ref: ea89b7c464576a18a8173d7da97d09eff2477edb
dir: /src/heretic/deh_frame.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Parses "Frame" sections in dehacked files // //----------------------------------------------------------------------------- #include <stdio.h> #include <stdlib.h> #include "doomtype.h" #include "info.h" #include "deh_defs.h" #include "deh_io.h" #include "deh_main.h" #include "deh_mapping.h" #include "deh_htic.h" DEH_BEGIN_MAPPING(state_mapping, state_t) DEH_MAPPING("Sprite number", sprite) DEH_MAPPING("Sprite subnumber", frame) DEH_MAPPING("Duration", tics) DEH_MAPPING("Next frame", nextstate) DEH_MAPPING("Unknown 1", misc1) DEH_MAPPING("Unknown 2", misc2) DEH_UNSUPPORTED_MAPPING("Action pointer") DEH_END_MAPPING // When a HHE patch is first loaded, we must apply a small change // to the states[] table. The table was changed between 1.0 and // 1.3 to add two extra frames to the player "burning death" // animation. // If we are using an HHE patch, the table must behave like the // Heretic 1.0 table. We must therefore change the table to cut // these out again. static void DEH_FrameInit(void) { states[S_PLAY_FDTH18].nextstate = S_NULL; } static void *DEH_FrameStart(deh_context_t *context, char *line) { int frame_number = 0; int mapped_frame_number; state_t *state; if (sscanf(line, "Frame %i", &frame_number) != 1) { DEH_Warning(context, "Parse error on section start"); return NULL; } // Map the HHE frame number (which assumes a Heretic 1.0 state table) // to the internal frame number (which is is the Heretic 1.3 state table): mapped_frame_number = DEH_MapHereticFrameNumber(frame_number); if (mapped_frame_number < 0 || mapped_frame_number >= DEH_HERETIC_NUMSTATES) { DEH_Warning(context, "Invalid frame number: %i", frame_number); return NULL; } state = &states[mapped_frame_number]; return state; } static void DEH_FrameParseLine(deh_context_t *context, char *line, void *tag) { state_t *state; char *variable_name, *value; int ivalue; if (tag == NULL) return; state = (state_t *) tag; // Parse the assignment if (!DEH_ParseAssignment(line, &variable_name, &value)) { // Failed to parse DEH_Warning(context, "Failed to parse assignment"); return; } // all values are integers ivalue = atoi(value); // "Next frame" numbers need to undergo mapping. if (!strcasecmp(variable_name, "Next frame")) { ivalue = DEH_MapHereticFrameNumber(ivalue); } DEH_SetMapping(context, &state_mapping, state, variable_name, ivalue); } static void DEH_FrameMD5Sum(md5_context_t *context) { int i; for (i=0; i<NUMSTATES; ++i) { DEH_StructMD5Sum(context, &state_mapping, &states[i]); } } deh_section_t deh_section_frame = { "Frame", DEH_FrameInit, DEH_FrameStart, DEH_FrameParseLine, NULL, DEH_FrameMD5Sum, };