shithub: choc

ref: c33d1935292af81142783137e09dec828df298bc
dir: /src/hexen/i_ibm.c/

View raw version
// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 1993-2008 Raven Software
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//-----------------------------------------------------------------------------


#include <dos.h>
#include <conio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <graph.h>
#include "h2def.h"
#include "r_local.h"
#include "p_local.h"            // for P_AproxDistance
#include "sounds.h"
#include "i_sound.h"
#include "soundst.h"
#include "st_start.h"
#include "dmx.h"
#include "dpmiapi.h"

// Macros

#define DEFAULT_ARCHIVEPATH     "o:\\sound\\archive\\"
#define PRIORITY_MAX_ADJUST 10
#define DIST_ADJUST (MAX_SND_DIST/PRIORITY_MAX_ADJUST)

#define DPMI_INT 0x31

#define SEQ_ADDR 0x3C4
#define SEQ_DATA 0x3C5
#define REG_MAPMASK 0x02

#define MASK_PLANE0 0x01
#define MASK_PLANE1 0x02
#define MASK_PLANE2 0x04
#define MASK_PLANE3 0x08

#define P0OFFSET 38400*0
#define P1OFFSET 38400*1
#define P2OFFSET 38400*2
#define P3OFFSET 38400*3

#define VID_INT 0x10
#define VB_SYNC {while(!(inp(0x3da)&8)); while(inp(0x3da)&8);}
#define BITPLANE(p) (outp(SEQ_ADDR,REG_MAPMASK),outp(SEQ_DATA,(p)))

//#define NOKBD
//#define NOTIMER

// Public Data

int DisplayTicker = 0;

// Code

void main(int argc, char **argv)
{
    myargc = argc;
    myargv = argv;
    H2_Main();
}

void I_StartupNet(void);
void I_ShutdownNet(void);
void I_ReadExternDriver(void);

typedef struct
{
    unsigned edi, esi, ebp, reserved, ebx, edx, ecx, eax;
    unsigned short flags, es, ds, fs, gs, ip, cs, sp, ss;
} dpmiregs_t;

extern dpmiregs_t dpmiregs;

void I_ReadMouse(void);

extern int usemouse, usejoystick;

extern void **lumpcache;

int i_Vector;
externdata_t *i_ExternData;
boolean useexterndriver;

boolean i_CDMusic;
int i_CDTrack;
int i_CDCurrentTrack;
int i_CDMusicLength;
int oldTic;

/*
===============================================================================

		MUSIC & SFX API

===============================================================================
*/

//static channel_t channel[MAX_CHANNELS];

//static int rs; //the current registered song.
//int mus_song = -1;
//int mus_lumpnum;
//void *mus_sndptr;
//byte *soundCurve;

extern sfxinfo_t S_sfx[];
extern musicinfo_t S_music[];

static channel_t Channel[MAX_CHANNELS];
static int RegisteredSong;      //the current registered song.
static int NextCleanup;
static boolean MusicPaused;
static int Mus_Song = -1;
static int Mus_LumpNum;
static void *Mus_SndPtr;
static byte *SoundCurve;

static boolean UseSndScript;
static char ArchivePath[128];

extern int snd_MusicDevice;
extern int snd_SfxDevice;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
extern int snd_Channels;

extern int startepisode;
extern int startmap;

// int AmbChan;

//==========================================================================
//
// S_Start
//
//==========================================================================

void S_Start(void)
{
    S_StopAllSound();
    S_StartSong(gamemap, true);
}

//==========================================================================
//
// S_StartSong
//
//==========================================================================

void S_StartSong(int song, boolean loop)
{
    char *songLump;
    int track;

    if (i_CDMusic)
    {                           // Play a CD track, instead
        if (i_CDTrack)
        {                       // Default to the player-chosen track
            track = i_CDTrack;
        }
        else
        {
            track = P_GetMapCDTrack(gamemap);
        }
        if (track == i_CDCurrentTrack && i_CDMusicLength > 0)
        {
            return;
        }
        if (!I_CDMusPlay(track))
        {
            if (loop)
            {
                i_CDMusicLength = 35 * I_CDMusTrackLength(track);
                oldTic = gametic;
            }
            else
            {
                i_CDMusicLength = -1;
            }
            i_CDCurrentTrack = track;
        }
    }
    else
    {
        if (song == Mus_Song)
        {                       // don't replay an old song
            return;
        }
        if (RegisteredSong)
        {
            I_StopSong(RegisteredSong);
            I_UnRegisterSong(RegisteredSong);
            if (UseSndScript)
            {
                Z_Free(Mus_SndPtr);
            }
            else
            {
                Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
            }
#ifdef __WATCOMC__
            _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
#endif
            RegisteredSong = 0;
        }
        songLump = P_GetMapSongLump(song);
        if (!songLump)
        {
            return;
        }
        if (UseSndScript)
        {
            char name[128];
            sprintf(name, "%s%s.lmp", ArchivePath, songLump);
            M_ReadFile(name, (byte **) & Mus_SndPtr);
        }
        else
        {
            Mus_LumpNum = W_GetNumForName(songLump);
            Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
        }
#ifdef __WATCOMC__
        _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
#endif
        RegisteredSong = I_RegisterSong(Mus_SndPtr);
        I_PlaySong(RegisteredSong, loop);       // 'true' denotes endless looping.
        Mus_Song = song;
    }
}

//==========================================================================
//
// S_StartSongName
//
//==========================================================================

void S_StartSongName(char *songLump, boolean loop)
{
    int cdTrack;

    if (!songLump)
    {
        return;
    }
    if (i_CDMusic)
    {
        cdTrack = 0;

        if (!strcmp(songLump, "hexen"))
        {
            cdTrack = P_GetCDTitleTrack();
        }
        else if (!strcmp(songLump, "hub"))
        {
            cdTrack = P_GetCDIntermissionTrack();
        }
        else if (!strcmp(songLump, "hall"))
        {
            cdTrack = P_GetCDEnd1Track();
        }
        else if (!strcmp(songLump, "orb"))
        {
            cdTrack = P_GetCDEnd2Track();
        }
        else if (!strcmp(songLump, "chess") && !i_CDTrack)
        {
            cdTrack = P_GetCDEnd3Track();
        }
/*	Uncomment this, if Kevin writes a specific song for startup
		else if(!strcmp(songLump, "start"))
		{
			cdTrack = P_GetCDStartTrack();
		}
*/
        if (!cdTrack || (cdTrack == i_CDCurrentTrack && i_CDMusicLength > 0))
        {
            return;
        }
        if (!I_CDMusPlay(cdTrack))
        {
            if (loop)
            {
                i_CDMusicLength = 35 * I_CDMusTrackLength(cdTrack);
                oldTic = gametic;
            }
            else
            {
                i_CDMusicLength = -1;
            }
            i_CDCurrentTrack = cdTrack;
            i_CDTrack = false;
        }
    }
    else
    {
        if (RegisteredSong)
        {
            I_StopSong(RegisteredSong);
            I_UnRegisterSong(RegisteredSong);
            if (UseSndScript)
            {
                Z_Free(Mus_SndPtr);
            }
            else
            {
                Z_ChangeTag(lumpcache[Mus_LumpNum], PU_CACHE);
            }
#ifdef __WATCOMC__
            _dpmi_unlockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
#endif
            RegisteredSong = 0;
        }
        if (UseSndScript)
        {
            char name[128];
            sprintf(name, "%s%s.lmp", ArchivePath, songLump);
            M_ReadFile(name, (byte **) & Mus_SndPtr);
        }
        else
        {
            Mus_LumpNum = W_GetNumForName(songLump);
            Mus_SndPtr = W_CacheLumpNum(Mus_LumpNum, PU_MUSIC);
        }
#ifdef __WATCOMC__
        _dpmi_lockregion(Mus_SndPtr, lumpinfo[Mus_LumpNum].size);
#endif
        RegisteredSong = I_RegisterSong(Mus_SndPtr);
        I_PlaySong(RegisteredSong, loop);       // 'true' denotes endless looping.
        Mus_Song = -1;
    }
}

