shithub: choc

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fc969e49 – Simon Howard <[email protected]> authored on 2006/01/08 21:03
Send clients their player number, and indicate on the waiting screen

65c8df25 – Simon Howard <[email protected]> authored on 2006/01/08 20:50
Deduce a sane player name by examining environment variables. Add

2d20dee9 – Simon Howard <[email protected]> authored on 2006/01/08 13:22
Strip carriage returns from the end of lines when reading configuration

117afd8f – Simon Howard <[email protected]> authored on 2006/01/08 13:14
Update NEWS

42dca84e – Simon Howard <[email protected]> authored on 2006/01/08 13:13
show_endoom config file option to disable the endoom screen

89d1fc32 – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Play some random music for the players while waiting for the game to

59aad53b – Simon Howard <[email protected]> authored on 2006/01/08 12:52
Seed the M_Random random number generator from the system time to give

96495a0a – Simon Howard <[email protected]> authored on 2006/01/08 12:51
Add S_MusicPlaying function to query if music is still playing.

d5794db7 – Simon Howard <[email protected]> authored on 2006/01/08 00:06
Reject new connections if the server is not in the waiting state.

02ed6c1b – Simon Howard <[email protected]> authored on 2006/01/08 00:04
Don't grab the mouse on the net waiting screen

8df3eb7c – Simon Howard <[email protected]> authored on 2006/01/07 23:52
Allow the server to reject clients

0a55e76d – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix double free of addresses

8fdfe201 – Simon Howard <[email protected]> authored on 2006/01/07 22:36
Fix packet send

2885640d – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Detect when client connection is disconnected.

15cbdfb7 – Simon Howard <[email protected]> authored on 2006/01/07 21:53
Send keepalives if the connection is not doing anything else.

e15ddb2d – Simon Howard <[email protected]> authored on 2006/01/07 19:10
Move common connection code into net_common.c, shared by server

79b77612 – Simon Howard <[email protected]> authored on 2006/01/07 15:08
Send player name and address in the waiting data packets. Display these

1432f924 – Simon Howard <[email protected]> authored on 2006/01/07 14:16
Only display a warning when unable to emulate a spechit overrun

a46588d3 – Simon Howard <[email protected]> authored on 2006/01/07 14:11
Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko

b2d085ae – Simon Howard <[email protected]> authored on 2006/01/07 12:00
Mention the Chocolate Doom wiki, fix a spelling error.

66a3f0b6 – Simon Howard <[email protected]> authored on 2006/01/07 11:59
Update NEWS

aa128638 – Simon Howard <[email protected]> authored on 2006/01/07 11:26
Fix the behavior when expanding sound effects (again). Doom actually

10b519b1 – Simon Howard <[email protected]> authored on 2006/01/06 14:26
Fix the "-skill 0" hack commonly used under DOS

3fcdb6dc – Simon Howard <[email protected]> authored on 2006/01/04 21:48
Fixes for big endian machines (thanks locust)

a78ddf0e – Simon Howard <[email protected]> authored on 2006/01/04 21:42
Specify signed char explicitly for ticcmd_t fields.

d23401d1 – Simon Howard <[email protected]> authored on 2006/01/02 16:52
Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the

fba617a6 – Simon Howard <[email protected]> authored on 2006/01/02 16:50
Restructure the waiting screen code. Establish our own separate event

dd2339bc – Simon Howard <[email protected]> authored on 2006/01/02 16:48
fix client connected function

58656316 – Simon Howard <[email protected]> authored on 2006/01/02 16:04
Create NET_SV_Shutdown function to shut down the server. Call it

f65633b5 – Simon Howard <[email protected]> authored on 2006/01/02 16:02
Change AddrToString function to use an internal static buffer, for

6b56827d – Simon Howard <[email protected]> authored on 2006/01/02 15:27
Clear the screen AFTER initialising the loading disk buffer, so that

27785be7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Add a "-client" option to test connecting to a local server.

0a14b6d7 – Simon Howard <[email protected]> authored on 2006/01/02 15:14
Fix connect timeout and shutdown client properly if we fail to connect.

