ref: c33d1935292af81142783137e09dec828df298bc
dir: /src/hexen/p_acs.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // HEADER FILES ------------------------------------------------------------ #include "h2def.h" #include "p_local.h" // MACROS ------------------------------------------------------------------ #define SCRIPT_CONTINUE 0 #define SCRIPT_STOP 1 #define SCRIPT_TERMINATE 2 #define OPEN_SCRIPTS_BASE 1000 #define PRINT_BUFFER_SIZE 256 #define GAME_SINGLE_PLAYER 0 #define GAME_NET_COOPERATIVE 1 #define GAME_NET_DEATHMATCH 2 #define TEXTURE_TOP 0 #define TEXTURE_MIDDLE 1 #define TEXTURE_BOTTOM 2 #define S_DROP ACScript->stackPtr-- #define S_POP ACScript->stack[--ACScript->stackPtr] #define S_PUSH(x) ACScript->stack[ACScript->stackPtr++] = x // TYPES ------------------------------------------------------------------- typedef struct { int marker; int infoOffset; int code; } acsHeader_t; // EXTERNAL FUNCTION PROTOTYPES -------------------------------------------- // PUBLIC FUNCTION PROTOTYPES ---------------------------------------------- // PRIVATE FUNCTION PROTOTYPES --------------------------------------------- static void StartOpenACS(int number, int infoIndex, int *address); static void ScriptFinished(int number); static boolean TagBusy(int tag); static boolean AddToACSStore(int map, int number, byte * args); static int GetACSIndex(int number); static void Push(int value); static int Pop(void); static int Top(void); static void Drop(void); static int CmdNOP(void); static int CmdTerminate(void); static int CmdSuspend(void); static int CmdPushNumber(void); static int CmdLSpec1(void); static int CmdLSpec2(void); static int CmdLSpec3(void); static int CmdLSpec4(void); static int CmdLSpec5(void); static int CmdLSpec1Direct(void); static int CmdLSpec2Direct(void); static int CmdLSpec3Direct(void); static int CmdLSpec4Direct(void); static int CmdLSpec5Direct(void); static int CmdAdd(void); static int CmdSubtract(void); static int CmdMultiply(void); static int CmdDivide(void); static int CmdModulus(void); static int CmdEQ(void); static int CmdNE(void); static int CmdLT(void); static int CmdGT(void); static int CmdLE(void); static int CmdGE(void); static int CmdAssignScriptVar(void); static int CmdAssignMapVar(void); static int CmdAssignWorldVar(void); static int CmdPushScriptVar(void); static int CmdPushMapVar(void); static int CmdPushWorldVar(void); static int CmdAddScriptVar(void); static int CmdAddMapVar(void); static int CmdAddWorldVar(void); static int CmdSubScriptVar(void); static int CmdSubMapVar(void); static int CmdSubWorldVar(void); static int CmdMulScriptVar(void); static int CmdMulMapVar(void); static int CmdMulWorldVar(void); static int CmdDivScriptVar(void); static int CmdDivMapVar(void); static int CmdDivWorldVar(void); static int CmdModScriptVar(void); static int CmdModMapVar(void); static int CmdModWorldVar(void); static int CmdIncScriptVar(void); static int CmdIncMapVar(void); static int CmdIncWorldVar(void); static int CmdDecScriptVar(void); static int CmdDecMapVar(void); static int CmdDecWorldVar(void); static int CmdGoto(void); static int CmdIfGoto(void); static int CmdDrop(void); static int CmdDelay(void); static int CmdDelayDirect(void); static int CmdRandom(void); static int CmdRandomDirect(void); static int CmdThingCount(void); static int CmdThingCountDirect(void); static int CmdTagWait(void); static int CmdTagWaitDirect(void); static int CmdPolyWait(void); static int CmdPolyWaitDirect(void); static int CmdChangeFloor(void); static int CmdChangeFloorDirect(void); static int CmdChangeCeiling(void); static int CmdChangeCeilingDirect(void); static int CmdRestart(void); static int CmdAndLogical(void); static int CmdOrLogical(void); static int CmdAndBitwise(void); static int CmdOrBitwise(void); static int CmdEorBitwise(void); static int CmdNegateLogical(void); static int CmdLShift(void); static int CmdRShift(void); static int CmdUnaryMinus(void); static int CmdIfNotGoto(void); static int CmdLineSide(void); static int CmdScriptWait(void); static int CmdScriptWaitDirect(void); static