//==========================================================================
//
// S_GetSoundID
//
//==========================================================================

int S_GetSoundID(char *name)
{
    int i;

    for (i = 0; i < NUMSFX; i++)
    {
        if (!strcmp(S_sfx[i].tagName, name))
        {
            return i;
        }
    }
    return 0;
}

//==========================================================================
//
// S_StartSound
//
//==========================================================================

void S_StartSound(mobj_t * origin, int sound_id)
{
    S_StartSoundAtVolume(origin, sound_id, 127);
}

//==========================================================================
//
// S_StartSoundAtVolume
//
//==========================================================================

void S_StartSoundAtVolume(mobj_t * origin, int sound_id, int volume)
{
    int dist, vol;
    int i;
    int priority;
    int sep;
    int angle;
    int absx;
    int absy;

    static int sndcount = 0;
    int chan;

    if (sound_id == 0 || snd_MaxVolume == 0)
        return;
    if (origin == NULL)
    {
        origin = players[displayplayer].mo;
    }
    if (volume == 0)
    {
        return;
    }

    // calculate the distance before other stuff so that we can throw out
    // sounds that are beyond the hearing range.
    absx = abs(origin->x - players[displayplayer].mo->x);
    absy = abs(origin->y - players[displayplayer].mo->y);
    dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
    dist >>= FRACBITS;
    if (dist >= MAX_SND_DIST)
    {
        return;                 // sound is beyond the hearing range...
    }
    if (dist < 0)
    {
        dist = 0;
    }
    priority = S_sfx[sound_id].priority;
    priority *= (PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST));
    if (!S_StopSoundID(sound_id, priority))
    {
        return;                 // other sounds have greater priority
    }
    for (i = 0; i < snd_Channels; i++)
    {
        if (origin->player)
        {
            i = snd_Channels;
            break;              // let the player have more than one sound.
        }
        if (origin == Channel[i].mo)
        {                       // only allow other mobjs one sound
            S_StopSound(Channel[i].mo);
            break;
        }
    }
    if (i >= snd_Channels)
    {
        for (i = 0; i < snd_Channels; i++)
        {
            if (Channel[i].mo == NULL)
            {
                break;
            }
        }
        if (i >= snd_Channels)
        {
            // look for a lower priority sound to replace.
            sndcount++;
            if (sndcount >= snd_Channels)
            {
                sndcount = 0;
            }
            for (chan = 0; chan < snd_Channels; chan++)
            {
                i = (sndcount + chan) % snd_Channels;
                if (priority >= Channel[i].priority)
                {
                    chan = -1;  //denote that sound should be replaced.
                    break;
                }
            }
            if (chan != -1)
            {
                return;         //no free channels.
            }
            else                //replace the lower priority sound.
            {
                if (Channel[i].handle)
                {
                    if (I_SoundIsPlaying(Channel[i].handle))
                    {
                        I_StopSound(Channel[i].handle);
                    }
                    if (S_sfx[Channel[i].sound_id].usefulness > 0)
                    {
                        S_sfx[Channel[i].sound_id].usefulness--;
                    }
                }
            }
        }
    }
    if (S_sfx[sound_id].lumpnum == 0)
    {
        S_sfx[sound_id].lumpnum = I_GetSfxLumpNum(&S_sfx[sound_id]);
    }
    if (S_sfx[sound_id].snd_ptr == NULL)
    {
        if (UseSndScript)
        {
            char name[128];
            sprintf(name, "%s%s.lmp", ArchivePath, S_sfx[sound_id].lumpname);
            M_ReadFile(name, (byte **) & S_sfx[sound_id].snd_ptr);
        }
        else
        {
            S_sfx[sound_id].snd_ptr = W_CacheLumpNum(S_sfx[sound_id].lumpnum,
                                                     PU_SOUND);
        }
#ifdef __WATCOMC__
        _dpmi_lockregion(S_sfx[sound_id].snd_ptr,
                         lumpinfo[S_sfx[sound_id].lumpnum].size);
#endif
    }

    vol = (SoundCurve[dist] * (snd_MaxVolume * 8) * volume) >> 14;
    if (origin == players[displayplayer].mo)
    {
        sep = 128;
//              vol = (volume*(snd_MaxVolume+1)*8)>>7;
    }
    else
    {
        angle = R_PointToAngle2(players[displayplayer].mo->x,
                                players[displayplayer].mo->y,
                                Channel[i].mo->x, Channel[i].mo->y);
        angle = (angle - viewangle) >> 24;
        sep = angle * 2 - 128;
        if (sep < 64)
            sep = -sep;
        if (sep > 192)
            sep = 512 - sep;
//              vol = SoundCurve[dist];
    }

    if (S_sfx[sound_id].changePitch)
    {
        Channel[i].pitch = (byte) (127 + (M_Random() & 7) - (M_Random() & 7));
    }
    else
    {
        Channel[i].pitch = 127;
    }
    Channel[i].handle = I_StartSound(sound_id, S_sfx[sound_id].snd_ptr, vol,
                                     sep, Channel[i].pitch, 0);
    Channel[i].mo = origin;
    Channel[i].sound_id = sound_id;
    Channel[i].priority = priority;
    Channel[i].volume = volume;
    if (S_sfx[sound_id].usefulness < 0)
    {
        S_sfx[sound_id].usefulness = 1;
    }
    else
    {
        S_sfx[sound_id].usefulness++;
    }
}

//==========================================================================
//
// S_StopSoundID
//
//==========================================================================

boolean S_StopSoundID(int sound_id, int priority)
{
    int i;
    int lp;                     //least priority
    int found;

    if (S_sfx[sound_id].numchannels == -1)
    {
        return (true);
    }
    lp = -1;                    //denote the argument sound_id
    found = 0;
    for (i = 0; i < snd_Channels; i++)
    {
        if (Channel[i].sound_id == sound_id && Channel[i].mo)
        {
            found++;            //found one.  Now, should we replace it??
            if (priority >= Channel[i].priority)
            {                   // if we're gonna kill one, then this'll be it
                lp = i;
                priority = Channel[i].priority;
            }
        }
    }
    if (found < S_sfx[sound_id].numchannels)
    {
        return (true);
    }
    else if (lp == -1)
    {
        return (false);         // don't replace any sounds
    }
    if (Channel[lp].handle)
    {
        if (I_SoundIsPlaying(Channel[lp].handle))
        {
            I_StopSound(Channel[lp].handle);
        }
        if (S_sfx[Channel[lp].sound_id].usefulness > 0)
        {
            S_sfx[Channel[lp].sound_id].usefulness--;
        }
        Channel[lp].mo = NULL;
    }
    return (true);
}

//==========================================================================
//
// S_StopSound
//
//==========================================================================

void S_StopSound(mobj_t * origin)
{
    int i;

    for (i = 0; i < snd_Channels; i++)
    {
        if (Channel[i].mo == origin)
        {
            I_StopSound(Channel[i].handle);
            if (S_sfx[Channel[i].sound_id].usefulness > 0)
            {
                S_sfx[Channel[i].sound_id].usefulness--;
            }
            Channel[i].handle = 0;
            Channel[i].mo = NULL;
        }
    }
}

//==========================================================================
//
// S_StopAllSound
//
//==========================================================================

void S_StopAllSound(void)
{
    int i;

    //stop all sounds
    for (i = 0; i < snd_Channels; i++)
    {
        if (Channel[i].handle)
        {
            S_StopSound(Channel[i].mo);
        }
    }
    memset(Channel, 0, 8 * sizeof(channel_t));
}

