ref: dce196fc67de283c41269b95a5d14c5a6616f32f
dir: /textscreen/txt_main.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005,2006 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Text mode emulation in SDL // //----------------------------------------------------------------------------- #ifndef TXT_MAIN_H #define TXT_MAIN_H // The textscreen API itself doesn't need SDL; however, SDL needs its // headers included where main() is defined. #include <SDL.h> // Special keypress values that correspond to mouse button clicks // #define TXT_MOUSE_LEFT 1 #define TXT_MOUSE_RIGHT 2 #define TXT_MOUSE_MIDDLE 3 // Screen size #define TXT_SCREEN_W 80 #define TXT_SCREEN_H 25 #define TXT_COLOR_BLINKING (1 << 3) typedef enum { TXT_COLOR_BLACK, TXT_COLOR_BLUE, TXT_COLOR_GREEN, TXT_COLOR_CYAN, TXT_COLOR_RED, TXT_COLOR_MAGENTA, TXT_COLOR_BROWN, TXT_COLOR_GREY, TXT_COLOR_DARK_GREY, TXT_COLOR_BRIGHT_BLUE, TXT_COLOR_BRIGHT_GREEN, TXT_COLOR_BRIGHT_CYAN, TXT_COLOR_BRIGHT_RED, TXT_COLOR_BRIGHT_MAGENTA, TXT_COLOR_YELLOW, TXT_COLOR_BRIGHT_WHITE, } txt_color_t; // Initialise the screen // Returns 1 if successful, 0 if failed. int TXT_Init(void); // Shut down text mode emulation void TXT_Shutdown(void); // Get a pointer to the buffer containing the raw screen data. unsigned char *TXT_GetScreenData(void); // Update an area of the screen void TXT_UpdateScreenArea(int x, int y, int w, int h); // Update the whole screen void TXT_UpdateScreen(void); // Read a character from the keyboard int TXT_GetChar(void); // Provides a short description of a key code, placing into the // provided buffer. void TXT_GetKeyDescription(int key, char *buf); // Retrieve the current position of the mouse void TXT_GetMousePosition(int *x, int *y); // Sleep until an event is received or the screen needs updating // Optional timeout in ms (timeout == 0 : sleep forever) void TXT_Sleep(int timeout); #endif /* #ifndef TXT_MAIN_H */