ref: d78780cfc3f4c5c601bc19ae7976c2ae26ac9495
dir: /src/net_gui.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: net_gui.c 291 2006-01-13 23:56:00Z fraggle $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.9 2006/01/13 23:56:00 fraggle // Add text-mode I/O functions. // Use text-mode screen for the waiting screen. // // Revision 1.8 2006/01/12 02:11:52 fraggle // Game start packets // // Revision 1.7 2006/01/10 22:14:13 fraggle // Shut up compiler warnings // // Revision 1.6 2006/01/09 02:03:39 fraggle // Send clients their player number, and indicate on the waiting screen // which client we are. // // Revision 1.5 2006/01/08 17:52:45 fraggle // Play some random music for the players while waiting for the game to // start. // // Revision 1.4 2006/01/08 05:04:50 fraggle // Don't grab the mouse on the net waiting screen // // Revision 1.3 2006/01/07 20:08:11 fraggle // Send player name and address in the waiting data packets. Display these // on the waiting screen, and improve the waiting screen appearance. // // Revision 1.2 2006/01/02 21:50:26 fraggle // Restructure the waiting screen code. Establish our own separate event // loop while waiting for the game to start, to avoid affecting the original // code too much. Move some _gui variables to net_client.c. // // Revision 1.1 2005/12/30 18:58:22 fraggle // Fix client code to correctly send reply to server on connection. // Add "waiting screen" while waiting for the game to start. // Hook in the new networking code into the main game code. // // // Graphical stuff related to the networking code: // // * The client waiting screen when we are waiting for the server to // start the game. // #include <ctype.h> #include "config.h" #include "doomstat.h" #include "i_system.h" #include "net_client.h" #include "net_gui.h" #include "net_server.h" #include "txt_main.h" #include "txt_gui.h" #include "txt_io.h" static void ProcessEvents(void) { int c; while ((c = TXT_GetChar()) > 0) { switch (tolower(c)) { case 27: case 'q': I_Quit(); break; case ' ': NET_CL_StartGame(); break; } } } #define WINDOW_X 15 #define WINDOW_Y 5 #define WINDOW_W 50 #define WINDOW_H 12 static void DrawScreen(void) { char buf[40]; int i; TXT_DrawDesktop(PACKAGE_STRING); TXT_DrawWindow("Waiting for game start...", WINDOW_X, WINDOW_Y, WINDOW_W, WINDOW_H); TXT_BGColor(TXT_COLOR_BLUE, 0); TXT_FGColor(TXT_COLOR_BRIGHT_WHITE); for (i=0; i<MAXPLAYERS; ++i) { snprintf(buf, 39, "%i. ", i + 1); TXT_GotoXY(WINDOW_X + 2, WINDOW_Y + 4 + i); TXT_Puts(buf); if (i < net_clients_in_game) { snprintf(buf, 15, "%s", net_player_names[i]); TXT_GotoXY(WINDOW_X + 5, WINDOW_Y + 4 + i); TXT_Puts(buf); snprintf(buf, 16, "%s", net_player_addresses[i]); TXT_GotoXY(WINDOW_X + 33, WINDOW_Y + 4 + i); TXT_Puts(buf); } } TXT_GotoXY(WINDOW_X + 2, WINDOW_Y + WINDOW_H - 2); TXT_Puts("%brightgreen%SPACE%/%%brightcyan%=%/%Start game"); TXT_GotoXY(WINDOW_X + WINDOW_W - 11, WINDOW_Y + WINDOW_H - 2); TXT_Puts("%brightgreen%ESC%/%%brightcyan%=%/%Abort"); TXT_DrawSeparator(WINDOW_X, WINDOW_Y + WINDOW_H - 3, WINDOW_W); TXT_UpdateScreen(); } void NET_WaitForStart(void) { TXT_Init(); while (net_waiting_for_start) { ProcessEvents(); DrawScreen(); NET_CL_Run(); NET_SV_Run(); I_Sleep(50); } TXT_Shutdown(); }