//==========================================================================
//
// S_SoundLink
//
//==========================================================================

void S_SoundLink(mobj_t * oldactor, mobj_t * newactor)
{
    int i;

    for (i = 0; i < snd_Channels; i++)
    {
        if (Channel[i].mo == oldactor)
            Channel[i].mo = newactor;
    }
}

//==========================================================================
//
// S_PauseSound
//
//==========================================================================

void S_PauseSound(void)
{
    if (i_CDMusic)
    {
        I_CDMusStop();
    }
    else
    {
        I_PauseSong(RegisteredSong);
    }
}

//==========================================================================
//
// S_ResumeSound
//
//==========================================================================

void S_ResumeSound(void)
{
    if (i_CDMusic)
    {
        I_CDMusResume();
    }
    else
    {
        I_ResumeSong(RegisteredSong);
    }
}

//==========================================================================
//
// S_UpdateSounds
//
//==========================================================================

void S_UpdateSounds(mobj_t * listener)
{
    int i, dist, vol;
    int angle;
    int sep;
    int priority;
    int absx;
    int absy;

    if (i_CDMusic)
    {
        I_UpdateCDMusic();
    }
    if (snd_MaxVolume == 0)
    {
        return;
    }

    // Update any Sequences
    SN_UpdateActiveSequences();

    if (NextCleanup < gametic)
    {
        if (UseSndScript)
        {
            for (i = 0; i < NUMSFX; i++)
            {
                if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
                {
                    S_sfx[i].usefulness = -1;
                }
            }
        }
        else
        {
            for (i = 0; i < NUMSFX; i++)
            {
                if (S_sfx[i].usefulness == 0 && S_sfx[i].snd_ptr)
                {
                    if (lumpcache[S_sfx[i].lumpnum])
                    {
                        if (((memblock_t *) ((byte *)
                                             (lumpcache[S_sfx[i].lumpnum]) -
                                             sizeof(memblock_t)))->id ==
                            0x1d4a11)
                        {       // taken directly from the Z_ChangeTag macro
                            Z_ChangeTag2(lumpcache[S_sfx[i].lumpnum],
                                         PU_CACHE);
#ifdef __WATCOMC__
                            _dpmi_unlockregion(S_sfx[i].snd_ptr,
                                               lumpinfo[S_sfx[i].lumpnum].
                                               size);
#endif
                        }
                    }
                    S_sfx[i].usefulness = -1;
                    S_sfx[i].snd_ptr = NULL;
                }
            }
        }
        NextCleanup = gametic + 35 * 30;        // every 30 seconds
    }
    for (i = 0; i < snd_Channels; i++)
    {
        if (!Channel[i].handle || S_sfx[Channel[i].sound_id].usefulness == -1)
        {
            continue;
        }
        if (!I_SoundIsPlaying(Channel[i].handle))
        {
            if (S_sfx[Channel[i].sound_id].usefulness > 0)
            {
                S_sfx[Channel[i].sound_id].usefulness--;
            }
            Channel[i].handle = 0;
            Channel[i].mo = NULL;
            Channel[i].sound_id = 0;
        }
        if (Channel[i].mo == NULL || Channel[i].sound_id == 0
            || Channel[i].mo == listener)
        {
            continue;
        }
        else
        {
            absx = abs(Channel[i].mo->x - listener->x);
            absy = abs(Channel[i].mo->y - listener->y);
            dist = absx + absy - (absx > absy ? absy >> 1 : absx >> 1);
            dist >>= FRACBITS;

            if (dist >= MAX_SND_DIST)
            {
                S_StopSound(Channel[i].mo);
                continue;
            }
            if (dist < 0)
            {
                dist = 0;
            }
            //vol = SoundCurve[dist];
            vol =
                (SoundCurve[dist] * (snd_MaxVolume * 8) *
                 Channel[i].volume) >> 14;
            if (Channel[i].mo == listener)
            {
                sep = 128;
            }
            else
            {
                angle = R_PointToAngle2(listener->x, listener->y,
                                        Channel[i].mo->x, Channel[i].mo->y);
                angle = (angle - viewangle) >> 24;
                sep = angle * 2 - 128;
                if (sep < 64)
                    sep = -sep;
                if (sep > 192)
                    sep = 512 - sep;
            }
            I_UpdateSoundParams(Channel[i].handle, vol, sep,
                                Channel[i].pitch);
            priority = S_sfx[Channel[i].sound_id].priority;
            priority *= PRIORITY_MAX_ADJUST - (dist / DIST_ADJUST);
            Channel[i].priority = priority;
        }
    }
}

//==========================================================================
//
// S_Init
//
//==========================================================================

void S_Init(void)
{
    SoundCurve = W_CacheLumpName("SNDCURVE", PU_STATIC);
//      SoundCurve = Z_Malloc(MAX_SND_DIST, PU_STATIC, NULL);
    I_StartupSound();
    if (snd_Channels > 8)
    {
        snd_Channels = 8;
    }
    I_SetChannels(snd_Channels);
    I_SetMusicVolume(snd_MusicVolume);

    // Attempt to setup CD music
    if (snd_MusicDevice == snd_CDMUSIC)
    {
        ST_Message("    Attempting to initialize CD Music: ");
        if (!cdrom)
        {
            i_CDMusic = (I_CDMusInit() != -1);
        }
        else
        {                       // The user is trying to use the cdrom for both game and music
            i_CDMusic = false;
        }
        if (i_CDMusic)
        {
            ST_Message("initialized.\n");
        }
        else
        {
            ST_Message("failed.\n");
        }
    }
}

//==========================================================================
//
// S_GetChannelInfo
//
//==========================================================================

void S_GetChannelInfo(SoundInfo_t * s)
{
    int i;
    ChanInfo_t *c;

    s->channelCount = snd_Channels;
    s->musicVolume = snd_MusicVolume;
    s->soundVolume = snd_MaxVolume;
    for (i = 0; i < snd_Channels; i++)
    {
        c = &s->chan[i];
        c->id = Channel[i].sound_id;
        c->priority = Channel[i].priority;
        c->name = S_sfx[c->id].lumpname;
        c->mo = Channel[i].mo;
        c->distance = P_AproxDistance(c->mo->x - viewx, c->mo->y - viewy)
            >> FRACBITS;
    }
}

//==========================================================================
//
// S_GetSoundPlayingInfo
//
//==========================================================================

boolean S_GetSoundPlayingInfo(mobj_t * mobj, int sound_id)
{
    int i;

    for (i = 0; i < snd_Channels; i++)
    {
        if (Channel[i].sound_id == sound_id && Channel[i].mo == mobj)
        {
            if (I_SoundIsPlaying(Channel[i].handle))
            {
                return true;
            }
        }
    }
    return false;
}

//==========================================================================
//
// S_SetMusicVolume
//
//==========================================================================

void S_SetMusicVolume(void)
{
    if (i_CDMusic)
    {
        I_CDMusSetVolume(snd_MusicVolume * 16); // 0-255
    }
    else
    {
        I_SetMusicVolume(snd_MusicVolume);
    }
    if (snd_MusicVolume == 0)
    {
        if (!i_CDMusic)
        {
            I_PauseSong(RegisteredSong);
        }
        MusicPaused = true;
    }
    else if (MusicPaused)
    {
        if (!i_CDMusic)
        {
            I_ResumeSong(RegisteredSong);
        }
        MusicPaused = false;
    }
}

//==========================================================================
//
// S_ShutDown
//
//==========================================================================

void S_ShutDown(void)
{
    extern int tsm_ID;
    if (tsm_ID != -1)
    {
        I_StopSong(RegisteredSong);
        I_UnRegisterSong(RegisteredSong);
        I_ShutdownSound();
    }
    if (i_CDMusic)
    {
        I_CDMusStop();
    }
}

