 12;
    if (val > 9 || oldval > 99)
    {
        patch = W_CacheLumpNum(FontBNumBase + val / 10, PU_CACHE);
        V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
    }
    val = val % 10;
    xpos += 12;
    patch = W_CacheLumpNum(FontBNumBase + val, PU_CACHE);
    V_DrawShadowedPatch(xpos + 6 - patch->width / 2, y, patch);
}

//---------------------------------------------------------------------------
//
// PROC DrSmallNumber
//
// Draws a small two digit number.
//
//---------------------------------------------------------------------------

static void DrSmallNumber(int val, int x, int y)
{
    patch_t *patch;

    if (val == 1)
    {
        return;
    }
    if (val > 9)
    {
        patch = PatchSmNumbers[val / 10];
        V_DrawPatch(x, y, patch);
    }
    val = val % 10;
    patch = PatchSmNumbers[val];
    V_DrawPatch(x + 4, y, patch);
}

//---------------------------------------------------------------------------
//
// PROC ShadeLine
//
//---------------------------------------------------------------------------

static void ShadeLine(int x, int y, int height, int shade)
{
    byte *dest;
    byte *shades;

    shades = colormaps + 9 * 256 + shade * 2 * 256;
    dest = I_VideoBuffer + y * SCREENWIDTH + x;
    while (height--)
    {
        *(dest) = *(shades + *dest);
        dest += SCREENWIDTH;
    }
}

//---------------------------------------------------------------------------
//
// PROC ShadeChain
//
//---------------------------------------------------------------------------

static void ShadeChain(void)
{
    int i;

    for (i = 0; i < 16; i++)
    {
        ShadeLine(277 + i, 190, 10, i / 2);
        ShadeLine(19 + i, 190, 10, 7 - (i / 2));
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawSoundInfo
//
// Displays sound debugging information.
//
//---------------------------------------------------------------------------

static void DrawSoundInfo(void)
{
    int i;
    SoundInfo_t s;
    ChanInfo_t *c;
    char text[32];
    int x;
    int y;
    int xPos[7] = { 1, 75, 112, 156, 200, 230, 260 };

    if (leveltime & 16)
    {
        MN_DrTextA("*** SOUND DEBUG INFO ***", xPos[0], 20);
    }
    S_GetChannelInfo(&s);
    if (s.channelCount == 0)
    {
        return;
    }
    x = 0;
    MN_DrTextA("NAME", xPos[x++], 30);
    MN_DrTextA("MO.T", xPos[x++], 30);
    MN_DrTextA("MO.X", xPos[x++], 30);
    MN_DrTextA("MO.Y", xPos[x++], 30);
    MN_DrTextA("ID", xPos[x++], 30);
    MN_DrTextA("PRI", xPos[x++], 30);
    MN_DrTextA("DIST", xPos[x++], 30);
    for (i = 0; i < s.channelCount; i++)
    {
        c = &s.chan[i];
        x = 0;
        y = 40 + i * 10;
        if (c->mo == NULL)
        {                       // Channel is unused
            MN_DrTextA("------", xPos[0], y);
            continue;
        }
        sprintf(text, "%s", c->name);
        M_ForceUppercase(text);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->mo->type);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->mo->x >> FRACBITS);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->mo->y >> FRACBITS);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->id);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->priority);
        MN_DrTextA(text, xPos[x++], y);
        sprintf(text, "%d", c->distance);
        MN_DrTextA(text, xPos[x++], y);
    }
    UpdateState |= I_FULLSCRN;
    BorderNeedRefresh = true;
}

//---------------------------------------------------------------------------
//
// PROC SB_Drawer
//
//---------------------------------------------------------------------------

char patcharti[][10] = {
    {"ARTIBOX"},                // none
    {"ARTIINVU"},               // invulnerability
    {"ARTIINVS"},               // invisibility
    {"ARTIPTN2"},               // health
    {"ARTISPHL"},               // superhealth
    {"ARTIPWBK"},               // tomeofpower
    {"ARTITRCH"},               // torch
    {"ARTIFBMB"},               // firebomb
    {"ARTIEGGC"},               // egg
    {"ARTISOAR"},               // fly
    {"ARTIATLP"}                // teleport
};

char ammopic[][10] = {
    {"INAMGLD"},
    {"INAMBOW"},
    {"INAMBST"},
    {"INAMRAM"},
    {"INAMPNX"},
    {"INAMLOB"}
};

int SB_state = -1;
static int oldarti = 0;
static int oldartiCount = 0;
static int oldfrags = -9999;
static int oldammo = -1;
static int oldarmor = -1;
static int oldweapon = -1;
static int oldhealth = -1;
static int oldlife = -1;
static int oldkeys = -1;

int playerkeys = 0;

extern boolean automapactive;

void SB_Drawer(void)
{
    int frame;
    static boolean hitCenterFrame;

