ref: 3b0f96df4c8fec82e5b4b75e80991c073bcf8177
dir: /TODO/
To do: * Install packages: - Debian/Ubuntu .deb packages, Fedora .rpm packages. - Windows NSIS installer. - MacOS X .dmg packages (should be universal binaries!) * mmap()ed WAD file I/O. This is potentially useful for ports to embedded / low memory systems, as currently the contents of WAD lumps are copied into the zone memory. * Better icon for chocolate-setup. * Free version of the Chocolate Doom logo (from scratch, not using the Doom imp sprite), so t-shirts can be printed! * File selector for chocolate-setup, so that WADs can be selected from a browser, instead of simply typing the filenames. * Multiplayer: - Master server for locating servers automatically - makes setting up public servers easier. - Incorporate local LAN search into setup interface. - Multiplayer options and configuration file (server name, etc) * Improve multiplayer startup: - Select an IWAD automatically from the server's game type rather than all players having to specify -iwad. - Send list of WADs to load instead of all clients having to specify -file. - Same applies to dehacked patches and wad merging parameters. * Portability improvements: - Test on and fix for architectures where ((-2) >> 1) != -1 - Use size-specific types (eg. int32_t instead of int) - Don't make structure packing assumptions when loading levels. * Port to every OS under the sun Crazy pie in the sky ideas: * Automatic WAD installer - download and run TCs from a list automatically (automating the current "instructions on wiki" system). * Textscreen interface to the Compet-N database: menu driven system to automatically download and play speedruns. * DWANGO-like interface for finding players and setting up games. * Demo hashes for regression testing of this and other ports. * OPL emulation * Video capture mode?