//==========================================================================
//
// S_InitScript
//
//==========================================================================

void S_InitScript(void)
{
    int p;
    int i;

    strcpy(ArchivePath, DEFAULT_ARCHIVEPATH);
    if (!(p = M_CheckParm("-devsnd")))
    {
        UseSndScript = false;
        SC_OpenLump("sndinfo");
    }
    else
    {
        UseSndScript = true;
        SC_OpenFile(myargv[p + 1]);
    }
    while (SC_GetString())
    {
        if (*sc_String == '$')
        {
            if (!stricmp(sc_String, "$ARCHIVEPATH"))
            {
                SC_MustGetString();
                strcpy(ArchivePath, sc_String);
            }
            else if (!stricmp(sc_String, "$MAP"))
            {
                SC_MustGetNumber();
                SC_MustGetString();
                if (sc_Number)
                {
                    P_PutMapSongLump(sc_Number, sc_String);
                }
            }
            continue;
        }
        else
        {
            for (i = 0; i < NUMSFX; i++)
            {
                if (!strcmp(S_sfx[i].tagName, sc_String))
                {
                    SC_MustGetString();
                    if (*sc_String != '?')
                    {
                        strcpy(S_sfx[i].lumpname, sc_String);
                    }
                    else
                    {
                        strcpy(S_sfx[i].lumpname, "default");
                    }
                    break;
                }
            }
            if (i == NUMSFX)
            {
                SC_MustGetString();
            }
        }
    }
    SC_Close();

    for (i = 0; i < NUMSFX; i++)
    {
        if (!strcmp(S_sfx[i].lumpname, ""))
        {
            strcpy(S_sfx[i].lumpname, "default");
        }
    }
}

//==========================================================================
//
// I_UpdateCDMusic
//
// Updates playing time for current track, and restarts the track, if
// needed
//
//==========================================================================

void I_UpdateCDMusic(void)
{
    extern boolean MenuActive;

    if (MusicPaused || i_CDMusicLength < 0 || (paused && !MenuActive))
    {                           // Non-looping song/song paused
        return;
    }
    i_CDMusicLength -= gametic - oldTic;
    oldTic = gametic;
    if (i_CDMusicLength <= 0)
    {
        S_StartSong(gamemap, true);
    }
}

/*
============================================================================

							CONSTANTS

============================================================================
*/

#define SC_INDEX                0x3C4
#define SC_RESET                0
#define SC_CLOCK                1
#define SC_MAPMASK              2
#define SC_CHARMAP              3
#define SC_MEMMODE              4

#define CRTC_INDEX              0x3D4
#define CRTC_H_TOTAL    0
#define CRTC_H_DISPEND  1
#define CRTC_H_BLANK    2
#define CRTC_H_ENDBLANK 3
#define CRTC_H_RETRACE  4
#define CRTC_H_ENDRETRACE 5
#define CRTC_V_TOTAL    6
#define CRTC_OVERFLOW   7
#define CRTC_ROWSCAN    8
#define CRTC_MAXSCANLINE 9
#define CRTC_CURSORSTART 10
#define CRTC_CURSOREND  11
#define CRTC_STARTHIGH  12
#define CRTC_STARTLOW   13
#define CRTC_CURSORHIGH 14
#define CRTC_CURSORLOW  15
#define CRTC_V_RETRACE  16
#define CRTC_V_ENDRETRACE 17
#define CRTC_V_DISPEND  18
#define CRTC_OFFSET             19
#define CRTC_UNDERLINE  20
#define CRTC_V_BLANK    21
#define CRTC_V_ENDBLANK 22
#define CRTC_MODE               23
#define CRTC_LINECOMPARE 24


#define GC_INDEX                0x3CE
#define GC_SETRESET             0
#define GC_ENABLESETRESET 1
#define GC_COLORCOMPARE 2
#define GC_DATAROTATE   3
#define GC_READMAP              4
#define GC_MODE                 5
#define GC_MISCELLANEOUS 6
#define GC_COLORDONTCARE 7
#define GC_BITMASK              8

#define ATR_INDEX               0x3c0
#define ATR_MODE                16
#define ATR_OVERSCAN    17
#define ATR_COLORPLANEENABLE 18
#define ATR_PELPAN              19
#define ATR_COLORSELECT 20

#define STATUS_REGISTER_1    0x3da

#define PEL_WRITE_ADR   0x3c8
#define PEL_READ_ADR    0x3c7
#define PEL_DATA                0x3c9
#define PEL_MASK                0x3c6

// boolean grmode;

//==================================================
//
// joystick vars
//
//==================================================

boolean joystickpresent;
extern unsigned joystickx, joysticky;
boolean I_ReadJoystick(void);   // returns false if not connected


//==================================================

#define VBLCOUNTER              34000   // hardware tics to a frame


#define TIMERINT 8
#define KEYBOARDINT 9

#define CRTCOFF (_inbyte(STATUS_REGISTER_1)&1)
#define CLI     _disable()
#define STI     _enable()

#define _outbyte(x,y) (outp(x,y))
#define _outhword(x,y) (outpw(x,y))

#define _inbyte(x) (inp(x))
#define _inhword(x) (inpw(x))

#define MOUSEB1 1
#define MOUSEB2 2
#define MOUSEB3 4

boolean mousepresent;
//static  int tsm_ID = -1; // tsm init flag

//===============================

int ticcount;

// REGS stuff used for int calls
union REGS regs;
struct SREGS segregs;

boolean novideo;                // if true, stay in text mode for debugging

#define KBDQUESIZE 32
byte keyboardque[KBDQUESIZE];
int kbdtail, kbdhead;

#define KEY_LSHIFT      0xfe

#define KEY_INS         (0x80+0x52)
#define KEY_DEL         (0x80+0x53)
#define KEY_PGUP        (0x80+0x49)
#define KEY_PGDN        (0x80+0x51)
#define KEY_HOME        (0x80+0x47)
#define KEY_END         (0x80+0x4f)

#define SC_RSHIFT       0x36
#define SC_LSHIFT       0x2a

byte scantokey[128] = {
//  0           1       2       3       4       5       6       7
//  8           9       A       B       C       D       E       F
    0, 27, '1', '2', '3', '4', '5', '6',
    '7', '8', '9', '0', '-', '=', KEY_BACKSPACE, 9,     // 0
    'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
    'o', 'p', '[', ']', 13, KEY_RCTRL, 'a', 's',        // 1
    'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
    39, '`', KEY_LSHIFT, 92, 'z', 'x', 'c', 'v',        // 2
    'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT, '*',
    KEY_RALT, ' ', 0, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5,   // 3
    KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, 0, 0, KEY_HOME,
    KEY_UPARROW, KEY_PGUP, '-', KEY_LEFTARROW, '5', KEY_RIGHTARROW, '+', KEY_END,       //4
    KEY_DOWNARROW, KEY_PGDN, KEY_INS, KEY_DEL, 0, 0, 0, KEY_F11,
    KEY_F12, 0, 0, 0, 0, 0, 0, 0,       // 5
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0,     // 6
    0, 0, 0, 0, 0, 0, 0, 0,
    0, 0, 0, 0, 0, 0, 0, 0      // 7
};

//==========================================================================

//--------------------------------------------------------------------------
//
// FUNC I_GetTime
//
// Returns time in 1/35th second tics.
//
//--------------------------------------------------------------------------

int I_GetTime(void)
{
#ifdef NOTIMER
    ticcount++;
#endif
    return (ticcount);
}

//--------------------------------------------------------------------------
//
// PROC I_ColorBorder
//
//--------------------------------------------------------------------------

/*
void I_ColorBorder(void)
{
	int i;

	I_WaitVBL(1);
	_outbyte(PEL_WRITE_ADR, 0);
	for(i = 0; i < 3; i++)
	{
		_outbyte(PEL_DATA, 63);
	}
}
*/

//--------------------------------------------------------------------------
//
// PROC I_UnColorBorder
//
//--------------------------------------------------------------------------

/*
void I_UnColorBorder(void)
{
	int i;

