ref: 3ab5b528112a0bc9e10bb852e8ae8f2a47103348
dir: /src/deh_thing.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Parses "Thing" sections in dehacked files // //----------------------------------------------------------------------------- #include <stdlib.h> #include "doomdef.h" #include "doomtype.h" #include "deh_defs.h" #include "deh_main.h" #include "deh_mapping.h" #include "info.h" DEH_BEGIN_MAPPING(thing_mapping, mobjinfo_t) DEH_MAPPING("ID #", doomednum) DEH_MAPPING("Initial frame", spawnstate) DEH_MAPPING("Hit points", spawnhealth) DEH_MAPPING("First moving frame", seestate) DEH_MAPPING("Alert sound", seesound) DEH_MAPPING("Reaction time", reactiontime) DEH_MAPPING("Attack sound", attacksound) DEH_MAPPING("Injury frame", painstate) DEH_MAPPING("Pain chance", painchance) DEH_MAPPING("Pain sound", painsound) DEH_MAPPING("Close attack frame", meleestate) DEH_MAPPING("Far attack frame", missilestate) DEH_MAPPING("Death frame", deathstate) DEH_MAPPING("Exploding frame", xdeathstate) DEH_MAPPING("Death sound", deathsound) DEH_MAPPING("Speed", speed) DEH_MAPPING("Width", radius) DEH_MAPPING("Height", height) DEH_MAPPING("Mass", mass) DEH_MAPPING("Missile damage", damage) DEH_MAPPING("Action sound", activesound) DEH_MAPPING("Bits", flags) DEH_MAPPING("Respawn frame", raisestate) DEH_END_MAPPING static void *DEH_ThingStart(deh_context_t *context, char *line) { int thing_number = 0; mobjinfo_t *mobj; if (sscanf(line, "Thing %i", &thing_number) != 1) { DEH_Warning(context, "Parse error on section start"); return NULL; } // dehacked files are indexed from 1 --thing_number; if (thing_number < 0 || thing_number >= NUMMOBJTYPES) { DEH_Warning(context, "Invalid thing number: %i", thing_number); return NULL; } mobj = &mobjinfo[thing_number]; return mobj; } static void DEH_ThingParseLine(deh_context_t *context, char *line, void *tag) { mobjinfo_t *mobj; char *variable_name, *value; int ivalue; if (tag == NULL) return; mobj = (mobjinfo_t *) tag; // Parse the assignment if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } // printf("Set %s to %s for mobj\n", variable_name, value); // all values are integers ivalue = atoi(value); // Set the field value DEH_SetMapping(context, &thing_mapping, mobj, variable_name, ivalue); } static void DEH_ThingMD5Sum(md5_context_t *context) { int i; for (i=0; i<NUMMOBJTYPES; ++i) { DEH_StructMD5Sum(context, &thing_mapping, &mobjinfo[i]); } } deh_section_t deh_section_thing = { "Thing", NULL, DEH_ThingStart, DEH_ThingParseLine, NULL, DEH_ThingMD5Sum, };