33fe9b40 – Simon Howard <[email protected]> authored on 2006/01/02 15:13
Refer to connected clients by their AddrToString() output rather than just

693828ad – Simon Howard <[email protected]> authored on 2006/01/02 15:11
Rename i_net_module -> net_sdl_module. Fix the AddrToString method.

febe55b7 – Simon Howard <[email protected]> authored on 2006/01/02 12:24
Remove test code

3acf0268 – Simon Howard <[email protected]> authored on 2006/01/01 19:54
Fix packet not freed back after being sent.

cdbc892c – Simon Howard <[email protected]> authored on 2006/01/01 19:17
Encapsulate the event queue code properly. Add a D_PopEvent function

7f731a10 – Simon Howard <[email protected]> authored on 2006/01/01 19:06
Make functions static. Remove unused variable.

c1a25efc – Simon Howard <[email protected]> authored on 2006/01/01 19:00
Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.

93ac1b74 – Simon Howard <[email protected]> authored on 2006/01/01 18:54
Client disconnect code

34c3dd25 – Simon Howard <[email protected]> authored on 2006/01/01 18:53
Remove GS_WAITINGSTART gamestate. This will be independent of the main

0caa1149 – Simon Howard <[email protected]> authored on 2006/01/01 18:51
String read/write functions

75270ad5 – Simon Howard <[email protected]> authored on 2005/12/30 13:58
Fix client code to correctly send reply to server on connection.

694292fa – Simon Howard <[email protected]> authored on 2005/12/30 13:50
Millisecond clock function

f459280f – Simon Howard <[email protected]> authored on 2005/12/29 16:29
Working client connect code

37f611e1 – Simon Howard <[email protected]> authored on 2005/12/29 12:48
Add initial client/server connect code. Reorganise sources list in

68e5d097 – Simon Howard <[email protected]> authored on 2005/12/29 12:47
Automatically initialise the address table

ef65489c – Simon Howard <[email protected]> authored on 2005/11/17 04:41
Catch SDL_QUIT event on ENDOOM display

59c7b844 – Simon Howard <[email protected]> authored on 2005/10/30 14:56
Add foundation code for the new networking system

1e9ce090 – Simon Howard <[email protected]> authored on 2005/10/29 17:50
Update ChangeLog

93695f4a – Simon Howard <[email protected]> authored on 2005/10/29 17:48
0.1.2

5206b75d – Simon Howard <[email protected]> authored on 2005/10/29 17:38
Fix help screen orderings and skull positions to make Chocolate Doom

f74d7301 – Simon Howard <[email protected]> authored on 2005/10/25 20:56
Final Doom teleport logic was backwards

9f358870 – Simon Howard <[email protected]> authored on 2005/10/24 14:50
Allow the game version to emulate to be specified from the command line

b9be9f99 – Simon Howard <[email protected]> authored on 2005/10/23 16:22
Drastically refactor the WAD merging code. Allow multiple replacements

f1258712 – Simon Howard <[email protected]> authored on 2005/10/23 14:39
Reproduce the behavior when playing a sound at a sample rate which

3cd87afd – Simon Howard <[email protected]> authored on 2005/10/18 15:06
Update ChangeLog

c29a4e4d – Simon Howard <[email protected]> authored on 2005/10/18 15:05
0.1.1

2eec245d – Simon Howard <[email protected]> authored on 2005/10/18 08:32
Update ChangeLog

cd872b45 – Simon Howard <[email protected]> authored on 2005/10/18 05:13
Update NEWS

cd97b542 – Simon Howard <[email protected]> authored on 2005/10/17 19:48
DEH_CheckCommandLine -> DEH_Init, for consistency with other Init

148c5fb7 – Simon Howard <[email protected]> authored on 2005/10/17 19:16
Add a "loading" message for each dehacked patch we load, to be orthogonal

1fa73503 – Simon Howard <[email protected]> authored on 2005/10/17 18:07
Fix "Monsters Infight"

a0ab1947 – Simon Howard <[email protected]> authored on 2005/10/17 17:20
Add note that the "Monsters Infight" setting is not supported.

7e57759e – Simon Howard <[email protected]> authored on 2005/10/17 17:14
Ignore comments in dehacked files.

