ref: 98b86be284c0d4a1a18f8b3aa9f652b779e441ea
dir: /src/i_system.h/
// // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005-2014 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // DESCRIPTION: // System specific interface stuff. // #ifndef __I_SYSTEM__ #define __I_SYSTEM__ #include "d_ticcmd.h" #include "d_event.h" typedef void (*atexit_func_t)(void); // Called by DoomMain. void I_Init (void); // Called by startup code // to get the ammount of memory to malloc // for the zone management. byte* I_ZoneBase (int *size); boolean I_ConsoleStdout(void); // Asynchronous interrupt functions should maintain private queues // that are read by the synchronous functions // to be converted into events. // Either returns a null ticcmd, // or calls a loadable driver to build it. // This ticcmd will then be modified by the gameloop // for normal input. ticcmd_t* I_BaseTiccmd (void); // Called by M_Responder when quit is selected. // Clean exit, displays sell blurb. void I_Quit (void); void I_Error (const char *error, ...) PRINTF_ATTR(1, 2); void I_Tactile (int on, int off, int total); void *I_Realloc(void *ptr, size_t size); boolean I_GetMemoryValue(unsigned int offset, void *value, int size); // Schedule a function to be called when the program exits. // If run_if_error is true, the function is called if the exit // is due to an error (I_Error) void I_AtExit(atexit_func_t func, boolean run_if_error); // Add all system-specific config file variable bindings. void I_BindVariables(void); // Print startup banner copyright message. void I_PrintStartupBanner(const char *gamedescription); // Print a centered text banner displaying the given string. void I_PrintBanner(const char *text); // Print a dividing line for startup banners. void I_PrintDivider(void); #endif