ref: cd2a2a8d21ebcd5192f7c79793cf4c99790f6f11
dir: /textscreen/txt_gui.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: txt_gui.c 291 2006-01-13 23:56:00Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.1 2006/01/13 23:56:00 fraggle // Add text-mode I/O functions. // Use text-mode screen for the waiting screen. // // #include <string.h> #include "txt_io.h" #include "txt_main.h" // Array of border characters for drawing windows. The array looks like this: // // +-++ // | || // +-++ // +-++ static int borders[4][4] = { {0xda, 0xc4, 0xc2, 0xbf}, {0xb3, ' ', 0xb3, 0xb3}, {0xc3, 0xc4, 0xc5, 0xb4}, {0xc0, 0xc4, 0xc1, 0xd9}, }; void TXT_DrawDesktop(char *title) { int i; unsigned char *screendata; unsigned char *p; screendata = TXT_GetScreenData(); // Fill the screen with gradient characters p = screendata; for (i=0; i<TXT_SCREEN_W * TXT_SCREEN_H; ++i) { *p++ = 0xb1; *p++ = TXT_COLOR_GREY | (TXT_COLOR_BLUE << 4); } // Draw the top and bottom banners p = screendata; for (i=0; i<TXT_SCREEN_W; ++i) { *p++ = ' '; *p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4); } p = screendata + (TXT_SCREEN_H - 1) * TXT_SCREEN_W * 2; for (i=0; i<TXT_SCREEN_W; ++i) { *p++ = ' '; *p++ = TXT_COLOR_BLACK | (TXT_COLOR_GREY << 4); } // Print the title TXT_GotoXY(0, 0); TXT_FGColor(TXT_COLOR_BLACK); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_PutChar(' '); TXT_Puts(title); } void TXT_DrawShadow(int x, int y, int w, int h) { unsigned char *screendata; unsigned char *p; int x1, y1; screendata = TXT_GetScreenData(); for (y1=y; y1<y+h; ++y1) { p = screendata + y1 * TXT_SCREEN_W * 2 + x * 2; for (x1=0; x1<w; ++x1) { p[1] = TXT_COLOR_DARK_GREY; p += 2; } } } void TXT_DrawWindow(char *title, int x, int y, int w, int h) { int x1, y1; int bx, by; TXT_FGColor(TXT_COLOR_BRIGHT_CYAN); TXT_BGColor(TXT_COLOR_BLUE, 0); for (y1=y; y1<y+h; ++y1) { TXT_GotoXY(x, y1); // Select the appropriate row and column in the borders // array to pick the appropriate character to draw at // this location. // // Draw a horizontal line on the third line down, so we // draw a box around the title. by = y1 == y ? 0 : y1 == y + 2 ? 2 : y1 == y + h - 1 ? 3 : 1; for (x1=x; x1<x+w; ++x1) { bx = x1 == x ? 0 : x1 == x + w - 1 ? 3 : 1; TXT_PutChar(borders[by][bx]); } } // Draw the title TXT_GotoXY(x + 1, y + 1); TXT_BGColor(TXT_COLOR_GREY, 0); TXT_FGColor(TXT_COLOR_BLUE); for (x1=0; x1<w-2; ++x1) { TXT_PutChar(' '); } TXT_GotoXY(x + (w - strlen(title)) / 2, y + 1); TXT_Puts(title); // Draw the window's shadow. TXT_DrawShadow(x + 2, y + h, w, 1); TXT_DrawShadow(x + w, y + 1, 2, h); } void TXT_DrawSeparator(int x, int y, int w) { int x1; int c; TXT_FGColor(TXT_COLOR_BRIGHT_CYAN); TXT_BGColor(TXT_COLOR_BLUE, 0); for (x1=x; x1<x+w; ++x1) { TXT_GotoXY(x1, y); c = x1 == x ? borders[2][0] : x1 == x + w - 1 ? borders[2][3] : borders[2][1]; TXT_PutChar(c); } }