ref: 84552e7da9b4babc1c885d38088509faa733e7bb
dir: /src/hexen/f_finale.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ #include "h2def.h" #include "soundst.h" #include "p_local.h" #include <ctype.h> // MACROS ------------------------------------------------------------------ #define TEXTSPEED 3 #define TEXTWAIT 250 // TYPES ------------------------------------------------------------------- // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void TextWrite(void); static void DrawPic(void); static void InitializeFade(boolean fadeIn); static void DeInitializeFade(void); static void FadePic(void); static char *GetFinaleText(int sequence); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern boolean automapactive; extern boolean viewactive; // PUBLIC DATA DECLARATIONS ------------------------------------------------ // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int FinaleStage; static int FinaleCount; static int FinaleEndCount; static int FinaleLumpNum; static int FontABaseLump; static char *FinaleText; static fixed_t *Palette; static fixed_t *PaletteDelta; static byte *RealPalette; // CODE -------------------------------------------------------------------- //=========================================================================== // // F_StartFinale // //=========================================================================== void F_StartFinale(void) { gameaction = ga_nothing; gamestate = GS_FINALE; viewactive = false; automapactive = false; P_ClearMessage(&players[consoleplayer]); FinaleStage = 0; FinaleCount = 0; FinaleText = GetFinaleText(0); FinaleEndCount = 70; FinaleLumpNum = W_GetNumForName("FINALE1"); FontABaseLump = W_GetNumForName("FONTA_S") + 1; InitializeFade(1); // S_ChangeMusic(mus_victor, true); S_StartSongName("hall", false); // don't loop the song } //=========================================================================== // // F_Responder // //=========================================================================== boolean F_Responder(event_t * event) { return false; } //=========================================================================== // // F_Ticker // //=========================================================================== void F_Ticker(void) { FinaleCount++; if (FinaleStage < 5 && FinaleCount >= FinaleEndCount) { FinaleCount = 0; FinaleStage++; switch (FinaleStage) { case 1: // Text 1 FinaleEndCount = strlen(FinaleText) * TEXTSPEED + TEXTWAIT; break; case 2: // Pic 2, Text 2 FinaleText = GetFinaleText(1); FinaleEndCount = strlen(FinaleText) * TEXTSPEED + TEXTWAIT; FinaleLumpNum = W_GetNumForName("FINALE2"); S_StartSongName("orb", false); break; case 3: // Pic 2 -- Fade out FinaleEndCount = 70; DeInitializeFade(); InitializeFade(0); break; case 4: // Pic 3 -- Fade in FinaleLumpNum = W_GetNumForName("FINALE3"); FinaleEndCount = 71; DeInitializeFade(); InitializeFade(1); S_StartSongName("chess", true); break; case 5: // Pic 3 , Text 3 FinaleText = GetFinaleText(2); DeInitializeFade(); break; default: break; } return; } if (FinaleStage == 0 || FinaleStage == 3 || FinaleStage == 4) { FadePic(); } } //=========================================================================== // // TextWrite // //=========================================================================== static void TextWrite(void) { int count; char *ch; int c; int cx, cy; patch_t *w; memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE), SCREENWIDTH * SCREENHEIGHT); if (FinaleStage == 5) { // Chess pic, draw the correct character graphic if (netgame) { V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE)); } else if (PlayerClass[consoleplayer]) { V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc") + PlayerClass[consoleplayer] - 1, PU_CACHE)); } } // Draw the actual text if (FinaleStage == 5) { cy = 135; } else { cy = 5; } cx = 20; ch = FinaleText; count = (FinaleCount - 10) / TEXTSPEED; if (count < 0) { count = 0; } for (; count; count--) { c = *ch++; if (!c) { break; } if (c == '\n') { cx = 20; cy += 9; continue; } if (c < 32) { continue; } c = toupper(c); if (c == 32) { cx += 5; continue; } w = W_CacheLumpNum(FontABaseLump + c - 33, PU_CACHE); if (cx + w->width > SCREENWIDTH) { break; } V_DrawPatch(cx, cy, w); cx += w->width; } } //=========================================================================== // // InitializeFade // //=========================================================================== static void InitializeFade(boolean fadeIn) { unsigned i; Palette = Z_Malloc(768 * sizeof(fixed_t), PU_STATIC, 0); PaletteDelta = Z_Malloc(768 * sizeof(fixed_t), PU_STATIC, 0); RealPalette = Z_Malloc(768 * sizeof(byte), PU_STATIC, 0); if (fadeIn) { memset(RealPalette, 0, 768 * sizeof(byte)); for (i = 0; i < 768; i++) { Palette[i] = 0; PaletteDelta[i] = FixedDiv((*((byte *) W_CacheLumpName("playpal", PU_CACHE) + i)) << FRACBITS, 70 * FRACUNIT); } } else { for (i = 0; i < 768; i++) { RealPalette[i] = *((byte *) W_CacheLumpName("playpal", PU_CACHE) + i); Palette[i] = RealPalette[i] << FRACBITS; PaletteDelta[i] = FixedDiv(Palette[i], -70 * FRACUNIT); } } I_SetPalette(RealPalette); } //=========================================================================== // // DeInitializeFade // //=========================================================================== static void DeInitializeFade(void) { Z_Free(Palette); Z_Free(PaletteDelta); Z_Free(RealPalette); } //=========================================================================== // // FadePic // //=========================================================================== static void FadePic(void) { unsigned i; for (i = 0; i < 768; i++) { Palette[i] += PaletteDelta[i]; RealPalette[i] = Palette[i] >> FRACBITS; } I_SetPalette(RealPalette); } //=========================================================================== // // DrawPic // //=========================================================================== static void DrawPic(void) { memcpy(screen, W_CacheLumpNum(FinaleLumpNum, PU_CACHE), SCREENWIDTH * SCREENHEIGHT); if (FinaleStage == 4 || FinaleStage == 5) { // Chess pic, draw the correct character graphic if (netgame) { V_DrawPatch(20, 0, W_CacheLumpName("chessall", PU_CACHE)); } else if (PlayerClass[consoleplayer]) { V_DrawPatch(60, 0, W_CacheLumpNum(W_GetNumForName("chessc") + PlayerClass[consoleplayer] - 1, PU_CACHE)); } } } //=========================================================================== // // F_Drawer // //=========================================================================== void F_Drawer(void) { switch (FinaleStage) { case 0: // Fade in initial finale screen DrawPic(); break; case 1: case 2: TextWrite(); break; case 3: // Fade screen out DrawPic(); break; case 4: // Fade in chess screen DrawPic(); break; case 5: TextWrite(); break; } UpdateState |= I_FULLSCRN; } //========================================================================== // // GetFinaleText // //========================================================================== static char *GetFinaleText(int sequence) { char *msgLumpName; int msgSize; int msgLump; static char *winMsgLumpNames[] = { "win1msg", "win2msg", "win3msg" }; msgLumpName = winMsgLumpNames[sequence]; msgLump = W_GetNumForName(msgLumpName); msgSize = W_LumpLength(msgLump); if (msgSize >= MAX_INTRMSN_MESSAGE_SIZE) { I_Error("Finale message too long (%s)", msgLumpName); } W_ReadLump(msgLump, ClusterMessage); ClusterMessage[msgSize] = 0; // Append terminator return ClusterMessage; }