shithub: choc

ref: 7a157912616e6d3fdde89f0ae154c62ddb6d839b
dir: /codeblocks/chocolate-doom.cbp/

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="chocolate-doom" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Debug">
				<Option output="..\bin\chocolate-doom-dbg.exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\dbg" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Option parameters="-iwad d:\russell\games\doom2\iwad\doom2.wad" />
				<Compiler>
					<Add option="-W" />
					<Add option="-g" />
				</Compiler>
			</Target>
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				<Option output="..\bin\chocolate-doom.exe" prefix_auto="0" extension_auto="0" />
				<Option working_dir="..\bin" />
				<Option object_output="..\obj\rel" />
				<Option type="0" />
				<Option compiler="gcc" />
				<Compiler>
					<Add option="-O2" />
				</Compiler>
				<Linker>
					<Add option="-s" />
				</Linker>
			</Target>
		</Build>
		<VirtualTargets>
			<Add alias="All" targets="Debug;Release;" />
		</VirtualTargets>
		<Compiler>
			<Add directory="." />
			<Add directory="..\src" />
			<Add directory="..\textscreen" />
			<Add directory="..\pcsound" />
		</Compiler>
		<Linker>
			<Add option="-lpcsound -ltextscreen -lmingw32 -lSDLmain -lSDL -lSDL_mixer -lSDL_net -mwindows" />
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		</Unit>
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