shithub: choc

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98ac9c8d – Simon Howard <[email protected]> authored on 2006/03/07 13:25
Indicate when a message has been received from the server.

d047c302 – Simon Howard <[email protected]> authored on 2006/03/07 13:24
Store the reason when a connection is disconnected, and display a

b2a2c312 – Simon Howard <[email protected]> authored on 2006/03/07 07:57
Convert NET_CL_SafePuts to NET_SafePuts, and print rejection messages

edc20cc6 – Simon Howard <[email protected]> authored on 2006/03/07 07:46
Generic console message mechanism. Inform all players when recording

76b9a5e3 – Simon Howard <[email protected]> authored on 2006/03/06 15:48
Give a server-side warning when recording low resolution demos.

3277c110 – Simon Howard <[email protected]> authored on 2006/03/06 15:44
Do not run TryRunTics until after we have started demo recording. Fix

ad13f9f2 – Simon Howard <[email protected]> authored on 2006/03/03 14:18
Fix loss of precision when turning with mouse.

9f994d9c – Simon Howard <[email protected]> authored on 2006/03/01 20:01
Add unsigned qualifiers on swapping functions, to stop problems on

859b503b – Simon Howard <[email protected]> authored on 2006/03/01 19:57
Remove redundant code, shut up warnings

49bb2324 – Simon Howard <[email protected]> authored on 2006/03/01 19:10
_Really_ fix -nomonsters.

4846529e – Simon Howard <[email protected]> authored on 2006/03/01 19:03
Rearrange client connect code; fix name resolving under windows

a01d3d47 – Simon Howard <[email protected]> authored on 2006/03/01 18:36
Detect turbo mode more accurately

f4979b79 – Simon Howard <[email protected]> authored on 2006/03/01 15:02
Send the nomonsters flag on netgame start.

f8dacfd9 – Simon Howard <[email protected]> authored on 2006/03/01 12:07
Don't melt the screen on startup

ce765250 – Simon Howard <[email protected]> authored on 2006/02/27 16:46
Fix consistency checks

55225853 – Simon Howard <[email protected]> authored on 2006/02/27 15:11
Fix problem starting games with four players

27e8895b – Simon Howard <[email protected]> authored on 2006/02/27 14:39
Quit with an error when unable to resolve an address

b27540d3 – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Fix chat mode

62c214be – Simon Howard <[email protected]> authored on 2006/02/27 12:57
Reduce the maximum latency to stop the game pausing and shooting ahead.

41cdd578 – Simon Howard <[email protected]> authored on 2006/02/27 11:31
Working client sync: adjust the clock to try to match the latency of other

a747cf67 – Simon Howard <[email protected]> authored on 2006/02/25 21:29
Change data files to binary files

f540202d – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Fix -extratics

b0d1d3ba – Simon Howard <[email protected]> authored on 2006/02/24 14:14
Remove redundant stuff relating to the old network code

655f3858 – Simon Howard <[email protected]> authored on 2006/02/24 03:19
Only advance the receive window if we have received ticcmds from all

a032e990 – Simon Howard <[email protected]> authored on 2006/02/23 18:42
Replace -client with -connect which takes a hostname/ip to connect to.

3d04d026 – Simon Howard <[email protected]> authored on 2006/02/23 18:41
Track memory used by packet data to help detect memory leaks

ab6ecc64 – Simon Howard <[email protected]> authored on 2006/02/23 18:40
Free back packets sent to the server after parsing them

f6fdd54a – Simon Howard <[email protected]> authored on 2006/02/23 15:53
Detect when clients are disconnected from the server, recover cleanly

18734cdb – Simon Howard <[email protected]> authored on 2006/02/23 15:31
Set ticdup from the command line with the -dup parameter.

3a5b1ac1 – Simon Howard <[email protected]> authored on 2006/02/23 15:22
Do not allow tics to buffer up in single player (stops the gun instantly

523df27f – Simon Howard <[email protected]> authored on 2006/02/23 14:15
Fix crash when NOT recording lowres

d23078c1 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Set maketic-gametic lag back to 1 second.