    // Sound info debug stuff
    if (DebugSound == true)
    {
        DrawSoundInfo();
    }
    CPlayer = &players[consoleplayer];
    if (viewheight == SCREENHEIGHT && !automapactive)
    {
        DrawFullScreenStuff();
        SB_state = -1;
    }
    else
    {
        if (SB_state == -1)
        {
            V_DrawPatch(0, 158, PatchBARBACK);
            if (players[consoleplayer].cheats & CF_GODMODE)
            {
                V_DrawPatch(16, 167, W_CacheLumpName("GOD1", PU_CACHE));
                V_DrawPatch(287, 167, W_CacheLumpName("GOD2", PU_CACHE));
            }
            oldhealth = -1;
        }
        DrawCommonBar();
        if (!inventory)
        {
            if (SB_state != 0)
            {
                // Main interface
                V_DrawPatch(34, 160, PatchSTATBAR);
                oldarti = 0;
                oldammo = -1;
                oldarmor = -1;
                oldweapon = -1;
                oldfrags = -9999;       //can't use -1, 'cuz of negative frags
                oldlife = -1;
                oldkeys = -1;
            }
            DrawMainBar();
            SB_state = 0;
        }
        else
        {
            if (SB_state != 1)
            {
                V_DrawPatch(34, 160, PatchINVBAR);
            }
            DrawInventoryBar();
            SB_state = 1;
        }
    }
    SB_PaletteFlash();

    // Flight icons
    if (CPlayer->powers[pw_flight])
    {
        if (CPlayer->powers[pw_flight] > BLINKTHRESHOLD
            || !(CPlayer->powers[pw_flight] & 16))
        {
            frame = (leveltime / 3) & 15;
            if (CPlayer->mo->flags2 & MF2_FLY)
            {
                if (hitCenterFrame && (frame != 15 && frame != 0))
                {
                    V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
                                                       PU_CACHE));
                }
                else
                {
                    V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
                                                       PU_CACHE));
                    hitCenterFrame = false;
                }
            }
            else
            {
                if (!hitCenterFrame && (frame != 15 && frame != 0))
                {
                    V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + frame,
                                                       PU_CACHE));
                    hitCenterFrame = false;
                }
                else
                {
                    V_DrawPatch(20, 17, W_CacheLumpNum(spinflylump + 15,
                                                       PU_CACHE));
                    hitCenterFrame = true;
                }
            }
            BorderTopRefresh = true;
            UpdateState |= I_MESSAGES;
        }
        else
        {
            BorderTopRefresh = true;
            UpdateState |= I_MESSAGES;
        }
    }

    if (CPlayer->powers[pw_weaponlevel2] && !CPlayer->chickenTics)
    {
        if (CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
            || !(CPlayer->powers[pw_weaponlevel2] & 16))
        {
            frame = (leveltime / 3) & 15;
            V_DrawPatch(300, 17,
                        W_CacheLumpNum(spinbooklump + frame, PU_CACHE));
            BorderTopRefresh = true;
            UpdateState |= I_MESSAGES;
        }
        else
        {
            BorderTopRefresh = true;
            UpdateState |= I_MESSAGES;
        }
    }
/*
		if(CPlayer->powers[pw_weaponlevel2] > BLINKTHRESHOLD
			|| (CPlayer->powers[pw_weaponlevel2]&8))
		{
			V_DrawPatch(291, 0, W_CacheLumpName("ARTIPWBK", PU_CACHE));
		}
		else
		{
			BorderTopRefresh = true;
		}
	}
*/
}

// sets the new palette based upon current values of player->damagecount
// and player->bonuscount
void SB_PaletteFlash(void)
{
    static int sb_palette = 0;
    int palette;
    byte *pal;

