shithub: choc

RSS feed

42d8c02c – Simon Howard <[email protected]> authored on 2006/01/28 15:03
Avoid conflict with stdc time function

305ed7da – Simon Howard <[email protected]> authored on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom

769dd503 – Simon Howard <[email protected]> authored on 2006/01/27 13:21
Fix compiler warning due to missing include

6be712fd – Simon Howard <[email protected]> authored on 2006/01/27 13:18
dehacked replacements for switch texture names

f06d0080 – Simon Howard <[email protected]> authored on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked

c3319d6d – Simon Howard <[email protected]> authored on 2006/01/23 20:46
More endianness fixes

a0d6ed0b – Simon Howard <[email protected]> authored on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly

7e3ee003 – Simon Howard <[email protected]> authored on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates

8e611a51 – Simon Howard <[email protected]> authored on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename

a9a551bd – Simon Howard <[email protected]> authored on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.

92b3eeba – Simon Howard <[email protected]> authored on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.

e03c3c5c – Simon Howard <[email protected]> authored on 2006/01/22 19:12
Fix dehacked sky replacement

06d7bc41 – Simon Howard <[email protected]> authored on 2006/01/22 19:07
More dehacked text substitutions for finale text names

d8cb0e2c – Simon Howard <[email protected]> authored on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked

0d65dd87 – Simon Howard <[email protected]> authored on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked

7af6eb93 – Simon Howard <[email protected]> authored on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches

6043f76a – Simon Howard <[email protected]> authored on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to

e66fffd3 – Simon Howard <[email protected]> authored on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names

eaa855df – Simon Howard <[email protected]> authored on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps

b11657ea – Simon Howard <[email protected]> authored on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names

5bbd401a – Simon Howard <[email protected]> authored on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo

db86887c – Simon Howard <[email protected]> authored on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called

27055f4b – Simon Howard <[email protected]> authored on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.

cc79c486 – Simon Howard <[email protected]> authored on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)

ec41b2eb – Simon Howard <[email protected]> authored on 2006/01/20 16:05
Bump version to 0.2.0

724ffa3a – Simon Howard <[email protected]> authored on 2006/01/20 16:04
Import differences from stable branch.

717673ef – Simon Howard <[email protected]> authored on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c

505de502 – Simon Howard <[email protected]> authored on 2006/01/18 19:17
Remove now-redundant note about structure packing.

fa843fc9 – Simon Howard <[email protected]> authored on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than

f3a3dd9a – Simon Howard <[email protected]> authored on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal

764d7ecb – Simon Howard <[email protected]> authored on 2006/01/16 16:40
Vanilla savegame load/save

5b378612 – Simon Howard <[email protected]> authored on 2006/01/13 21:06
Include the game version in the settings structure.

30d42171 – Simon Howard <[email protected]> authored on 2006/01/13 19:27
Set the window caption and title

975c2521 – Simon Howard <[email protected]> authored on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.

e3e4b061 – Simon Howard <[email protected]> authored on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.

d78780cf – Simon Howard <[email protected]> authored on 2006/01/13 18:56
Add text-mode I/O functions.

8a6bdf64 – Simon Howard <[email protected]> authored on 2006/01/13 18:52
Fix game start packet parsing logic.

01a40380 – Simon Howard <[email protected]> authored on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.

cc2a1743 – Simon Howard <[email protected]> authored on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the

baef2038 – Simon Howard <[email protected]> authored on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.

c1e37f19 – Simon Howard <[email protected]> authored on 2006/01/12 21:19
Only accept sane player values when starting a new game.

01e9eff0 – Simon Howard <[email protected]> authored on 2006/01/11 21:18
Only start new games when in the waiting-for-start state.

af6bdd73 – Simon Howard <[email protected]> authored on 2006/01/11 21:11
Game start packets

2cfa7c37 – Simon Howard <[email protected]> authored on 2006/01/11 20:34
Combine mouse motion for tics into single events.

b3c40063 – Simon Howard <[email protected]> authored on 2006/01/11 19:21
Interpret the dehacked "max health" setting properly.

cc29e0fd – Simon Howard <[email protected]> authored on 2006/01/10 20:37
ticcmd diffs: allow compare and patching ticcmds, and reading/writing

75337e4e – Simon Howard <[email protected]> authored on 2006/01/10 17:14
Shut up compiler warnings

ae7adeed – Simon Howard <[email protected]> authored on 2006/01/10 14:59
Reliable packet transport mechanism

fc969e49 – Simon Howard <[email protected]> authored on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen

65c8df25 – Simon Howard <[email protected]> authored on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add

2d20dee9 – Simon Howard <[email protected]> authored on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration

117afd8f – Simon Howard <[email protected]> authored on 2006/01/08 13:14
Update NEWS

42dca84e – Simon Howard <[email protected]> authored on 2006/01/08 13:13
show_endoom config file option to disable the endoom screen

89d1fc32 – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Play some random music for the players while waiting for the game to

59aad53b – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Seed the M_Random random number generator from the system time to give

96495a0a – Simon Howard <[email protected]> authored on 2006/01/08 12:51
Add S_MusicPlaying function to query if music is still playing.

d5794db7 – Simon Howard <[email protected]> authored on 2006/01/08 00:06
Reject new connections if the server is not in the waiting state.

