ref: feae49cdcda458fe18ae2df5aa783c4e9091e1f1
dir: /src/net_dedicated.c/
// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id: $ // // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA // 02111-1307, USA. // //----------------------------------------------------------------------------- // // Dedicated server code. // #include "doomtype.h" #include "i_system.h" #include "i_timer.h" #include "m_argv.h" #include "net_defs.h" #include "net_sdl.h" #include "net_server.h" // // People can become confused about how dedicated servers work. Game // options are specified to the controlling player who is the first to // join a game. Bomb out with an error message if game options are // specified to a dedicated server. // static char *not_dedicated_options[] = { "-deh", "-iwad", "-cdrom", "-gameversion", "-nomonsters", "-respawn", "-fast", "-altdeath", "-deathmatch", "-turbo", "-merge", "-af", "-as", "-aa", "-file", "-wart", "-skill", "-episode", "-timer", "-avg", "-warp", "-loadgame", "-longtics", "-extratics", "-dup", NULL, }; static void CheckForClientOptions(void) { int i; for (i=0; not_dedicated_options[i] != NULL; ++i) { if (M_CheckParm(not_dedicated_options[i]) > 0) { I_Error("The command line parameter '%s' was specified to a " "dedicated server.\nGame parameters should be specified " "to the first player to join a server, \nnot to the " "server itself. ", not_dedicated_options[i]); } } } void NET_DedicatedServer(void) { CheckForClientOptions(); NET_SV_Init(); NET_SV_AddModule(&net_sdl_module); while (true) { NET_SV_Run(); I_Sleep(10); } }