ref: a46588d36c95922d3b42c08c4ccec54b32b94b1c
dir: /textscreen/txt_main.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: txt_main.h 146 2005-10-02 03:16:03Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.1 2005/10/02 03:16:03 fraggle // Text mode emulation code // // //----------------------------------------------------------------------------- // // Text mode emulation in SDL // //----------------------------------------------------------------------------- #ifndef TXT_MAIN_H #define TXT_MAIN_H // Initialise the screen // Returns 1 if successful, 0 if failed. int TXT_Init(void); // Shut down text mode emulation void TXT_Shutdown(void); // Get a pointer to the buffer containing the raw screen data. unsigned char *TXT_GetScreenData(void); // Update an area of the screen void TXT_UpdateScreenArea(int x, int y, int w, int h); // Update the whole screen void TXT_UpdateScreen(void); #endif /* #ifndef TXT_MAIN_H */