ref: bec32345ba1b4a32497d23af18e09c15b5e812f8
dir: /src/d_net.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Networking stuff. // //----------------------------------------------------------------------------- #ifndef __D_NET__ #define __D_NET__ #include "d_player.h" #define MAXNETNODES 8 // Networking and tick handling related. #define BACKUPTICS 128 extern int extratics; // Create any new ticcmds and broadcast to other players. void NetUpdate (void); // Broadcasts special packets to other players // to notify of game exit void D_QuitNetGame (void); //? how many ticks to run? void TryRunTics (void); // Called at start of game loop to initialise timers void D_StartGameLoop(void); extern boolean drone; extern boolean net_cl_new_sync; #endif