int CmdClearLineSpecial(void); static int CmdCaseGoto(void); static int CmdBeginPrint(void); static int CmdEndPrint(void); static int CmdPrintString(void); static int CmdPrintNumber(void); static int CmdPrintCharacter(void); static int CmdPlayerCount(void); static int CmdGameType(void); static int CmdGameSkill(void); static int CmdTimer(void); static int CmdSectorSound(void); static int CmdAmbientSound(void); static int CmdSoundSequence(void); static int CmdSetLineTexture(void); static int CmdSetLineBlocking(void); static int CmdSetLineSpecial(void); static int CmdThingSound(void); static int CmdEndPrintBold(void); static void ThingCount(int type, int tid); // EXTERNAL DATA DECLARATIONS ---------------------------------------------- // PUBLIC DATA DEFINITIONS ------------------------------------------------- int ACScriptCount; byte *ActionCodeBase; acsInfo_t *ACSInfo; int MapVars[MAX_ACS_MAP_VARS]; int WorldVars[MAX_ACS_WORLD_VARS]; acsstore_t ACSStore[MAX_ACS_STORE + 1]; // +1 for termination marker // PRIVATE DATA DEFINITIONS ------------------------------------------------ static acs_t *ACScript; static int *PCodePtr; static byte SpecArgs[8]; static int ACStringCount; static char **ACStrings; static char PrintBuffer[PRINT_BUFFER_SIZE]; static acs_t *NewScript; static int (*PCodeCmds[]) (void) = { CmdNOP, CmdTerminate, CmdSuspend, CmdPushNumber, CmdLSpec1, CmdLSpec2, CmdLSpec3, CmdLSpec4, CmdLSpec5, CmdLSpec1Direct, CmdLSpec2Direct, CmdLSpec3Direct, CmdLSpec4Direct, CmdLSpec5Direct, CmdAdd, CmdSubtract, CmdMultiply, CmdDivide, CmdModulus, CmdEQ, CmdNE, CmdLT, CmdGT, CmdLE, CmdGE, CmdAssignScriptVar, CmdAssignMapVar, CmdAssignWorldVar, CmdPushScriptVar, CmdPushMapVar, CmdPushWorldVar, CmdAddScriptVar, CmdAddMapVar, CmdAddWorldVar, CmdSubScriptVar, CmdSubMapVar, CmdSubWorldVar, CmdMulScriptVar, CmdMulMapVar, CmdMulWorldVar, CmdDivScriptVar, CmdDivMapVar, CmdDivWorldVar, CmdModScriptVar, CmdModMapVar, CmdModWorldVar, CmdIncScriptVar, CmdIncMapVar, CmdIncWorldVar, CmdDecScriptVar, CmdDecMapVar, CmdDecWorldVar, CmdGoto, CmdIfGoto, CmdDrop, CmdDelay, CmdDelayDirect, CmdRandom, CmdRandomDirect, CmdThingCount, CmdThingCountDirect, CmdTagWait, CmdTagWaitDirect, CmdPolyWait, CmdPolyWaitDirect, CmdChangeFloor, CmdChangeFloorDirect, CmdChangeCeiling, CmdChangeCeilingDirect, CmdRestart, CmdAndLogical, CmdOrLogical, CmdAndBitwise, CmdOrBitwise, CmdEorBitwise, CmdNegateLogical, CmdLShift, CmdRShift, CmdUnaryMinus, CmdIfNotGoto, CmdLineSide, CmdScriptWait, CmdScriptWaitDirect, CmdClearLineSpecial, CmdCaseGoto, CmdBeginPrint, CmdEndPrint, CmdPrintString, CmdPrintNumber, CmdPrintCharacter, CmdPlayerCount, CmdGameType, CmdGameSkill, CmdTimer, CmdSectorSound, CmdAmbientSound, CmdSoundSequence, CmdSetLineTexture, CmdSetLineBlocking, CmdSetLineSpecial, CmdThingSound, CmdEndPrintBold}; // CODE -------------------------------------------------------------------- //========================================================================== // // P_LoadACScripts // //========================================================================== void P_LoadACScripts(int lump) { int i; int *buffer; acsHeader_t *header; acsInfo_t *info; header = W_CacheLumpNum(lump, PU_LEVEL); ActionCodeBase = (byte *) header; buffer = (int *) ((byte *) header + header->infoOffset); ACScriptCount = *buffer++; if (ACScriptCount == 0) { // Empty behavior lump return; } ACSInfo = Z_Malloc(ACScriptCount * sizeof(acsInfo_t), PU_LEVEL, 0); memset(ACSInfo, 0, ACScriptCount * sizeof(acsInfo_t)); for (i = 0, info = ACSInfo; i < ACScriptCount; i++, info++) { info->number = *buffer++; info->address = (int *) ((byte *) ActionCodeBase + *buffer++); info->argCount = *buffer++; if (info->number >= OPEN_SCRIPTS_BASE) { // Auto-activate info->number -= OPEN_SCRIPTS_BASE; StartOpenACS(info->number, i, info->address); info->state = ASTE_RUNNING; } else { info->state = ASTE_INACTIVE; } } ACStringCount = *buffer++; ACStrings = (char **) buffer; for (i = 0; i < ACStringCount; i++) { ACStrings[i] += (int) ActionCodeBase; } memset(MapVars, 