    CPlayer = &players[consoleplayer];

    if (CPlayer->damagecount)
    {
        palette = (CPlayer->damagecount + 7) >> 3;
        if (palette >= NUMREDPALS)
        {
            palette = NUMREDPALS - 1;
        }
        palette += STARTREDPALS;
    }
    else if (CPlayer->bonuscount)
    {
        palette = (CPlayer->bonuscount + 7) >> 3;
        if (palette >= NUMBONUSPALS)
        {
            palette = NUMBONUSPALS - 1;
        }
        palette += STARTBONUSPALS;
    }
    else
    {
        palette = 0;
    }
    if (palette != sb_palette)
    {
        sb_palette = palette;
        pal = (byte *) W_CacheLumpNum(playpalette, PU_CACHE) + palette * 768;
        I_SetPalette(pal);
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawCommonBar
//
//---------------------------------------------------------------------------

void DrawCommonBar(void)
{
    int chainY;
    int healthPos;

    V_DrawPatch(0, 148, PatchLTFCTOP);
    V_DrawPatch(290, 148, PatchRTFCTOP);

    if (oldhealth != HealthMarker)
    {
        oldhealth = HealthMarker;
        healthPos = HealthMarker;
        if (healthPos < 0)
        {
            healthPos = 0;
        }
        if (healthPos > 100)
        {
            healthPos = 100;
        }
        healthPos = (healthPos * 256) / 100;
        chainY =
            (HealthMarker == CPlayer->mo->health) ? 191 : 191 + ChainWiggle;
        V_DrawPatch(0, 190, PatchCHAINBACK);
        V_DrawPatch(2 + (healthPos % 17), chainY, PatchCHAIN);
        V_DrawPatch(17 + healthPos, chainY, PatchLIFEGEM);
        V_DrawPatch(0, 190, PatchLTFACE);
        V_DrawPatch(276, 190, PatchRTFACE);
        ShadeChain();
        UpdateState |= I_STATBAR;
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawMainBar
//
//---------------------------------------------------------------------------

void DrawMainBar(void)
{
    int i;
    int temp;

    // Ready artifact
    if (ArtifactFlash)
    {
        V_DrawPatch(180, 161, PatchBLACKSQ);
        V_DrawPatch(182, 161, W_CacheLumpNum(W_GetNumForName("useartia")
                                             + ArtifactFlash - 1, PU_CACHE));
        ArtifactFlash--;
        oldarti = -1;           // so that the correct artifact fills in after the flash
        UpdateState |= I_STATBAR;
    }
    else if (oldarti != CPlayer->readyArtifact
             || oldartiCount != CPlayer->inventory[inv_ptr].count)
    {
        V_DrawPatch(180, 161, PatchBLACKSQ);
        if (CPlayer->readyArtifact > 0)
        {
            V_DrawPatch(179, 160,
                        W_CacheLumpName(patcharti[CPlayer->readyArtifact],
                                        PU_CACHE));
            DrSmallNumber(CPlayer->inventory[inv_ptr].count, 201, 182);
        }
        oldarti = CPlayer->readyArtifact;
        oldartiCount = CPlayer->inventory[inv_ptr].count;
        UpdateState |= I_STATBAR;
    }

    // Frags
    if (deathmatch)
    {
        temp = 0;
        for (i = 0; i < MAXPLAYERS; i++)
        {
            temp += CPlayer->frags[i];
        }
        if (temp != oldfrags)
        {
            V_DrawPatch(57, 171, PatchARMCLEAR);
            DrINumber(temp, 61, 170);
            oldfrags = temp;
            UpdateState |= I_STATBAR;
        }
    }
    else
    {
        temp = HealthMarker;
        if (temp < 0)
        {
            temp = 0;
        }
        else if (temp > 100)
        {
            temp = 100;
        }
        if (oldlife != temp)
        {
            oldlife = temp;
            V_DrawPatch(57, 171, PatchARMCLEAR);
            DrINumber(temp, 61, 170);
            UpdateState |= I_STATBAR;
        }
    }

    // Keys
    if (oldkeys != playerkeys)
    {
        if (CPlayer->keys[key_yellow])
        {
            V_DrawPatch(153, 164, W_CacheLumpName("ykeyicon", PU_CACHE));
        }
        if (CPlayer->keys[key_green])
        {
            V_DrawPatch(153, 172, W_CacheLumpName("gkeyicon", PU_CACHE));
        }
        if (CPlayer->keys[key_blue])
        {
            V_DrawPatch(153, 180, W_CacheLumpName("bkeyicon", PU_CACHE));
        }
        oldkeys = playerkeys;
        UpdateState |= I_STATBAR;
    }
    // Ammo
    temp = CPlayer->ammo[wpnlev1info[CPlayer->readyweapon].ammo];
    if (oldammo != temp || oldweapon != CPlayer->readyweapon)
    {
        V_DrawPatch(108, 161, PatchBLACKSQ);
        if (temp && CPlayer->readyweapon > 0 && CPlayer->readyweapon < 7)
        {
            DrINumber(temp, 109, 162);
            V_DrawPatch(111, 172,
                        W_CacheLumpName(ammopic[CPlayer->readyweapon - 1],
                                        PU_CACHE));
        }
        oldammo = temp;
        oldweapon = CPlayer->readyweapon;
        UpdateState |= I_STATBAR;
    }

