ref: 4af7ea5ba13f4f04ac9c505e0c0e20cef545b767
dir: /src/heretic/sounds.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // Copyright(C) 2008 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // sounds.h #ifndef __SOUNDSH__ #define __SOUNDSH__ #define MAX_SND_DIST 1600 #define MAX_CHANNELS 16 // Music identifiers typedef enum { mus_e1m1, mus_e1m2, mus_e1m3, mus_e1m4, mus_e1m5, mus_e1m6, mus_e1m7, mus_e1m8, mus_e1m9, mus_e2m1, mus_e2m2, mus_e2m3, mus_e2m4, mus_e2m5, mus_e2m6, mus_e2m7, mus_e2m8, mus_e2m9, mus_e3m1, mus_e3m2, mus_e3m3, mus_e3m4, mus_e3m5, mus_e3m6, mus_e3m7, mus_e3m8, mus_e3m9, mus_e4m1, mus_e4m2, mus_e4m3, mus_e4m4, mus_e4m5, mus_e4m6, mus_e4m7, mus_e4m8, mus_e4m9, mus_e5m1, mus_e5m2, mus_e5m3, mus_e5m4, mus_e5m5, mus_e5m6, mus_e5m7, mus_e5m8, mus_e5m9, mus_e6m1, mus_e6m2, mus_e6m3, mus_titl, mus_intr, mus_cptd, NUMMUSIC } musicenum_t; #if 0 typedef struct { char name[8]; } musicinfo_t; typedef struct sfxinfo_s { char name[8]; struct sfxinfo_s *link; // Make alias for another sound unsigned short priority; // Higher priority takes precendence int usefulness; // Determines when a sound should be cached out void *snd_ptr; int lumpnum; int numchannels; // total number of channels a sound type may occupy } sfxinfo_t; #endif typedef struct { mobj_t *mo; int sound_id; int handle; int pitch; int priority; } channel_t; typedef struct { int id; unsigned short priority; char *name; mobj_t *mo; int distance; } ChanInfo_t; typedef struct { int channelCount; int musicVolume; int soundVolume; ChanInfo_t chan[8]; } SoundInfo_t; // Sound identifiers typedef enum { sfx_None, sfx_gldhit, sfx_gntful, sfx_gnthit, sfx_gntpow, sfx_gntact, sfx_gntuse, sfx_phosht, sfx_phohit, sfx_phopow, sfx_lobsht, sfx_lobhit, sfx_lobpow, sfx_hrnsht, sfx_hrnhit, sfx_hrnpow, sfx_ramphit, sfx_ramrain, sfx_bowsht, sfx_stfhit, sfx_stfpow, sfx_stfcrk, sfx_impsit, sfx_impat1, sfx_impat2, sfx_impdth, sfx_impact, sfx_imppai, sfx_mumsit, sfx_mumat1, sfx_mumat2, sfx_mumdth, sfx_mumact, sfx_mumpai, sfx_mumhed, sfx_bstsit, sfx_bstatk, sfx_bstdth, sfx_bstact, sfx_bstpai, sfx_clksit, sfx_clkatk, sfx_clkdth, sfx_clkact, sfx_clkpai, sfx_snksit, sfx_snkatk, sfx_snkdth, sfx_snkact, sfx_snkpai, sfx_kgtsit, sfx_kgtatk, sfx_kgtat2, sfx_kgtdth, sfx_kgtact, sfx_kgtpai, sfx_wizsit, sfx_wizatk, sfx_wizdth, sfx_wizact, sfx_wizpai, sfx_minsit, sfx_minat1, sfx_minat2, sfx_minat3, sfx_mindth, sfx_minact, sfx_minpai, sfx_hedsit, sfx_hedat1, sfx_hedat2, sfx_hedat3, sfx_heddth, sfx_hedact, sfx_hedpai, sfx_sorzap, sfx_sorrise, sfx_sorsit, sfx_soratk, sfx_soract, sfx_sorpai, sfx_sordsph, sfx_sordexp, sfx_sordbon, sfx_sbtsit, sfx_sbtatk, sfx_sbtdth, sfx_sbtact, sfx_sbtpai, sfx_plroof, sfx_plrpai, sfx_plrdth, // Normal sfx_gibdth, // Extreme sfx_plrwdth, // Wimpy sfx_plrcdth, // Crazy sfx_itemup, sfx_wpnup, sfx_telept, sfx_doropn, sfx_dorcls, sfx_dormov, sfx_artiup, sfx_switch, sfx_pstart, sfx_pstop, sfx_stnmov, sfx_chicpai, sfx_chicatk, sfx_chicdth, sfx_chicact, sfx_chicpk1, sfx_chicpk2, sfx_chicpk3, sfx_keyup, sfx_ripslop, sfx_newpod, sfx_podexp, sfx_bounce, sfx_volsht, sfx_volhit, sfx_burn, sfx_splash, sfx_gloop, sfx_respawn, sfx_blssht, sfx_blshit, sfx_chat, sfx_artiuse, sfx_gfrag, sfx_waterfl, // Monophonic sounds sfx_wind, sfx_amb1, sfx_amb2, sfx_amb3, sfx_amb4, sfx_amb5, sfx_amb6, sfx_amb7, sfx_amb8, sfx_amb9, sfx_amb10, sfx_amb11, NUMSFX } sfxenum_t; #endif