ref: c33d1935292af81142783137e09dec828df298bc
dir: /src/hexen/h2_main.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ #ifdef __WATCOMC__ #include <dos.h> #include <sys\types.h> #include <direct.h> #endif #include <stdio.h> #include <stdlib.h> #include <time.h> #include "h2def.h" #include "p_local.h" #include "soundst.h" // MACROS ------------------------------------------------------------------ #define CONFIG_FILE_NAME "hexen.cfg" #define MAXWADFILES 20 // TYPES ------------------------------------------------------------------- typedef struct { char *name; void (*func) (char **args, int tag); int requiredArgs; int tag; } execOpt_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- void R_ExecuteSetViewSize(void); void D_CheckNetGame(void); void G_BuildTiccmd(ticcmd_t * cmd); void F_Drawer(void); boolean F_Responder(event_t * ev); void I_StartupKeyboard(void); void I_StartupJoystick(void); void I_ShutdownKeyboard(void); void S_InitScript(void); // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- void H2_ProcessEvents(void); void H2_DoAdvanceDemo(void); void H2_AdvanceDemo(void); void H2_StartTitle(void); void H2_PageTicker(void); // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void DrawMessage(void); static void PageDrawer(void); static void HandleArgs(void); static void CheckRecordFrom(void); static void AddWADFile(char *file); static void DrawAndBlit(void); static void ExecOptionFILE(char **args, int tag); static void ExecOptionSCRIPTS(char **args, int tag); static void ExecOptionSKILL(char **args, int tag); static void ExecOptionPLAYDEMO(char **args, int tag); static void ExecOptionMAXZONE(char **args, int tag); static void CreateSavePath(void); static void WarpCheck(void); #ifdef TIMEBOMB static void DoTimeBomb(void); #endif // EXTERNAL DATA DECLARATIONS ---------------------------------------------- extern boolean automapactive; extern boolean MenuActive; extern boolean askforquit; extern char *SavePath; // PUBLIC DATA DEFINITIONS ------------------------------------------------- boolean shareware; // true if only episode 1 present boolean nomonsters; // checkparm of -nomonsters boolean respawnparm; // checkparm of -respawn boolean randomclass; // checkparm of -randclass boolean debugmode; // checkparm of -debug boolean ravpic; // checkparm of -ravpic boolean cdrom; // true if cd-rom mode active boolean cmdfrag; // true if a CMD_FRAG packet should be sent out boolean singletics; // debug flag to cancel adaptiveness boolean artiskip; // whether shift-enter skips an artifact int maxzone = 0x800000; // Maximum allocated for zone heap (8meg default) skill_t startskill; int startepisode; int startmap; boolean autostart; boolean advancedemo; FILE *debugfile; event_t events[MAXEVENTS]; int eventhead; int eventtail; // PRIVATE DATA DEFINITIONS ------------------------------------------------ static int WarpMap; static int demosequence; static int pagetic; static char *pagename; #ifdef __NeXT__ static char *wadfiles[MAXWADFILES] = { "/Novell/H2/source/hexen.wad" }; #else static char *wadfiles[MAXWADFILES] = { "hexen.wad" }; #endif static execOpt_t ExecOptions[] = { {"-file", ExecOptionFILE, 1, 0}, {"-scripts", ExecOptionSCRIPTS, 1, 0}, {"-skill", ExecOptionSKILL, 1, 0}, {"-playdemo", ExecOptionPLAYDEMO, 1, 0}, {"-timedemo", ExecOptionPLAYDEMO, 1, 0}, {"-maxzone", ExecOptionMAXZONE, 1, 0}, {NULL, NULL, 0, 0} // Terminator }; // CODE -------------------------------------------------------------------- //========================================================================== // // H2_Main // //========================================================================== void InitMapMusicInfo(void); void H2_Main(void) { int p; M_FindResponseFile(); setbuf(stdout, NULL); startepisode = 1; autostart = false; startskill = sk_medium; startmap = 1; shareware = false; // Always false for Hexen HandleArgs(); // Initialize subsystems ST_Message("V_Init: allocate screens.\n"); V_Init(); // Load defaults before initing other systems ST_Message("M_LoadDefaults: Load system defaults.\n"); M_LoadDefaults(CONFIG_FILE_NAME); // Now that the savedir is loaded from .CFG, make sure it exists CreateSavePath(); // HEXEN MODIFICATION: // There is a realloc() in W_AddFile() that might fail if the zone // heap has been previously allocated, so we need to initialize the // WAD files BEFORE the zone memory initialization. ST_Message("W_Init: Init WADfiles.