    // Armor
    if (oldarmor != CPlayer->armorpoints)
    {
        V_DrawPatch(224, 171, PatchARMCLEAR);
        DrINumber(CPlayer->armorpoints, 228, 170);
        oldarmor = CPlayer->armorpoints;
        UpdateState |= I_STATBAR;
    }
}

//---------------------------------------------------------------------------
//
// PROC DrawInventoryBar
//
//---------------------------------------------------------------------------

void DrawInventoryBar(void)
{
    int i;
    int x;

    x = inv_ptr - curpos;
    UpdateState |= I_STATBAR;
    V_DrawPatch(34, 160, PatchINVBAR);
    for (i = 0; i < 7; i++)
    {
        //V_DrawPatch(50+i*31, 160, W_CacheLumpName("ARTIBOX", PU_CACHE));
        if (CPlayer->inventorySlotNum > x + i
            && CPlayer->inventory[x + i].type != arti_none)
        {
            V_DrawPatch(50 + i * 31, 160,
                        W_CacheLumpName(patcharti
                                        [CPlayer->inventory[x + i].type],
                                        PU_CACHE));
            DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31, 182);
        }
    }
    V_DrawPatch(50 + curpos * 31, 189, PatchSELECTBOX);
    if (x != 0)
    {
        V_DrawPatch(38, 159, !(leveltime & 4) ? PatchINVLFGEM1 :
                    PatchINVLFGEM2);
    }
    if (CPlayer->inventorySlotNum - x > 7)
    {
        V_DrawPatch(269, 159, !(leveltime & 4) ?
                    PatchINVRTGEM1 : PatchINVRTGEM2);
    }
}

void DrawFullScreenStuff(void)
{
    int i;
    int x;
    int temp;

    UpdateState |= I_FULLSCRN;
    if (CPlayer->mo->health > 0)
    {
        DrBNumber(CPlayer->mo->health, 5, 180);
    }
    else
    {
        DrBNumber(0, 5, 180);
    }
    if (deathmatch)
    {
        temp = 0;
        for (i = 0; i < MAXPLAYERS; i++)
        {
            if (playeringame[i])
            {
                temp += CPlayer->frags[i];
            }
        }
        DrINumber(temp, 45, 185);
    }
    if (!inventory)
    {
        if (CPlayer->readyArtifact > 0)
        {
            V_DrawFuzzPatch(286, 170, W_CacheLumpName("ARTIBOX", PU_CACHE));
            V_DrawPatch(286, 170,
                        W_CacheLumpName(patcharti[CPlayer->readyArtifact],
                                        PU_CACHE));
            DrSmallNumber(CPlayer->inventory[inv_ptr].count, 307, 192);
        }
    }
    else
    {
        x = inv_ptr - curpos;
        for (i = 0; i < 7; i++)
        {
            V_DrawFuzzPatch(50 + i * 31, 168, W_CacheLumpName("ARTIBOX",
                                                              PU_CACHE));
            if (CPlayer->inventorySlotNum > x + i
                && CPlayer->inventory[x + i].type != arti_none)
            {
                V_DrawPatch(50 + i * 31, 168,
                            W_CacheLumpName(patcharti
                                            [CPlayer->inventory[x + i].type],
                                            PU_CACHE));
                DrSmallNumber(CPlayer->inventory[x + i].count, 69 + i * 31,
                              190);
            }
        }
        V_DrawPatch(50 + curpos * 31, 197, PatchSELECTBOX);
        if (x != 0)
        {
            V_DrawPatch(38, 167, !(leveltime & 4) ? PatchINVLFGEM1 :
                        PatchINVLFGEM2);
        }
        if (CPlayer->inventorySlotNum - x > 7)
        {
            V_DrawPatch(269, 167, !(leveltime & 4) ?
                        PatchINVRTGEM1 : PatchINVRTGEM2);
        }
    }
}