	I_WaitVBL(1);
	_outbyte(PEL_WRITE_ADR, 0);
	for(i = 0; i < 3; i++)
	{
		_outbyte(PEL_DATA, 0);
	}
}
*/

/*
============================================================================

								USER INPUT

============================================================================
*/

//--------------------------------------------------------------------------
//
// PROC I_WaitVBL
//
//--------------------------------------------------------------------------

void I_WaitVBL(int vbls)
{
    int stat;

    if (novideo)
    {
        return;
    }
    while (vbls--)
    {
        do
        {
            stat = inp(STATUS_REGISTER_1);
            if (stat & 8)
            {
                break;
            }
        }
        while (1);
        do
        {
            stat = inp(STATUS_REGISTER_1);
            if ((stat & 8) == 0)
            {
                break;
            }
        }
        while (1);
    }
}

//--------------------------------------------------------------------------
//
// PROC I_SetPalette
//
// Palette source must use 8 bit RGB elements.
//
//--------------------------------------------------------------------------

void I_SetPalette(byte * palette)
{
    int i;

    if (novideo)
    {
        return;
    }
    I_WaitVBL(1);
    _outbyte(PEL_WRITE_ADR, 0);
    for (i = 0; i < 768; i++)
    {
        _outbyte(PEL_DATA, (gammatable[usegamma][*palette++]) >> 2);
    }
}

/*
============================================================================

							GRAPHICS MODE

============================================================================
*/

byte *pcscreen, *destscreen, *destview;


/*
==============
=
= I_Update
=
==============
*/

int UpdateState;
extern int screenblocks;

void I_Update(void)
{
    int i;
    byte *dest;
    int tics;
    static int lasttic;

//
// blit screen to video
//
    if (DisplayTicker)
    {
        if (screenblocks > 9 || UpdateState & (I_FULLSCRN | I_MESSAGES))
        {
            dest = (byte *) screen;
        }
        else
        {
            dest = (byte *) pcscreen;
        }
        tics = ticcount - lasttic;
        lasttic = ticcount;
        if (tics > 20)
        {
            tics = 20;
        }
        for (i = 0; i < tics; i++)
        {
            *dest = 0xff;
            dest += 2;
        }
        for (i = tics; i < 20; i++)
        {
            *dest = 0x00;
            dest += 2;
        }
    }

    //memset(pcscreen, 255, SCREENHEIGHT*SCREENWIDTH);

    if (UpdateState == I_NOUPDATE)
    {
        return;
    }
    if (UpdateState & I_FULLSCRN)
    {
        memcpy(pcscreen, screen, SCREENWIDTH * SCREENHEIGHT);
        UpdateState = I_NOUPDATE;       // clear out all draw types
    }
    if (UpdateState & I_FULLVIEW)
    {
        if (UpdateState & I_MESSAGES && screenblocks > 7)
        {
            for (i = 0; i <
                 (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
            {
                memcpy(pcscreen + i, screen + i, SCREENWIDTH);
            }
            UpdateState &= ~(I_FULLVIEW | I_MESSAGES);
        }
        else
        {
            for (i = viewwindowy * SCREENWIDTH + viewwindowx; i <
                 (viewwindowy + viewheight) * SCREENWIDTH; i += SCREENWIDTH)
            {
                memcpy(pcscreen + i, screen + i, viewwidth);
            }
            UpdateState &= ~I_FULLVIEW;
        }
    }
    if (UpdateState & I_STATBAR)
    {
        memcpy(pcscreen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
               screen + SCREENWIDTH * (SCREENHEIGHT - SBARHEIGHT),
               SCREENWIDTH * SBARHEIGHT);
        UpdateState &= ~I_STATBAR;
    }
    if (UpdateState & I_MESSAGES)
    {
        memcpy(pcscreen, screen, SCREENWIDTH * 28);
        UpdateState &= ~I_MESSAGES;
    }


//  memcpy(pcscreen, screen, SCREENHEIGHT*SCREENWIDTH);
}

//--------------------------------------------------------------------------
//
// PROC I_InitGraphics
//
//--------------------------------------------------------------------------

void I_InitGraphics(void)
{
    if (novideo)
    {
        return;
    }
    //grmode = true;
    regs.w.ax = 0x13;
    int386(0x10, (const union REGS *) &regs, &regs);
    pcscreen = destscreen = (byte *) 0xa0000;
    I_SetPalette(W_CacheLumpName("PLAYPAL", PU_CACHE));
}

//--------------------------------------------------------------------------
//
// PROC I_ShutdownGraphics
//
//--------------------------------------------------------------------------

void I_ShutdownGraphics(void)
{
    byte mode;

    // don't reset mode if it didn't get set
    mode = *(byte *) 0x449;
    if (mode == 0x12 || mode == 0x13)
    {
        regs.w.ax = 3;
        int386(0x10, &regs, &regs);     // back to text mode
    }
}

//--------------------------------------------------------------------------
//
// PROC I_ReadScreen
//
// Reads the screen currently displayed into a linear buffer.
//
//--------------------------------------------------------------------------

/*
void I_ReadScreen(byte *scr)
{
	memcpy(scr, screen, SCREENWIDTH*SCREENHEIGHT);
}
*/

//===========================================================================

/*
===================
=
= I_StartTic
=
// called by D_DoomLoop
// called before processing each tic in a frame
// can call D_PostEvent
// asyncronous interrupt functions should maintain private ques that are
// read by the syncronous functions to be converted into events
===================
*/

/*
 OLD STARTTIC STUFF

void   I_StartTic (void)
{
	int             k;
	event_t ev;


	I_ReadMouse ();

//
// keyboard events
//
	while (kbdtail < kbdhead)
	{
		k = keyboardque[kbdtail&(KBDQUESIZE-1)];

//      if (k==14)
//              I_Error ("exited");

		kbdtail++;

		// extended keyboard shift key bullshit
		if ( (k&0x7f)==KEY_RSHIFT )
		{
			if ( keyboardque[(kbdtail-2)&(KBDQUESIZE-1)]==0xe0 )
				continue;
			k &= 0x80;
			k |= KEY_RSHIFT;
		}

		if (k==0xe0)
			continue;               // special / pause keys
		if (keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0xe1)
			continue;                               // pause key bullshit

		if (k==0xc5 && keyboardque[(kbdtail-2)&(KBDQUESIZE-1)] == 0x9d)
		{
			ev.type = ev_keydown;
			ev.data1 = KEY_PAUSE;
			D_PostEvent (&ev);
			continue;
		}

		if (k&0x80)
			ev.type = ev_keyup;
		else
			ev.type = ev_keydown;
		k &= 0x7f;

		ev.data1 = k;
		//ev.data1 = scantokey[k];

		D_PostEvent (&ev);
	}
}
*/

#define SC_UPARROW              0x48
#define SC_DOWNARROW    0x50
#define SC_LEFTARROW            0x4b
#define SC_RIGHTARROW   0x4d

void I_StartTic(void)
{
    int k;
    event_t ev;


    I_ReadMouse();

//
// keyboard events
//
    while (kbdtail < kbdhead)
    {
        k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
        kbdtail++;

        // extended keyboard shift key bullshit
        if ((k & 0x7f) == SC_LSHIFT || (k & 0x7f) == SC_RSHIFT)
        {
            if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe0)
                continue;
            k &= 0x80;
            k |= SC_RSHIFT;
        }

        if (k == 0xe0)
            continue;           // special / pause keys
        if (keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0xe1)
            continue;           // pause key bullshit

        if (k == 0xc5
            && keyboardque[(kbdtail - 2) & (KBDQUESIZE - 1)] == 0x9d)
        {
            ev.type = ev_keydown;
            ev.data1 = KEY_PAUSE;
            H2_PostEvent(&ev);
            continue;
        }

        if (k & 0x80)
            ev.type = ev_keyup;
        else
            ev.type = ev_keydown;
        k &= 0x7f;
        switch (k)
        {
            case SC_UPARROW:
                ev.data1 = KEY_UPARROW;
                break;
            case SC_DOWNARROW:
                ev.data1 = KEY_DOWNARROW;
                break;
            case SC_LEFTARROW:
                ev.data1 = KEY_LEFTARROW;
                break;
            case SC_RIGHTARROW:
                ev.data1 = KEY_RIGHTARROW;
                break;
            default:
                ev.data1 = scantokey[k];
                break;
        }
        H2_PostEvent(&ev);
    }

