ref: c33d1935292af81142783137e09dec828df298bc
dir: /src/heretic/d_main.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // D_main.c #include <stdio.h> #include <stdlib.h> #include "config.h" #include "ct_chat.h" #include "doomdef.h" #include "i_system.h" #include "i_video.h" #include "m_argv.h" #include "m_config.h" #include "m_controls.h" #include "p_local.h" #include "s_sound.h" #include "v_video.h" GameMission_t gamemission = heretic; GameMode_t gamemode = indetermined; char *gamedescription = "unknown"; boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cdrom; // true if cd-rom mode active boolean singletics; // debug flag to cancel adaptiveness boolean noartiskip; // whether shift-enter skips an artifact skill_t startskill; int startepisode; int startmap; int UpdateState; boolean autostart; extern boolean automapactive; boolean advancedemo; FILE *debugfile; static int show_endoom = 1; void D_CheckNetGame(void); void D_ProcessEvents(void); void G_BuildTiccmd(ticcmd_t * cmd); void D_DoAdvanceDemo(void); void D_PageDrawer(void); void D_AdvanceDemo(void); void F_Drawer(void); boolean F_Responder(event_t * ev); //--------------------------------------------------------------------------- // // PROC D_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //--------------------------------------------------------------------------- void D_ProcessEvents(void) { event_t *ev; while ((ev = D_PopEvent()) != NULL) { if (F_Responder(ev)) { continue; } if (MN_Responder(ev)) { continue; } G_Responder(ev); } } //--------------------------------------------------------------------------- // // PROC DrawMessage // //--------------------------------------------------------------------------- void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0 || !player->message) { // No message return; } MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } //--------------------------------------------------------------------------- // // PROC D_Display // // Draw current display, possibly wiping it from the previous. // //--------------------------------------------------------------------------- void R_ExecuteSetViewSize(void); extern boolean finalestage; void D_Display(void) { extern boolean MenuActive; extern boolean askforquit; // Change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize(); } // // do buffered drawing // switch (gamestate) { case GS_LEVEL: if (!gametic) break; if (automapactive) AM_Drawer(); else R_RenderPlayerView(&players[displayplayer]); CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer(); break; case GS_FINALE: F_Drawer(); break; case GS_DEMOSCREEN: D_PageDrawer(); break; } if (paused && !MenuActive && !askforquit) { if (!netgame) { V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); } } // Handle player messages DrawMessage(); // Menu drawing MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_FinishUpdate(); } // // D_GrabMouseCallback // // Called to determine whether to grab the mouse pointer // boolean D_GrabMouseCallback(void) { // when menu is active or game is paused, release the mouse if (MenuActive || paused) return false; // only grab mouse when playing levels (but not demos) return (gamestate == GS_LEVEL) && !demoplayback; } //--------------------------------------------------------------------------- // // PROC D_DoomLoop // //--------------------------------------------------------------------------- void D_DoomLoop(void) { if (M_CheckParm("-debugfile")) { char filename[20]; sprintf(filename, "debug%i.txt", consoleplayer); debugfile = fopen(filename, "w"); } I_InitGraphics(); I_SetWindowTitle(gamedescription); I_SetGrabMouseCallback(D_GrabMouseCallback); while (1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics if (singletics) { I_StartTic(); D_ProcessEvents(); G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]); if (advancedemo) D_DoAdvanceDemo(); G_Ticker(); gametic++; maketic++; } else { // Will run at least one tic TryRunTics(); } // Move positional sounds S_UpdateSounds(players[consoleplayer].mo); D_Display(); } } /* =============================================================================== DEMO