ref: 50289818e9d59848c363aa3922133fee9c119c22
dir: /codeblocks/game.cbp/
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <CodeBlocks_project_file> <FileVersion major="1" minor="6" /> <Project> <Option title="chocolate-doom" /> <Option pch_mode="2" /> <Option compiler="gcc" /> <Build> <Target title="Debug"> <Option output="../bin/$(PROJECT_NAME)-dbg.exe" prefix_auto="0" extension_auto="0" /> <Option working_dir="../bin" /> <Option object_output="../obj/dbg" /> <Option type="0" /> <Option compiler="gcc" /> <Option parameters="-iwad d:\russell\games\doom2\iwad\doom2.wad" /> <Option projectLinkerOptionsRelation="2" /> <Compiler> <Add option="-W" /> <Add option="-gdwarf-2" /> </Compiler> <Linker> <Add option="-lpcsound-dbg -ltextscreen-dbg" /> </Linker> </Target> <Target title="Release"> <Option output="../bin/$(PROJECT_NAME).exe" prefix_auto="0" extension_auto="0" /> <Option working_dir="../bin" /> <Option object_output="../obj/rel" /> <Option type="0" /> <Option compiler="gcc" /> <Option projectLinkerOptionsRelation="2" /> <Compiler> <Add option="-O2" /> </Compiler> <Linker> <Add option="-s" /> <Add option="-lpcsound -ltextscreen" /> </Linker> </Target> </Build> <VirtualTargets> <Add alias="All" targets="Debug;Release;" /> </VirtualTargets> <Compiler> <Add directory="." /> <Add directory="../src" /> <Add directory="../textscreen" /> <Add directory="../pcsound" /> <Add directory="../opl" /> </Compiler> <Linker> <Add option="-lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" /> <Add directory="../lib" /> </Linker> <Unit filename="../opl/dbopl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/dbopl.h" /> <Unit filename="../opl/ioperm_sys.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/ioperm_sys.h" /> <Unit filename="../opl/opl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl.h" /> <Unit filename="../opl/opl_internal.h" /> <Unit filename="../opl/opl_linux.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl_obsd.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl_queue.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl_queue.h" /> <Unit filename="../opl/opl_sdl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl_timer.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../opl/opl_timer.h" /> <Unit filename="../opl/opl_win32.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/am_map.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/am_map.h" /> <Unit filename="../src/d_englsh.h" /> <Unit filename="../src/d_event.h" /> <Unit filename="../src/d_items.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/d_items.h" /> <Unit filename="../src/d_iwad.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/d_iwad.h" /> <Unit filename="../src/d_main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/d_main.h" /> <Unit filename="../src/d_net.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/d_net.h" /> <Unit filename="../src/d_player.h" /> <Unit filename="../src/d_textur.h" /> <Unit filename="../src/d_think.h" /> <Unit filename="../src/d_ticcmd.h" /> <Unit filename="../src/deh_ammo.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_cheat.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_defs.h" /> <Unit filename="../src/deh_frame.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_io.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_io.h" /> <Unit filename="../src/deh_main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_main.h" /> <Unit filename="../src/deh_mapping.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_mapping.h" /> <Unit filename="../src/deh_misc.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_misc.h" /> <Unit filename="../src/deh_ptr.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_sound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_text.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_thing.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/deh_weapon.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/doomdata.h" /> <Unit filename="../src/doomdef.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/doomdef.h" /> <Unit filename="../src/doomfeatures.h" /> <Unit filename="../src/doomkeys.h" /> <Unit filename="../src/doomstat.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/doomstat.h" /> <Unit filename="../src/doomtype.h" /> <Unit filename="../src/dstrings.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/dstrings.h" /> <Unit filename="../src/f_finale.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/f_finale.h" /> <Unit filename="../src/f_wipe.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/f_wipe.h" /> <Unit filename="../src/g_game.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/g_game.h" /> <Unit filename="../src/hu_lib.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/hu_lib.h" /> <Unit filename="../src/hu_stuff.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/hu_stuff.h" /> <Unit filename="../src/i_joystick.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_joystick.h" /> <Unit filename="../src/i_main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_oplmusic.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_pcsound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_scale.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_scale.h" /> <Unit filename="../src/i_sdlmusic.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_sdlsound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_swap.h" /> <Unit filename="../src/i_system.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_system.h" /> <Unit filename="../src/i_timer.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_timer.h" /> <Unit filename="../src/i_video.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/i_video.h" /> <Unit filename="../src/info.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/info.h" /> <Unit filename="../src/m_argv.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_argv.h" /> <Unit filename="../src/m_bbox.