ref: 99f836fcb772f4720066975d79909719b03398c8
dir: /setup/keyboard.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // #include "textscreen.h" #include "txt_keyinput.h" int key_left = KEY_LEFTARROW; int key_right = KEY_RIGHTARROW; int key_up = KEY_UPARROW; int key_down = KEY_DOWNARROW; int key_strafeleft = ','; int key_straferight = '.'; int key_fire = KEY_RCTRL; int key_use = ' '; int key_strafe = KEY_RALT; int key_speed = KEY_RSHIFT; static int *allkeys[] = {&key_left, &key_right, &key_up, &key_down, &key_strafeleft, &key_straferight, &key_fire, &key_use, &key_strafe, &key_speed}; // Callback invoked when a key control is set static void KeySetCallback(TXT_UNCAST_ARG(widget), TXT_UNCAST_ARG(variable)) { TXT_CAST_ARG(int, variable); int i; for (i=0; i<sizeof(allkeys) / sizeof(*allkeys); ++i) { if (*variable == *allkeys[i] && allkeys[i] != variable) { // A different key has the same value. Clear the existing // value. This ensures that no two keys can have the same // value. *allkeys[i] = 0; } } } static void AddKeyControl(txt_table_t *table, char *name, int *var) { txt_key_input_t *key_input; TXT_AddWidget(table, TXT_NewLabel(name)); key_input = TXT_NewKeyInput(var); TXT_AddWidget(table, key_input); TXT_SignalConnect(key_input, "set", KeySetCallback, var); } void ConfigKeyboard(void) { txt_window_t *window; txt_table_t *table; window = TXT_NewWindow("Keyboard configuration"); TXT_AddWidget(window, TXT_NewSeparator("Movement")); table = TXT_NewTable(2); TXT_SetColumnWidths(table, 20, 8); AddKeyControl(table, "Move Forward", &key_up); AddKeyControl(table, "Move Backward", &key_down); AddKeyControl(table, "Turn Left", &key_left); AddKeyControl(table, "Turn Right", &key_right); AddKeyControl(table, "Strafe Left", &key_strafeleft); AddKeyControl(table, "Strafe Right", &key_straferight); AddKeyControl(table, "Speed On", &key_speed); AddKeyControl(table, "Strafe On", &key_strafe); TXT_AddWidget(window, table); TXT_AddWidget(window, TXT_NewSeparator("Action")); table = TXT_NewTable(2); TXT_SetColumnWidths(table, 20, 8); AddKeyControl(table, "Use", &key_use); AddKeyControl(table, "Fire", &key_fire); TXT_AddWidget(window, table); }