ref: fdd360aa5cc5d14602a1cb8170453141ebdda9d7
dir: /pkg/win32/GNUmakefile/
include ../config.make TOPLEVEL=../.. DOOM_ZIP=$(PROGRAM_PREFIX)doom-$(PACKAGE_VERSION)-win32.zip HERETIC_ZIP=$(PROGRAM_PREFIX)heretic-$(PACKAGE_VERSION)-win32.zip HEXEN_ZIP=$(PROGRAM_PREFIX)hexen-$(PACKAGE_VERSION)-win32.zip STRIFE_ZIP=$(PROGRAM_PREFIX)strife-$(PACKAGE_VERSION)-win32.zip ZIPS=$(DOOM_ZIP) $(HERETIC_ZIP) $(HEXEN_ZIP) $(STRIFE_ZIP) DLL_FILES=$(TOPLEVEL)/src/SDL.dll \ $(TOPLEVEL)/src/SDL_mixer.dll \ $(TOPLEVEL)/src/SDL_net.dll all: $(ZIPS) $(ZIPS): zip -j -r $@ $</* $(DOOM_ZIP): staging-doom hook-doom $(HERETIC_ZIP): staging-heretic $(HEXEN_ZIP): staging-hexen $(STRIFE_ZIP): staging-strife hook-strife # Special hooks to custom modify files for particular games. hook-doom: staging-doom -pandoc -f gfm -s -o $</NOT-BUGS.html $(TOPLEVEL)/NOT-BUGS.md # Chocolate Strife has its own custom README file: hook-strife: staging-strife -pandoc -f gfm -s -o $</README.html $(TOPLEVEL)/README.Strife.md # Build up a staging dir for a particular game. staging-%: mkdir $@ LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/src/$(PROGRAM_PREFIX)$*.exe $@ LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/src/$(PROGRAM_PREFIX)setup.exe \ $@/$(PROGRAM_PREFIX)$*-setup.exe LC_ALL=C ./cp-with-libs --ldflags="$(LDFLAGS)" \ $(TOPLEVEL)/midiproc/$(PROGRAM_PREFIX)midiproc.exe \ $@/$(PROGRAM_PREFIX)midiproc.exe $(STRIP) $@/*.exe $@/*.dll -for f in $(DOC_FILES); do \ pandoc -f gfm -o $@/$$(basename $$f .md).html \ -s $(TOPLEVEL)/$$f; \ done -pandoc -f gfm -s -o $@/CMDLINE.html $(TOPLEVEL)/man/CMDLINE.$*.md -pandoc -f gfm -s -o $@/INSTALL.html $(TOPLEVEL)/man/INSTALL.$* clean: rm -f $(ZIPS) rm -rf staging-*