9c4ef6cc – Simon Howard <[email protected]> authored on 2005/10/17 17:09
Dehacked Misc support: Controls for the armor and armor class set when

1d597be8 – Simon Howard <[email protected]> authored on 2005/10/17 17:02
Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus

ae8ca20a – Simon Howard <[email protected]> authored on 2005/10/17 16:49
Add dehacked "Misc" implementations for max armor+health, blue+green

4dc1ca19 – Simon Howard <[email protected]> authored on 2005/10/17 16:27
Start of Dehacked 'Misc' section support. Initial Health+Bullets,

eb11f9bf – Simon Howard <[email protected]> authored on 2005/10/17 15:46
Guard against multiple video shutdowns better. Fix crash due to improper

860c6b86 – Simon Howard <[email protected]> authored on 2005/10/16 16:55
Fix the '-cdrom' command-line option.

e2c0f46e – Simon Howard <[email protected]> authored on 2005/10/16 12:16
Set the default number of channels to a more sensible 8

8d9ee825 – Simon Howard <[email protected]> authored on 2005/10/15 21:18
Global "configdir" variable with directory to store config files in.

6dfceb2c – Simon Howard <[email protected]> authored on 2005/10/15 18:50
Fix pink icon on startup

5040fc24 – Simon Howard <[email protected]> authored on 2005/10/15 13:57
Add warning message for WADs with FF_START or SS_START in, suggesting

72a451c5 – Simon Howard <[email protected]> authored on 2005/10/15 13:42
Mention dehacked banners

ef22ea7e – Simon Howard <[email protected]> authored on 2005/10/15 13:38
Print startup banners which have been modified by dehacked.

99dddb94 – Simon Howard <[email protected]> authored on 2005/10/15 13:09
Add blackbug note

1ba7b1dd – Simon Howard <[email protected]> authored on 2005/10/15 12:58
Fix MIDI music not pausing when using SDL_mixer's native MIDI playback.

02a491c0 – Simon Howard <[email protected]> authored on 2005/10/15 11:59
Map mouse buttons correctly.

50613891 – Simon Howard <[email protected]> authored on 2005/10/15 11:47
Update NEWS with info about bugs fixed.

21510ef9 – Simon Howard <[email protected]> authored on 2005/10/15 11:45
Check the return code from SDL_LockSurface to ensure a surface has been

1d4f9587 – Simon Howard <[email protected]> authored on 2005/10/13 19:12
Fix Doom 1 skies

29571c16 – Simon Howard <[email protected]> authored on 2005/10/13 18:23
Fix logic for lost soul bounce

b9a5732a – Simon Howard <[email protected]> authored on 2005/10/12 17:52
doomfeatures.h to allow certain features to be disabled in the build

859fc3d3 – Simon Howard <[email protected]> authored on 2005/10/10 13:02
Update to do list

75296da3 – Simon Howard <[email protected]> authored on 2005/10/09 19:52
Fix DEH_Warning call

577b422b – Simon Howard <[email protected]> authored on 2005/10/09 17:22
Update ChangeLog

2cc38e4d – Simon Howard <[email protected]> authored on 2005/10/09 17:20
v0.1.0

a7f36c7c – Simon Howard <[email protected]> authored on 2005/10/09 17:19
Include libtextscreen include in the right place, include deh_main.h

443163fc – Simon Howard <[email protected]> authored on 2005/10/09 16:19
Handle blinking text in ENDOOM lumps properly.

c8b201dd – Simon Howard <[email protected]> authored on 2005/10/09 16:06
Check the header of dehacked files and make sure we only load valid

6a9e5dd7 – Simon Howard <[email protected]> authored on 2005/10/09 12:42
Cannot do arithmetic on void pointers in standard C

a5473268 – Simon Howard <[email protected]> authored on 2005/10/09 10:34
Fix banner string for ultimate doom

6520e0ef – Simon Howard <[email protected]> authored on 2005/10/08 20:25
Improved sprite merging

c1de8d06 – Simon Howard <[email protected]> authored on 2005/10/08 20:20
Detect registered DOOM banner in dehacked patches

f9d08985 – Simon Howard <[email protected]> authored on 2005/10/08 17:02
Allow dehacked substitutions on sprite names

50bdeb95 – Simon Howard <[email protected]> authored on 2005/10/08 17:01
Change dehacked startup message

5547ba06 – Simon Howard <[email protected]> authored on 2005/10/08 16:54
Proper dehacked error/warning framework. Catch a load more errors.

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