shithub: choc

ref: 80cdf0868cf279c9c15477d9e662511fbae2dbb9
dir: /setup/multiplayer.c/

View raw version
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 2006 Simon Howard
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
#include <stdio.h>
#include <stdlib.h>

#include "textscreen.h"

#define NUM_WADS 10

static char *skills[] = 
{
    "I'm too young to die!",
    "Hey, not too rough.",
    "Hurt me plenty.",
    "Ultra-violence",
    "NIGHTMARE!",
};

static char *gamemodes[] = 
{
    "Co-operative",
    "Deathmatch",
    "Deathmatch 2.0",
};

char *wads[NUM_WADS] = {};
int skill = 0;
int nomonsters = 0;
int deathmatch = 0;
int fast = 0;
int respawn = 0;
int udpport = 4815;

static void StartGame(void)
{
    printf("Now we start the game.\n");
    exit(0);
}

static txt_window_action_t *StartGameAction(void)
{
    txt_window_action_t *action;

    action = TXT_NewWindowAction(KEY_F10, "Start");
    TXT_SignalConnect(action, "pressed", StartGame, NULL);

    return action;
}

static void OpenWadsWindow(void)
{
    txt_window_t *window;
    int i;

    window = TXT_NewWindow("Add WADs");

    for (i=0; i<NUM_WADS; ++i)
    {
        TXT_AddWidget(window, TXT_NewInputBox(&wads[i], 40));
    }
}

static txt_window_action_t *WadWindowAction(void)
{
    txt_window_action_t *action;

    action = TXT_NewWindowAction('w', "Add WADs");
    TXT_SignalConnect(action, "pressed", OpenWadsWindow, NULL);

    return action;
}

void StartMultiGame(void)
{
    txt_window_t *window;
    txt_table_t *table;

    window = TXT_NewWindow("Start multiplayer game");

    TXT_SetWindowAction(window, TXT_HORIZ_CENTER, WadWindowAction());
    TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, StartGameAction());
    
    table = TXT_NewTable(2);
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewLabel("Skill"));
    TXT_AddWidget(table, TXT_NewDropdownList(&skill, skills, 5));
    TXT_AddWidget(table, TXT_NewLabel("Game type"));
    TXT_AddWidget(table, TXT_NewDropdownList(&deathmatch, gamemodes, 3));
    TXT_AddWidget(table, TXT_NewLabel("UDP port"));
    TXT_AddWidget(table, TXT_NewIntInputBox(&udpport, 5));

    TXT_AddWidget(window, table);

    TXT_AddWidget(window, TXT_NewSeparator("Level warp"));

    table = TXT_NewTable(2);
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewStrut(12, 0));
    TXT_AddWidget(table, TXT_NewLabel("Doom 1"));
    TXT_AddWidget(table, TXT_NewButton("E1M1"));
    TXT_AddWidget(table, TXT_NewLabel("Doom 2"));
    TXT_AddWidget(table, TXT_NewButton("MAP01"));
    TXT_AddWidget(window, table);

    TXT_AddWidget(window, TXT_NewSeparator("Monsters"));
    TXT_AddWidget(window, TXT_NewInvertedCheckBox("Monsters", &nomonsters));
    TXT_AddWidget(window, TXT_NewCheckBox("Fast monsters", &fast));
    TXT_AddWidget(window, TXT_NewCheckBox("Respawning monsters", &respawn));

}