1b4411d9 – Simon Howard <[email protected]> authored on 2006/02/23 14:12
Add lowres_turn to indicate whether we generate angleturns which are

19b8c742 – Simon Howard <[email protected]> authored on 2006/02/23 13:20
Fix bugs in resend code for server->client data

8b08253a – Simon Howard <[email protected]> authored on 2006/02/23 13:19
Add lowres_turn parameter to net_full_ticcmd_t structure r/w functions

915053b5 – Simon Howard <[email protected]> authored on 2006/02/22 13:35
Packet resends for server->client gamedata

bef7af18 – Simon Howard <[email protected]> authored on 2006/02/19 08:42
Move tic number expansion code to common code. Parse game data packets

76d69779 – Simon Howard <[email protected]> authored on 2006/02/19 08:38
Increase the size of BACKUPTICS to deal with heavy lag

a9bd7a80 – Simon Howard <[email protected]> authored on 2006/02/17 16:42
Remove debug code

2330b655 – Simon Howard <[email protected]> authored on 2006/02/17 16:40
Full working resends for client->server comms

65ba9ecd – Simon Howard <[email protected]> authored on 2006/02/17 15:15
Request resends for missed packets

4af352a2 – Simon Howard <[email protected]> authored on 2006/02/15 20:12
Define a new type net_full_ticcmd_t, a structure containing all ticcmds

b693c7f1 – Simon Howard <[email protected]> authored on 2006/02/15 07:57
Remove the savegame buffer entirely. Keep the old savegame size limit

d0d3b5a6 – Simon Howard <[email protected]> authored on 2006/02/03 13:41
Support NWT-style WAD merging (-af and -as command line parameters).

fd40e079 – Simon Howard <[email protected]> authored on 2006/01/30 03:12
Add manpage

040434b0 – Simon Howard <[email protected]> authored on 2006/01/30 03:06
Install into the games directory, not bin (Thanks to Jon Dowland)

c7dca7cb – Simon Howard <[email protected]> authored on 2006/01/29 10:07
Shut up compiler warnings

be2a2fb2 – Simon Howard <[email protected]> authored on 2006/01/29 10:05
Allow map things of type <= 0 - these are ignored by Vanilla Doom.

42d8c02c – Simon Howard <[email protected]> authored on 2006/01/28 15:03
Avoid conflict with stdc time function

305ed7da – Simon Howard <[email protected]> authored on 2006/01/27 13:23
Exit with an error when playing a demo with the wrong version, like Vanilla Doom

769dd503 – Simon Howard <[email protected]> authored on 2006/01/27 13:21
Fix compiler warning due to missing include

6be712fd – Simon Howard <[email protected]> authored on 2006/01/27 13:18
dehacked replacements for switch texture names

f06d0080 – Simon Howard <[email protected]> authored on 2006/01/25 12:38
Allow overriding the animation texture/flat names via dehacked

c3319d6d – Simon Howard <[email protected]> authored on 2006/01/23 20:46
More endianness fixes

a0d6ed0b – Simon Howard <[email protected]> authored on 2006/01/23 16:56
Include the config header so that endianness is dealt with correctly

7e3ee003 – Simon Howard <[email protected]> authored on 2006/01/22 20:40
Fix bug when expanding large sound effects with odd sample rates

8e611a51 – Simon Howard <[email protected]> authored on 2006/01/22 19:47
Rearrange the order of startup code to allow replacing the IWAD filename

a9a551bd – Simon Howard <[email protected]> authored on 2006/01/22 19:37
Make the network waiting screen not thrash the CPU so much.

92b3eeba – Simon Howard <[email protected]> authored on 2006/01/22 19:17
Allow changing the names of level lump names via dehacked.

e03c3c5c – Simon Howard <[email protected]> authored on 2006/01/22 19:12
Fix dehacked sky replacement

06d7bc41 – Simon Howard <[email protected]> authored on 2006/01/22 19:07
More dehacked text substitutions for finale text names

d8cb0e2c – Simon Howard <[email protected]> authored on 2006/01/22 18:48
Allow changing of all menu graphic lumps via dehacked

0d65dd87 – Simon Howard <[email protected]> authored on 2006/01/22 18:38
Allow changing the status bar graphic lumps via dehacked

7af6eb93 – Simon Howard <[email protected]> authored on 2006/01/22 18:33
Allow changing the sky texture names via dehacked patches

