ref: 877604dcefc3bc9186b9b24fc5412f6073fc93c9
dir: /src/d_items.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Items: key cards, artifacts, weapon, ammunition. // //----------------------------------------------------------------------------- #ifndef __D_ITEMS__ #define __D_ITEMS__ #include "doomdef.h" // Weapon info: sprite frames, ammunition use. typedef struct { ammotype_t ammo; int upstate; int downstate; int readystate; int atkstate; int flashstate; } weaponinfo_t; extern weaponinfo_t weaponinfo[NUMWEAPONS]; #endif