0, sizeof(MapVars)); } //========================================================================== // // StartOpenACS // //========================================================================== static void StartOpenACS(int number, int infoIndex, int *address) { acs_t *script; script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0); memset(script, 0, sizeof(acs_t)); script->number = number; // World objects are allotted 1 second for initialization script->delayCount = 35; script->infoIndex = infoIndex; script->ip = address; script->thinker.function = T_InterpretACS; P_AddThinker(&script->thinker); } //========================================================================== // // P_CheckACSStore // // Scans the ACS store and executes all scripts belonging to the current // map. // //========================================================================== void P_CheckACSStore(void) { acsstore_t *store; for (store = ACSStore; store->map != 0; store++) { if (store->map == gamemap) { P_StartACS(store->script, 0, store->args, NULL, NULL, 0); if (NewScript) { NewScript->delayCount = 35; } store->map = -1; } } } //========================================================================== // // P_StartACS // //========================================================================== static char ErrorMsg[128]; boolean P_StartACS(int number, int map, byte * args, mobj_t * activator, line_t * line, int side) { int i; acs_t *script; int infoIndex; aste_t *statePtr; NewScript = NULL; if (map && map != gamemap) { // Add to the script store return AddToACSStore(map, number, args); } infoIndex = GetACSIndex(number); if (infoIndex == -1) { // Script not found //I_Error("P_StartACS: Unknown script number %d", number); sprintf(ErrorMsg, "P_STARTACS ERROR: UNKNOWN SCRIPT %d", number); P_SetMessage(&players[consoleplayer], ErrorMsg, true); } statePtr = &ACSInfo[infoIndex].state; if (*statePtr == ASTE_SUSPENDED) { // Resume a suspended script *statePtr = ASTE_RUNNING; return true; } if (*statePtr != ASTE_INACTIVE) { // Script is already executing return false; } script = Z_Malloc(sizeof(acs_t), PU_LEVSPEC, 0); memset(script, 0, sizeof(acs_t)); script->number = number; script->infoIndex = infoIndex; script->activator = activator; script->line = line; script->side = side; script->ip = ACSInfo[infoIndex].address; script->thinker.function = T_InterpretACS; for (i = 0; i < ACSInfo[infoIndex].argCount; i++) { script->vars[i] = args[i]; } *statePtr = ASTE_RUNNING; P_AddThinker(&script->thinker); NewScript = script; return true; } //========================================================================== // // AddToACSStore // //========================================================================== static boolean AddToACSStore(int map, int number, byte * args) { int i; int index; index = -1; for (i = 0; ACSStore[i].map != 0; i++) { if (ACSStore[i].script == number && ACSStore[i].map == map) { // Don't allow duplicates return false; } if (index == -1 && ACSStore[i].map == -1) { // Remember first empty slot index = i; } } if (index == -1) { // Append required if (i == MAX_ACS_STORE) { I_Error("AddToACSStore: MAX_ACS_STORE (%d) exceeded.", MAX_ACS_STORE); } index = i; ACSStore[index + 1].map = 0; } ACSStore[index].map = map; ACSStore[index].script = number; *((int *) ACSStore[index].args) = *((int *) args); return true; } //========================================================================== // // P_StartLockedACS // //========================================================================== boolean P_StartLockedACS(line_t * line, byte * args, mobj_t * mo, int side) { int i; int lock; byte newArgs[5]; char LockedBuffer[80]; extern char *TextKeyMessages[11]; lock = args[4]; if (!mo->player) { return false; } if (lock) { if (!