ref: c04e3c8be21e3819e2c75f2b6154728c4dd0a72b
dir: /src/hexen/soundst.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- #ifndef __SOUNDSTH__ #define __SOUNDSTH__ typedef struct { char name[8]; int p1; } musicinfo_t; typedef struct sfxinfo_s { char tagName[32]; char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned //struct sfxinfo_s *link; // Make alias for another sound int priority; // Higher priority takes precendence int usefulness; // Determines when a sound should be cached out void *snd_ptr; int lumpnum; int numchannels; // total number of channels a sound type may occupy boolean changePitch; } sfxinfo_t; typedef struct { mobj_t *mo; int sound_id; int handle; int volume; int pitch; int priority; } channel_t; typedef struct { long id; unsigned short priority; char *name; mobj_t *mo; int distance; } ChanInfo_t; typedef struct { int channelCount; int musicVolume; int soundVolume; ChanInfo_t chan[8]; } SoundInfo_t; extern int snd_MaxVolume; extern int snd_MusicVolume; void S_Start(void); void S_StartSound(mobj_t * origin, int sound_id); int S_GetSoundID(char *name); void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume); void S_StopSound(mobj_t * origin); void S_StopAllSound(void); void S_PauseSound(void); void S_ResumeSound(void); void S_UpdateSounds(mobj_t * listener); void S_StartSong(int song, boolean loop); void S_StartSongName(char *songLump, boolean loop); void S_Init(void); void S_GetChannelInfo(SoundInfo_t * s); void S_SetMusicVolume(void); boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id); #endif