02ed6c1b – Simon Howard <[email protected]> authored on 2006/01/08 00:04
Don't grab the mouse on the net waiting screen

8df3eb7c – Simon Howard <[email protected]> authored on 2006/01/07 23:52
Allow the server to reject clients

0a55e76d – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix double free of addresses

8fdfe201 – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix packet send

2885640d – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Detect when client connection is disconnected.

15cbdfb7 – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Send keepalives if the connection is not doing anything else.

e15ddb2d – Simon Howard <[email protected]> authored on 2006/01/07 19:10
Move common connection code into net_common.c, shared by server

79b77612 – Simon Howard <[email protected]> authored on 2006/01/07 15:08
Send player name and address in the waiting data packets. Display these

1432f924 – Simon Howard <[email protected]> authored on 2006/01/07 14:16
Only display a warning when unable to emulate a spechit overrun

a46588d3 – Simon Howard <[email protected]> authored on 2006/01/07 14:11
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko

b2d085ae – Simon Howard <[email protected]> authored on 2006/01/07 12:00
Mention the Chocolate Doom wiki, fix a spelling error.

66a3f0b6 – Simon Howard <[email protected]> authored on 2006/01/07 11:59
Update NEWS

aa128638 – Simon Howard <[email protected]> authored on 2006/01/07 11:26
Fix the behavior when expanding sound effects (again). Doom actually

10b519b1 – Simon Howard <[email protected]> authored on 2006/01/06 14:26
Fix the "-skill 0" hack commonly used under DOS

3fcdb6dc – Simon Howard <[email protected]> authored on 2006/01/04 21:48
Fixes for big endian machines (thanks locust)

a78ddf0e – Simon Howard <[email protected]> authored on 2006/01/04 21:42
Specify signed char explicitly for ticcmd_t fields.

d23401d1 – Simon Howard <[email protected]> authored on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the

fba617a6 – Simon Howard <[email protected]> authored on 2006/01/02 16:50
Restructure the waiting screen code. Establish our own separate event

dd2339bc – Simon Howard <[email protected]> authored on 2006/01/02 16:48
fix client connected function

58656316 – Simon Howard <[email protected]> authored on 2006/01/02 16:04
Create NET_SV_Shutdown function to shut down the server. Call it

f65633b5 – Simon Howard <[email protected]> authored on 2006/01/02 16:02
Change AddrToString function to use an internal static buffer, for

6b56827d – Simon Howard <[email protected]> authored on 2006/01/02 15:27
Clear the screen AFTER initialising the loading disk buffer, so that

27785be7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Add a "-client" option to test connecting to a local server.

0a14b6d7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Fix connect timeout and shutdown client properly if we fail to connect.

33fe9b40 – Simon Howard <[email protected]> authored on 2006/01/02 15:13
Refer to connected clients by their AddrToString() output rather than just

693828ad – Simon Howard <[email protected]> authored on 2006/01/02 15:11
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.

febe55b7 – Simon Howard <[email protected]> authored on 2006/01/02 12:24
Remove test code

3acf0268 – Simon Howard <[email protected]> authored on 2006/01/01 19:54
Fix packet not freed back after being sent.

cdbc892c – Simon Howard <[email protected]> authored on 2006/01/01 19:17
Encapsulate the event queue code properly. Add a D_PopEvent function

7f731a10 – Simon Howard <[email protected]> authored on 2006/01/01 19:06
Make functions static. Remove unused variable.

c1a25efc – Simon Howard <[email protected]> authored on 2006/01/01 19:00
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.

93ac1b74 – Simon Howard <[email protected]> authored on 2006/01/01 18:54
Client disconnect code

34c3dd25 – Simon Howard <[email protected]> authored on 2006/01/01 18:53
Remove GS_WAITINGSTART gamestate. This will be independent of the main

0caa1149 – Simon Howard <[email protected]> authored on 2006/01/01 18:51
String read/write functions

75270ad5 – Simon Howard <[email protected]> authored on 2005/12/30 13:58
Fix client code to correctly send reply to server on connection.

694292fa – Simon Howard <[email protected]> authored on 2005/12/30 13:50
Millisecond clock function

f459280f – Simon Howard <[email protected]> authored on 2005/12/29 16:29
Working client connect code

37f611e1 – Simon Howard <[email protected]> authored on 2005/12/29 12:48
Add initial client/server connect code. Reorganise sources list in

68e5d097 – Simon Howard <[email protected]> authored on 2005/12/29 12:47
Automatically initialise the address table

ef65489c – Simon Howard <[email protected]> authored on 2005/11/17 04:41
Catch SDL_QUIT event on ENDOOM display

59c7b844 – Simon Howard <[email protected]> authored on 2005/10/30 14:56
Add foundation code for the new networking system

1e9ce090 – Simon Howard <[email protected]> authored on 2005/10/29 17:50
Update ChangeLog

93695f4a – Simon Howard <[email protected]> authored on 2005/10/29 17:48
0.1.2

Next