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_bbox.h" /> <Unit filename="../src/m_cheat.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_cheat.h" /> <Unit filename="../src/m_config.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_config.h" /> <Unit filename="../src/m_fixed.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_fixed.h" /> <Unit filename="../src/m_menu.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_menu.h" /> <Unit filename="../src/m_misc.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_misc.h" /> <Unit filename="../src/m_random.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/m_random.h" /> <Unit filename="../src/md5.h" /> <Unit filename="../src/memio.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/memio.h" /> <Unit filename="../src/midifile.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/midifile.h" /> <Unit filename="../src/mus2mid.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/mus2mid.h" /> <Unit filename="../src/net_client.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_client.h" /> <Unit filename="../src/net_common.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_common.h" /> <Unit filename="../src/net_dedicated.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_dedicated.h" /> <Unit filename="../src/net_defs.h" /> <Unit filename="../src/net_gui.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_gui.h" /> <Unit filename="../src/net_io.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_io.h" /> <Unit filename="../src/net_loop.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_loop.h" /> <Unit filename="../src/net_packet.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_packet.h" /> <Unit filename="../src/net_query.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_query.h" /> <Unit filename="../src/net_sdl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_sdl.h" /> <Unit filename="../src/net_server.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_server.h" /> <Unit filename="../src/net_structrw.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/net_structrw.h" /> <Unit filename="../src/p_ceilng.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_doors.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_enemy.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_floor.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_inter.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_inter.h" /> <Unit filename="../src/p_lights.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_local.h" /> <Unit filename="../src/p_map.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_maputl.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_mobj.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_mobj.h" /> <Unit filename="../src/p_plats.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_pspr.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_pspr.h" /> <Unit filename="../src/p_saveg.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_saveg.h" /> <Unit filename="../src/p_setup.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_setup.h" /> <Unit filename="../src/p_sight.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_spec.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_spec.h" /> <Unit filename="../src/p_switch.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_telept.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_tick.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/p_tick.h" /> <Unit filename="../src/p_user.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_bsp.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_bsp.h" /> <Unit filename="../src/r_data.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_data.h" /> <Unit filename="../src/r_defs.h" /> <Unit filename="../src/r_draw.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_draw.h" /> <Unit filename="../src/r_local.h" /> <Unit filename="../src/r_main.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_main.h" /> <Unit filename="../src/r_plane.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_plane.h" /> <Unit filename="../src/r_segs.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_segs.h" /> <Unit filename="../src/r_sky.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_sky.h" /> <Unit filename="../src/r_state.h" /> <Unit filename="../src/r_things.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/r_things.h" /> <Unit filename="../src/s_sound.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/s_sound.h" /> <Unit filename="../src/sha1.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/sha1.h" /> <Unit filename="../src/sounds.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/sounds.h" /> <Unit filename="../src/st_lib.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/st_lib.h" /> <Unit filename="../src/st_stuff.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/st_stuff.h" /> <Unit filename="../src/tables.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/tables.h" /> <Unit filename="../src/v_video.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/v_video.h" /> <Unit filename="../src/w_checksum.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_checksum.h" /> <Unit filename="../src/w_file.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_file.h" /> <Unit filename="../src/w_file_stdc.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_file_win32.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_merge.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_merge.h" /> <Unit filename="../src/w_wad.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/w_wad.h" /> <Unit filename="../src/wi_stuff.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/wi_stuff.h" /> <Unit filename="../src/z_zone.c"> <Option compilerVar="CC" /> </Unit> <Unit filename="../src/z_zone.h" /> <Unit filename="config.h" /> <Unit filename="game-res.rc"> <Option compilerVar="WINDRES" /> </Unit> <Extensions> <code_completion /> <envvars /> <debugger /> </Extensions> </Project> </CodeBlocks_project_file>