}


/*
void   I_ReadKeys (void)
{
	int             k;


	while (1)
	{
	   while (kbdtail < kbdhead)
	   {
		   k = keyboardque[kbdtail&(KBDQUESIZE-1)];
		   kbdtail++;
		   printf ("0x%x\n",k);
		   if (k == 1)
			   I_Quit ();
	   }
	}
}
*/

/*
===============
=
= I_StartFrame
=
===============
*/

void I_StartFrame(void)
{
    I_JoystickEvents();
    if (useexterndriver)
    {
        DPMIInt(i_Vector);
    }
}

/*
============================================================================

					TIMER INTERRUPT

============================================================================
*/

/*
void I_ColorBlack (int r, int g, int b)
{
_outbyte (PEL_WRITE_ADR,0);
_outbyte(PEL_DATA,r);
_outbyte(PEL_DATA,g);
_outbyte(PEL_DATA,b);
}
*/


/*
================
=
= I_TimerISR
=
================
*/

int I_TimerISR(void)
{
    ticcount++;
    return 0;
}

/*
============================================================================

						KEYBOARD

============================================================================
*/

void (__interrupt __far * oldkeyboardisr) () = NULL;

int lastpress;

/*
================
=
= I_KeyboardISR
=
================
*/

void __interrupt I_KeyboardISR(void)
{
// Get the scan code

    keyboardque[kbdhead & (KBDQUESIZE - 1)] = lastpress = _inbyte(0x60);
    kbdhead++;

// acknowledge the interrupt

    _outbyte(0x20, 0x20);
}



/*
===============
=
= I_StartupKeyboard
=
===============
*/

void I_StartupKeyboard(void)
{
#ifndef NOKBD
    oldkeyboardisr = _dos_getvect(KEYBOARDINT);
    _dos_setvect(0x8000 | KEYBOARDINT, I_KeyboardISR);
#endif

//I_ReadKeys ();
}


void I_ShutdownKeyboard(void)
{
    if (oldkeyboardisr)
        _dos_setvect(KEYBOARDINT, oldkeyboardisr);
    *(short *) 0x41c = *(short *) 0x41a;        // clear bios key buffer
}



/*
============================================================================

							MOUSE

============================================================================
*/


int I_ResetMouse(void)
{
    regs.w.ax = 0;              // reset
    int386(0x33, &regs, &regs);
    return regs.w.ax;
}



/*
================
=
= StartupMouse
=
================
*/

void I_StartupCyberMan(void);

void I_StartupMouse(void)
{
    //
    // General mouse detection
    //
    mousepresent = 0;
    if (M_CheckParm("-nomouse") || !usemouse)
        return;

    if (I_ResetMouse() != 0xffff)
    {
        ST_Message("Mouse: not present\n");
        return;
    }
    ST_Message("Mouse: detected\n");

    mousepresent = 1;

    I_StartupCyberMan();
}


/*
================
=
= ShutdownMouse
=
================
*/

void I_ShutdownMouse(void)
{
    if (!mousepresent)
        return;

    I_ResetMouse();
}


/*
================
=
= I_ReadMouse
=
================
*/

void I_ReadMouse(void)
{
    event_t ev;

//
// mouse events
//
    if (!mousepresent)
        return;

    ev.type = ev_mouse;

    memset(&dpmiregs, 0, sizeof(dpmiregs));
    dpmiregs.eax = 3;           // read buttons / position
    DPMIInt(0x33);
    ev.data1 = dpmiregs.ebx;

    dpmiregs.eax = 11;          // read counters
    DPMIInt(0x33);
    ev.data2 = (short) dpmiregs.ecx;
    ev.data3 = -(short) dpmiregs.edx;

    H2_PostEvent(&ev);
}

/*
============================================================================

					JOYSTICK

============================================================================
*/

int joyxl, joyxh, joyyl, joyyh;

boolean WaitJoyButton(void)
{
    int oldbuttons, buttons;

    oldbuttons = 0;
    do
    {
        I_WaitVBL(1);
        buttons = ((inp(0x201) >> 4) & 1) ^ 1;
        if (buttons != oldbuttons)
        {
            oldbuttons = buttons;
            continue;
        }

        if ((lastpress & 0x7f) == 1)
        {
            joystickpresent = false;
            return false;
        }
    }
    while (!buttons);

    do
    {
        I_WaitVBL(1);
        buttons = ((inp(0x201) >> 4) & 1) ^ 1;
        if (buttons != oldbuttons)
        {
            oldbuttons = buttons;
            continue;
        }

        if ((lastpress & 0x7f) == 1)
        {
            joystickpresent = false;
            return false;
        }
    }
    while (buttons);

    return true;
}



/*
===============
=
= I_StartupJoystick
=
===============
*/

int basejoyx, basejoyy;

void I_StartupJoystick(void)
{
    int centerx, centery;

    joystickpresent = 0;
    if (M_CheckParm("-nojoy") || !usejoystick)
        return;

    if (!I_ReadJoystick())
    {
        joystickpresent = false;
        ST_Message("joystick not found\n ");
        return;
    }
    ST_Message("joystick found\n");
    joystickpresent = true;

    ST_RealMessage("CENTER the joystick and press button 1:");
    if (!WaitJoyButton())
        return;
    I_ReadJoystick();
    centerx = joystickx;
    centery = joysticky;

    ST_RealMessage
        ("\nPush the joystick to the UPPER LEFT corner and press button 1:");
    if (!WaitJoyButton())
        return;
    I_ReadJoystick();
    joyxl = (centerx + joystickx) / 2;
    joyyl = (centerx + joysticky) / 2;

    ST_RealMessage
        ("\nPush the joystick to the LOWER RIGHT corner and press button 1:");
    if (!WaitJoyButton())
        return;
    I_ReadJoystick();
    joyxh = (centerx + joystickx) / 2;
    joyyh = (centery + joysticky) / 2;
    ST_RealMessage("\n");
}

/*
===============
=
= I_JoystickEvents
=
===============
*/

void I_JoystickEvents(void)
{
    event_t ev;

//
// joystick events
//
    if (!joystickpresent)
        return;

    I_ReadJoystick();
    ev.type = ev_joystick;
    ev.data1 = ((inp(0x201) >> 4) & 15) ^ 15;

    if (joystickx < joyxl)
        ev.data2 = -1;
    else if (joystickx > joyxh)
        ev.data2 = 1;
    else
        ev.data2 = 0;
    if (joysticky < joyyl)
        ev.data3 = -1;
    else if (joysticky > joyyh)
        ev.data3 = 1;
    else
        ev.data3 = 0;

    H2_PostEvent(&ev);
}



/*
============================================================================

					DPMI STUFF

============================================================================
*/

#define REALSTACKSIZE   1024

dpmiregs_t dpmiregs;

unsigned realstackseg;

void I_DivException(void);
int I_SetDivException(void);

/*
void DPMIFarCall (void)
{
	segread (&segregs);
	regs.w.ax = 0x301;
	regs.w.bx = 0;
	regs.w.cx = 0;
	regs.x.edi = (unsigned)&dpmiregs;
	segregs.es = segregs.ds;
	int386x( DPMI_INT, &regs, &regs, &segregs );
}
*/

void DPMIInt(int i)
{
    dpmiregs.ss = realstackseg;
    dpmiregs.sp = REALSTACKSIZE - 4;

    segread(&segregs);
    regs.w.ax = 0x300;
    regs.w.bx = i;
    regs.w.cx = 0;
    regs.x.edi = (unsigned) &dpmiregs;
    segregs.es = segregs.ds;
    int386x(DPMI_INT, &regs, &regs, &segregs);
}