(mo->player->keys & (1 << (lock - 1)))) { sprintf(LockedBuffer, "YOU NEED THE %s\n", TextKeyMessages[lock - 1]); P_SetMessage(mo->player, LockedBuffer, true); S_StartSound(mo, SFX_DOOR_LOCKED); return false; } } for (i = 0; i < 4; i++) { newArgs[i] = args[i]; } newArgs[4] = 0; return P_StartACS(newArgs[0], newArgs[1], &newArgs[2], mo, line, side); } //========================================================================== // // P_TerminateACS // //========================================================================== boolean P_TerminateACS(int number, int map) { int infoIndex; infoIndex = GetACSIndex(number); if (infoIndex == -1) { // Script not found return false; } if (ACSInfo[infoIndex].state == ASTE_INACTIVE || ACSInfo[infoIndex].state == ASTE_TERMINATING) { // States that disallow termination return false; } ACSInfo[infoIndex].state = ASTE_TERMINATING; return true; } //========================================================================== // // P_SuspendACS // //========================================================================== boolean P_SuspendACS(int number, int map) { int infoIndex; infoIndex = GetACSIndex(number); if (infoIndex == -1) { // Script not found return false; } if (ACSInfo[infoIndex].state == ASTE_INACTIVE || ACSInfo[infoIndex].state == ASTE_SUSPENDED || ACSInfo[infoIndex].state == ASTE_TERMINATING) { // States that disallow suspension return false; } ACSInfo[infoIndex].state = ASTE_SUSPENDED; return true; } //========================================================================== // // P_Init // //========================================================================== void P_ACSInitNewGame(void) { memset(WorldVars, 0, sizeof(WorldVars)); memset(ACSStore, 0, sizeof(ACSStore)); } //========================================================================== // // T_InterpretACS // //========================================================================== void T_InterpretACS(acs_t * script) { int cmd; int action; if (ACSInfo[script->infoIndex].state == ASTE_TERMINATING) { ACSInfo[script->infoIndex].state = ASTE_INACTIVE; ScriptFinished(ACScript->number); P_RemoveThinker(&ACScript->thinker); return; } if (ACSInfo[script->infoIndex].state != ASTE_RUNNING) { return; } if (script->delayCount) { script->delayCount--; return; } ACScript = script; PCodePtr = ACScript->ip; do { cmd = *PCodePtr++; action = PCodeCmds[cmd] (); } while (action == SCRIPT_CONTINUE); ACScript->ip = PCodePtr; if (action == SCRIPT_TERMINATE) { ACSInfo[script->infoIndex].state = ASTE_INACTIVE; ScriptFinished(ACScript->number); P_RemoveThinker(&ACScript->thinker); } } //========================================================================== // // P_TagFinished // //========================================================================== void P_TagFinished(int tag) { int i; if (TagBusy(tag) == true) { return; } for (i = 0; i < ACScriptCount; i++) { if (ACSInfo[i].state == ASTE_WAITINGFORTAG && ACSInfo[i].waitValue == tag) { ACSInfo[i].state = ASTE_RUNNING; } } } //========================================================================== // // P_PolyobjFinished // //========================================================================== void P_PolyobjFinished(int po) { int i; if (PO_Busy(po) == true) { return; } for (i = 0; i < ACScriptCount; i++) { if (ACSInfo[i].state == ASTE_WAITINGFORPOLY && ACSInfo[i].waitValue == po) { ACSInfo[i].state = ASTE_RUNNING; } } } //========================================================================== // // ScriptFinished // //========================================================================== static void ScriptFinished(int number) { int i; for (i = 0; i < ACScriptCount; i++) { if (ACSInfo[i].state == ASTE_WAITINGFORSCRIPT && ACSInfo[i].waitValue == number) { ACSInfo[i].state = ASTE_RUNNING; } } } //========================================================================== // // TagBusy // //========================================================================== static boolean TagBusy(int tag) { int sectorIndex; sectorIndex = -1; while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0) { if (sectors[sectorIndex].specialdata) { return true; } } return false; } //========================================================================== // // GetACSIndex // // Returns the index of a script number. Returns -1 if the script number // is not found. // //========================================================================== static int GetACSIndex(int number) { int i; for (i = 0; i < ACScriptCount; i++) { if (ACSInfo[i].number == number) { return i; } } return -1; } //========================================================================== // // Push // //========================================================================== static void Push(int value) { ACScript->stack[ACScript->stackPtr++] = value; } //========================================================================== // // Pop // //========================================================================== static int Pop(void) { return ACScript->stack[--ACScript->stackPtr]; } //========================================================================== // // Top // //========================================================================== static int Top(void) { return ACScript->stack[ACScript->stackPtr - 1]; } //========================================================================== // // Drop // //========================================================================== static void Drop(void) { ACScript->stackPtr--; } //========================================================================== // // P-Code Commands // //========================================================================== static int CmdNOP(void) { return SCRIPT_CONTINUE; } static int CmdTerminate(void) { return SCRIPT_TERMINATE; } static int CmdSuspend(void) { ACSInfo[ACScript->infoIndex].state = ASTE_SUSPENDED; return SCRIPT_STOP; } static int CmdPushNumber(void) { Push(*PCodePtr++); return SCRIPT_CONTINUE; } static int CmdLSpec1(void) { int special; special = *PCodePtr++; SpecArgs[0] = Pop(); P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec2(void) { int special; special = *PCodePtr++; SpecArgs[1] = Pop(); SpecArgs[0] = Pop(); P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec3(void) { int special; special = *PCodePtr++; SpecArgs[2] = Pop(); SpecArgs[1] = Pop(); SpecArgs[0] = Pop(); P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec4(void) { int special; special = *PCodePtr++; SpecArgs[3] = Pop(); SpecArgs[2] = Pop(); SpecArgs[1] = Pop(); SpecArgs[0] = Pop(); P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec5(void) { int special; special = *PCodePtr++; SpecArgs[4] = Pop(); SpecArgs[3] = Pop(); SpecArgs[2] = Pop(); SpecArgs[1] = Pop(); SpecArgs[0] = Pop(); P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec1Direct(void) { int special; special = *PCodePtr++; SpecArgs[0] = *PCodePtr++; P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec2Direct(void) { int special; special = *PCodePtr++; SpecArgs[0] = *PCodePtr++; SpecArgs[1] = *PCodePtr++; P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec3Direct(void) { int special; special = *PCodePtr++; SpecArgs[0] = *PCodePtr++; SpecArgs[1] = *PCodePtr++; SpecArgs[2] = *PCodePtr++; P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec4Direct(void) { int special; special = *PCodePtr++; SpecArgs[0] = *PCodePtr++; SpecArgs[1] = *PCodePtr++; SpecArgs[2] = *PCodePtr++; SpecArgs[3] = *PCodePtr++; P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdLSpec5Direct(void) { int special; special = *PCodePtr++; SpecArgs[0] = *PCodePtr++; SpecArgs[1] = *PCodePtr++; SpecArgs[2] = *PCodePtr++; SpecArgs[3] = *PCodePtr++; SpecArgs[4] = *PCodePtr++; P_ExecuteLineSpecial(special, SpecArgs, ACScript->line, ACScript->side, ACScript->activator); return SCRIPT_CONTINUE; } static int CmdAdd(void) { Push(Pop() + Pop()); return SCRIPT_CONTINUE; } static int CmdSubtract(void) { int operand2; operand2 = Pop(); Push(Pop() - operand2); return SCRIPT_CONTINUE; } static int CmdMultiply(void) { Push(Pop() * Pop()); return SCRIPT_CONTINUE; } static int CmdDivide(void) { int operand2; operand2 = Pop(); Push(Pop() / operand2); return SCRIPT_CONTINUE; } static int CmdModulus(void) { int operand2; operand2 = Pop(); Push(Pop() % operand2); return SCRIPT_CONTINUE; } static int CmdEQ(void) { Push(Pop() == Pop()); return