Increase buffer size to 32 to fix overflow (thanks Quasar).
Fix bug with libtextscreen where it was not possible to type a '+'
When large numbers of screen resolutions are detected, increase the
Fix default joystick buttons in setup tool to match Vanilla (thanks
In configuration files, use the scan code for right shift, not left
Fix menu navigation when using joystick / joypad (thanks AlexXav).
Update NEWS and ChangeLog, bump version number.
Remove redundant package version label from top of OS X launcher window.
Restore window title when changing video driver in setup tool (thanks
Turn off dynamic window resizing feature on OS X, as it adds an ugly
Make demo loop handling of DEMO4 case depend on the executable version
Include NOT-BUGS in rpm packages.
Pass through all command line arguments specified to the setup tool to
Remove the -wart parameter (thanks Sander van Dijk).
Remove the 32 character limit on the lengths of filenames specified to
Change setup tool skill level names to match Doom's "new game" menu
Add a M_CheckParmWithArgs function, that behaves like M_CheckParm but
Add missing windows.h #include for Windows build (thanks Blondie and
Check that an address is provided to the -query command line option
Add -privateserver and -servername options to chocolate-server manpage.
Fix problem with -autojoin apparently caused by merge error.
Bind new screen_bpp variable to configuration file.
Rearrange single player init to always use net_gamesettings_t structure.
Fix memory leak when dynamically resizing window in true color video
Fix crash introduced by merge.
Merge from trunk. This is slightly out of date as I did the merge
Fix build problem (thanks Proteh).
Remove "Error:" from the message displayed by I_Error, to match Vanilla.
Change alignment of actions in a window's action area so that there is
Replace txt_widget_t#selectable with a callback function to query
Add "warp" menu to the main menu of the setup tool, like Vanilla
Fix typo (thanks Sander van Dijk).
Specify master server port explicitly, so that server registration works
- Update chocolate-server codeblocks project
Assign the oldest client to be the controller, not the first found in
Fix -solo-net to actually behave the same as other ports.
Rename -netdemo command line parameter to -solo-net, for consistency
Allow textscreen font to be overridden using the TEXTSCREEN_FONT command
Rename search command line options: -search to search the Internet,
Add ping time to query output.
Fix formatting for -masterquery to match -search.
Fix bug when running with -server option.
Make multiple query attempts to servers before giving up. Display a
Add -servername parameter to allow the owner to change the name returned
More refactoring of querying code, to not be specific to the purpose of
Refactor query code and add a -masterquery command line parameter to
Register servers with Internet master server.
Remove "-debugfile" command line option and associated variable.
- Update codeblocks project
Add support for HACX v1.2 IWAD file.
Add NOT-BUGS file with some common Vanilla gotchas.
Auto-adjust the screen color depth if the configured color depth is not
Add dropdown list to setup tool to select screen BPP.
When generating the texture name lookup hash table, add new entries to
Fix -timer / -avg options to work like Vanilla when playing demos.
In non-palettized boxed screen modes, don't update the border areas of
Turn double buffering on for non-palettized screen modes, as this may be
Detect when running on Windows Vista or later, and switch to 32 bpp
Add configuration file parameter and command line option to specify the
Add workaround to stop freezeups with old versions of SDL_mixer.
Add -8in32 command line parameter to make the game run in 32-bit color
Remove dependency of network code on Doom code.
Update Python scripts to work in Python 3.
Restructure player quit code to take place on the first tic after the
Read response file in binary mode, to fix incomplete response file bug.
Move Doom-specific code from net_client.c into d_net.c.
Re-enable multiplayer support for Doom only, in preparation for network
Fix docgen error with key_multi_msgplayer8 config file variable.
Add weapon cycling buttons to joystick button list.
Don't double OPL sample values, as it causes horrible things to happen
Include INSTALL file in distribution packages.
Change span drawing functions to work the same as Vanilla, so that in
Change default mouse acceleration in setup tool to match the game's
Align memory allocated by zone memory system to 8 byte boundaries on
Extend mouse code to support up to 8 buttons (allows mouse wheel to be
Fix volume multiply; DBOPL now generating output.
Hook DBOPL into OPL library and remove FMOPL. Does not generate any
Add C-converted version of DOSbox OPL emulator.
Add weapon cycling bindings for mouse and joystick buttons. Add weapon
Change back filter frequency. Add debug code to dump resampled sound
Fix sound resampling low pass filter.
Initial code for previous/next weapon switching keys.
When in windowed mode, allow the screen size to be dynamically resized
Add multiplayer spy key binding.
Add config file parameter to set OPL I/O port.
Check for libm, to fix Fedora compile issues.
Set MACOSX_DEPLOYMENT_TARGET to target 10.4, so that the launcher will
Update NEWS and ChangeLog, bump version number.
Add key bindings for multiplayer messaging.