/*
==============
=
= I_StartupDPMI
=
==============
*/

void I_StartupDPMI(void)
{
//      extern char __begtext;
//      extern char ___argc;
//      int     n,d;

//
// allocate a decent stack for real mode ISRs
//
    realstackseg = (int) I_AllocLow(1024) >> 4;

//
// lock the entire program down
//

//      _dpmi_lockregion (&__begtext, &___argc - &__begtext);


//
// catch divide by 0 exception
//
#if 0
    segread(&segregs);
    regs.w.ax = 0x0203;         // DPMI set processor exception handler vector
    regs.w.bx = 0;              // int 0
    regs.w.cx = segregs.cs;
    regs.x.edx = (int) &I_DivException;
    printf("%x : %x\n", regs.w.cx, regs.x.edx);
    int386(DPMI_INT, &regs, &regs);
#endif

#if 0
    n = I_SetDivException();
    printf("return: %i\n", n);
    n = 100;
    d = 0;
    printf("100 / 0 = %i\n", n / d);

    exit(1);
#endif
}



/*
============================================================================

					TIMER INTERRUPT

============================================================================
*/

void (__interrupt __far * oldtimerisr) ();


/*
void IO_ColorBlack (int r, int g, int b)
{
_outbyte (PEL_WRITE_ADR,0);
_outbyte(PEL_DATA,r);
_outbyte(PEL_DATA,g);
_outbyte(PEL_DATA,b);
}
*/


/*
================
=
= IO_TimerISR
=
================
*/

//void __interrupt IO_TimerISR (void)

void __interrupt __far IO_TimerISR(void)
{
    ticcount++;
    _outbyte(0x20, 0x20);       // Ack the interrupt
}

/*
=====================
=
= IO_SetTimer0
=
= Sets system timer 0 to the specified speed
=
=====================
*/

void IO_SetTimer0(int speed)
{
    if (speed > 0 && speed < 150)
        I_Error("INT_SetTimer0: %i is a bad value", speed);

    _outbyte(0x43, 0x36);       // Change timer 0
    _outbyte(0x40, speed);
    _outbyte(0x40, speed >> 8);
}



/*
===============
=
= IO_StartupTimer
=
===============
*/

/*
void IO_StartupTimer (void)
{
	oldtimerisr = _dos_getvect(TIMERINT);

	_dos_setvect (0x8000 | TIMERINT, IO_TimerISR);
	IO_SetTimer0 (VBLCOUNTER);
}
*/

void IO_ShutdownTimer(void)
{
    if (oldtimerisr)
    {
        IO_SetTimer0(0);        // back to 18.4 ips
        _dos_setvect(TIMERINT, oldtimerisr);
    }
}

//===========================================================================


/*
===============
=
= I_Init
=
= hook interrupts and set graphics mode
=
===============
*/

void I_Init(void)
{
    extern void I_StartupTimer(void);

    novideo = M_CheckParm("novideo");
    ST_Message("  I_StartupDPMI\n");
    I_StartupDPMI();
    ST_Message("  I_StartupMouse ");
    I_StartupMouse();
//      tprintf("I_StartupJoystick ",1);
//      I_StartupJoystick();
//      tprintf("I_StartupKeyboard ",1);
//      I_StartupKeyboard();
    ST_Message("  S_Init... ");
    S_Init();
    //IO_StartupTimer();
    S_Start();
}


/*
===============
=
= I_Shutdown
=
= return to default system state
=
===============
*/

void I_Shutdown(void)
{
    I_ShutdownGraphics();
    IO_ShutdownTimer();
    S_ShutDown();
    I_ShutdownMouse();
    I_ShutdownKeyboard();

    IO_SetTimer0(0);
}


/*
================
=
= I_Error
=
================
*/

void I_Error(char *error, ...)
{
    union REGS regs;

    va_list argptr;

    D_QuitNetGame();
    I_Shutdown();
    va_start(argptr, error);
    regs.x.eax = 0x3;
    int386(0x10, &regs, &regs);
    vprintf(error, argptr);
    va_end(argptr);
    printf("\n");
    exit(1);
}

//--------------------------------------------------------------------------
//
// I_Quit
//
// Shuts down net game, saves defaults, prints the exit text message,
// goes to text mode, and exits.
//
//--------------------------------------------------------------------------

void I_Quit(void)
{
    D_QuitNetGame();
    M_SaveDefaults();
    I_Shutdown();

//      scr = (byte *)W_CacheLumpName("ENDTEXT", PU_CACHE);
/*
	memcpy((void *)0xb8000, scr, 80*25*2);
	regs.w.ax = 0x0200;
	regs.h.bh = 0;
	regs.h.dl = 0;
	regs.h.dh = 23;
	int386(0x10, (const union REGS *)&regs, &regs); // Set text pos
	_settextposition(24, 1);
*/
    printf("\nHexen: Beyond Heretic\n");
    exit(0);
}

/*
===============
=
= I_ZoneBase
=
===============
*/

byte *I_ZoneBase(int *size)
{
    int meminfo[32];
    int heap;
    byte *ptr;

    memset(meminfo, 0, sizeof(meminfo));
    segread(&segregs);
    segregs.es = segregs.ds;
    regs.w.ax = 0x500;          // get memory info
    regs.x.edi = (int) &meminfo;
    int386x(0x31, &regs, &regs, &segregs);

    heap = meminfo[0];
    ST_Message("  DPMI memory: 0x%x, ", heap);
    ST_Message("Maxzone: 0x%x\n", maxzone);

    do
    {
        heap -= 0x10000;        // leave 64k alone
        if (heap > maxzone)
            heap = maxzone;
        ptr = malloc(heap);
    }
    while (!ptr);

    ST_Message("  0x%x allocated for zone, ", heap);
    ST_Message("ZoneBase: 0x%X\n", (int) ptr);

    if (heap < 0x180000)
        I_Error("  Insufficient DPMI memory!");
#if 0
    regs.w.ax = 0x501;          // allocate linear block
    regs.w.bx = heap >> 16;
    regs.w.cx = heap & 0xffff;
    int386(0x31, &regs, &regs);
    if (regs.w.cflag)
        I_Error("  Couldn't allocate DPMI memory!");

    block = (regs.w.si << 16) + regs.w.di;
#endif

    *size = heap;
    return ptr;
}

/*
=============
=
= I_AllocLow
=
=============
*/

byte *I_AllocLow(int length)
{
    byte *mem;

    // DPMI call 100h allocates DOS memory
    segread(&segregs);
    regs.w.ax = 0x0100;         // DPMI allocate DOS memory
    regs.w.bx = (length + 15) / 16;
    int386(DPMI_INT, &regs, &regs);
//      segment = regs.w.ax;
//   selector = regs.w.dx;
    if (regs.w.cflag != 0)
        I_Error("I_AllocLow: DOS alloc of %i failed, %i free",
                length, regs.w.bx * 16);


    mem = (void *) ((regs.x.eax & 0xFFFF) << 4);

    memset(mem, 0, length);
    return mem;
}

/*
============================================================================

						NETWORKING

============================================================================
*/

/* // FUCKED LINES
typedef struct
{
	char    priv[508];
   } doomdata_t;
*/// FUCKED LINES

#define DOOMCOM_ID              0x12345678l

/* // FUCKED LINES
typedef struct
{
	long    id;
	short   intnum;                 // DOOM executes an int to execute commands

// communication between DOOM and the driver
	short   command;                // CMD_SEND or CMD_GET
	short   remotenode;             // dest for send, set by get (-1 = no packet)
	short   datalength;             // bytes in doomdata to be sent

