Move m_bbox.[ch], f_wipe.[ch] to doom/
Split off patch code from r_defs.h into a common file. Remove dependency
Remove dependencies of i_video.c on doom/ code.
Remove includes of doomdef.h where possible, move generic parts into top
Split event code into a separate d_event.c file.
Move doom-specific files to a separate directory.
Add missing Hexen Makefile.am.
Remove z_zone.c and tables.c, as these are identical to the version in
Fix #include statements to use lower case filenames. Add automake
Reformat (beautify) Raven sources and add GPL headers.
Add GPLed Heretic/Hexen source.
Create branch for adding heretic/hexen code.
Update INSTALL to include some notes about Chex Quest.
Update missing chex.deh to reference its location in the idgames
Use / as a path separator, to allow cross-compiling of resource files
Fix crash related to A_BFGSpray with NULL target when using dehacked
Don't modify level lumps when loading levels.
Use FILE_MAP_ALL_ACCESS rather than FILE_MAP_READ when mmapping files
Search for chex.deh in WAD path.
Update netcode to allow chex quest gameversion.
Update Chocolate Setup to support chex.wad.
Fix crash on Chex Quest intermission screen (thanks entryway)
Automatically load chex.deh on startup if playing in chex mode.
Fix mistake in exit confirmation string that was breaking dehacked
Update codeblocks project to locate setup manifest
Don't do the Final Doom teleport quirk with Chex Quest, as chex.exe
Monsters don't drop ammo in Chex Quest.
Add magic dehacked comment to enable long cheat sequences (also for Chex
In chex mode, always warp to an episode 1 level, and display the level
Allow magic comments in dehacked files that disable the DOS dehacked
Chex Quest's chex.exe is based on the Final Doom exe, not the Ultimate
Fix "dimensional shambler waiting at the dos prompt" quit message to
Initial chex.exe emulation.
Fix dehacked replacements for the "press y to quit to dos" string.
Fix quit screen confirm message to say "quit to dos" rather than just
Add a helpful message for people trying to play with the wrong IWAD.
Only apply dehacked green armor class to the green armor shirt, not the
Always set armor class to 2 when picking up a megasphere (thanks
Updated Code::Blocks project for new files
Add setup-manifest.xml to dist.
Updated VC++ Project for added files; Manifest should have version
(Hopefully) fix for Windows Vista asking for security elevation when
Remove Vanilla Doom reload hack.
Add command line option to disable mmapped WAD I/O.
Fix win32 mmap driver and add to build.
Add Windows memory mapping backend.
Fix up some more code calling Z_Free instead of W_ReleaseLumpNum.
Add W_CacheLumpNum,Name API to WAD code for releasing a lump back to
Add WAD I/O abstraction layer - first step for mmapped WAD access.
"Python Image Library" -> "Python Imaging Library" (thanks exp(x)).
Add new Chocolate Doom icon.
Generate transparency mask for the application icon from black parts of
Bump version to 1.1.1, update ChangeLog and NEWS.
Fix build problem when libsamplerate support is enabled.
Bump version to 1.1.0, update ChangeLog and NEWS.
Don't successfully save a savegame if a buffer overrun occurs, and don't
Update some of the documentation.
Make the BSD PC speaker driver work on FreeBSD.
Make use_libsamplerate be an integer value that controls conversion
Fix bug with joystick configuration.
Flip all levels on load - the game is more fun this way.
Fix build of Chocolate Server
Display a warning message if use_libsamplerate != 0, but libsamplerate
Apply SRC patch from David Flater.
Add "see also" sections to manpages and GPL note. Add "files" section to
update codeblocks project to reflect previous commit changes
Split out configuration file code from m_misc.c into m_config.c. Move
Move vc9/ project files into the msvc/ directory and update the README
Fix MSVC project file and resource file for new filenames.
Add fixes for MSVC warnings (thanks entryway).
Don't sort config file variables alphabetically. Throw an exception for
Minor config file documentation fixes.
Replace manpage header, footer, environment files with a single template
Switch to using CONFIG_VARIABLE_ macros for the configuration file
Fix leftover "junk" displayed on the screen on the initial melt when
Perform a low-pass filter of converted sounds to filter out
Add command line option for server to allow client version checking to
Don't try to precache sound effects that don't exist.
Use SRC_SINC_FASTEST for speed when using libsamplerate for conversions,
Add use_libsamplerate variable to setup.
Set the default startup_delay to 1s.
Add support for sample rate conversion using libsamplerate (thanks to
Fix compiler warnings. Refactor the intercepts overrun code so that it
Fix up the R_Main startup progress dots. If stdout is a file, don't
Set the process affinity mask to 1 on Windows, to work around a bug in
Set the SDL_VIDEODRIVER in setup, so that we get the correct modes list