6043f76a – Simon Howard <[email protected]> authored on 2006/01/22 17:29
Periodically request the time from clients to estimate their offset to

e66fffd3 – Simon Howard <[email protected]> authored on 2006/01/22 16:22
Dehacked string replacements for menu graphic lump names

eaa855df – Simon Howard <[email protected]> authored on 2006/01/22 16:21
Dehacked string replacements for intermission screen graphic lumps

b11657ea – Simon Howard <[email protected]> authored on 2006/01/22 16:20
Dehacked string replacements for sound and music lump names

5bbd401a – Simon Howard <[email protected]> authored on 2006/01/22 16:19
Dehacked string replacements for startup messages, IWAD names, demo

db86887c – Simon Howard <[email protected]> authored on 2006/01/22 16:17
Catch calls to DEH_String before DEH_Init is called

27055f4b – Simon Howard <[email protected]> authored on 2006/01/21 09:16
Add first game data sending code. Check the client version when connecting.

cc79c486 – Simon Howard <[email protected]> authored on 2006/01/21 09:15
Remove SAVESTRINGSIZE (now defined in p_saveg.h)

ec41b2eb – Simon Howard <[email protected]> authored on 2006/01/20 16:05
Bump version to 0.2.0

724ffa3a – Simon Howard <[email protected]> authored on 2006/01/20 16:04
Import differences from stable branch.

717673ef – Simon Howard <[email protected]> authored on 2006/01/19 13:46
Move savegame header read/write code into p_saveg.c

505de502 – Simon Howard <[email protected]> authored on 2006/01/18 19:17
Remove now-redundant note about structure packing.

fa843fc9 – Simon Howard <[email protected]> authored on 2006/01/18 19:09
Add functions to r/w structures to the savegame buffer, rather than

f3a3dd9a – Simon Howard <[email protected]> authored on 2006/01/16 18:35
Write icon data as hex numbers, rather than decimal

764d7ecb – Simon Howard <[email protected]> authored on 2006/01/16 16:40
Vanilla savegame load/save

5b378612 – Simon Howard <[email protected]> authored on 2006/01/13 21:06
Include the game version in the settings structure.

30d42171 – Simon Howard <[email protected]> authored on 2006/01/13 19:27
Set the window caption and title

975c2521 – Simon Howard <[email protected]> authored on 2006/01/13 19:13
Detect if disconnected from the server while waiting for the game start.

e3e4b061 – Simon Howard <[email protected]> authored on 2006/01/13 19:10
Change the format of color commands. Reorganise the waiting dialog.

d78780cf – Simon Howard <[email protected]> authored on 2006/01/13 18:56
Add text-mode I/O functions.

8a6bdf64 – Simon Howard <[email protected]> authored on 2006/01/13 18:52
Fix game start packet parsing logic.

01a40380 – Simon Howard <[email protected]> authored on 2006/01/13 13:23
Textscreen getchar() function; remove SDL code from I_Endoom.

cc2a1743 – Simon Howard <[email protected]> authored on 2006/01/12 21:22
Update prototypes to match header. Make sure we include the header in the

baef2038 – Simon Howard <[email protected]> authored on 2006/01/12 21:20
Signed integer read functions. Use these when reading ticcmd diffs.

c1e37f19 – Simon Howard <[email protected]> authored on 2006/01/12 21:19
Only accept sane player values when starting a new game.

01e9eff0 – Simon Howard <[email protected]> authored on 2006/01/11 21:18
Only start new games when in the waiting-for-start state.

af6bdd73 – Simon Howard <[email protected]> authored on 2006/01/11 21:11
Game start packets

2cfa7c37 – Simon Howard <[email protected]> authored on 2006/01/11 20:34
Combine mouse motion for tics into single events.

b3c40063 – Simon Howard <[email protected]> authored on 2006/01/11 19:21
Interpret the dehacked "max health" setting properly.

cc29e0fd – Simon Howard <[email protected]> authored on 2006/01/10 20:37
ticcmd diffs: allow compare and patching ticcmds, and reading/writing

75337e4e – Simon Howard <[email protected]> authored on 2006/01/10 17:14
Shut up compiler warnings

ae7adeed – Simon Howard <[email protected]> authored on 2006/01/10 14:59
Reliable packet transport mechanism

fc969e49 – Simon Howard <[email protected]> authored on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen

65c8df25 – Simon Howard <[email protected]> authored on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add

2d20dee9 – Simon Howard <[email protected]> authored on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration

117afd8f – Simon Howard <[email protected]> authored on 2006/01/08 13:14
Update NEWS

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