ref: 58978769f5a0da03a35e6cca91be8d9cbea60f3b
dir: /src/net_server.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: net_server.h 453 2006-03-30 00:23:20Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.3 2006/01/02 21:04:10 fraggle // Create NET_SV_Shutdown function to shut down the server. Call it // when quitting the game. Print the IP of the server correctly when // connecting. // // Revision 1.2 2006/01/02 00:00:08 fraggle // Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_. // // Revision 1.1 2005/12/29 17:48:25 fraggle // Add initial client/server connect code. Reorganise sources list in // Makefile.am. // // // Network server code // #ifndef NET_SERVER_H #define NET_SERVER_H // initialise server and wait for connections void NET_SV_Init(void); // run server: check for new packets received etc. void NET_SV_Run(void); // Shut down the server // Blocks until all clients disconnect, or until a 5 second timeout void NET_SV_Shutdown(void); // Add a network module to the context used by the server void NET_SV_AddModule(net_module_t *module); #endif /* #ifndef NET_SERVER_H */