\n"); W_InitMultipleFiles(wadfiles); #ifdef TIMEBOMB DoTimeBomb(); #endif ST_Message("Z_Init: Init zone memory allocation daemon.\n"); Z_Init(); #ifdef __WATCOMC__ I_StartupKeyboard(); I_StartupJoystick(); #endif ST_Message("MN_Init: Init menu system.\n"); MN_Init(); ST_Message("CT_Init: Init chat mode data.\n"); CT_Init(); InitMapMusicInfo(); // Init music fields in mapinfo #ifdef __WATCOMC__ ST_Message("S_InitScript\n"); S_InitScript(); #endif ST_Message("SN_InitSequenceScript: Registering sound sequences.\n"); SN_InitSequenceScript(); ST_Message("I_Init: Setting up machine state.\n"); I_Init(); ST_Message("ST_Init: Init startup screen.\n"); ST_Init(); S_StartSongName("orb", true); // Show version message now, so it's visible during R_Init() ST_Message("Executable: " VERSIONTEXT ".\n"); ST_Message("R_Init: Init Hexen refresh daemon"); R_Init(); ST_Message("\n"); if (M_CheckParm("-net")) ST_NetProgress(); // Console player found ST_Message("P_Init: Init Playloop state.\n"); P_Init(); // Check for command line warping. Follows P_Init() because the // MAPINFO.TXT script must be already processed. WarpCheck(); if (autostart) { ST_Message("Warp to Map %d (\"%s\":%d), Skill %d\n", WarpMap, P_GetMapName(startmap), startmap, startskill + 1); } ST_Message("D_CheckNetGame: Checking network game status.\n"); D_CheckNetGame(); ST_Message("SB_Init: Loading patches.\n"); SB_Init(); CheckRecordFrom(); p = M_CheckParm("-record"); if (p && p < myargc - 1) { G_RecordDemo(startskill, 1, startepisode, startmap, myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-playdemo"); if (p && p < myargc - 1) { singledemo = true; // Quit after one demo G_DeferedPlayDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-timedemo"); if (p && p < myargc - 1) { G_TimeDemo(myargv[p + 1]); H2_GameLoop(); // Never returns } p = M_CheckParm("-loadgame"); if (p && p < myargc - 1) { G_LoadGame(atoi(myargv[p + 1])); } if (gameaction != ga_loadgame) { UpdateState |= I_FULLSCRN; BorderNeedRefresh = true; if (autostart || netgame) { G_StartNewInit(); G_InitNew(startskill, startepisode, startmap); } else { H2_StartTitle(); } } H2_GameLoop(); // Never returns } //========================================================================== // // HandleArgs // //========================================================================== static void HandleArgs(void) { int p; execOpt_t *opt; nomonsters = M_ParmExists("-nomonsters"); respawnparm = M_ParmExists("-respawn"); randomclass = M_ParmExists("-randclass"); ravpic = M_ParmExists("-ravpic"); artiskip = M_ParmExists("-artiskip"); debugmode = M_ParmExists("-debug"); deathmatch = M_ParmExists("-deathmatch"); cdrom = M_ParmExists("-cdrom"); cmdfrag = M_ParmExists("-cmdfrag"); // Process command line options for (opt = ExecOptions; opt->name != NULL; opt++) { p = M_CheckParm(opt->name); if (p && p < myargc - opt->requiredArgs) { opt->func(&myargv[p], opt->tag); } } // Look for an external device driver I_CheckExternDriver(); } //========================================================================== // // WarpCheck // //========================================================================== static void WarpCheck(void) { int p; int map; p = M_CheckParm("-warp"); if (p && p < myargc - 1) { WarpMap = atoi(myargv[p + 1]); map = P_TranslateMap(WarpMap); if (map == -1) { // Couldn't find real map number startmap = 1; ST_Message("-WARP: Invalid map number.\n"); } else { // Found a valid startmap startmap = map; autostart = true; } } else { WarpMap = 1; startmap = P_TranslateMap(1); if (startmap == -1) { startmap = 1; } } } //========================================================================== // // ExecOptionSKILL // //========================================================================== static void ExecOptionSKILL(char **args, int tag) { startskill = args[1][0] - '1'; autostart = true; } //========================================================================== // // ExecOptionFILE // //========================================================================== static void ExecOptionFILE(char **args, int tag) { int p; p = M_CheckParm("-file"); while (++p != myargc && myargv[p][0] != '-') { AddWADFile(myargv[p]); } } //========================================================================== // // ExecOptionPLAYDEMO // //========================================================================== static void ExecOptionPLAYDEMO(char **args, int tag) { char file[256]; sprintf(file, "%s.lmp", args[1]); AddWADFile(file); ST_Message("Playing demo %s.lmp.