SCRIPT_CONTINUE; } static int CmdNE(void) { Push(Pop() != Pop()); return SCRIPT_CONTINUE; } static int CmdLT(void) { int operand2; operand2 = Pop(); Push(Pop() < operand2); return SCRIPT_CONTINUE; } static int CmdGT(void) { int operand2; operand2 = Pop(); Push(Pop() > operand2); return SCRIPT_CONTINUE; } static int CmdLE(void) { int operand2; operand2 = Pop(); Push(Pop() <= operand2); return SCRIPT_CONTINUE; } static int CmdGE(void) { int operand2; operand2 = Pop(); Push(Pop() >= operand2); return SCRIPT_CONTINUE; } static int CmdAssignScriptVar(void) { ACScript->vars[*PCodePtr++] = Pop(); return SCRIPT_CONTINUE; } static int CmdAssignMapVar(void) { MapVars[*PCodePtr++] = Pop(); return SCRIPT_CONTINUE; } static int CmdAssignWorldVar(void) { WorldVars[*PCodePtr++] = Pop(); return SCRIPT_CONTINUE; } static int CmdPushScriptVar(void) { Push(ACScript->vars[*PCodePtr++]); return SCRIPT_CONTINUE; } static int CmdPushMapVar(void) { Push(MapVars[*PCodePtr++]); return SCRIPT_CONTINUE; } static int CmdPushWorldVar(void) { Push(WorldVars[*PCodePtr++]); return SCRIPT_CONTINUE; } static int CmdAddScriptVar(void) { ACScript->vars[*PCodePtr++] += Pop(); return SCRIPT_CONTINUE; } static int CmdAddMapVar(void) { MapVars[*PCodePtr++] += Pop(); return SCRIPT_CONTINUE; } static int CmdAddWorldVar(void) { WorldVars[*PCodePtr++] += Pop(); return SCRIPT_CONTINUE; } static int CmdSubScriptVar(void) { ACScript->vars[*PCodePtr++] -= Pop(); return SCRIPT_CONTINUE; } static int CmdSubMapVar(void) { MapVars[*PCodePtr++] -= Pop(); return SCRIPT_CONTINUE; } static int CmdSubWorldVar(void) { WorldVars[*PCodePtr++] -= Pop(); return SCRIPT_CONTINUE; } static int CmdMulScriptVar(void) { ACScript->vars[*PCodePtr++] *= Pop(); return SCRIPT_CONTINUE; } static int CmdMulMapVar(void) { MapVars[*PCodePtr++] *= Pop(); return SCRIPT_CONTINUE; } static int CmdMulWorldVar(void) { WorldVars[*PCodePtr++] *= Pop(); return SCRIPT_CONTINUE; } static int CmdDivScriptVar(void) { ACScript->vars[*PCodePtr++] /= Pop(); return SCRIPT_CONTINUE; } static int CmdDivMapVar(void) { MapVars[*PCodePtr++] /= Pop(); return SCRIPT_CONTINUE; } static int CmdDivWorldVar(void) { WorldVars[*PCodePtr++] /= Pop(); return SCRIPT_CONTINUE; } static int CmdModScriptVar(void) { ACScript->vars[*PCodePtr++] %= Pop(); return SCRIPT_CONTINUE; } static int CmdModMapVar(void) { MapVars[*PCodePtr++] %= Pop(); return SCRIPT_CONTINUE; } static int CmdModWorldVar(void) { WorldVars[*PCodePtr++] %= Pop(); return SCRIPT_CONTINUE; } static int CmdIncScriptVar(void) { ACScript->vars[*PCodePtr++]++; return SCRIPT_CONTINUE; } static int CmdIncMapVar(void) { MapVars[*PCodePtr++]++; return SCRIPT_CONTINUE; } static int CmdIncWorldVar(void) { WorldVars[*PCodePtr++]++; return SCRIPT_CONTINUE; } static int CmdDecScriptVar(void) { ACScript->vars[*PCodePtr++]--; return SCRIPT_CONTINUE; } static int CmdDecMapVar(void) { MapVars[*PCodePtr++]--; return SCRIPT_CONTINUE; } static int CmdDecWorldVar(void) { WorldVars[*PCodePtr++]--; return SCRIPT_CONTINUE; } static int CmdGoto(void) { PCodePtr = (int *) (ActionCodeBase + *PCodePtr); return SCRIPT_CONTINUE; } static int CmdIfGoto(void) { if (Pop()) { PCodePtr = (int *) (ActionCodeBase + *PCodePtr); } else { PCodePtr++; } return SCRIPT_CONTINUE; } static int CmdDrop(void) { Drop(); return SCRIPT_CONTINUE; } static int CmdDelay(void) { ACScript->delayCount = Pop(); return SCRIPT_STOP; } static int CmdDelayDirect(void) { ACScript->delayCount = *PCodePtr++; return SCRIPT_STOP; } static int CmdRandom(void) { int low; int high; high = Pop(); low = Pop(); Push(low + (P_Random() % (high - low + 1))); return SCRIPT_CONTINUE; } static int CmdRandomDirect(void) { int low; int high; low = *PCodePtr++; high = *PCodePtr++; Push(low + (P_Random() % (high - low + 1))); return SCRIPT_CONTINUE; } static int CmdThingCount(void) { int tid; tid = Pop(); ThingCount(Pop(), tid); return SCRIPT_CONTINUE; } static int CmdThingCountDirect(void) { int type; type = *PCodePtr++; ThingCount(type, *PCodePtr++); return SCRIPT_CONTINUE; } static void ThingCount(int type, int tid) { int count; int searcher; mobj_t *mobj; mobjtype_t moType; thinker_t *think; if (!