//--------------------------------------------------------------------------
//
// FUNC SB_Responder
//
//--------------------------------------------------------------------------

boolean SB_Responder(event_t * event)
{
    if (event->type == ev_keydown)
    {
        if (HandleCheats(event->data1))
        {                       // Need to eat the key
            return (true);
        }
    }
    return (false);
}

//--------------------------------------------------------------------------
//
// FUNC HandleCheats
//
// Returns true if the caller should eat the key.
//
//--------------------------------------------------------------------------

static boolean HandleCheats(byte key)
{
    int i;
    boolean eat;

    if (netgame || gameskill == sk_nightmare)
    {                           // Can't cheat in a net-game, or in nightmare mode
        return (false);
    }
    if (players[consoleplayer].health <= 0)
    {                           // Dead players can't cheat
        return (false);
    }
    eat = false;
    for (i = 0; Cheats[i].func != NULL; i++)
    {
        if (CheatAddKey(&Cheats[i], key, &eat))
        {
            Cheats[i].func(&players[consoleplayer], &Cheats[i]);
            S_StartSound(NULL, sfx_dorcls);
        }
    }
    return (eat);
}

//--------------------------------------------------------------------------
//
// FUNC CheatAddkey
//
// Returns true if the added key completed the cheat, false otherwise.
//
//--------------------------------------------------------------------------

static boolean CheatAddKey(Cheat_t * cheat, byte key, boolean * eat)
{
    if (!cheat->pos)
    {
        cheat->pos = cheat->sequence;
        cheat->currentArg = 0;
    }
    if (*cheat->pos == 0)
    {
        *eat = true;
        cheat->args[cheat->currentArg++] = key;
        cheat->pos++;
    }
    else if (CheatLookup[key] == *cheat->pos)
    {
        cheat->pos++;
    }
    else
    {
        cheat->pos = cheat->sequence;
        cheat->currentArg = 0;
    }
    if (*cheat->pos == 0xff)
    {
        cheat->pos = cheat->sequence;
        cheat->currentArg = 0;
        return (true);
    }
    return (false);
}

//--------------------------------------------------------------------------
//
// CHEAT FUNCTIONS
//
//--------------------------------------------------------------------------

static void CheatGodFunc(player_t * player, Cheat_t * cheat)
{
    player->cheats ^= CF_GODMODE;
    if (player->cheats & CF_GODMODE)
    {
        P_SetMessage(player, TXT_CHEATGODON, false);
    }
    else
    {
        P_SetMessage(player, TXT_CHEATGODOFF, false);
    }
    SB_state = -1;
}

static void CheatNoClipFunc(player_t * player, Cheat_t * cheat)
{
    player->cheats ^= CF_NOCLIP;
    if (player->cheats & CF_NOCLIP)
    {
        P_SetMessage(player, TXT_CHEATNOCLIPON, false);
    }
    else
    {
        P_SetMessage(player, TXT_CHEATNOCLIPOFF, false);
    }
}

static void CheatWeaponsFunc(player_t * player, Cheat_t * cheat)
{
    int i;
    //extern boolean *WeaponInShareware;

    player->armorpoints = 200;
    player->armortype = 2;
    if (!player->backpack)
    {
        for (i = 0; i < NUMAMMO; i++)
        {
            player->maxammo[i] *= 2;
        }
        player->backpack = true;
    }
    for (i = 0; i < NUMWEAPONS - 1; i++)
    {
        player->weaponowned[i] = true;
    }
    if (gamemode == shareware)
    {
        player->weaponowned[wp_skullrod] = false;
        player->weaponowned[wp_phoenixrod] = false;
        player->weaponowned[wp_mace] = false;
    }
    for (i = 0; i < NUMAMMO; i++)
    {
        player->ammo[i] = player->maxammo[i];
    }
    P_SetMessage(player, TXT_CHEATWEAPONS, false);
}

static void CheatPowerFunc(player_t * player, Cheat_t * cheat)
{
    if (player->powers[pw_weaponlevel2])
    {
        player->powers[pw_weaponlevel2] = 0;
        P_SetMessage(player, TXT_CHEATPOWEROFF, false);
    }
    else
    {
        P_UseArtifact(player, arti_tomeofpower);
        P_SetMessage(player, TXT_CHEATPOWERON, false);
    }
}