\n", args[1]); } //========================================================================== // // ExecOptionSCRIPTS // //========================================================================== static void ExecOptionSCRIPTS(char **args, int tag) { sc_FileScripts = true; sc_ScriptsDir = args[1]; } long superatol(char *s) { long int n = 0, r = 10, x, mul = 1; char *c = s; for (; *c; c++) { x = (*c & 223) - 16; if (x == -3) { mul = -mul; } else if (x == 72 && r == 10) { n -= (r = n); if (!r) r = 16; if (r < 2 || r > 36) return -1; } else { if (x > 10) x -= 39; if (x >= r) return -1; n = (n * r) + x; } } return (mul * n); } static void ExecOptionMAXZONE(char **args, int tag) { int size; size = superatol(args[1]); if (size < MINIMUM_HEAP_SIZE) size = MINIMUM_HEAP_SIZE; if (size > MAXIMUM_HEAP_SIZE) size = MAXIMUM_HEAP_SIZE; maxzone = size; } //========================================================================== // // H2_GameLoop // //========================================================================== void H2_GameLoop(void) { if (M_CheckParm("-debugfile")) { char filename[20]; sprintf(filename, "debug%i.txt", consoleplayer); debugfile = fopen(filename, "w"); } I_InitGraphics(); while (1) { // Frame syncronous IO operations I_StartFrame(); // Process one or more tics if (singletics) { I_StartTic(); H2_ProcessEvents(); G_BuildTiccmd(&netcmds[consoleplayer][maketic % BACKUPTICS]); if (advancedemo) { H2_DoAdvanceDemo(); } G_Ticker(); gametic++; maketic++; } else { // Will run at least one tic TryRunTics(); } // Move positional sounds S_UpdateSounds(players[displayplayer].mo); DrawAndBlit(); } } //========================================================================== // // H2_ProcessEvents // // Send all the events of the given timestamp down the responder chain. // //========================================================================== void H2_ProcessEvents(void) { event_t *ev; for (; eventtail != eventhead; eventtail = (eventtail + 1) & (MAXEVENTS - 1)) { ev = &events[eventtail]; if (F_Responder(ev)) { continue; } if (MN_Responder(ev)) { continue; } G_Responder(ev); } } //========================================================================== // // H2_PostEvent // // Called by the I/O functions when input is detected. // //========================================================================== void H2_PostEvent(event_t * ev) { events[eventhead] = *ev; eventhead = (eventhead + 1) & (MAXEVENTS - 1); } //========================================================================== // // DrawAndBlit // //========================================================================== static void DrawAndBlit(void) { // Change the view size if needed if (setsizeneeded) { R_ExecuteSetViewSize(); } // Do buffered drawing switch (gamestate) { case GS_LEVEL: if (!gametic) { break; } if (automapactive) { AM_Drawer(); } else { R_RenderPlayerView(&players[displayplayer]); } CT_Drawer(); UpdateState |= I_FULLVIEW; SB_Drawer(); break; case GS_INTERMISSION: IN_Drawer(); break; case GS_FINALE: F_Drawer(); break; case GS_DEMOSCREEN: PageDrawer(); break; } if (paused && !MenuActive && !askforquit) { if (!netgame) { V_DrawPatch(160, viewwindowy + 5, W_CacheLumpName("PAUSED", PU_CACHE)); } else { V_DrawPatch(160, 70, W_CacheLumpName("PAUSED", PU_CACHE)); } } // Draw current message DrawMessage(); // Draw Menu MN_Drawer(); // Send out any new accumulation NetUpdate(); // Flush buffered stuff to screen I_Update(); } //========================================================================== // // DrawMessage // //========================================================================== static void DrawMessage(void) { player_t *player; player = &players[consoleplayer]; if (player->messageTics <= 0 || !player->message) { // No message return; } if (player->yellowMessage) { MN_DrTextAYellow(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } else { MN_DrTextA(player->message, 160 - MN_TextAWidth(player->message) / 2, 1); } } //========================================================================== // // H2_PageTicker // //========================================================================== void H2_PageTicker(void) { if (--pagetic < 0) { H2_AdvanceDemo(); } } //========================================================================== // // PageDrawer // //========================================================================== static void PageDrawer(void) { V_DrawRawScreen(W_CacheLumpName(pagename, PU_CACHE)); if (demosequence == 1) { V_DrawPatch(4, 160, W_CacheLumpName("ADVISOR", PU_CACHE)); } UpdateState |= I_FULLSCRN; } //========================================================================== // // H2_AdvanceDemo // // Called after each demo or intro demosequence finishes. // //========================================================================== void H2_AdvanceDemo(void) { advancedemo = true; } //========================================================================== // // H2_DoAdvanceDemo // //========================================================================== void H2_DoAdvanceDemo(void) { players[consoleplayer].playerstate = PST_LIVE; // don't reborn advancedemo = false; usergame = false; // can't save/end game here paused = false; gameaction = ga_nothing; demosequence = (demosequence + 1) % 7; switch (demosequence) { case 0: pagetic = 280; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; S_StartSongName("hexen", true); break; case 1: pagetic = 210; gamestate = GS_DEMOSCREEN; pagename = "TITLE"; break; case 2: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo1"); break; case 3: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 4: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo2"); break; case 5: pagetic = 200; gamestate = GS_DEMOSCREEN; pagename = "CREDIT"; break; case 6: BorderNeedRefresh = true; UpdateState |= I_FULLSCRN; G_DeferedPlayDemo("demo3"); break; } } //========================================================================== // // H2_StartTitle // //========================================================================== void H2_StartTitle(void) { gameaction = ga_nothing; demosequence = -1; H2_AdvanceDemo(); } //========================================================================== // // CheckRecordFrom // // -recordfrom <savegame num> <demoname> // //========================================================================== static void CheckRecordFrom(void) { int p; p = M_CheckParm("-recordfrom"); if (!p || p > myargc - 2) { // Bad args return; } G_LoadGame(atoi(myargv[p + 1])); G_DoLoadGame(); // Load the gameskill etc info from savegame G_RecordDemo(gameskill, 1, gameepisode, gamemap, myargv[p + 2]); H2_GameLoop(); // Never returns } //========================================================================== // // AddWADFile // //========================================================================== static void AddWADFile(char *file) { int i; char *new; ST_Message("Adding external file: %s\n", file); i = 0; while (wadfiles[i]) { i++; } new = malloc(strlen(file) + 1); strcpy(new, file); wadfiles[i] = new; } #ifdef __WATCOMC__ /* void CleanExit(void) { union REGS regs; I_ShutdownKeyboard(); regs.x.eax = 0x3; int386(0x10, ®s, ®s); printf("Exited from HEXEN: Beyond Heretic.\n"); exit(1); } */ #endif //========================================================================== // // FixedDiv // //========================================================================== fixed_t FixedDiv(fixed_t a, fixed_t b) { if ((abs(a) >> 14) >= abs(b)) { return ((a ^ b) < 0 ? INT_MIN : INT_MAX); } return (FixedDiv2(a, b)); } //========================================================================== // // CreateSavePath // //========================================================================== static void CreateSavePath(void) { char creationPath[121]; int len; if (cdrom == true) { SavePath = "c:\\hexndata\\"; } len = strlen(SavePath); if (len >= 120) I_Error("Save path too long\n"); strcpy(creationPath, SavePath); #ifdef __WATCOMC__ creationPath[len - 1] = 0; mkdir(creationPath); #endif } #ifdef TIMEBOMB //========================================================================== // // DoTimeBomb // //========================================================================== static void DoTimeBomb(void) { #ifdef __WATCOMC__ time_t timeOfDay; struct tm timeBuffer; timeOfDay = time(NULL); _localtime(&timeOfDay, &timeBuffer); if (timeBuffer.tm_year != TIMEBOMB_YEAR || timeBuffer.tm_yday < TIMEBOMB_STARTDATE || timeBuffer.tm_yday > TIMEBOMB_ENDDATE) { I_Error("W_InitWadfiles: Wad file doesn't have IWAD or PWAD id\n"); } printf ("\n===============================================================================\n"); printf(" Hexen: Beyond Heretic\n\n"); printf(" Beta -- Do Not Distribute!\n"); printf(" Press any key to continue.\n"); printf ("===============================================================================\n"); getch(); printf("\n"); #endif } #endif