// info common to all nodes
	short   numnodes;               // console is allways node 0
	short   ticdup;                 // 1 = no duplication, 2-5 = dup for slow nets
	short   extratics;              // 1 = send a backup tic in every packet
	short   deathmatch;             // 1 = deathmatch
	short   savegame;               // -1 = new game, 0-5 = load savegame
	short   episode;                // 1-3
	short   map;                    // 1-9
	short   skill;                  // 1-5

// info specific to this node
	short   consoleplayer;
	short   numplayers;
	short   angleoffset;    // 1 = left, 0 = center, -1 = right
	short   drone;                  // 1 = drone

// packet data to be sent
	doomdata_t      data;
   } doomcom_t;
*/// FUCKED LINES

extern doomcom_t *doomcom;

/*
====================
=
= I_InitNetwork
=
====================
*/

void I_InitNetwork(void)
{
    int i;

    i = M_CheckParm("-net");
    if (!i)
    {
        //
        // single player game
        //
        doomcom = malloc(sizeof(*doomcom));
        memset(doomcom, 0, sizeof(*doomcom));
        netgame = false;
        doomcom->id = DOOMCOM_ID;
        doomcom->numplayers = doomcom->numnodes = 1;
        doomcom->deathmatch = false;
        doomcom->consoleplayer = 0;
        doomcom->ticdup = 1;
        doomcom->extratics = 0;
        return;
    }

    netgame = true;
    doomcom = (doomcom_t *) atoi(myargv[i + 1]);
//DEBUG
    doomcom->skill = startskill;
    doomcom->episode = startepisode;
    doomcom->map = startmap;
    doomcom->deathmatch = deathmatch;

}

void I_NetCmd(void)
{
    if (!netgame)
        I_Error("I_NetCmd when not in netgame");
    DPMIInt(doomcom->intnum);
}

//=========================================================================
//
// I_CheckExternDriver
//
//              Checks to see if a vector, and an address for an external driver
//                      have been passed.
//=========================================================================

void I_CheckExternDriver(void)
{
    int i;

    if (!(i = M_CheckParm("-externdriver")))
    {
        return;
    }
    i_ExternData = (externdata_t *) atoi(myargv[i + 1]);
    i_Vector = i_ExternData->vector;

    useexterndriver = true;
}

//=========================================================================
//=========================================================================
// Hi-Res (mode 12) stuff
//=========================================================================
//=========================================================================


//==========================================================================
//
// SetVideoModeHR - Set video mode to 640x480x16
//
//==========================================================================


void SetVideoModeHR(void)
{
    union REGS regs;
    regs.x.eax = 0x12;
    int386(VID_INT, &regs, &regs);
}


//==========================================================================
//
// ClearScreenHR - Clear the screen to color 0
//
//==========================================================================

void ClearScreenHR(void)
{
    BITPLANE(MASK_PLANE0 | MASK_PLANE1 | MASK_PLANE2 | MASK_PLANE3);
    memset((char *) 0xa0000, 0, 38400);
}


//==========================================================================
//
// SlamHR - copy 4-plane buffer to screen
//
//==========================================================================

void SlamHR(char *buffer)
{
    BITPLANE(MASK_PLANE0);
    memcpy((char *) 0xA0000, buffer + P0OFFSET, 38400);
    BITPLANE(MASK_PLANE1);
    memcpy((char *) 0xA0000, buffer + P1OFFSET, 38400);
    BITPLANE(MASK_PLANE2);
    memcpy((char *) 0xA0000, buffer + P2OFFSET, 38400);
    BITPLANE(MASK_PLANE3);
    memcpy((char *) 0xA0000, buffer + P3OFFSET, 38400);
}


//==========================================================================
//
// SlamHR - copy 4-plane buffer to screen
//
// X and Width should be a multiple of 8
// src should be 4 planes of block size, back to back
//==========================================================================

void SlamBlockHR(int x, int y, int w, int h, char *src)
{
    int srcwid = w >> 3;
    char *dest = ((char *) 0xA0000) + (y * (640 / 8)) + (x >> 3);
    char *dst;
    int i;

    VB_SYNC;

    BITPLANE(MASK_PLANE0);
    dst = dest;
    for (i = 0; i < h; i++)
    {
        memcpy(dst, src, srcwid);
        dst += 640 / 8;
        src += srcwid;
    }
    BITPLANE(MASK_PLANE1);
    dst = dest;
    for (i = 0; i < h; i++)
    {
        memcpy(dst, src, srcwid);
        dst += 640 / 8;
        src += srcwid;
    }
    BITPLANE(MASK_PLANE2);
    dst = dest;
    for (i = 0; i < h; i++)
    {
        memcpy(dst, src, srcwid);
        dst += 640 / 8;
        src += srcwid;
    }
    BITPLANE(MASK_PLANE3);
    dst = dest;
    for (i = 0; i < h; i++)
    {
        memcpy(dst, src, srcwid);
        dst += 640 / 8;
        src += srcwid;
    }
}

//==========================================================================
//
// InitPaletteHR
//
//==========================================================================

void InitPaletteHR(void)
{
    int i;
    union REGS regs;

    // Set palette registers to point into color registers
    for (i = 0; i < 16; i++)
    {
        regs.x.eax = (0x10 << 8) | 0x00;
        regs.x.ebx = (i << 8) | i;
        int386(VID_INT, &regs, &regs);
    }

}


//==========================================================================
//
// SetPaletteHR - Set the HR palette
//
//==========================================================================

void SetPaletteHR(byte * palette)
{
    int i;
    VB_SYNC;
    outp(PEL_WRITE_ADR, 0);

    for (i = 0; i < 16 * 3; i++)
    {
        outp(PEL_DATA, (*palette++));
    }
}


//==========================================================================
//
// GetPaletteHR - Get the HR palette
//
//==========================================================================

void GetPaletteHR(byte * palette)
{
    int i;
    outp(PEL_READ_ADR, 0);
    for (i = 0; i < 16 * 3; i++)
    {
        *palette++ = inp(PEL_DATA);
    }
}


//==========================================================================
//
// FadeToPaletteHR
//
//==========================================================================

void FadeToPaletteHR(byte * palette)
{
    int i, j;
    int steps = 140;            // two-seconds
    byte basep[16 * 3];
    byte work[16 * 3];
    int delta;

    GetPaletteHR(basep);
    for (i = 0; i < steps; i++)
    {
        for (j = 0; j < 16 * 3; j++)
        {
            delta = palette[j] - basep[j];
            work[j] = basep[j] + delta * i / steps;
        }
        SetPaletteHR(work);
    }
    SetPaletteHR(palette);
}


//==========================================================================
//
// FadeToBlackHR - Fades the palette out to black
//
//==========================================================================

/*
void FadeToBlackHR(void)
{
	char work[16*3];
	char base[16*3];
	int i,j,steps=70;

	GetPaletteHR(base);
	for (i=0; i<steps; i++)
	{
		for (j=0; j<16*3; j++)
		{
			work[j] = base[j]-(base[j]*i/steps);
		}
		VB_SYNC;
		SetPaletteHR(work);
	}
	memset(work,0,16*3);
	SetPaletteHR(work);
}
*/

//==========================================================================
//
// BlackPaletteHR - Instantly blacks out the palette
//
//==========================================================================

void BlackPaletteHR(void)
{
    char blackpal[16 * 3];

    memset(blackpal, 0, 16 * 3);
    SetPaletteHR(blackpal);
}

//==========================================================================
//
//
// I_StartupReadKeys
//
//
//==========================================================================

void I_StartupReadKeys(void)
{
    int k;

    while (kbdtail < kbdhead)
    {
        k = keyboardque[kbdtail & (KBDQUESIZE - 1)];
        kbdtail++;
        if (k == 1)
            I_Quit();
    }
}