ref: d44fdfaeee2f4be129c0e2d87ba460fc308e4274
dir: /src/strife/g_game.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // DESCRIPTION: // Duh. // //----------------------------------------------------------------------------- #ifndef __G_GAME__ #define __G_GAME__ #include "doomdef.h" #include "d_event.h" #include "d_ticcmd.h" #include "tables.h" // // GAME // void G_DeathMatchSpawnPlayer (int playernum); // [STRIFE] Removed episode parameter void G_InitNew (skill_t skill, int map); // Can be called by the startup code or M_Responder. // A normal game starts at map 1, // but a warp test can start elsewhere // [STRIFE] Removed episode parameter void G_DeferedInitNew (skill_t skill, int map); void G_DeferedPlayDemo (char* demo); // Can be called by the startup code or M_Responder, // calls P_SetupLevel or W_EnterWorld. void G_LoadGame (char* name); void G_DoLoadGame (boolean userload); // Called by M_Responder. void G_SaveGame (int slot, char* description); // Only called by startup code. void G_RecordDemo (char* name); void G_BeginRecording (void); void G_PlayDemo (char* name); void G_TimeDemo (char* name); boolean G_CheckDemoStatus (void); void G_RiftExitLevel(int map, int spot, angle_t angle); // [STRIFE] void G_ExitLevel (int dest); //void G_SecretExitLevel (void); void G_StartFinale(void); // [STRIFE] //void G_WorldDone (void); boolean G_RiftCheat(int riftSpotNum); // [STRIFE] // Read current data from inputs and build a player movement command. void G_BuildTiccmd (ticcmd_t *cmd, int maketic); void G_Ticker (void); boolean G_Responder (event_t* ev); void G_ScreenShot (void); void G_DrawMouseSpeedBox(void); // [STRIFE] boolean G_WriteSaveName(int slot, const char *charname); void G_ReadCurrent(const char *path); extern int vanilla_savegame_limit; extern int vanilla_demo_limit; #endif