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7c1407ea – Simon Howard <[email protected]> authored on 2008/09/20 17:26
Merge heretic/v_video.c to common code.

221a00eb – Simon Howard <[email protected]> authored on 2008/09/20 17:11
Remove screens[] and all remaining use of it.

10d63425 – Simon Howard <[email protected]> authored on 2008/09/20 16:43
Clean up string munging for selecting PCX filename.

1a9dc27f – Simon Howard <[email protected]> authored on 2008/09/20 16:41
Replace all use of screens[0] by I_VideoBuffer.

e2e163c6 – Simon Howard <[email protected]> authored on 2008/09/20 16:32
Remove screen parameter from V_DrawPatch functions; update code to use

bacd7fff – Simon Howard <[email protected]> authored on 2008/09/20 15:57
Minor v_video.h cleanups.

96cfb635 – Simon Howard <[email protected]> authored on 2008/09/20 15:54
Add a dest_buffer pointer for the v_video code, and V_UseBuffer to allow

cb4c334c – Simon Howard <[email protected]> authored on 2008/09/20 15:46
Add I_VideoBuffer variable for pointer to screen buffer used by

e2e44080 – Simon Howard <[email protected]> authored on 2008/09/20 15:44
Make the wipe code use dynamically allocated transition screens.

90056c59 – Simon Howard <[email protected]> authored on 2008/09/17 16:07
Remove heretic definitions for fixed math arithmetic and endianness

967d3910 – Simon Howard <[email protected]> authored on 2008/09/17 16:03
ANGLE_MAX -> ANG_MAX (oops)

8cdc1732 – Simon Howard <[email protected]> authored on 2008/09/17 15:56
Remove definitions from heretic/doomdef.h that are in common code.

3dc8f945 – Simon Howard <[email protected]> authored on 2008/09/17 15:49
Move finecosine variable into tables.c.

3f667115 – Simon Howard <[email protected]> authored on 2008/09/17 15:48
Move gameaction from d_event.h into doom/ code.

c56d9a25 – Simon Howard <[email protected]> authored on 2008/09/17 15:18
Remove Logitech Cyberman code.

47c0b520 – Simon Howard <[email protected]> authored on 2008/09/17 15:10
Split sound code out of Heretic's i_ibm.c into s_sound.c. Rename

1a9f364f – Simon Howard <[email protected]> authored on 2008/09/17 15:07
Silence compiler warning.

55bb7e89 – Simon Howard <[email protected]> authored on 2008/09/16 21:05
Convert MAXINT/MININT -> INT_MAX/INT_MIN in Heretic/Hexen code.

61e77600 – Simon Howard <[email protected]> authored on 2008/09/15 20:07
Clean up some warnings in the Hexen code.

a4d274e6 – Simon Howard <[email protected]> authored on 2008/09/14 20:53
Update HH-TODO andd add a couple of items

204a0368 – Simon Howard <[email protected]> authored on 2008/09/14 18:11
Allocate sound chunks and their buffers together, so that they are freed

3a708aa7 – Simon Howard <[email protected]> authored on 2008/09/14 17:36
Remove i_sdlsound.c dependency on doom/

609dca9f – Simon Howard <[email protected]> authored on 2008/09/14 17:29
Silence some compiler warnings on heretic/hexen code.

7019bf09 – Simon Howard <[email protected]> authored on 2008/09/11 18:52
Add TODO file for Heretic/Hexen integration.

83072f09 – Simon Howard <[email protected]> authored on 2008/09/11 18:17
Remove duplicate w_wad.c from hexen/ and DevMaps option.

5abfa837 – Simon Howard <[email protected]> authored on 2008/09/11 18:12
Remove duplicate w_wad.c from heretic/.

e3f63841 – Simon Howard <[email protected]> authored on 2008/09/11 17:11
Add missing i_sound.h include.

b8683529 – Simon Howard <[email protected]> authored on 2008/09/11 17:03
Refactor configuration file system to allow configuration file variables

d863f019 – Simon Howard <[email protected]> authored on 2008/09/10 21:01
Allow all Doom missions to use any Doom version.

77518973 – Simon Howard <[email protected]> authored on 2008/09/10 19:01
Add missing d_mode.[ch].

cf42188f – Simon Howard <[email protected]> authored on 2008/09/10 18:28
Split out variables for controls into common m_controls.c.

154d9d80 – Simon Howard <[email protected]> authored on 2008/09/10 14:45
Split off game mode/mission/version definitions into common code, along

580372cd – Simon Howard <[email protected]> authored on 2008/09/09 14:16
Replace Hexen CD music API with SDL-based equivalent (as yet untested).

