ref: 693828adb286b6c1ec6d0b90f49c6947e6c6dd6e
dir: /src/net_structrw.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: net_structrw.h 235 2005-12-30 18:58:22Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.1 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. // Hook in the new networking code into the main game code. // #ifndef NET_STRUCTRW_H #define NET_STRUCTRW_H #include "net_defs.h" #include "net_packet.h" extern void NET_WriteSettings(net_packet_t *packet, net_gamesettings_t *settings); extern boolean NET_ReadSettings(net_packet_t *packet, net_gamesettings_t *settings); #endif /* #ifndef NET_STRUCTRW_H */