ref: f75d8a50c100c58b040dded819d6290829037a63
dir: /src/heretic/am_data.h/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 1993-2008 Raven Software // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // AM_data.h : The vector graphics for the automap #ifndef __AMDATA_H__ #define __AMDATA_H__ #pragma once // a line drawing of the player pointing right, starting from the middle. #define R ((8*PLAYERRADIUS)/7) mline_t player_arrow[] = { { { -R+R/4, 0 }, { 0, 0} }, // center line. { { -R+R/4, R/8 }, { R, 0} }, // blade { { -R+R/4, -R/8 }, { R, 0 } }, { { -R+R/4, -R/4 }, { -R+R/4, R/4 } }, // crosspiece { { -R+R/8, -R/4 }, { -R+R/8, R/4 } }, { { -R+R/8, -R/4 }, { -R+R/4, -R/4} }, //crosspiece connectors { { -R+R/8, R/4 }, { -R+R/4, R/4} }, { { -R-R/4, R/8 }, { -R-R/4, -R/8 } }, //pommel { { -R-R/4, R/8 }, { -R+R/8, R/8 } }, { { -R-R/4, -R/8}, { -R+R/8, -R/8 } } }; mline_t keysquare[] = { { { 0, 0 }, { R/4, -R/2 } }, { { R/4, -R/2 }, { R/2, -R/2 } }, { { R/2, -R/2 }, { R/2, R/2 } }, { { R/2, R/2 }, { R/4, R/2 } }, { { R/4, R/2 }, { 0, 0 } }, // handle part type thing { { 0, 0 }, { -R, 0 } }, // stem { { -R, 0 }, { -R, -R/2 } }, // end lockpick part { { -3*R/4, 0 }, { -3*R/4, -R/4 } } }; /*mline_t player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/4 } }, // -----> { { R, 0 }, { R-R/2, -R/4 } }, { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >----> { { -R+R/8, 0 }, { -R-R/8, -R/4 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>---> { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } } }; */ #undef R #define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t)) #define NUMKEYSQUARELINES (sizeof(keysquare)/sizeof(mline_t)) #define R ((8*PLAYERRADIUS)/7) mline_t cheat_player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/6 } }, // -----> { { R, 0 }, { R-R/2, -R/6 } }, { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >-----> { { -R+R/8, 0 }, { -R-R/8, -R/6 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>-----> { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } }, { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d---> { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } }, { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } }, { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd--> { { -R/6, -R/6 }, { 0, -R/6 } }, { { 0, -R/6 }, { 0, R/4 } }, { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt-> { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } }, { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } } }; #undef R #define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t)) #define R (FRACUNIT) mline_t triangle_guy[] = { { { -.867*R, -.5*R }, { .867*R, -.5*R } }, { { .867*R, -.5*R } , { 0, R } }, { { 0, R }, { -.867*R, -.5*R } } }; #undef R #define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t)) #define R (FRACUNIT) mline_t thintriangle_guy[] = { { { -.5*R, -.7*R }, { R, 0 } }, { { R, 0 }, { -.5*R, .7*R } }, { { -.5*R, .7*R }, { -.5*R, -.7*R } } }; #undef R #define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t)) #endif