ref: be3d314a61d68281f02af1248a85e6aa069c4980
dir: /src/deh_misc.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: deh_misc.h 442 2006-03-25 20:08:58Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.2 2005/10/17 22:07:26 fraggle // Fix "Monsters Infight" // // Revision 1.1 2005/10/17 20:27:05 fraggle // Start of Dehacked 'Misc' section support. Initial Health+Bullets, // and bfg cells/shot are supported. // // Revision 1.2 2005/10/08 20:54:16 fraggle // Proper dehacked error/warning framework. Catch a load more errors. // // Revision 1.1 2005/10/04 22:10:32 fraggle // Dehacked "Misc" section parser (currently a dummy) // // //----------------------------------------------------------------------------- // // Parses "Misc" sections in dehacked files // //----------------------------------------------------------------------------- #ifndef DEH_MISC_H #define DEH_MISC_H #define DEH_DEFAULT_INITIAL_HEALTH 100 #define DEH_DEFAULT_INITIAL_BULLETS 50 #define DEH_DEFAULT_MAX_HEALTH 200 #define DEH_DEFAULT_MAX_ARMOR 200 #define DEH_DEFAULT_GREEN_ARMOR_CLASS 1 #define DEH_DEFAULT_BLUE_ARMOR_CLASS 2 #define DEH_DEFAULT_MAX_SOULSPHERE 200 #define DEH_DEFAULT_SOULSPHERE_HEALTH 100 #define DEH_DEFAULT_MEGASPHERE_HEALTH 200 #define DEH_DEFAULT_GOD_MODE_HEALTH 100 #define DEH_DEFAULT_IDFA_ARMOR 200 #define DEH_DEFAULT_IDFA_ARMOR_CLASS 2 #define DEH_DEFAULT_IDKFA_ARMOR 200 #define DEH_DEFAULT_IDKFA_ARMOR_CLASS 2 #define DEH_DEFAULT_BFG_CELLS_PER_SHOT 40 #define DEH_DEFAULT_SPECIES_INFIGHTING 0 #ifdef FEATURE_DEHACKED extern int deh_initial_health; extern int deh_initial_bullets; extern int deh_max_health; extern int deh_max_armor; extern int deh_green_armor_class; extern int deh_blue_armor_class; extern int deh_max_soulsphere; extern int deh_soulsphere_health; extern int deh_megasphere_health; extern int deh_god_mode_health; extern int deh_idfa_armor; extern int deh_idfa_armor_class; extern int deh_idkfa_armor; extern int deh_idkfa_armor_class; extern int deh_bfg_cells_per_shot; extern int deh_species_infighting; #else // If dehacked is disabled, hard coded values #define deh_initial_health DEH_DEFAULT_INITIAL_HEALTH #define deh_initial_bullets DEH_DEFAULT_INITIAL_BULLETS #define deh_max_health DEH_DEFAULT_MAX_HEALTH #define deh_max_armor DEH_DEFAULT_MAX_ARMOR #define deh_green_armor_class DEH_DEFAULT_GREEN_ARMOR_CLASS #define deh_blue_armor_class DEH_DEFAULT_BLUE_ARMOR_CLASS #define deh_max_soulsphere DEH_DEFAULT_MAX_SOULSPHERE #define deh_soulsphere_health DEH_DEFAULT_SOULSPHERE_HEALTH #define deh_megasphere_health DEH_DEFAULT_MEGASPHERE_HEALTH #define deh_god_mode_health DEH_DEFAULT_GOD_MODE_HEALTH #define deh_idfa_armor DEH_DEFAULT_IDFA_ARMOR #define deh_idfa_armor_class DEH_DEFAULT_IDFA_ARMOR_CLASS #define deh_idkfa_armor DEH_DEFAULT_IDKFA_ARMOR #define deh_idkfa_armor_class DEH_DEFAULT_IDKFA_ARMOR_CLASS #define deh_bfg_cells_per_shot DEH_DEFAULT_BFG_CELLS_PER_SHOT #define deh_species_infighting DEH_DEFAULT_SPECIES_INFIGHTING #endif #endif /* #ifndef DEH_MISC_H */