3a41ade9 – Simon Howard <[email protected]> authored on 2008/09/08 13:55
Remove i_system.c dependency on doom/ code and add a generic I_AtExit()

0a5d1795 – Simon Howard <[email protected]> authored on 2008/09/08 13:53
Fix disabled PC speaker sounds.

2b2abd25 – Simon Howard <[email protected]> authored on 2008/09/07 20:37
Remove unneeded doomstat.h include.

a3bdc179 – Simon Howard <[email protected]> authored on 2008/09/07 20:27
Move s_sound.[ch] to doom/

f26e260b – Simon Howard <[email protected]> authored on 2008/09/07 20:23
Split off some of the s_sound.c code into i_sound.c and reimplement the

1445d659 – Simon Howard <[email protected]> authored on 2008/09/07 17:19
Move m_bbox.[ch] back to common (needed by v_video.c). Remove some

37865c5d – Simon Howard <[email protected]> authored on 2008/09/07 17:03
Move dehacked code to doom/. Split dehacked string replacement code into

cf7b4fab – Simon Howard <[email protected]> authored on 2008/09/07 16:33
Move m_bbox.[ch], f_wipe.[ch] to doom/

20ea83f0 – Simon Howard <[email protected]> authored on 2008/09/06 17:08
Add missing d_event.c.

5b6f2399 – Simon Howard <[email protected]> authored on 2008/09/06 16:36
Split off patch code from r_defs.h into a common file. Remove dependency

90da953b – Simon Howard <[email protected]> authored on 2008/09/06 16:18
Remove dependencies of i_video.c on doom/ code.

439a4b15 – Simon Howard <[email protected]> authored on 2008/09/06 16:06
Remove includes of doomdef.h where possible, move generic parts into top

87be507e – Simon Howard <[email protected]> authored on 2008/09/06 15:33
Split event code into a separate d_event.c file.

c7a42fe5 – Simon Howard <[email protected]> authored on 2008/09/06 15:23
Add missing Makefile.am.

c137d2ad – Simon Howard <[email protected]> authored on 2008/09/06 14:32
Move doom-specific files to a separate directory.

8cca9182 – Simon Howard <[email protected]> authored on 2008/09/04 21:19
Add missing Hexen Makefile.am.

126138bb – Simon Howard <[email protected]> authored on 2008/09/04 21:18
Remove z_zone.c and tables.c, as these are identical to the version in

15f26fad – Simon Howard <[email protected]> authored on 2008/09/04 20:33
Fix #include statements to use lower case filenames. Add automake

c7ddc423 – Simon Howard <[email protected]> authored on 2008/09/04 20:02
Reformat (beautify) Raven sources and add GPL headers.

0774dce2 – Simon Howard <[email protected]> authored on 2008/09/04 19:22
Remove unused files.

0df2cb80 – Simon Howard <[email protected]> authored on 2008/09/04 19:15
Add GPLed Heretic/Hexen source.

6a294daa – Simon Howard <[email protected]> authored on 2008/09/04 19:07
Create branch for adding heretic/hexen code.

74c5ffb9 – Simon Howard <[email protected]> authored on 2008/08/28 19:31
Update TODO.

9c02ad0e – Simon Howard <[email protected]> authored on 2008/08/23 22:06
Update INSTALL to include some notes about Chex Quest.

be3e7b41 – Simon Howard <[email protected]> authored on 2008/08/23 21:58
Update missing chex.deh to reference its location in the idgames

8430f8c3 – Simon Howard <[email protected]> authored on 2008/08/20 14:27
Use / as a path separator, to allow cross-compiling of resource files

0f981a64 – Simon Howard <[email protected]> authored on 2008/08/19 15:51
Fix crash related to A_BFGSpray with NULL target when using dehacked

5d97a9a6 – Simon Howard <[email protected]> authored on 2008/08/09 13:09
Don't modify level lumps when loading levels.

4065884e – Simon Howard <[email protected]> authored on 2008/08/08 18:38
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files

c14396d9 – Simon Howard <[email protected]> authored on 2008/08/02 09:29
Search for chex.deh in WAD path.

b2b2f60e – Simon Howard <[email protected]> authored on 2008/07/31 18:01
Update netcode to allow chex quest gameversion.

a1519443 – Simon Howard <[email protected]> authored on 2008/07/31 17:29
Update Chocolate Setup to support chex.wad.