static void CheatHealthFunc(player_t * player, Cheat_t * cheat)
{
    if (player->chickenTics)
    {
        player->health = player->mo->health = MAXCHICKENHEALTH;
    }
    else
    {
        player->health = player->mo->health = MAXHEALTH;
    }
    P_SetMessage(player, TXT_CHEATHEALTH, false);
}

static void CheatKeysFunc(player_t * player, Cheat_t * cheat)
{
    extern int playerkeys;

    player->keys[key_yellow] = true;
    player->keys[key_green] = true;
    player->keys[key_blue] = true;
    playerkeys = 7;             // Key refresh flags
    P_SetMessage(player, TXT_CHEATKEYS, false);
}

static void CheatSoundFunc(player_t * player, Cheat_t * cheat)
{
    DebugSound = !DebugSound;
    if (DebugSound)
    {
        P_SetMessage(player, TXT_CHEATSOUNDON, false);
    }
    else
    {
        P_SetMessage(player, TXT_CHEATSOUNDOFF, false);
    }
}

static void CheatTickerFunc(player_t * player, Cheat_t * cheat)
{
    extern int DisplayTicker;

    DisplayTicker = !DisplayTicker;
    if (DisplayTicker)
    {
        P_SetMessage(player, TXT_CHEATTICKERON, false);
    }
    else
    {
        P_SetMessage(player, TXT_CHEATTICKEROFF, false);
    }
}

static void CheatArtifact1Func(player_t * player, Cheat_t * cheat)
{
    P_SetMessage(player, TXT_CHEATARTIFACTS1, false);
}

static void CheatArtifact2Func(player_t * player, Cheat_t * cheat)
{
    P_SetMessage(player, TXT_CHEATARTIFACTS2, false);
}

static void CheatArtifact3Func(player_t * player, Cheat_t * cheat)
{
    int i;
    int j;
    artitype_t type;
    int count;

    type = cheat->args[0] - 'a' + 1;
    count = cheat->args[1] - '0';
    if (type == 26 && count == 0)
    {                           // All artifacts
        for (i = arti_none + 1; i < NUMARTIFACTS; i++)
        {
            if (gamemode == shareware 
             && (i == arti_superhealth || i == arti_teleport))
            {
                continue;
            }
            for (j = 0; j < 16; j++)
            {
                P_GiveArtifact(player, i, NULL);
            }
        }
        P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
    }
    else if (type > arti_none && type < NUMARTIFACTS
             && count > 0 && count < 10)
    {
        if (gamemode == shareware
         && (type == arti_superhealth || type == arti_teleport))
        {
            P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
            return;
        }
        for (i = 0; i < count; i++)
        {
            P_GiveArtifact(player, type, NULL);
        }
        P_SetMessage(player, TXT_CHEATARTIFACTS3, false);
    }
    else
    {                           // Bad input
        P_SetMessage(player, TXT_CHEATARTIFACTSFAIL, false);
    }
}

static void CheatWarpFunc(player_t * player, Cheat_t * cheat)
{
    int episode;
    int map;

    episode = cheat->args[0] - '0';
    map = cheat->args[1] - '0';
    if (M_ValidEpisodeMap(episode, map))
    {
        G_DeferedInitNew(gameskill, episode, map);
        P_SetMessage(player, TXT_CHEATWARP, false);
    }
}

static void CheatChickenFunc(player_t * player, Cheat_t * cheat)
{
    extern boolean P_UndoPlayerChicken(player_t * player);

    if (player->chickenTics)
    {
        if (P_UndoPlayerChicken(player))
        {
            P_SetMessage(player, TXT_CHEATCHICKENOFF, false);
        }
    }
    else if (P_ChickenMorphPlayer(player))
    {
        P_SetMessage(player, TXT_CHEATCHICKENON, false);
    }
}

static void CheatMassacreFunc(player_t * player, Cheat_t * cheat)
{
    P_Massacre();
    P_SetMessage(player, TXT_CHEATMASSACRE, false);
}

static void CheatIDKFAFunc(player_t * player, Cheat_t * cheat)
{
    int i;
    if (player->chickenTics)
    {
        return;
    }
    for (i = 1; i < 8; i++)
    {
        player->weaponowned[i] = false;
    }
    player->pendingweapon = wp_staff;
    P_SetMessage(player, TXT_CHEATIDKFA, true);
}

static void CheatIDDQDFunc(player_t * player, Cheat_t * cheat)
{
    P_DamageMobj(player->mo, NULL, player->mo, 10000);
    P_SetMessage(player, TXT_CHEATIDDQD, true);
}