ref: c33c1fa07680ef07540fb1c48a323bdc816e3e77
dir: /src/doom/deh_doom.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Top-level dehacked definitions for Doom dehacked. // //----------------------------------------------------------------------------- #include <stdlib.h> #include "deh_defs.h" #include "deh_main.h" char *deh_signatures[] = { "Patch File for DeHackEd v2.3", "Patch File for DeHackEd v3.0", NULL }; // deh_ammo.c: extern deh_section_t deh_section_ammo; // deh_cheat.c: extern deh_section_t deh_section_cheat; // deh_frame.c: extern deh_section_t deh_section_frame; // deh_misc.c: extern deh_section_t deh_section_misc; // deh_ptr.c: extern deh_section_t deh_section_pointer; // deh_sound.c extern deh_section_t deh_section_sound; // deh_text.c: extern deh_section_t deh_section_text; // deh_thing.c: extern deh_section_t deh_section_thing; // deh_weapon.c: extern deh_section_t deh_section_weapon; // // List of section types: // deh_section_t *deh_section_types[] = { &deh_section_ammo, &deh_section_cheat, &deh_section_frame, &deh_section_misc, &deh_section_pointer, &deh_section_sound, &deh_section_text, &deh_section_thing, &deh_section_weapon, NULL };