7dcb9c7e – Simon Howard <[email protected]> authored on 2008/07/31 16:21
Fix crash on Chex Quest intermission screen (thanks entryway)

8c7078ec – Simon Howard <[email protected]> authored on 2008/07/31 16:06
Automatically load chex.deh on startup if playing in chex mode.

ec5ca368 – Simon Howard <[email protected]> authored on 2008/07/31 15:43
Fix mistake in exit confirmation string that was breaking dehacked

cb934173 – Russell Rice <[email protected]> authored on 2008/07/31 07:55
Update codeblocks project to locate setup manifest

f20afa3e – Simon Howard <[email protected]> authored on 2008/07/29 14:06
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe

3d4af636 – Simon Howard <[email protected]> authored on 2008/07/29 14:05
Monsters don't drop ammo in Chex Quest.

4d0b888e – Simon Howard <[email protected]> authored on 2008/07/28 20:50
Add magic dehacked comment to enable long cheat sequences (also for Chex

530888d2 – Simon Howard <[email protected]> authored on 2008/07/26 19:51
In chex mode, always warp to an episode 1 level, and display the level

6e8d5f11 – Simon Howard <[email protected]> authored on 2008/07/26 11:45
Allow magic comments in dehacked files that disable the DOS dehacked

fa03d0eb – Simon Howard <[email protected]> authored on 2008/07/26 11:29
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate

e59a6163 – Simon Howard <[email protected]> authored on 2008/07/26 11:23
Fix "dimensional shambler waiting at the dos prompt" quit message to

b1ece32a – Simon Howard <[email protected]> authored on 2008/07/25 15:56
Initial chex.exe emulation.

82b4201f – Simon Howard <[email protected]> authored on 2008/07/09 19:22
Fix dehacked replacements for the "press y to quit to dos" string.

b7c73120 – Simon Howard <[email protected]> authored on 2008/07/07 05:10
Fix quit screen confirm message to say "quit to dos" rather than just

3b0f96df – Simon Howard <[email protected]> authored on 2008/06/14 13:42
Add a helpful message for people trying to play with the wrong IWAD.

6ec196ca – Simon Howard <[email protected]> authored on 2008/06/10 20:14
Only apply dehacked green armor class to the green armor shirt, not the

e04445dd – Simon Howard <[email protected]> authored on 2008/06/09 14:11
Always set armor class to 2 when picking up a megasphere (thanks

196c83d2 – GhostlyDeath <[email protected]> authored on 2008/05/04 23:52
Updated Code::Blocks project for new files

a85dd432 – Simon Howard <[email protected]> authored on 2008/05/04 23:48
Add setup-manifest.xml to dist.

a9e8b883 – GhostlyDeath <[email protected]> authored on 2008/05/04 23:44
Updated VC++ Project for added files; Manifest should have version

7be95522 – Simon Howard <[email protected]> authored on 2008/05/04 23:11
(Hopefully) fix for Windows Vista asking for security elevation when

d190b596 – Simon Howard <[email protected]> authored on 2008/05/04 17:43
Remove Vanilla Doom reload hack.

72680b42 – Simon Howard <[email protected]> authored on 2008/05/04 13:09
Add command line option to disable mmapped WAD I/O.

24c3f694 – Simon Howard <[email protected]> authored on 2008/05/04 12:45
Fix win32 mmap driver and add to build.

7aa93fbe – Simon Howard <[email protected]> authored on 2008/05/02 18:52
Add Windows memory mapping backend.

ae17cc67 – Simon Howard <[email protected]> authored on 2008/05/02 15:19
Memory-mapped WAD access.

e33dbd82 – Simon Howard <[email protected]> authored on 2008/05/02 15:18
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.

3f54daea – Simon Howard <[email protected]> authored on 2008/05/02 14:48
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to

6b1ac97d – Simon Howard <[email protected]> authored on 2008/05/02 13:32
Add WAD I/O abstraction layer - first step for mmapped WAD access.

05ad516a – Simon Howard <[email protected]> authored on 2008/04/26 12:31
"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).

3c0abe55 – Simon Howard <[email protected]> authored on 2008/04/26 10:33
Add new Chocolate Doom icon.

fa497db8 – Simon Howard <[email protected]> authored on 2008/04/25 19:33
Generate transparency mask for the application icon from black parts of

47a4af66 – GhostlyDeath <[email protected]> authored on 2008/04/23 03:44
VC++ Project now builds

d71c67a0 – Simon Howard <[email protected]> authored on 2008/04/19 21:00
Bump version to 1.1.1, update ChangeLog and NEWS.

c83f0c2d – Simon Howard <[email protected]> authored on 2008/04/19 12:41
Fix build problem when libsamplerate support is enabled.

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