ref: f69e905d9c7b0d4d3ec9f2d5f268173b916e0e60
dir: /src/r_sky.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: r_sky.c 18 2005-07-23 18:56:07Z fraggle $ // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // // $Log$ // Revision 1.3 2005/07/23 18:56:07 fraggle // Remove unneccessary pragmas // // Revision 1.2 2005/07/23 16:44:56 fraggle // Update copyright to GNU GPL // // Revision 1.1.1.1 2005/07/23 16:19:43 fraggle // Initial import // // // DESCRIPTION: // Sky rendering. The DOOM sky is a texture map like any // wall, wrapping around. A 1024 columns equal 360 degrees. // The default sky map is 256 columns and repeats 4 times // on a 320 screen? // // //----------------------------------------------------------------------------- static const char rcsid[] = "$Id: r_sky.c 18 2005-07-23 18:56:07Z fraggle $"; // Needed for FRACUNIT. #include "m_fixed.h" // Needed for Flat retrieval. #include "r_data.h" #include "r_sky.h" // // sky mapping // int skyflatnum; int skytexture; int skytexturemid; // // R_InitSkyMap // Called whenever the view size changes. // void R_InitSkyMap (void) { // skyflatnum = R_FlatNumForName ( SKYFLATNAME ); skytexturemid = 100*FRACUNIT; }