ref: 5edba96d934e627ad61d0298b9223cccd299d741
dir: /src/doomstat.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.5 2005/09/04 14:51:19 fraggle // Display the correct quit messages according to which game is being played. // Remove "language" variable (do this through gettext, if ever) // // Revision 1.4 2005/08/31 21:21:18 fraggle // Better IWAD detection and identification. Support '-iwad' to specify // the IWAD to use. // // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:55 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:20:07 fraggle // Initial import // // // DESCRIPTION: // Put all global tate variables here. // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: doomstat.c 66 2005-09-04 14:51:19Z fraggle $"; #include "doomstat.h" // Game Mode - identify IWAD as shareware, retail etc. GameMode_t gamemode = indetermined; GameMission_t gamemission = doom; char *gamedescription; // Set if homebrew PWAD stuff has been added. boolean modifiedgame;