LOOP =============================================================================== */ int demosequence; int pagetic; char *pagename; /* ================ = = D_PageTicker = = Handles timing for warped projection = ================ */ void D_PageTicker(void) { if (--pagetic < 0) D_AdvanceDemo(); } /* ================ = = D_PageDrawer = ================ */ extern boolean MenuActive; void D_PageDrawer(void) { V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } /* ================= = = D_AdvanceDemo = = Called after each demo or intro demosequence finishes ================= */ void D_AdvanceDemo(void) { advancedemo = true; } void D_DoAdvanceDemo(void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save / end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence + 1) % 7; switch (demosequence) { case 0: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSong(mus_titl, false); break; case 1: pagetic = 140; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; if (gamemode == shareware) { pagename = "ORDER"; } else { pagename = "CREDIT"; } break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo3"); break; } } /* ================= = = D_StartTitle = ================= */ void D_StartTitle(void) { gameaction = ga_nothing; demosequence = -1; D_AdvanceDemo(); } /* ============== = = D_CheckRecordFrom = = -recordfrom <savegame num> <demoname> ============== */ void D_CheckRecordFrom(void) { int p; char file[256]; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) return; if (cdrom) { sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]); } else { sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]); } G_LoadGame(file); G_DoLoadGame(); // load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); D_DoomLoop(); // never returns } /* =============== = = D_AddFile = =============== */ #define MAXWADFILES 20 // MAPDIR should be defined as the directory that holds development maps // for the -wart # # command #define MAPDIR "\\data\\" #define SHAREWAREWADNAME "heretic1.wad" char *wadfiles[MAXWADFILES] = { "heretic.wad", }; char *basedefault = "heretic.cfg"; char exrnwads[80]; char exrnwads2[80]; void wadprintf(void) { if (debugmode) { return; } #ifdef __WATCOMC__ _settextposition(23, 2); _setbkcolor(1); _settextcolor(0); _outtext(exrnwads); _settextposition(24, 2); _outtext(exrnwads2); #endif } void D_AddFile(char *file) { int numwadfiles; char *new; // char text[256]; for (numwadfiles = 0; wadfiles[numwadfiles]; numwadfiles++); new = malloc(strlen(file) + 1); strcpy(new, file); if (strlen(exrnwads) + strlen(file) < 78) { if (strlen(exrnwads)) { strcat(exrnwads, ", "); } else { strcpy(exrnwads, "External Wadfiles: "); } strcat(exrnwads, file); } else if (strlen(exrnwads2) + strlen(file) < 79) { if (strlen(exrnwads2)) { strcat(exrnwads2, ", "); } else { strcpy(exrnwads2, " "); strcat(exrnwads, ","); } strcat(exrnwads2, file); } wadfiles[numwadfiles] = new; } //========================================================== // // Startup Thermo code // //========================================================== #define MSG_Y 9 //#define THERM_X 15 //#define THERM_Y 16 //#define THERMCOLOR 3 #define THERM_X 14 #define THERM_Y 14 int thermMax; int thermCurrent; char *startup; // * to text screen char smsg[80]; // status bar line // // Heretic startup screen shit // byte *hscreen; void hgotoxy(int x, int y) { hscreen = (byte *) (0xb8000 + y * 160 + x * 2); } void hput(unsigned char c, unsigned char a) { *hscreen++ = c; *hscreen++ = a; } void hprintf(char *string, unsigned char a) { #ifdef __WATCOMC__ int i; if (debugmode) { puts(string); return; } for (i = 0; i < strlen(string); i++) { hput(string[i], a); } #endif } void drawstatus(void) { if (debugmode) { return; } #ifdef __WATCOMC__ _settextposition(25, 2); _setbkcolor(1); _settextcolor(15); _outtext(smsg); _settextposition(25, 1); #endif } void status(char *string) { strcat(smsg, string); drawstatus(); } void DrawThermo(void) { #ifdef __WATCOMC__ unsigned char *screen; int progress; int i; if (debugmode) { return; } #if 0 progress = (98 * thermCurrent) / thermMax; screen = (char *) 0xb8000 + (THERM_Y * 160 + THERM_X * 2); for (i = 0; i < progress / 2; i++) { switch (i) { case 4: case 9: case 14: case 19: case 29: case 34: case 39: case 44: *screen++ = 0xb3; *screen++ = (THERMCOLOR << 4) + 15; break; case 24: *screen++ = 0xba; *screen++ = (THERMCOLOR << 4) + 15; break; default: *screen++ = 0xdb; *screen++ = 0x40 + THERMCOLOR; break; } } if (progress & 1) { *screen++ = 0xdd; *screen++ = 0x40 + THERMCOLOR; } #else progress = (50 * thermCurrent) / thermMax + 2; // screen = (char *)0xb8000 + (THERM_Y*160 + THERM_X*2); hgotoxy(THERM_X, THERM_Y); for (i = 0; i < progress; i++) { // *screen++ = 0xdb; // *screen++ = 0x2a; hput(0xdb, 0x2a); } #endif #endif } #ifdef __WATCOMC__ void blitStartup(void) { byte *textScreen; if (debugmode) { return; } // Blit main screen textScreen = (byte *) 0xb8000; memcpy(textScreen, startup, 4000); // Print version string _setbkcolor(4); // Red _settextcolor(14); // Yellow _settextposition(3, 47); _outtext(HERETIC_VERSION_TEXT); // Hide cursor _settextcursor(0x2000); } #endif char tmsg[300]; void tprintf(char *msg, int initflag) { #ifdef __WATCOMC__ char temp[80]; int start; int add; int i; if (initflag) tmsg[0] = 0; strcat(tmsg, msg); blitStartup(); DrawThermo(); _setbkcolor(4); _settextcolor(15); for (add = start = i = 0; i <= strlen(tmsg); i++) if ((tmsg[i] == '\n') || (!tmsg[i])) { memset(temp, 0, 80); strncpy(temp, tmsg + start, i - start); _settextposition(MSG_Y + add, 40 - strlen(temp) / 2); _outtext(temp); start = i + 1; add++; } _settextposition(25, 1); drawstatus(); #else printf("%s", msg); #endif } void CheckAbortStartup(void) { #ifdef __WATCOMC__ extern int lastpress; if (lastpress == 1) { // Abort if escape pressed CleanExit(); } #endif } void IncThermo(void) { thermCurrent++; DrawThermo(); CheckAbortStartup(); } void InitThermo(int max) { thermMax = max; thermCurrent = 0; } #ifdef __WATCOMC__ void CleanExit(void) { union REGS regs; I_ShutdownKeyboard(); regs.x.eax = 0x3; int386(0x10, ®s, ®s); printf("Exited from HERETIC.\n"); exit(1); } #endif // // Add configuration file variable bindings. // void D_BindVariables(void) { extern int screenblocks; extern int snd_Channels; int i; I_BindVariables(); M_BindBaseControls(); M_BindHereticControls(); M_BindVariable("mouse_sensitivity", &mouseSensitivity); M_BindVariable("sfx_volume", &snd_MaxVolume); M_BindVariable("music_volume", &snd_MusicVolume); M_BindVariable("screenblocks", &screenblocks); M_BindVariable("snd_channels", &snd_Channels); M_BindVariable("show_endoom", &show_endoom); for (i=0; i<10; ++i) { char buf[12]; sprintf(buf, "chatmacro%i", i); M_BindVariable(buf, &chat_macros[i]); } } // // Called at exit to display the ENDOOM screen (ENDTEXT in Heretic) // static void D_Endoom(void) { byte *endoom_data; // Disable ENDOOM? if (!show_endoom) { return; } endoom_data = W_CacheLumpName("ENDTEXT", PU_STATIC); I_Endoom(endoom_data); } //--------------------------------------------------------------------------- // // PROC D_DoomMain // //--------------------------------------------------------------------------- void D_DoomMain(void) { int i; int p; int e; int m; char file[256]; FILE *fp; boolean devMap; I_AtExit(D_Endoom, false); M_FindResponseFile(); setbuf(stdout, NULL); nomonsters = M_CheckParm("-nomonsters"); respawnparm = M_CheckParm("-respawn"); ravpic = M_CheckParm("-ravpic"); noartiskip = M_CheckParm("-noartiskip"); debugmode = M_CheckParm("-debug"); startskill = sk_medium; startepisode = 1; startmap = 1; autostart = false; // wadfiles[0] is a char * to the main wad fp = fopen(wadfiles[0], "rb"); if (fp) { fclose(fp); } else { // Change to look for shareware wad wadfiles[0] = SHAREWAREWADNAME; } // Check for -CDROM cdrom = false; #ifdef __WATCOMC__ if (M_CheckParm("-cdrom")) { cdrom = true; mkdir("c:\\heretic.cd"); } #endif // -FILE [filename] [filename] ... // Add files to the wad list. p = M_CheckParm("-file"); if (p) { // the parms after p are wadfile/lump names, until end of parms // or another - preceded parm while (++p != myargc && myargv[p][0] != '-') { D_AddFile(myargv[p]); } } // -DEVMAP <episode> <map> // Adds a map wad from the development directory to the wad list, // and sets the start episode and the start map. devMap = false; p = M_CheckParm("-devmap"); if (p && p < myargc - 2) { e = myargv[p + 1][0]; m = myargv[p + 2][0]; sprintf(file, MAPDIR "E%cM%c.wad", e, m); D_AddFile(file); printf("DEVMAP: Episode %c, Map %c.