(type + tid)) { // Nothing to count return; } moType = TranslateThingType[type]; count = 0; searcher = -1; if (tid) { // Count TID things while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL) { if (type == 0) { // Just count TIDs count++; } else if (moType == mobj->type) { if (mobj->flags & MF_COUNTKILL && mobj->health <= 0) { // Don't count dead monsters continue; } count++; } } } else { // Count only types for (think = thinkercap.next; think != &thinkercap; think = think->next) { if (think->function != P_MobjThinker) { // Not a mobj thinker continue; } mobj = (mobj_t *) think; if (mobj->type != moType) { // Doesn't match continue; } if (mobj->flags & MF_COUNTKILL && mobj->health <= 0) { // Don't count dead monsters continue; } count++; } } Push(count); } static int CmdTagWait(void) { ACSInfo[ACScript->infoIndex].waitValue = Pop(); ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG; return SCRIPT_STOP; } static int CmdTagWaitDirect(void) { ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++; ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORTAG; return SCRIPT_STOP; } static int CmdPolyWait(void) { ACSInfo[ACScript->infoIndex].waitValue = Pop(); ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY; return SCRIPT_STOP; } static int CmdPolyWaitDirect(void) { ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++; ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORPOLY; return SCRIPT_STOP; } static int CmdChangeFloor(void) { int tag; int flat; int sectorIndex; flat = R_FlatNumForName(ACStrings[Pop()]); tag = Pop(); sectorIndex = -1; while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0) { sectors[sectorIndex].floorpic = flat; } return SCRIPT_CONTINUE; } static int CmdChangeFloorDirect(void) { int tag; int flat; int sectorIndex; tag = *PCodePtr++; flat = R_FlatNumForName(ACStrings[*PCodePtr++]); sectorIndex = -1; while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0) { sectors[sectorIndex].floorpic = flat; } return SCRIPT_CONTINUE; } static int CmdChangeCeiling(void) { int tag; int flat; int sectorIndex; flat = R_FlatNumForName(ACStrings[Pop()]); tag = Pop(); sectorIndex = -1; while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0) { sectors[sectorIndex].ceilingpic = flat; } return SCRIPT_CONTINUE; } static int CmdChangeCeilingDirect(void) { int tag; int flat; int sectorIndex; tag = *PCodePtr++; flat = R_FlatNumForName(ACStrings[*PCodePtr++]); sectorIndex = -1; while ((sectorIndex = P_FindSectorFromTag(tag, sectorIndex)) >= 0) { sectors[sectorIndex].ceilingpic = flat; } return SCRIPT_CONTINUE; } static int CmdRestart(void) { PCodePtr = ACSInfo[ACScript->infoIndex].address; return SCRIPT_CONTINUE; } static int CmdAndLogical(void) { Push(Pop() && Pop()); return SCRIPT_CONTINUE; } static int CmdOrLogical(void) { Push(Pop() || Pop()); return SCRIPT_CONTINUE; } static int CmdAndBitwise(void) { Push(Pop() & Pop()); return SCRIPT_CONTINUE; } static int CmdOrBitwise(void) { Push(Pop() | Pop()); return SCRIPT_CONTINUE; } static int CmdEorBitwise(void) { Push(Pop() ^ Pop()); return SCRIPT_CONTINUE; } static int CmdNegateLogical(void) { Push(!Pop()); return SCRIPT_CONTINUE; } static int CmdLShift(void) { int operand2; operand2 = Pop(); Push(Pop() << operand2); return SCRIPT_CONTINUE; } static int CmdRShift(void) { int operand2; operand2 = Pop(); Push(Pop() >> operand2); return SCRIPT_CONTINUE; } static int CmdUnaryMinus(void) { Push(-Pop()); return SCRIPT_CONTINUE; } static int CmdIfNotGoto(void) { if (Pop()) { PCodePtr++; } else { PCodePtr = (int *) (ActionCodeBase + *PCodePtr); } return SCRIPT_CONTINUE; } static int CmdLineSide(void) { Push(ACScript->side); return SCRIPT_CONTINUE; } static int CmdScriptWait(void) { ACSInfo[ACScript->infoIndex].waitValue = Pop(); ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT; return SCRIPT_STOP; } static int CmdScriptWaitDirect(void) { ACSInfo[ACScript->infoIndex].waitValue = *PCodePtr++; ACSInfo[ACScript->infoIndex].state = ASTE_WAITINGFORSCRIPT; return SCRIPT_STOP; } static int CmdClearLineSpecial(void) { if (ACScript->line) { ACScript->line->special = 0; } return SCRIPT_CONTINUE; } static int CmdCaseGoto(void) { if (Top() == *PCodePtr++) { PCodePtr = (int *) (ActionCodeBase + *PCodePtr); Drop(); } else { PCodePtr++; } return SCRIPT_CONTINUE; } static int CmdBeginPrint(void) { *PrintBuffer = 0; return SCRIPT_CONTINUE; } static int CmdEndPrint(void) { player_t *player; if (ACScript->activator && ACScript->activator->player) { player = ACScript->activator->player; } else { player = &players[consoleplayer]; } P_SetMessage(player, PrintBuffer, true); return SCRIPT_CONTINUE; } static int CmdEndPrintBold(void) { int i; for (i = 0; i < MAXPLAYERS; i++) { if (playeringame[i]) { P_SetYellowMessage(&players[i], PrintBuffer, true); } } return SCRIPT_CONTINUE; } static int CmdPrintString(void) { strcat(PrintBuffer, ACStrings[Pop()]); return SCRIPT_CONTINUE; } static int CmdPrintNumber(void) { char tempStr[16]; sprintf(tempStr, "%d", Pop()); strcat(PrintBuffer, tempStr); return SCRIPT_CONTINUE; } static int CmdPrintCharacter(void) { char *bufferEnd; bufferEnd = PrintBuffer + strlen(PrintBuffer); *bufferEnd++ = Pop(); *bufferEnd = 0; return SCRIPT_CONTINUE; } static int CmdPlayerCount(void) { int i; int count; count = 0; for (i = 0; i < MAXPLAYERS; i++) { count += playeringame[i]; } Push(count); return SCRIPT_CONTINUE; } static int CmdGameType(void) { int gametype; if (netgame == false) { gametype = GAME_SINGLE_PLAYER; } else if (deathmatch) { gametype = GAME_NET_DEATHMATCH; } else { gametype = GAME_NET_COOPERATIVE; } Push(gametype); return SCRIPT_CONTINUE; } static int CmdGameSkill(void) { Push(gameskill); return SCRIPT_CONTINUE; } static int CmdTimer(void) { Push(leveltime); return SCRIPT_CONTINUE; } static int CmdSectorSound(void) { int volume; mobj_t *mobj; mobj = NULL; if (ACScript->line) { mobj = (mobj_t *) & ACScript->line->frontsector->soundorg; } volume = Pop(); S_StartSoundAtVolume(mobj, S_GetSoundID(ACStrings[Pop()]), volume); return SCRIPT_CONTINUE; } static int CmdThingSound(void) { int tid; int sound; int volume; mobj_t *mobj; int searcher; volume = Pop(); sound = S_GetSoundID(ACStrings[Pop()]); tid = Pop(); searcher = -1; while ((mobj = P_FindMobjFromTID(tid, &searcher)) != NULL) { S_StartSoundAtVolume(mobj, sound, volume); } return SCRIPT_CONTINUE; } static int CmdAmbientSound(void) { int volume; volume = Pop(); S_StartSoundAtVolume(NULL, S_GetSoundID(ACStrings[Pop()]), volume); return SCRIPT_CONTINUE; } static int CmdSoundSequence(void) { mobj_t *mobj; mobj = NULL; if (ACScript->line) { mobj = (mobj_t *) & ACScript->line->frontsector->soundorg; } SN_StartSequenceName(mobj, ACStrings[Pop()]); return SCRIPT_CONTINUE; } static int CmdSetLineTexture(void) { line_t *line; int lineTag; int side; int position; int texture; int searcher; texture = R_TextureNumForName(ACStrings[Pop()]); position = Pop(); side = Pop(); lineTag = Pop(); searcher = -1; while ((line = P_FindLine(lineTag, &searcher)) != NULL) { if (position == TEXTURE_MIDDLE) { sides[line->sidenum[side]].midtexture = texture; } else if (position == TEXTURE_BOTTOM) { sides[line->sidenum[side]].bottomtexture = texture; } else { // TEXTURE_TOP sides[line->sidenum[side]].toptexture = texture; } } return SCRIPT_CONTINUE; } static int CmdSetLineBlocking(void) { line_t *line; int lineTag; boolean blocking; int searcher; blocking = Pop()? ML_BLOCKING : 0; lineTag = Pop(); searcher = -1; while ((line = P_FindLine(lineTag, &searcher)) != NULL) { line->flags = (line->flags & ~ML_BLOCKING) | blocking; } return SCRIPT_CONTINUE; } static int CmdSetLineSpecial(void) { line_t *line; int lineTag; int special, arg1, arg2, arg3, arg4, arg5; int searcher; arg5 = Pop(); arg4 = Pop(); arg3 = Pop(); arg2 = Pop(); arg1 = Pop(); special = Pop(); lineTag = Pop(); searcher = -1; while ((line = P_FindLine(lineTag, &searcher)) != NULL) { line->special = special; line->arg1 = arg1; line->arg2 = arg2; line->arg3 = arg3; line->arg4 = arg4; line->arg5 = arg5; } return SCRIPT_CONTINUE; }