\n", e, m); startepisode = e - '0'; startmap = m - '0'; autostart = true; devMap = true; } p = M_CheckParm("-playdemo"); if (!p) { p = M_CheckParm("-timedemo"); } if (p && p < myargc - 1) { sprintf(file, "%s.lmp", myargv[p + 1]); D_AddFile(file); printf("Playing demo %s.lmp.\n", myargv[p + 1]); } // // get skill / episode / map from parms // if (M_CheckParm("-deathmatch")) { deathmatch = true; } p = M_CheckParm("-skill"); if (p && p < myargc - 1) { startskill = myargv[p + 1][0] - '1'; autostart = true; } p = M_CheckParm("-episode"); if (p && p < myargc - 1) { startepisode = myargv[p + 1][0] - '0'; startmap = 1; autostart = true; } p = M_CheckParm("-warp"); if (p && p < myargc - 2) { startepisode = myargv[p + 1][0] - '0'; startmap = myargv[p + 2][0] - '0'; autostart = true; } // // init subsystems // printf("V_Init: allocate screens.\n"); V_Init(); M_SetConfigDir(); // Load defaults before initing other systems printf("M_LoadDefaults: Load system defaults.\n"); D_BindVariables(); M_SetConfigFilenames("heretic.cfg", PROGRAM_PREFIX "heretic.cfg"); M_LoadDefaults(); I_AtExit(M_SaveDefaults, false); printf("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); printf("W_Init: Init WADfiles.\n"); for (i=0; wadfiles[i] != NULL; ++i) { W_AddFile(wadfiles[i]); } if (W_CheckNumForName("E2M1") == -1) { gamemode = shareware; gamedescription = "Heretic (shareware)"; } else if (W_CheckNumForName("EXTENDED") != -1) { // Presence of the EXTENDED lump indicates the retail version gamemode = retail; gamedescription = "Heretic: Shadow of the Serpent Riders"; } else { gamemode = registered; gamedescription = "Heretic (registered)"; } #ifdef __WATCOMC__ I_StartupKeyboard(); I_StartupJoystick(); #endif startup = W_CacheLumpName("LOADING", PU_CACHE); #ifdef __WATCOMC__ blitStartup(); #endif // // Build status bar line! // smsg[0] = 0; if (deathmatch) status("DeathMatch..."); if (nomonsters) status("No Monsters..."); if (respawnparm) status("Respawning..."); if (autostart) { char temp[64]; sprintf(temp, "Warp to Episode %d, Map %d, Skill %d ", startepisode, startmap, startskill + 1); status(temp); } wadprintf(); // print the added wadfiles tprintf("MN_Init: Init menu system.\n", 1); MN_Init(); CT_Init(); tprintf("R_Init: Init Heretic refresh daemon.", 1); hgotoxy(17, 7); hprintf("Loading graphics", 0x3f); R_Init(); tprintf("P_Init: Init Playloop state.", 1); hgotoxy(17, 8); hprintf("Init game engine.", 0x3f); P_Init(); IncThermo(); tprintf("I_Init: Setting up machine state.\n", 1); I_Init(); IncThermo(); tprintf("S_Init... ", 1); S_Init(); //IO_StartupTimer(); S_Start(); tprintf("D_CheckNetGame: Checking network game status.\n", 1); hgotoxy(17, 9); hprintf("Checking network game status.", 0x3f); D_CheckNetGame(); IncThermo(); #ifdef __WATCOMC__ I_CheckExternDriver(); // Check for an external device driver #endif tprintf("SB_Init: Loading patches.\n", 1); SB_Init(); IncThermo(); // // start the apropriate game based on parms // D_CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(myargv[p + 1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-timedemo"); if (p && p < myargc - 1) { G_TimeDemo(myargv[p + 1]); D_DoomLoop(); // Never returns } p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { if (cdrom) { sprintf(file, SAVEGAMENAMECD "%c.hsg", myargv[p + 1][0]); } else { sprintf(file, SAVEGAMENAME "%c.hsg", myargv[p + 1][0]); } G_LoadGame(file); } // Check valid episode and map if ((autostart || netgame) && (devMap == false)) { if (M_ValidEpisodeMap(startepisode, startmap) == false) { startepisode = 1; startmap = 1; } } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_InitNew(startskill, startepisode, startmap); } else { D_StartTitle(); } } #ifdef __WATCOMC__ _settextcursor(0x0607); // bring the cursor back #endif D_DoomLoop(); // Never returns }